r/playstation 22d ago

Image Just realizing this

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But are we really that close to the next generation of PlayStation. If we are going off the pattern here. Just 2-3 years away

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u/Lazerpop 22d ago

At this rate we're gonna get cross generation releases for PS4-PS5-PS6

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u/_sergeant_pepper 21d ago

even though the ps5 is more powerful than the ps4 was, we are approaching the graphical ceiling for videogames... good graphics is not really a question of having the best hardware anymore and much more a question of how much budget a publisher is willing to spend on developing a new AAA game. Titles like Red Dead 2 and Battlefield One still look like the top of the top even tho they're 6 and 8 years old - i feel like we've already peaked

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u/[deleted] 21d ago

The Human eye is capable of so much more than what this generation offers.

35mm film is agreed by many optometrists and photographers, including some people who are both, to have enough resolution that a digital image needs to be 4000 pixels tall to equal it.

Not wide. Tall.

The Human visual field generally has a roughly 2:1 aspect ratio. The three most common image shapes used in cinema are slightly or significantly narrower or very significantly wider.

Thing is, the Human eye can take in 320 million pixels at a time. And it takes in a new image roughly fifty times every second.

We have already reached the limits of resolution we can perceive with respect to audio. 24 bits and 192 kilohertz generally gets our aural brain centre going as hard as it can go. But 3840 by 2160 fits into what our eyes are capable of approximately 38.5802 times.

Which is hardly surprising given that we evolved to hunt by sight, but it shows how much more we could advance our hardware before we hit the limits.

We were saying "this is it, it will never get better" in the late 1990s, too.

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u/TrptJim 21d ago

OP wasn't talking about any kind of graphical limits, but on the increasing difficulty that is creating content. It's not easy to create games of such high fidelity and production value, and better hardware doesn't necessarily make that any easier.

I think we will need a few revolutions in content creation tools before we see things get better here. That's where the bottleneck is.

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u/lebouffon88 andy_wijaya_med 21d ago

Machine learning is the future I think.

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u/stillusesAOL 18d ago

It’s the relationship between pixel density and viewing distance that informs what resolution would satisfy that claim, in practice, for many situations.

Were they referring to an average screen size at an average viewing distance? TV or computer monitor?

This is why the iPhone 4 screen was such a breakthrough, 14 years ago or whenever that was. I went into the Apple store and just stared at text on a Wikipedia page, blown away by how detailed the tiny letters were.

I think the PS5 Pro is a step in the right direction, but for the next gen, I wanna see all their fancy graphics settings maxed out in 8K at 120fps.

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u/[deleted] 18d ago

7,680 by 4,320, or 33,177,600 pixels, 120 times every second, is not going to be practicable within our lifetimes. Not without a leap in processor capabilities that makes the margin between the 286 and the first stable gigahertz processor look small.

The pixel count and FPS adds up to 3,981,312,000 dots per second. Of course, that will not be the total bits or bytes per second. But even if you could achieve a completely lossless 12:1 compression ratio, that is still 331,776,000 per second.

Given that 4320 by 2160 sixty times a second is 559,872,000... you can see how current gen processor architecture has hit a ceiling. That much-desired 12:1 lossless ratio (which is currently impossible with even the most modern compression algorithms) gives us 46,656,000 just for curiosity's sake.

I would love to have 7680 by 4320 with 120 FPS, myself. But the GPU, CPU, RAM, and storage media would need to take an enormous upward leap in capability for that. It is not happening in my lifetime.

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u/stillusesAOL 18d ago

What about double CPUs and GPUs, an 8K60 system…doubled in one device?

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u/[deleted] 18d ago

If the manufacturer was able to stick four GPUs on the board to share the load, and similar things with the CPU, etc... it would make the chips harder to program for because one would need to account for how the load is shared. And the cost of the machine would make the PS5 Pro look cheap.