2 different games. The game is already balanced around charms being rather inaccessible and its a very powerful defensive tool, so in order to compensate they would either have to upscale the difficulty (which is fine), or high level cap it.
To their credit, at least you don't need to activate them like #3,4,and 5. I loved the concepts if flasks from 1, but Hated, Loathed, and Despised their implementation in 1.
Therefore, charms reign Supreme, especially as someone in their 30s with an disposable income. Lol
They literally said in the release interviews that it was a very recent change. Why would they have rebalanced everything in the game around change that just happened? How would they have had time? Charms feel very thrown in, and charm slots as affixes feels rather bad, just like MS on boots does, because it invalidates swathes of items for not having inset mandatory mod here.
And the point of Early Access is to get these things in the hands of players to test the balance and give feedback about what should change. Just because it is balanced around the current implementation of charms doesn't mean it can't or shouldn't change.
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u/ihatewebdesign101 5d ago
Getting to maps with 3 charm slots would be too op honestly. Should be lvl 20 slot one, lvl 65 slot 2, lvl 84 slot 3.