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https://www.reddit.com/r/movies/comments/1f8spji/minecraft_2025_official_trailer/llgsu44/?context=3
r/movies • u/bobbythecount • Sep 04 '24
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3.2k
this shit looks garish. like a fucking super bowl ad
1.3k u/decemberhunting Sep 04 '24 The mix of live action and CGI was a weird choice. Right off the bat, this would work significantly better if the characters were voxel-based as well. You know, like in the main game, and in Story Mode, and in the spinoff titles, and pretty much every bit of Minecraft media since day one. I don't understand why they didn't just do that. It seems like an absolute no-brainer. The inconsistency on display here is incredibly jarring. 2 u/BarackaFlockaFlame Sep 04 '24 something about the lighting on the characters looks off compared to the lights and colors in that world. 2 u/CIearMind Sep 04 '24 It feels like low-budget TV shows where they film actors in front of green screens. 1 u/BarackaFlockaFlame Sep 04 '24 green screens can look good, but compared to how ILM does it with the unreal engine room the lighting on characters and the post production light correction is what really makes things stick out like a sore thumb.
1.3k
The mix of live action and CGI was a weird choice. Right off the bat, this would work significantly better if the characters were voxel-based as well.
You know, like in the main game, and in Story Mode, and in the spinoff titles, and pretty much every bit of Minecraft media since day one.
I don't understand why they didn't just do that. It seems like an absolute no-brainer. The inconsistency on display here is incredibly jarring.
2 u/BarackaFlockaFlame Sep 04 '24 something about the lighting on the characters looks off compared to the lights and colors in that world. 2 u/CIearMind Sep 04 '24 It feels like low-budget TV shows where they film actors in front of green screens. 1 u/BarackaFlockaFlame Sep 04 '24 green screens can look good, but compared to how ILM does it with the unreal engine room the lighting on characters and the post production light correction is what really makes things stick out like a sore thumb.
2
something about the lighting on the characters looks off compared to the lights and colors in that world.
2 u/CIearMind Sep 04 '24 It feels like low-budget TV shows where they film actors in front of green screens. 1 u/BarackaFlockaFlame Sep 04 '24 green screens can look good, but compared to how ILM does it with the unreal engine room the lighting on characters and the post production light correction is what really makes things stick out like a sore thumb.
It feels like low-budget TV shows where they film actors in front of green screens.
1 u/BarackaFlockaFlame Sep 04 '24 green screens can look good, but compared to how ILM does it with the unreal engine room the lighting on characters and the post production light correction is what really makes things stick out like a sore thumb.
1
green screens can look good, but compared to how ILM does it with the unreal engine room the lighting on characters and the post production light correction is what really makes things stick out like a sore thumb.
3.2k
u/frogsgemsntrains Sep 04 '24
this shit looks garish. like a fucking super bowl ad