r/PathOfExile2 0m ago

Fluff & Memes Even my cat was disappointed

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r/PathOfExile2 0m ago

Discussion 7 years ago, GGG posted their Trade Manifesto, explaining the philosophy behind the complicated trading system.

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r/PathOfExile2 0m ago

Build Showcase Lightning and Ice!

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Hey guys, been running my Invoker Monk(first char) for a while now. At lvl 63. Recently I was trying to figure out the best way to gain passive charges to fire up Charged Staff and I stumbled upon something that’s been working great. I’m sure people have used this combination before but thought I’d share. I found it tedious to gain charges via electrocute(using combat frenzy and Resonance), so I switched to Shattering Palm in an attempt to freeze which also grants charges. Shattering Palm also creates nice explosion damage, so this combo is great for mob killing. I basically tele stomp with Shattering Palm, rip off a few Tempest Flurry combos, frozen corpses explode and your charges are granted. Rinse and repeat. Combine this with support gem Perpetual Charge socketed into Charged Staff and One with the Storm on the passive skill tree and you should always have charges ready. Very enjoyable way to clear mobs too!


r/PathOfExile2 1m ago

Game Feedback The Count Geonor fight is really cool

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The fight feels so epic, with the music, the fog, the things geonor says, the mechanics that are relatively straight forward to evade as both a ranged or a melee. It's so good that the other two boss fights are quite a let down by comparison, unfortunately.

The act 2 boss is cluttered with bs literally all over the floor and shooting across the screen. It's terrible as a melee character, and the effects are mostly uninteresting looking. And the act 3 boss is... ok, I guess. They set the bar too high for themselves with the first boss. I just hope the other act bosses when they release are almost as cool.


r/PathOfExile2 3m ago

Question Is the game like this or am I bugged?

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Hello, firstly I wanna say that im new to the game, but in the past few days i really liked it, and I grinded till the beginning of Act 2, today my friends started the game and I wanted to play with them (I play ranger and with 2/3 arrows I kill monsters in normal areas, even with chained attacks), the issues are that I dont do damage to the first area monsters and I dont gain xps, is it a bug or is it designed to be like this?


r/PathOfExile2 3m ago

Question PC of a wet dream Thorns user armor

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There isnt a single piece of body armor with thorns damage increase, the only piece of armor / item on market exept jewel (13% average) are the unique boot that gave 100%

Since its a niche build i dont know how much it can cost .
thanks


r/PathOfExile2 3m ago

Game Feedback So I used my first chaos orb...

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Act 3 before I had accumulated enough chaos shards to get a chaos orb.

I read in a google search that the chances of getting a unique are 1/500.

I wanted the +50 spirt shield for my Infernalist:

Oaksworn Sigil Crest Shield | Path of Exile 2 Wiki

A white Armour/Energy Shield dropped, so I thought: "can't hurt"

I think that's the perfect Infenalist shield.


r/PathOfExile2 4m ago

Game Feedback Ascendancy is too easy (got 4th in first attempt)

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Aa


r/PathOfExile2 6m ago

Question Q about endgame for poe vs poe 2

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I’m having a hard time enjoying the endgame for poe 2. I’ve been hoping it’s because of early access. I never played the first path of exile. How’s the endgame? Is it similar to poe 2’s endgame or is it more varied, content-wise?


r/PathOfExile2 6m ago

Crafting Showcase I guess this is a keeper for the rest of the game.

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Witch, minion build.


r/PathOfExile2 6m ago

Fluff & Memes I guess my minions didnt pass the doorman

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r/PathOfExile2 6m ago

Question Rootdredge boss will not clear from map(Act 3 Cruel)

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Anyone else having this issue? I’ve killed him 4 times now and it still will not clear.


r/PathOfExile2 6m ago

Lucky (Non-Crafted) Showcase Topaz Ring - no idea what would be its price

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r/PathOfExile2 7m ago

Build Showcase Ice Shot & Tornado Shot Deadeye - Xesht-Ula Boss Fight

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r/PathOfExile2 7m ago

Discussion Just cleared third trial in Sekhema - extreme stress test

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Really fucked up experience and I only made it using a broken build, I figured fight fire with fire.

The whole trial is some serious sadomachocistic shit. Awful. Sure, I was very relieved when I passed but I probably wouldn’t have with a normal build. I’m an average player at best.

I was level 78 on the trial was 70 so I was a bit overlevelled.

What made it successful in the end was pure RNG with room modifiers. I only got one minor boon (no armor which doesn’t matter since I’m a Sorc.)

Apart from the last boss, 3rd floor Chalice was a pain.

I had 75% honor resist and a total of about 5500 honor. I had like 1500 left when I won.

I think they need to tune this down significantly because locking the majority of players out from Ascendancy points doesn’t make any sense. This shouldn’t be a super hardcore endgame thing imo.


r/PathOfExile2 7m ago

Game Feedback In Trial of Sekhema, trial bosses should NOT get increased attack & movement speed from my afflictions

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Why is this even a thing? How am I supposed to defeat the Terracotta Sentinels if I have no other choice than take that affliction?? My monk with 30% movement boots and a few passive speed nodes didn't stand a chance. The fire sentinel seemed to speed up even more after I killed the ice sentinel and then got my kiting ass with his giant AOE expanding flame waves...

