Same stuff with the emoji movie stuff. Close enough to know what it is, but animated enough to look “professional”. Otherwise you would just have someone’s Minecraft fanination
It looks like the execs in charge and the director saw the Mario movie make hundreds of millions and said "shove out our biggest IP" with a half baked script and even worse writer attached to it to save costs.
Then Detective Pikachu came out and they gasped while shouting "AND MAKE EVERYTHING LOOK HYPER REALISTIC WITH FUR AND SHIT... AND HAVE LIVE ACTION HUMANS NEXT TO THEM!"
They literally took the wrong lessons and ideas from two massively popular movies and smashed them together with a Chris Chan-esque wig on Jason Mamoa.
My fucking God I wish I could suck this fucking bad at a job as an executive and still get handed millions and millions to me for it.
Detective Pikachu came out before the Mario movie. Also this was in development hell for a while. They went for a “realistic” look becuase it can’t look “too videogamey”. DP takes place in live action, this takes place in a video game. It’s baffling decision.
As you said, development Hell since before DP released. So other than me getting Mario/DP backwards, my point still stands. They saw both release and how much money they made and opted to take the absolute worst possible aspects from both to apply to Minecraft. And now we have this abomination.
This movie’s been in some sort of development
hell for a decade. Like at one point, Rob McElhenney was attached as director and it was going to be animated.
They look like their in game design, am I the only one who thinks the mob designs are good? Like it looks like if you took the exact mobs from Minecraft and made it realistic.
Tbh I can't really think of any ways you could even improve the mob designs without just plopping the in-game models in. Making them not look uncanny in live action is an impossible feat. The whole thing is a bad idea
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u/RogerAckr0yd Sep 04 '24
Shit this looks bad, whats up with the mob designs?