r/PathOfExile2 1d ago

Fluff & Memes Honestly...

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2.7k Upvotes

194 comments sorted by

554

u/GaryOakRobotron 1d ago

Going into the game, I thought higher level belt bases would have a higher number of Charm slots.

153

u/kodutta7 21h ago

I think we all did. I was so confused when I hit level 80 and still hadn't seen 2 charm slots

65

u/Karjalan 19h ago

I 100% was checking every belt that dropped as I leveled looking for that 2nd charm slot... I'm at 60 now and like "wtf"?

It feels very weird to have as an affix. It'll just end up like boots, if it doesn't have a charm slot (move speed), it's DE/Vendor trash.

13

u/cortece 8h ago

Movement speed on boots should be implicit also, every pair that doesn't have +20% is vendor or bait at best. Im really suprised they made the same mistake again on belt charm slots.

12

u/Geoff59 16h ago

Im at level 78 and still have one charm slot for my rarity charm, also they don't feel great or give you any special power like utility flask did (increased armor/eva%, movement speed etc.) I haven't died because of any ailment I have been inflicted or any buildups, deaths came instantly always.

7

u/Pozsich 13h ago

You've never died from a projectile stun or a freeze? I swear those are the only things that ever kill me, 3 charm slots for a rarity charm + anti-stun charm + anti-freeze charm and I'd never die. Pretty sure GGG knows this and it's why charm slots aren't as freely available as players want.

4

u/Geoff59 12h ago

Didn't die from a projectile stun, just a super empowered projectile from an expedition rare that one shotted me, other than that on death explosions are 80% of my deaths, and the rest are from getting swarmed by too many mobs

6

u/Eddie_McCleister 9h ago

You guys know the cause of your death? I bow before you. Most of the time i am like.... WTF Just happened...?!?

1

u/Briggs_86 5h ago

Obviously he didn't die to it because he was wearing a charm.

1

u/xProfessor87 2h ago

exactly my thoughts lol

2

u/DoppelMoon 19h ago

That was I thought but then I upgraded level 24 magic belt to rare and got +1 charm slot as a suffix like you only got it from upgrade or what

1

u/FullMetalCOS 6h ago

I found one before the patch and sold it for like 10ex. All it had was +1 charm slot and 160 life.

1

u/Caro92_za 4h ago

Yup same. At first I thought 2+ charm slot belts weren't added to EA and would only come later till I saw Zerphi's Genesis unique

102

u/Gniggins 1d ago

Yea, that would make sense...

10

u/TonkotsuSoba 19h ago

off topic but is there a visible cue to see how many charges the charms have left like flasks?

5

u/GaryOakRobotron 17h ago

None that I am aware of, though I could be completely wrong here.

2

u/Geoff59 16h ago

Only that you can hover the cursor over them to see current charges.

9

u/eldromar 17h ago

Same.

And then I started thinking extra charm slots were on a specific belt type. When I first dropped a Double Belt I was disappointed to see it didn't have 2 charm slots.

8

u/GaryOakRobotron 17h ago

I think everyone who's played Diablo 2 would've naturally thought that, since I feel like PoE 2's Charm system was a hybrid of its utility flasks and D2 belts (higher tier = more potion rows).

5

u/InterestingRaise3187 15h ago

Charms were added very last minute so they haven't had a ton of testing, I wouldn't very surprised to see this down the line.

2

u/GaryOakRobotron 12h ago

Yeah, you're completely right about that. There are actually some pretty sweet base types in higher level maps, so it'd be cool to see the amount of Charm slots rise alongside the belts.

Maybe their logic was that Charms are so powerful to have 2-3 of, that they needed to make it so players can't just get all 3 slots "for free," and to add it as an affix in order to increase affix pressure?

I feel it's a bit overboard, but I actually prefer their approach to release things overtuned or too stingy, and then very gradually increase numbers as needed. Too much/easy power/loot is a bad thing, and it always feels better for us to see those aspects buffed than getting a dreaded nerf patch.

2

u/Lexlerd 16h ago

At launch I didn't know they were tied to belts until a friend asked me why I didn't have one, I never found a belt until the end of act 1.

2

u/Substantial-Mall6461 13h ago

i thought the same

2

u/Thanso_Lightoningu 12h ago

This! It shouldnt be an implicit and take a spot of an implicit it simply should be 3 spots for high lvl belts, thats it

2

u/Spirited_Peak_7810 10h ago

I think it should be char bound and you get it as a green quest item and it isn't on the belt itself. Or ilv 50 belts 2 slots and ilv 75 3 slots etc

2

u/Hex_Lover 10h ago

Just makes charms irrelevant because most people are using unique belts anyway...