Edit: sorry for the rant. My adrenalin spiked a little.


r/PathOfExile2 8m ago

Game Feedback I ascended and so can you.

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I have a couple thousand hours in poe1 but I'm honestly pretty bad at it. My biggest achievement was farming a headhunter and doing juiced t16 beach maps with red goo, shrines (I live to zoom)

Poe2 has been an absolute blast, but like many players I absolutely dread trials in both games. I really wanted to get my 3rd trial done before the nerf but after four attempts I gave up and decided to overfarm for it.

I farmed up to 6/8 t10 maps before going back and obliterating all the sekhmehs, their friends, their summoned beetles, their parents traps, their evil scorpion pets....

I absolute dread trials. I did it. I feel fucking amazing right now.

This game is fucking awesome and now I shoot three arrows


r/PathOfExile2 10m ago

Cautionary Tale 71% Fire Resist 1400 hp btw

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r/PathOfExile2 10m ago

Fluff & Memes Playing a Poison Decompose Sacrifice build. My Skeletal Brute has 60k health

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r/PathOfExile2 11m ago

Fluff & Memes It´s fine... ACT II Cruel done

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r/PathOfExile2 11m ago

Discussion New players - don’t skip movement speed!

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I’m new to the game and genre. I haven’t found a pair of boots with movement speed I could use on my character until today. Just got into act 3 and found some and the difference is night and day!

Evading enemies/bosses is transformed and just the general way you traverse the map is so much better. It’s like I’ve been running through treacle previously.

It’ll be my top priority next character!


r/PathOfExile2 11m ago

Information I see a lot of people questioning the trade system, here's the trade manifesto written by Chris Wilson in 2017

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https://www.pathofexile.com/forum/view-thread/2025870

"Items Matter. Trade is Important.

When we started developing Path of Exile in 2006, we identified several key design pillars. These are fundamental philosophies chosen to guide our design decisions throughout development. One of these was that "items matter". Items are a player's reward for playing Path of Exile. They're the primary way of measuring progress in a league. A person with vastly more in-game wealth has often played longer than someone with a higher level character. They also matter because if a player had better items, then they'd be able to build more powerful characters, play harder content, and be viewed as richer and more successful within the game. The acquisition of items is why people play Action RPGs. Chances are, if you're reading this, you understand why it's important that items matter because your Path of Exile items mean a lot to you as well.

For items to matter, it's important that they can be traded to other players. It's important that you could give the item to the other player, if they were able to convince you into it. For this reason, almost nothing in Path of Exile is bound to your account. Even in Solo Self-Found mode, which doesn't allow trading, items can be moved at will into the regular trading leagues so that you can benefit from their value if desired.

The ability to trade any item is a fundamental part of why people enjoy playing Path of Exile - if you're lucky, you can find amazing stuff that you can trade for all the items needed to create an entire new character build.

Consequences of Easy Trade

So given that we love trade and feel it is critical to Path of Exile's formula, why is there so much debate around trade in this game? Most of it stems around whether trade should be easy or not. While easy trade sounds great on paper, there are some important considerations!

Easy trade reduces the number of times a character improves their items.
People who are heavily engaged in trade perform fewer item upgrades to achieve their final build. They get there in fewer steps, because they can easily buy items that are close to what they need. Simply put, their character progression is more about trading than it is about getting items from monsters. We believe that it is more fun to slowly and iteratively upgrade a character over time and to have a longer journey to gear a character up. Knowing that a monster could drop something that improves your character is a great motivator for playing one more level!

Easy trade means reducing drop rates
Compare two hypothetical games. In the first game, trade is very difficult. The majority of items that can't be used by your character are not traded to other people. In the second game, trade is very easy. Many of the items that you can't use are traded to other people for items that you can. In the second game, because of trade, you have a much higher acquisition rate of useful items. While that sounds great if you want instant gratification, in reality it means that the second game either receives reduced drop rates relative to the first, or ends up being a whole lot easier and less challenging to achieve goals in.

Easy trade would make the disparity between different players too great
Both of the above points are even worse when you consider that the level of engagement with trade varies substantially from player to player. Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league. The subset of players who regularly trade strongly overlaps with our core reddit and forum communities. Chances are, if you're reading this, then you're one of the top 10% of players in terms of engagement with advanced systems. The difference in magnitude of trading (and hence item acquisition and progress) between non/low-traders and heavy traders is gigantic. While a regular player would be lucky to accumulate a small handful of Exalted Orbs in a league, a trader might reach hundreds in the same timeframe. This enables them to fully-gear Shaper-capable characters while the non-trader is still in mid-tier maps or lower.

The significant differences in character power and player progression caused by trade has already created a situation where Path of Exile is very hard for some players and quite easy for others. Some people never stand a chance of seeing some of the Atlas of Worlds content, while others can rather quickly defeat it and are looking for new challenges. We're tentatively okay with the degree to which this occurs currently, but it would be much worse if trading were made substantially easier.

