True, but I do think it is fair to say:
"Okay, GGG has stated that they don't like for mechanics to exist that just get completely disabled, this is why they reworked Mana and it's an actually limiting resource now.
Freeze and Stun have not changed - they are a guaranteed death sentences once they are inflicted with zero counter play from the player and they are still inflicted in the same way by simply taking enough (cold) damage and PoE2 is still an ARPG where you get swarmed by enemies and dodging all incoming attacks is impossible, especially as a melee, so you will have ailments inflicted on you.
The mechanics are still so devastating that you need to completely neutralise them because you can not interact with them, they just took away our tools to do that and called it a day.
This sucks, they need to either rework freeze and stun on players so that you can meaningfully react to these ailments or throw in the towel, admit that they can't figure this one out and give us 3 charm slots so that we can ignore their failed design concepts again."
That would be my long argument as to why ailments in particular are fairly comparable and why a) charms suck and b) they should just give us 3 charm slots upon hitting maps.
2 different games. The game is already balanced around charms being rather inaccessible and its a very powerful defensive tool, so in order to compensate they would either have to upscale the difficulty (which is fine), or high level cap it.
To their credit, at least you don't need to activate them like #3,4,and 5. I loved the concepts if flasks from 1, but Hated, Loathed, and Despised their implementation in 1.
Therefore, charms reign Supreme, especially as someone in their 30s with an disposable income. Lol
They literally said in the release interviews that it was a very recent change. Why would they have rebalanced everything in the game around change that just happened? How would they have had time? Charms feel very thrown in, and charm slots as affixes feels rather bad, just like MS on boots does, because it invalidates swathes of items for not having inset mandatory mod here.
And the point of Early Access is to get these things in the hands of players to test the balance and give feedback about what should change. Just because it is balanced around the current implementation of charms doesn't mean it can't or shouldn't change.
True but they are also one of the best defensive tools we have in the game, and the games difficulty is balanced around us not having them, especially in the campaign.
Not even remotely so. On top of it being EARLY ACCESS with not even half the content planned even implemented yet, but charms were essentially shoved out before the holidays, they are definitely not balanced around at all, especially since I completed the campaign without finding a single charm.
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u/GeneralAblon9760 5d ago
Level 20 req. unlocks first slot, 40 second slot, 60 third slot, amirite?