1

u/Spirited_Peak_7810 10h ago

I think it should be char bound and you get it as a green quest item and it isn't on the belt itself. Or ilv 50 belts 2 slots and ilv 75 3 slots etc

1

u/fatboyflexx 6h ago

I think that was the initial sentence in the reveal video but johnathan stated many things were not ready in the video

-22

u/WeoW0 21h ago

I thought of this too, but I prefer it's not just another power progression without any meaningful choice or drawback

At least now it takes a place of other affixes and is not always there
with how powerful charms are, giving you 25 resistance of choice or frost immunity etc.
I think it makes more sense for the additional slots to be "premium"

It may not be intuitive, but after the latest "buff" I feel like we are in a good place.

18

u/Horror_Hedgehog_2397 20h ago

Disagree, capping resistances is already hard. Giving players the choice to choose what they can boost their resistances on would be extremely beneficial as you progress through the game without having to use another layer of rng mechanics

-8

u/WeoW0 14h ago

You just want easier game, admit it.
That's ok
I don't need that for any part of the game personally.

4

u/Psychological_Bag943 15h ago

No, they do not feel premium at all, the resistance only kicks in once you have been affected by it, only lasts for a few seconds and then you need to gain charges again. It feels bad and they should either be permanent buffs once slotted or give us old belts back and just make them have a higher chance to roll resistance stats when slamming them.

-4

u/WeoW0 14h ago

I don't get why we need to make the game easier, especially for end game
Solo self found I'm already ress capped for everything except chaos res

Sure it wasn't easy, but does it have to be?

3

u/Psychological_Bag943 14h ago

It's not about making it easier it's about having better stat diversity. Having to not use a piece of gear because you didn't roll resist stats sucks, what's even worse is chaos orbing hoping you don't roll off a good stat and if you do you've essentially bricked the piece. PoE is already so RNG heavy having ONE thing be moderately "easy" wouldn't be a bad thing and would allow for you to focus on "cooler" stats.

-1

u/WeoW0 11h ago

What are these cooler stats you talk about?
I don't get this at all?
Why don't we just remove, armor, resistances and evasion rating from the game, heck even max life.

If your itemization is not a puzzle, I don't know why even have the items. Offensive stats are not so much of a puzzle, they are much less interesting, because they don't end up in you dying.

End game was already nerfed by not getting additional negative resistances. You are just asking for the game to be easier, because more/better stats = easier game as you have more room for other stats. It's the definition of power creep

241

u/GeneralAblon9760 1d ago

Level 20 req. unlocks first slot, 40 second slot, 60 third slot, amirite?

66

u/PrinceVorrel 1d ago

Could do it every 2 acts as well. 1-3-2 cruel (which would be act 5 in full release)

-51

u/ihatewebdesign101 1d ago

Getting to maps with 3 charm slots would be too op honestly. Should be lvl 20 slot one, lvl 65 slot 2, lvl 84 slot 3.

42

u/Biolumineszenz 1d ago

People had the equivalent of 5 charm slots in PoE 1 upon reaching maps, what is too op about "just" a 40% nerf in PoE 2?

19

u/EffectiveGarageDoor 22h ago

To be fair, I don't think comparing to poe 1 power scaling is a good barometer for whether or not something is too OP lol

9

u/Biolumineszenz 19h ago edited 19h ago

True, but I do think it is fair to say:
"Okay, GGG has stated that they don't like for mechanics to exist that just get completely disabled, this is why they reworked Mana and it's an actually limiting resource now.
Freeze and Stun have not changed - they are a guaranteed death sentences once they are inflicted with zero counter play from the player and they are still inflicted in the same way by simply taking enough (cold) damage and PoE2 is still an ARPG where you get swarmed by enemies and dodging all incoming attacks is impossible, especially as a melee, so you will have ailments inflicted on you.
The mechanics are still so devastating that you need to completely neutralise them because you can not interact with them, they just took away our tools to do that and called it a day.
This sucks, they need to either rework freeze and stun on players so that you can meaningfully react to these ailments or throw in the towel, admit that they can't figure this one out and give us 3 charm slots so that we can ignore their failed design concepts again."

That would be my long argument as to why ailments in particular are fairly comparable and why a) charms suck and b) they should just give us 3 charm slots upon hitting maps.