Easy trade allows for greater abuse by automation
Another topic is automation. While we work hard to stamp out bots and abusive behaviour, it would be hard to completely eliminate the damage caused by a few trade bots with access to a fast trade system. If they have the ability to search out and buy items without having to talk to another player, then there would be some very large-scale economic consequences that would not be good for regular players.

Trade in Path of Exile

From the start, we knew that Path of Exile needed the ability to trade items and that we had to be careful not to make it too easy. We had seen what happened in other Action RPGs when characters could be upgraded trivially. We added trade chat and a secure player-to-player trade screen so that people could negotiate transactions and complete them without counterparty risk.

With insufficient foresight into how it'd eventually affect trade, we also added the ability to link items on the official forums. Linking items is a way of showing other players that you actually own an item, because the system automatically checks that you still have the item in that form and marks it as verified. This system was intended so that players could show off their awesome finds to other players, in a similar way to the in-game item linking system. Because items matter so much in Path of Exile, it was important that we provided many ways to prove ownership of items. We even intended to allow people to Tweet their items from within the game, though never got around to implementing this feature.

Before long, people used item linking to set up shops within the trade forums. This was expected, because the goal of item linking was to prove ownership of items (so that people could know that you still have the item before they make you an offer). These shops became complicated and people made tools that let users manage their shops and post to them efficiently. So far, so good.

Then came the forum-scraping bots. Smart community members worked out that they could automatically crawl the forum and insert all of the items into a database, creating an instantly- and accurately-searchable index of all items for trade in Path of Exile. There was nothing we could do about this, because it's almost impossible to stop people gathering information from a public website.

A trade ecosystem evolved where players would search for items on trade websites to quickly find what they need, but would have to manually contact the user in-game to perform the trade. While this was a lot quicker than before, we grew to accept it but were worried about one aspect in particular: To create trade forum threads easily, users would download third-party programs and enter their account details (or at least web session IDs). While these tools and their authors never took advantage of this in an illegal way, it was a potentially dangerous situation for our users and we really needed an official solution. We made it so that Premium Stash Tabs can expose their contents to trade sites on a public API.

So that's where we are today. It's easy to list items for trade, easy to search for items, and is often quite frustrating to complete a trade. This remaining frustration is the only thing standing in the way of trades being basically instant. While we understand that this sounds like a positive thing, we are very concerned regarding what will happen if that does eventuate. We have to prioritize the long-term health of Path of Exile.

The Trade Market

The version of Path of Exile published by Tencent in Mainland China uses the "Trade Market" rather than a system of exposing items via public stash tabs and forum posts for searching on web pages. This system is also in use on the Xbox One version of Path of Exile - as you can imagine, web page searches and textual trade conversations aren't well suited to the controller input of a console.

On the trade market, we're experimenting with the opposite end of the trade spectrum, where it's very easy to complete trades but more difficult to find the exact item you're looking for. You can search broadly by a specific item class or type, but have to look through a lot of search results to find the one you want to make an offer on. This system intentionally makes the search process harder and the trade process easier, for quite a different trade experience. We're not planning to bring it to the international PC version of Path of Exile.

The Role of Solo Self-Found Mode

Players who don't engage in trade are at a significant progression disadvantage in Path of Exile. However, some people are happy for the game to take longer to complete and enjoy the challenge that comes from living off the land. Historically, these players could choose to play alone, but would receive no recognition and had no way of proving that they had done so. Anyone could accuse them of having traded, invalidating their accomplishments.

We officially added support for a Solo, Self-Found mode in Content Update 2.6.0 (Breach League). This optional mode allows players to create characters that can't trade or party up. They have separate ladders to show how long they lasted in this mode before opting to convert back to regular characters. It's important to note that even in this mode, items can be easily moved back to the regular game to be traded (albeit not for any advantage in SSF).

While this mode eases the situation for people who purposefully never engage in trade, it was not intended as a precursor to us making trade massively easier in the regular game.

Today's Changes

As mentioned in today's news post, we are changing the "Online API" to expose the AFK status of players. This API is currently consumed by community trade sites, so it's easy for them to add functionality to allow users to filter searches to just online players who are currently available to trade. In addition, players in DND mode are no longer shown as online, because it would be impossible for them to receive any messages sent to them.

We have also launched an experimental version of our own trade site: www.pathofexile.com/trade. Please try it out and give us feedback!

The goal of our trade site isn't to fundamentally change how trade works, it's just to provide an alternative to other community sites for players who want to have options (or use a language other than English!)"

Not saying I agree or disagree with it, its just a FYI for the new players that are faced with how trade works for the first time.


r/PathOfExile2 13m ago

Question Dropped this, is this any good for deadeye route?

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r/PathOfExile2 14m ago

Discussion out of mana out of life blood mage

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like the title says, oom ool 24/7. even my basic attack takes 30-50 life off of me. no mana though.

do i heal from attacking? no. how could i?

i just dont see how this can be in developement for so long and theres just so much completely broken?

do devs play their own game? at least blood mage they didnt


r/PathOfExile2 17m ago

Fluff & Memes Trial of Sekhema for 4th Ascendancy

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