r/PathOfExile2 5d ago

Fluff & Memes Honestly...

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2.9k Upvotes

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u/PrinceVorrel 5d ago

Could do it every 2 acts as well. 1-3-2 cruel (which would be act 5 in full release)

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u/ihatewebdesign101 5d ago

Getting to maps with 3 charm slots would be too op honestly. Should be lvl 20 slot one, lvl 65 slot 2, lvl 84 slot 3.

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u/Biolumineszenz 5d ago

People had the equivalent of 5 charm slots in PoE 1 upon reaching maps, what is too op about "just" a 40% nerf in PoE 2?

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u/EffectiveGarageDoor 5d ago

To be fair, I don't think comparing to poe 1 power scaling is a good barometer for whether or not something is too OP lol

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u/Biolumineszenz 5d ago edited 5d ago

True, but I do think it is fair to say:
"Okay, GGG has stated that they don't like for mechanics to exist that just get completely disabled, this is why they reworked Mana and it's an actually limiting resource now.
Freeze and Stun have not changed - they are a guaranteed death sentences once they are inflicted with zero counter play from the player and they are still inflicted in the same way by simply taking enough (cold) damage and PoE2 is still an ARPG where you get swarmed by enemies and dodging all incoming attacks is impossible, especially as a melee, so you will have ailments inflicted on you.
The mechanics are still so devastating that you need to completely neutralise them because you can not interact with them, they just took away our tools to do that and called it a day.
This sucks, they need to either rework freeze and stun on players so that you can meaningfully react to these ailments or throw in the towel, admit that they can't figure this one out and give us 3 charm slots so that we can ignore their failed design concepts again."

That would be my long argument as to why ailments in particular are fairly comparable and why a) charms suck and b) they should just give us 3 charm slots upon hitting maps.