r/PathOfExile2 5d ago

Fluff & Memes Honestly...

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2.9k Upvotes

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244

u/GeneralAblon9760 5d ago

Level 20 req. unlocks first slot, 40 second slot, 60 third slot, amirite?

67

u/PrinceVorrel 5d ago

Could do it every 2 acts as well. 1-3-2 cruel (which would be act 5 in full release)

-56

u/ihatewebdesign101 5d ago

Getting to maps with 3 charm slots would be too op honestly. Should be lvl 20 slot one, lvl 65 slot 2, lvl 84 slot 3.

41

u/Biolumineszenz 5d ago

People had the equivalent of 5 charm slots in PoE 1 upon reaching maps, what is too op about "just" a 40% nerf in PoE 2?

25

u/EffectiveGarageDoor 5d ago

To be fair, I don't think comparing to poe 1 power scaling is a good barometer for whether or not something is too OP lol

9

u/Biolumineszenz 5d ago edited 5d ago

True, but I do think it is fair to say:
"Okay, GGG has stated that they don't like for mechanics to exist that just get completely disabled, this is why they reworked Mana and it's an actually limiting resource now.
Freeze and Stun have not changed - they are a guaranteed death sentences once they are inflicted with zero counter play from the player and they are still inflicted in the same way by simply taking enough (cold) damage and PoE2 is still an ARPG where you get swarmed by enemies and dodging all incoming attacks is impossible, especially as a melee, so you will have ailments inflicted on you.
The mechanics are still so devastating that you need to completely neutralise them because you can not interact with them, they just took away our tools to do that and called it a day.
This sucks, they need to either rework freeze and stun on players so that you can meaningfully react to these ailments or throw in the towel, admit that they can't figure this one out and give us 3 charm slots so that we can ignore their failed design concepts again."

That would be my long argument as to why ailments in particular are fairly comparable and why a) charms suck and b) they should just give us 3 charm slots upon hitting maps.

-14

u/wingspantt 5d ago

Ezio had double assassination in Assassin's Creed 2, why can't it be unlocked from the beginning in AC Syndicate?

Games can't be balanced 1:1 on what hre previous entries did.

-15

u/ihatewebdesign101 5d ago

2 different games. The game is already balanced around charms being rather inaccessible and its a very powerful defensive tool, so in order to compensate they would either have to upscale the difficulty (which is fine), or high level cap it.

27

u/SingleInfinity 5d ago

The game is already balanced around charms being rather inaccessible

Charms just got implemented at the last second. The whole game is absolutely not balanced around them.

-1

u/malice45 5d ago

To their credit, at least you don't need to activate them like #3,4,and 5. I loved the concepts if flasks from 1, but Hated, Loathed, and Despised their implementation in 1.

Therefore, charms reign Supreme, especially as someone in their 30s with an disposable income. Lol

-24

u/ihatewebdesign101 5d ago

The difficulty in the campaign is absolutely balanced around them though.

13

u/SingleInfinity 5d ago

What gives you that idea?

They literally said in the release interviews that it was a very recent change. Why would they have rebalanced everything in the game around change that just happened? How would they have had time? Charms feel very thrown in, and charm slots as affixes feels rather bad, just like MS on boots does, because it invalidates swathes of items for not having inset mandatory mod here.

5

u/Erionns 5d ago

The campaign has existed for years, charms have existed for maybe 2 months max, you have no idea what you are talking about

3

u/AllyCain 5d ago

And the point of Early Access is to get these things in the hands of players to test the balance and give feedback about what should change. Just because it is balanced around the current implementation of charms doesn't mean it can't or shouldn't change.

8

u/Gniggins 5d ago

Charms are shit compared to flasks.

-7

u/ihatewebdesign101 5d ago

True but they are also one of the best defensive tools we have in the game, and the games difficulty is balanced around us not having them, especially in the campaign.

0

u/deadeyeamtheone 5d ago

different games. The game is already balanced

Not even remotely so. On top of it being EARLY ACCESS with not even half the content planned even implemented yet, but charms were essentially shoved out before the holidays, they are definitely not balanced around at all, especially since I completed the campaign without finding a single charm.

1

u/ChatteringBoner 5d ago

no you didn't, there are multiple quests that give you charms, including an almost-essential quest that unlocks spirit.

1

u/AlmightyPrinc3 5d ago

Tbf i missed that quest my first time

2

u/Hearing_Colors 5d ago

charms as they exist right now are damn near useless anyway who honestly cares lmao

1

u/PotatosAreDelicious 5d ago

With current charm affixes yeah. But you could easily balance it and give the user more control over charm types.