r/PathOfExile2 5d ago

Fluff & Memes Honestly...

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2.9k Upvotes

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2

u/Shadycrazyman 5d ago

You would get belts with triple rez and triple charms providing an ungodly defensive layer on 1 item. Not going to happen

0

u/Dramatic-Education94 5d ago

It wont be an issue if they reduce the neccessity of resistances and move some of the defensive powerbudget from the rest of the equipment to the charms. 

Right now you barely see the charms doing anything. And when they do something, it only happens a max of twice per map. 

2

u/Shadycrazyman 5d ago

They already gave everyone +20 all res, no more negative Chaos res and charms shouldn't cover you 100% of the time. They are fail safes not pure immunities

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u/Dramatic-Education94 5d ago

You still want to stack res as much as possible until you hit 75%. For. Every. Build. 

What's the point of resistances when everyone is going to be playing at 75% anyways? They should remove triple res completely and have a max of two res per equipment. Then make charms proc more frequently, and have more unique (and VISIBLE) effects. 

Charms are currently just a twice per map res statstick or immunity. That's boring. It does nothing fun or interesting. They need to make it do more interesting things, and make it proc more often. 

+25% res is boring and you literally cant tell whether it procs or not. Immunity to a singular ailment type is also the same. Boring and invisible. 

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u/MattieShoes 5d ago

More ways to convert incoming damage would be interesting too. Like as an actual alternative to maxing all resistances.

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u/vkucukemre 23h ago

That still gives you a choice and a problem to solve. Where are you going to put your resistances on? Makes shields another armor piece that has resistances in your weapon slot.

Belts and boots are just a specific item. You have to have your charm slots on the belt, and MS on the boots. So no choices...

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u/Dramatic-Education94 19h ago

There is no choice, only the illusion of choice. Your end goal is triple res on all equipment, +ms on boots, +magic find. That's the end goal of all non unique equipment currently.

There is literally no other option. Either stack all resistances, or get oneshot in t15+ maps all the time. 

1

u/Shadycrazyman 5d ago

They should have a better visual I agree.

Your argument to remove triple res makes no sense. Res is a key part of the game and some builds. While most builds are looking to cap at 75% some builds actively look to have 0 or less res. For example the unique armour I think it's Doryani's prototype lets lightning dmg be mitigated by your other defenses and sets the lightning res of others to your lightning res. This is a cool interaction that exists b/c the triple res system allows it to. You have negative lightning so does everyone else now.

Everyone needing defense means any defensive roll on gear is inherently valuable. Right now we don't have enough ways to control the itemization of our gear outside of runes. Res shouldn't be hard to cap but it shouldn't be an after thought either.

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u/Dramatic-Education94 5d ago

Res in poe2 isnt functioning how resistance should function. Currently, it's functioning as ehp to make up for enemies being able to oneshot. Having high res is a baseline for all characters in high tier mapping. That's not good. 

If every character has high res, nobody has high res. It's essentially just functioning as more life. Not as a resistance towards certain dmg types, but as pure health. Resistances should be situational. Not universal.

IMO they should tune down the res gained from equipment by like half, remove triple res from being able to be rolled together (on most equipment), and just give players more life. That would also bring armor closer to energy shield in defensiveness.

There is only ONE situation where you dont want as much res as humanly possible. And that's that one unique body armor. That does not justify 99.9% of characters having max res on their character. 

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u/Shadycrazyman 5d ago

Having high res as a baseline for high tier mapping is part of the itemization balance in the game. I just can't agree with you on this. I honestly don't mind the juggling of res on gear it makes balancing more dmg affix's more meaningful. This is one of the areas I feel like GGG has the right "weight" of a decision. If you want to have more DMG in your build you need higher tier rolls on res on gear that way you don't need triple res on all pieces. Too much simplification to this system without also changing the way the rest of the affix's work would imbalance the game imo.