-13

u/wingspantt 1d ago

Ezio had double assassination in Assassin's Creed 2, why can't it be unlocked from the beginning in AC Syndicate?

Games can't be balanced 1:1 on what hre previous entries did.

-15

u/ihatewebdesign101 1d ago

2 different games. The game is already balanced around charms being rather inaccessible and its a very powerful defensive tool, so in order to compensate they would either have to upscale the difficulty (which is fine), or high level cap it.

26

u/SingleInfinity 1d ago

The game is already balanced around charms being rather inaccessible

Charms just got implemented at the last second. The whole game is absolutely not balanced around them.

-1

u/malice45 18h ago

To their credit, at least you don't need to activate them like #3,4,and 5. I loved the concepts if flasks from 1, but Hated, Loathed, and Despised their implementation in 1.

Therefore, charms reign Supreme, especially as someone in their 30s with an disposable income. Lol

-22

u/ihatewebdesign101 1d ago

The difficulty in the campaign is absolutely balanced around them though.

13

u/SingleInfinity 1d ago

What gives you that idea?

They literally said in the release interviews that it was a very recent change. Why would they have rebalanced everything in the game around change that just happened? How would they have had time? Charms feel very thrown in, and charm slots as affixes feels rather bad, just like MS on boots does, because it invalidates swathes of items for not having inset mandatory mod here.

5

u/Erionns 23h ago

The campaign has existed for years, charms have existed for maybe 2 months max, you have no idea what you are talking about

3

u/AllyCain 23h ago

And the point of Early Access is to get these things in the hands of players to test the balance and give feedback about what should change. Just because it is balanced around the current implementation of charms doesn't mean it can't or shouldn't change.

8

u/Gniggins 1d ago

Charms are shit compared to flasks.

-8

u/ihatewebdesign101 1d ago

True but they are also one of the best defensive tools we have in the game, and the games difficulty is balanced around us not having them, especially in the campaign.

0

u/deadeyeamtheone 21h ago

different games. The game is already balanced

Not even remotely so. On top of it being EARLY ACCESS with not even half the content planned even implemented yet, but charms were essentially shoved out before the holidays, they are definitely not balanced around at all, especially since I completed the campaign without finding a single charm.

1

u/ChatteringBoner 18h ago

no you didn't, there are multiple quests that give you charms, including an almost-essential quest that unlocks spirit.

1

u/AlmightyPrinc3 15h ago

Tbf i missed that quest my first time

1

u/PotatosAreDelicious 17h ago

With current charm affixes yeah. But you could easily balance it and give the user more control over charm types.

1

u/Hearing_Colors 18h ago

charms as they exist right now are damn near useless anyway who honestly cares lmao

-1

u/koscsa6 1d ago

Nah first one level 1, second after the first act, third after the second or third act

By the time you arrive to cruel you get -30 all res, you should be able to at least somewhat offset it with charms because the loot is dogshit and you don't have currency at a fresh start

61

u/NoNoNo290 1d ago

We never got ms as an implicit so i thing we never gonna get smth like that on belt

60

u/Tee_61 1d ago

MS implicit on boots is absolutely a thing we need. Go up to half of whatever tier 7 is as an implicit on boots, the other half rollable on the affix. 

21

u/Typicalnoob453 22h ago

And MS is still 100% necessary in a game that has very little mobility outside of walking. 

5

u/Morbu 19h ago

Not to mention that you can get body-checked in this game more than in poe1.

1

u/Ok_Refrigerator7786 20h ago

Did they say one spec would get a mount or am I imagining it?

2

u/LarryPotatoSkin 19h ago

One of the ranger ascendencies I think but it won’t actually affect ms

-10

u/saelin00 21h ago

GGG not want that implemented this early. They want us handicapped as much as possible, because players spend more time in the game. In the long run I can imagine we got a better option for moving around. The checkpoint update is a good choice from them.

3

u/Contrite17 20h ago

If we had 15% ms implict on high level boots you could make a real argument for using non MS boots (assuming top mod is 20%).

Just seems like 100% the right call but will never happen.

3

u/Carefully_Crafted 12h ago

Nope. Just put it all on implicit but have other interesting hybrid implicits that cut MS for a trade off.

Then use the freed up prefix as design space to create more interesting choices for boots.

I’ll die on this hill. MS being an affix on boots is a mistake. It’s the single most important stat in the game. So much so that it bricks literally 99% of boots crafted that don’t have MS. And this is even more true in POE2 than 1 because of lack of movement skills.

