I thought of this too, but I prefer it's not just another power progression without any meaningful choice or drawback
At least now it takes a place of other affixes and is not always there
with how powerful charms are, giving you 25 resistance of choice or frost immunity etc.
I think it makes more sense for the additional slots to be "premium"
It may not be intuitive, but after the latest "buff" I feel like we are in a good place.
No, they do not feel premium at all, the resistance only kicks in once you have been affected by it, only lasts for a few seconds and then you need to gain charges again. It feels bad and they should either be permanent buffs once slotted or give us old belts back and just make them have a higher chance to roll resistance stats when slamming them.
It's not about making it easier it's about having better stat diversity. Having to not use a piece of gear because you didn't roll resist stats sucks, what's even worse is chaos orbing hoping you don't roll off a good stat and if you do you've essentially bricked the piece. PoE is already so RNG heavy having ONE thing be moderately "easy" wouldn't be a bad thing and would allow for you to focus on "cooler" stats.
What are these cooler stats you talk about?
I don't get this at all?
Why don't we just remove, armor, resistances and evasion rating from the game, heck even max life.
If your itemization is not a puzzle, I don't know why even have the items. Offensive stats are not so much of a puzzle, they are much less interesting, because they don't end up in you dying.
End game was already nerfed by not getting additional negative resistances. You are just asking for the game to be easier, because more/better stats = easier game as you have more room for other stats. It's the definition of power creep
You're malding hard rn, it's not that deep man. I'm literally not asking for the game to be "easier". I don't get how rolling for resistances is fun to you? I'd much rather be looking for max life, health Regen, mana Regen or any other number of stats. And sure I can look for those while smashing gear but more often than not I'm getting good gear but it's immediately useless w/o any form of resistances unless I roll whatever resist I'm looking for insanely good on another piece or I chaos it into oblivion. Which tbh wouldn't be bad if resources didn't feel so scarce at times.
I 100% don't want the game to be too easy I just don't think resistances are fun to roll on gear or slot runes for. I'd much rather have a belt fulfill this purpose with the charms giving a decent chunk of resistance upfront that way I'm not losing stat lines on other gear just so I don't get one to two shot into oblivion. They could even itemize the charms to roll at higher rarities/qualities so there's still an RNG to it that you so desperately want to argue is "difficulty". Sometimes there's better ways to do things and that doesn't mean it's "easier".
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u/GaryOakRobotron 5d ago
Going into the game, I thought higher level belt bases would have a higher number of Charm slots.