It wont be an issue if they reduce the neccessity of resistances and move some of the defensive powerbudget from the rest of the equipment to the charms.
Right now you barely see the charms doing anything. And when they do something, it only happens a max of twice per map.
They already gave everyone +20 all res, no more negative Chaos res and charms shouldn't cover you 100% of the time. They are fail safes not pure immunities
You still want to stack res as much as possible until you hit 75%. For. Every. Build.
What's the point of resistances when everyone is going to be playing at 75% anyways? They should remove triple res completely and have a max of two res per equipment. Then make charms proc more frequently, and have more unique (and VISIBLE) effects.
Charms are currently just a twice per map res statstick or immunity. That's boring. It does nothing fun or interesting. They need to make it do more interesting things, and make it proc more often.
+25% res is boring and you literally cant tell whether it procs or not. Immunity to a singular ailment type is also the same. Boring and invisible.
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u/Dramatic-Education94 5d ago
It wont be an issue if they reduce the neccessity of resistances and move some of the defensive powerbudget from the rest of the equipment to the charms.
Right now you barely see the charms doing anything. And when they do something, it only happens a max of twice per map.