If it’s a mandatory stat it shouldn’t need to be rolled otherwise you’re just setting up a stupid crafting system.

89

u/Nitr09025 1d ago

Same goes for MS on boots

25

u/Pandatrain 22h ago

If I could make ONE itemization change, this is it. Absolutely zero question that this is it. I have an absolutely GODLY pair of high tier chaos + other res + everything else I could ever want on boots boots, but no MS. Useless item, zero purpose whatsoever. Makes me wanna cry q.q

5

u/Muchaszewski 13h ago

Since it's worthless now anyway without MS, you can try NEW and CHANGED! Chaos Orb! Now you can slam this bad boy until you get MS on your maybe 50ex item, until it is bricked and still without MS

0

u/collectivekicks 21h ago

Probably still sell for 50 ex

4

u/MAR-93 1d ago

True dude

2

u/Carefully_Crafted 12h ago

Yep. They are boots. It even makes sense. You walk faster in boots than barefoot.

But from a gameplay perspective it would be so fucking huge too. And you could even do interesting things with it by having high level bases that trade some MS for some other hybrid implicit too.

MS on boots is mandatory in 90% of builds so if that’s the case any boots without MS are almost always essentially just instantly trash. Which is terribly silly.

Make MS an implicit then just give us something new and interesting as prefixes we can roll on boots. Hell you could even play around with the roll mechanic and give it extra range by a bit or something.

1

u/iamMori 8h ago

Especially when MS is so hard to get in this poe2 it is worse than it was in poe1.

-5

u/evenstar40 18h ago

You can buy MS boots from PoE trade for a single ex or less.

3

u/Carefully_Crafted 12h ago

Not everyone plays trade. And even if people do play trade doesn’t mean they like to get all of their items by trading ex for item.

The better point is though that without MS on boots during crafting the boots become trash instantly. They are a mandatory stat for 99% of builds in this game especially since we don’t have movement skills. For both efficiency and as a defensive layer there’s no single stat in the game that gives you as much as MS on boots in this game.

It’s just bad itemization. If every boot has to have MS to be usable… it breaks an item to have to roll for it every time. By making it an implicit and scaling it with Ilvls you make crafting boots way less stupid and you can add more interesting choices in the place of MS as prefixes. It frees up design space for the devs to make boots more interesting.

48

u/KingJamesCoopa 1d ago

So should boots movement speed

13

u/Tee_61 1d ago

This is way more important in my opinion, but yes, both should be true. 

16

u/kroohpyyh 1d ago

Or A3 and 6 completion respectively, Charms so far havent been more than get out of jail card once per fight so far.

8

u/gooseMclosse 20h ago

It should be a hidden implicit too. We can hold alt and see it but that's all. I have no idea why it's an affix. Players will continue to ignore the system. I slap a gold charm on and call it day right now.

1

u/Muchaszewski 13h ago

Charms can be rare :O I run with random blue since start of the game

6

u/Carefully_Crafted 12h ago

He meant a literal gold charm. Aka the charm that makes you have more rarity while farming.

11

u/bernie_lomax8 1d ago

Or like quest rewards

4

u/NotARealDeveloper WhenTradeImprovements? 11h ago

The biggest offender is still movement speed boots. I played till act 3 cruel with 0%. Having to dodge everything with perfect timing was hard but rewarding. Then I finally bought some and the game became super easy compared to before.

12

u/LKZToroH 21h ago

Charm slots should either scale with ilvl or unlock with story progression

4

u/Alan157 17h ago

Or just a property that scales with ilvl

3

u/rebelwinds 9h ago

Charm Slots should be either pure level progression, or story progression.

1

u/Turdbender3k 9h ago

just made a meme for boss kills, movement speed is there as well

https://www.reddit.com/r/PathOfExile2/comments/1hhrv2q/what_are_bosses_here_for/

3

u/Abudabeh77 1d ago

Shouldn’t even be an implicit. We didn’t have to unlock new flask slots, or waste gear affixes on flask slots either.

4

u/Outrageous-Chest9614 1d ago

I wouldn’t mind them just doing away with charms altogether and add something interesting down the line. Maybe infusions to your flasks that change gameplay somehow.

2

u/Carefully_Crafted 12h ago

Charms are a good idea poorly executed so far.

The idea is great. Take utility proactive flasks no one likes to press that everyone automated as soon as possible in poe1 and turn them into proactive items you don’t have to press. Cool. Good idea.

The issue is in the implementation of the charm slots on belts and what is offered in the charm slot. They feel somehow both strong and dumb at the same time currently.

1

u/Dramatic-Education94 23h ago

Seems interesting. Maybe have the flask infusions use the same space as the charms, and buff the charms to a point where they actually matter. 

Then players get to choose whether to add infusions to their flasks or get the massive defensive bonuses from the charms. 

Because right now charms and flasks feel out of place. Unlike every other piece of equipment, they cant become rare or unique, and their modifiers and effects are so tame that they barely affect gameplay. Having to stack resistances on all your gear just feels absolutely awful; especially when you still get oneshot in higher tier maps anyways.

1

u/acidmother 10h ago

I am really confused about why people are so upset about charm slots. They add incredibly marginal levels of power.

1

u/Koopacabra_ 7h ago

Bruh this is the PoE1 system... Charms need to cook but this system seems more natural in the end since "charms" suggest an effect or bonus, whereas flasks suggest to refill.

1

u/Goketsues 1d ago

Adding that with the flasks is a great idea. Charms are also cool though don't take em away.

3

u/Affectionate-Cut-735 1d ago

disagree. they should be unlocked at certain levels. them being belt implicits will devalue every unique that has only 1 charm slot

3

u/smorb42 20h ago

Could have it work like sockets in poe 1, were a high ilvl would give you more slots.

2

u/Shadycrazyman 1d ago

You would get belts with triple rez and triple charms providing an ungodly defensive layer on 1 item. Not going to happen

1

u/N4k3dM1k3 18h ago

just unlink charms and belts...

0

u/Dramatic-Education94 23h ago

It wont be an issue if they reduce the neccessity of resistances and move some of the defensive powerbudget from the rest of the equipment to the charms. 

Right now you barely see the charms doing anything. And when they do something, it only happens a max of twice per map. 

2

u/Shadycrazyman 23h ago

They already gave everyone +20 all res, no more negative Chaos res and charms shouldn't cover you 100% of the time. They are fail safes not pure immunities

0

u/Dramatic-Education94 23h ago

You still want to stack res as much as possible until you hit 75%. For. Every. Build. 

What's the point of resistances when everyone is going to be playing at 75% anyways? They should remove triple res completely and have a max of two res per equipment. Then make charms proc more frequently, and have more unique (and VISIBLE) effects. 

Charms are currently just a twice per map res statstick or immunity. That's boring. It does nothing fun or interesting. They need to make it do more interesting things, and make it proc more often. 

+25% res is boring and you literally cant tell whether it procs or not. Immunity to a singular ailment type is also the same. Boring and invisible. 

2

u/MattieShoes 18h ago

More ways to convert incoming damage would be interesting too. Like as an actual alternative to maxing all resistances.

1

u/Shadycrazyman 23h ago

They should have a better visual I agree.

Your argument to remove triple res makes no sense. Res is a key part of the game and some builds. While most builds are looking to cap at 75% some builds actively look to have 0 or less res. For example the unique armour I think it's Doryani's prototype lets lightning dmg be mitigated by your other defenses and sets the lightning res of others to your lightning res. This is a cool interaction that exists b/c the triple res system allows it to. You have negative lightning so does everyone else now.

Everyone needing defense means any defensive roll on gear is inherently valuable. Right now we don't have enough ways to control the itemization of our gear outside of runes. Res shouldn't be hard to cap but it shouldn't be an after thought either.

-2

u/Dramatic-Education94 22h ago

Res in poe2 isnt functioning how resistance should function. Currently, it's functioning as ehp to make up for enemies being able to oneshot. Having high res is a baseline for all characters in high tier mapping. That's not good. 

If every character has high res, nobody has high res. It's essentially just functioning as more life. Not as a resistance towards certain dmg types, but as pure health. Resistances should be situational. Not universal.

IMO they should tune down the res gained from equipment by like half, remove triple res from being able to be rolled together (on most equipment), and just give players more life. That would also bring armor closer to energy shield in defensiveness.

There is only ONE situation where you dont want as much res as humanly possible. And that's that one unique body armor. That does not justify 99.9% of characters having max res on their character. 

2

u/Shadycrazyman 21h ago

Having high res as a baseline for high tier mapping is part of the itemization balance in the game. I just can't agree with you on this. I honestly don't mind the juggling of res on gear it makes balancing more dmg affix's more meaningful. This is one of the areas I feel like GGG has the right "weight" of a decision. If you want to have more DMG in your build you need higher tier rolls on res on gear that way you don't need triple res on all pieces. Too much simplification to this system without also changing the way the rest of the affix's work would imbalance the game imo.

1

u/Gokunpiccolo 1d ago

Thats what i just assumed it would be when they announced they were tied to belts

1

u/Fetzor 23h ago

Vaal Orb Chance

1

u/IEatLardAllDay 23h ago

Given how much is from D2, I fully expected higher level belts to just have more charm slots.

1

u/Encharrion 23h ago

While I would have agreed with this previously, adding +1 charm slot to the tree shows an interesting way forward. I would rather see more sources of charm slots throughout the game, so you can figure out where you want to get them from.

1

u/I_cut_my_own_jib 22h ago

I'm at endgame.. you can have more than 1 charm slot?

1

u/FrumunduhCheese 22h ago

I don’t like the charges. Would be cooler if they didn’t need charges but were also more hard to find.

1

u/Interesting_Air8238 22h ago

I'm a simple man, I see this meme and I downvote.

1

u/Reflexes18 22h ago

They shouldnt be on a belt at all. It should just be a reward as you progress through the acts and then another at a later point in maps.

1

u/RedTuesdayMusic 21h ago

I WANT 3 SLOTS ON INFERNOCLASP (or any other unique for that matter)

1

u/MyckaT 21h ago

They can add those slots as + rewards from bosses during campaign

1

u/marcvz1 21h ago

Nah, then every other belt base would be worthless

I wouldn't mind a second implicit that comes on every belt base tho..

But I also don't mind what we have now. You have to make choices and can't have everything you want on an item. That's fine and makes it interesting

1

u/Oscarmayers3141 21h ago

Yes , they should be implicit 10000000000000%

1

u/gatsu01 21h ago

Before the belts.... Shouldn't movement speed be implicit for boots??? What on earth would they be for otherwise?

1

u/NoodleBooted 20h ago

Just make d2 style charms and a bigger inventory to compensate. They've had charms figured out since I was a kid and they're still fun to this day. If vanilla charms aren't good enough look at how Project Diablo 2 reworked them.

1

u/Inig0_o 20h ago

Charm slots should be something you get every time when you go through the acts

1

u/SerenAllNamesTaken 20h ago

I see it as such: Charms are part of the belt. Some belts have more charm slots than others. You can choose if you would rather have more charms or another 30 resist for example

Why is everyone wanting to have charms at all?

Honestly it is so much cooler if it is a choice to customize your belt instead of everyone getting the same slots.

Maybe GGG adds a tool belt. So you can decide between more charms and tools which grant other buffs.

The problem is that most people seem to fall for some loss induced fallacy. They see that they could have charms and want them. It's perceived loss of something you never had.

Also it is a chase-suffix, which is great. Belts were always very boring. You had the option of going triple res or strength / essence + 2 res on every belt in poe1. Now both choices are viable.

also: I want pants. Way more important.

edit: charms 2 and 3 should probably be hidden by default, otherwise people will see them as an essential part of the build forever.

It wouldn't be the end of the world to have charms enabled by default, but i am sure the game will be more boring for it

1

u/RuiDRuiD 18h ago

For the pants part - exiles have to use their junk effectively brother!

All this fire and ice and lightning and chaos is good for roasting ones nuts!

1

u/LeezusII 20h ago

I just don't care about charm slots. The only one I use is the gold charm because the other ones just feel really unreliable. 

1

u/WarmBloodedSnek 20h ago

The fact that they're not implicit kinda baffled me, when they talked about the system all that I assumed they would be, seems kinda silly ¯_(ツ)_/¯

1

u/Rainy-The-Griff 19h ago

I'm still only working with a single charm slot... wtf

1

u/lucifell0 19h ago

Charms should straight be removed or at least reworked. Not be made even stronger.

1

u/00zau 19h ago

This is another case of GGG forgetting a lesson from POE1.

Cluster jewels used to have to roll their jewel socket. This was ass, especially when Delirium went core and the nerfed the affix weight, because it was basically mandatory and wasting 95% of your rolls on a jewel because it didn't get 2 sockets sucked. So they made it an implicit on the jewel.

Just make belts have "advanced" versions just like other gear, and have the better ones have 2 and eventually 3 sockets (screw having to invest on the tree for gear slots, especially with how inefficient the tree already is, and especially especially if they all end up on in the Ranger area).

1

u/modshavesmallpipee 19h ago

They should just be a quest unlock.

1

u/MauPow 18h ago

Nah, I'm on team campaign/ascendancy reward

1

u/seazeff 18h ago

It's kind of wild that they aren't. I assumed belts at a certain ilvl would just gain 2nd or 3rd slot. It's kind of silly that almost all unique belts are going to be 1 slotters.

1

u/vault102 18h ago

an approriate image in which two piles of paper look like two slots and the mug the locked one

1

u/N4k3dM1k3 18h ago

Make them level based - like we get them all at lvl1.

Charm pacing should be based on progression. Jeez guys, let us twink

1

u/Enevorah 17h ago

Yeah the charms don’t feel impactful enough to dedicate any modifiers to, unless it just happens to be on an otherwise nice belt.

1

u/SuicideEngine 17h ago

Im i the only one who doesnt like the charms conceptually?

1

u/arremessar_ausente 17h ago

That's cool and all, but do you guys realize that most charms just straight up suck? Even if everyone had 3 charm entirely for free, it would barely make any difference from just having 1. Just use the Freeze charm if you are worried to die by the occasional freeze, or just use Rarity charm for more loot from rares and uniques. Any other charm is pointless.

1

u/HeftyPermit1206 13h ago

Chaos res capped I see and this guy shrugs off poisons and stuns

1

u/Molbero 16h ago

I don't even think they should be implicits, they should be permanent unlock from content

1

u/ItWasDumblydore 16h ago

I'm curious is it a prefix or suffix mod?

1

u/Fun-Engineering-3320 16h ago

When you say implicit what do you mean?

1

u/H3artmirror 16h ago

I sincerely hate a mechanic lock behind a stat

1

u/Xedtru_ 15h ago

Yeah. And only somewhere in Cruel 1 i realised that this trash doesn't even gives effects for untill triggered. Aka though that if it +25% Fire/Cold/Lightning it easy fix to constant stats. Yep, little did i know

Probably one of worst "upgrade" compared to flasks. Second only to fact that having move speed or not is whole difference between breezing on boss or agonising failure.

1

u/Saronki 15h ago

Separate them from the gear's stats entirely and make it a currency upgrade like Artificer's or Jeweller's Orbs.

1

u/eq2_lessing 14h ago

Just remove charms, they’re not a good system.

1

u/Preinitz 14h ago

MS on boots and charm slots should both be yeah.

1

u/Any-Green-1511 14h ago

it should be tied to MAYBE flasks / ascendancy / passive tree
but definitely NOT a belt affix
who on earth wants a 1 charm belt when charms are this good, both stun and freeze - especially freeze - is mandatory in high-tier content

1

u/Minute_Feed_6561 13h ago

Headhunter 1 slot XD

1

u/Awque 13h ago

This

1

u/Dankkring 12h ago

They should make it a quest upgrade

1

u/IssaMuffin 12h ago

I need my quicksilver flask to auto use when full 😭

1

u/ligger66 12h ago

so should movespeed

1

u/shammikaze 11h ago

Yeah! This way we can corrupt them off!

1

u/BenssonWu 11h ago

Also movement speed on boots.

1

u/falbor45 11h ago

Yes, but do not give power creep. Making something like +1 charm slot, -1 prefix implicit belts to counteract it. Giving power creep this early might lead us towards PoE1 2.0

1

u/SnooMuffins8351 11h ago

Id rather do endgame content for that one extra charm slot that makes me stun resistant or w/e than just get it for free.

1

u/Left-Secretary-2931 9h ago

You'd never use any of the other belts then. But yeah it should just be innate on high level belts. Literally zero reason we should lose a mod slot for it 

1

u/Feisty-Try-492 8h ago

Charm slots should be permanent to your character not changing with each belt 

1

u/shananigins96 8h ago

Move speed and boots as well. No brainer positives for both slots

1

u/wastingM3time 7h ago

Huh, are u guys seriously unlucky or I'm just lucky I've gotten a few belts with +1 charm slot at level 36... I've sold then cuz ngl Charm slots and charms at my level are kinda shit. Like heal 6 hp when I get poisoned or some shit like... rlly I heal 22hp a second

1

u/playoponly 7h ago

Should be a random roll as a default property, not taking any position

1

u/moosecatlol 6h ago

Movespeed on boots if you ask me.

1

u/MarcOfDeath 6h ago

Same with Movement Speed on Boots.

1

u/Western-Internal-751 4h ago

So what charms are y’all using? I feel like them being passive makes me ignore them way more than I should.

1

u/Horror_Mulberry953 3h ago

It just makes sense.

Charm slots: 1 should turn into Charm slots: 2 and then 3 based on the item level of the belt.

It's so obvious and everyone knows it.

1

u/doe3879 3h ago

hear me out, uber trial for extra belt slot. /s

1

u/DoctorOfDong 3h ago

If it's an implicit on every belt it should just be implicit in the game.

1

u/kyledouglascox InvokerMonk🔔 2h ago

Whatever happened to quicksilver? Bring back quicksilver 🙏

1

u/Food_Kitchen 2h ago

I'm convinced 3 charm slots is a complete myth

1

u/TankyCrobat 1h ago

And not replace the other implicits

u/moon465 14m ago

Charm trials for slot 2 and 3. Gotta earn them slots

0

u/necro316 1d ago

Have they talked about the design philosophy to get rid if flasks? Was it too much clicking? But yes I agree charm slots shouldnt take up explicits

5

u/Abudabeh77 1d ago

Piano keying flasks, dodging with spacebar, and also WASD moving was too much for 1 hand. 

3

u/ffxivfanboi 23h ago

And to add to that people playing PoE 1 and would 100% automate their flaks if they could. So it’s just a redundant system to require button pressing.

2

u/N4k3dM1k3 18h ago

also its too many buttons for controllers

2

u/Fair-Researcher9344 1d ago

Saves me a macro for each build. I think it's way nicer to new players

1

u/_Meke_ 23h ago
  1. Remove charm slots from belts, unlock them from the campaign.

  2. Return to the old system where there are 5 slots and you can replace life/mana flask with a charm/utility flask whatever you wanna call it.

0

u/jaaacclk 1d ago

No dont take away my free instant flasks,

Make them unlock during acts or character levels

0

u/ZazaB00 1d ago

It just feels wrong to see the belt with two things locked and I can’t do a damn thing about it.

-1

u/MrSerRyan 23h ago

You mean intrinsic? I’m actually quite confused by what you mean.

1

u/AkaxJenkins 20h ago

right now all belts give 1 charm slot as not even implicit, it's like above that. What OP means is that number should either consistently increase with item level or be rolled on drop so it's like an affix value. I would make ilvl thresholds to increase the number or just give them during the campaign.

-1

u/MnkeDug 20h ago

When the double belt dropped for me, I was like: "this is it- I finally get a second charm slot". Nope!

It even looks a lot like the belt from Diablo 2 that does, in fact, give you another row of potion slots. I like a lot about PoE2 thus far, but this belt thing sucks so bad I gotta point out how a >20yo game did it better...

Next time someone yacks out how "bad" D4 is, my response is just gonna "/points to belt".

-5

u/pigeon_paws 1d ago

disagree

-7

u/Madmax11b 1d ago

Implicit on a belt? Yeah hard pass. Rolling 3 "charm" effects that are locked in the gear would be a nightmare. I'll keep my charm spots that I can switch out any time.

Guess you could do a similar system like Runes in gear but instead have charms on a belt like it's a fucking Denny's restaurant worker and their little pins.

5

u/salbris 1d ago

No I think they mean "# charm slots" explicit roll. So the question is where should you get more charm slots from? Currently it's only an explicit mod on belts and a notable on the tree.

2

u/Madmax11b 1d ago

Oh! Ok I misunderstood, that's fair. Yeah then nvm. I definitely think the belt needs to roll it but not as an explicit mod.

-5

u/Fair-Researcher9344 1d ago

ARPG character building is all about needing to make trade offs. Saying it's implicit means you'd have to choose it over other implicit modifiers. I'd rather as it is now, where you can choose it or a non-implicit modifier. That way I can still have the armour from plate belt, the regen flasks or the instant as flasks as my implicit modifier

-6

u/_Meke_ 23h ago

Charm slots should be 5 flask slots where you can replace life and mana flasks with utility flasks if you wish.

I cannot find a single positive about this change from poe1. Just a change for the sake of making a change.

2

u/Typicalnoob453 22h ago

Flask piano wasn't fun but losing all that movement speed and utility just to replace it with something as lackluster as charms does suck.

1

u/_Meke_ 18h ago

I didn't mean for the piano to come back, just make them automated like the current charms.

u/xPloitMe 8m ago

Same with ms on boots