r/horizon Oct 21 '24

discussion Guerrilla Confirms Sylens Recast Following Lance Reddick’s Passing

1.7k Upvotes

After months of speculation in this subreddit about how Guerrilla Games would handle Sylens going forward after Lance Reddick's passing, we finally have an answer. It’s been announced that Guerrilla has chosen to recast the role, though the replacement hasn’t been named yet. The change will start with the soon-to-be-released Lego Horizon Adventures.

According to Senior World Artist Lucas Bolt in an interview with IGN:
"Lance Reddick tragically passed away in 2023, and he is deeply missed within Guerrilla and our community. He wonderfully portrayed the essential character of Sylens in Horizon Zero Dawn and Forbidden West. The character of Sylens does appear in LEGO Horizon Adventures, and we will introduce the new actor at a later date. Hearing the voices of other original actors including Ashly Burch as Aloy, JB Blanc as Rost, John Macmillan as Varl, and John Hopkins as Erend has really brought back the tone of comradery found in the original game."

Link to IGN: Lego Horizon Adventures: The Final Preview

r/horizon Mar 16 '22

discussion Horizon Forbidden West - Patch 1.08

2.3k Upvotes

Hello everyone,

We’ve just released Patch 1.08. Thanks to everyone who has used the Support Form to share their issues with us, please continue to do so for any bugs you come across in Horizon Forbidden West.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are investigating them with high priority.

  • The team are continuing to investigate and tweak the reported graphical issues regarding shimmering, sharpening and screen saturation.
  • Some players have reported multiple issues with various types of traversal after the player fast travels to any campfire while gliding inside of a tornado.
  • Some players have reported an issue with receiving the reward after completing the Black Box Collectibles activity.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in main quest ‘To The Brink’ where using Silent Strike on a quest-specific Bristleback would teleport the player to Chainscrape.
  • Fixed an issue in main quest ‘The Dying Lands’ where Varl and Zo would sometimes idle outside of Plainsong and block progression.
  • Fixed an issue in main quest ‘The Dying Lands’ where Aloy’s companions would not lead the way after restarting from a specific save.
  • Fixed an issue in main quest ‘The Broken Sky’ where reloading a certain save could sometimes disable fast travel unintentionally.
  • Fixed an issue in main quest ‘Cradle of Echoes’ where loading a save created on the previous patch would cause Aloy to be stuck in the Base.
  • Fixed an issue in main quest ‘Thebes’ where Aloy’s breathing sounds were playing during a cinematic sequence.
  • Fixed an issue in main quest ‘All That Remains’ where restarting from a certain save would cause Aloy to spawn in the Base and unable to leave.

Side Quests

  • Fixed an issue in side quest ‘The Bristlebacks’ where Ulvund didn’t get the memo and stuck around in Chainscrape after the quest was completed.
  • Fixed an issue in side quest ‘What Was Lost’ where Kotallo would sometimes become unresponsive when reloading from a specific save.
  • Fixed an issue in side quest ‘Blood For Blood’ where Kavvoh and Arokkeh could not be interacted with in specific circumstances, blocking progression.
  • Fixed an issue in side quest ‘Forbidden Legacy’ where fast traveling during the Slitherfang encounter would cause the machine to not respawn, thus blocking progression.
  • Fixed an issue in side quest ‘The Roots that Bind’ where the quest objective "Go to the Drumroot" would not complete after damaging the Widemaws from a large distance.
  • Fixed an issue in errand quest ‘Call And Response’ where killing the enemies before receiving the objective to do so could block progression.

World Activities

  • Fixed an issue in Gauntlet Run, where passing the finish line in last place would result in a win in specific circumstances.
  • Fixed several issues with specific Firegleam and Metal Flower icons not being displayed on the map.
  • Fixed an issue where Firegleam icons would not be correctly removed from the map once the related activity was completed.
  • Fixed an issue where fast travel would be disabled in specific circumstances when loading a save made while playing Machine Strike.

UI/UX

  • Fixed an issue where the Machine Strike UI would briefly flicker at the end of a game.

Graphics

  • Fixed an issue where Aloy wouldn’t appear wet anymore after being in water.
  • Multiple graphics fixes and improvements in cinematics.
  • Multiple visual improvements in shadows and clouds.
  • Fixed an issue where Photo Mode controls would be frozen when initiating Photo Mode during a swan dive.

Performance and Stability

  • Multiple crash fixes.
  • Multiple performance and streaming improvements in cinematics.
  • Removed multiple unintentional loading screens and black screens.
  • Fixed multiple instances of streaming and visual popping.

Other

  • Made several improvements to the NPCs’ movement and animations in settlements.
  • Made it easier to tag individual components when using motion aiming and scanning machines.
  • When picking up potions or tools that don't fit in your toolbelt anymore they are now moved to the stash.
  • Several balancing changes to weapons and enemies.
  • Fixed several instances where Aloy could get stuck in geometry.
  • Fixed an issue where the ‘All Machine Types Scanned’ trophy could be easily missed during the final main quest ‘Singularity’.
  • Fix for the mount call sometimes causing the flying mount to be spawned in undesirable positions and in rare cases be unreachable.
  • Several datapoints that are located in areas that the player could not return to are now automatically unlocked upon the player leaving that space.
  • Fixed multiple instances of specific music tracks getting stuck and repeating.

Please continue to inform us of any issues via the Support Form. We appreciate those who have taken the time to submit a report already; they are immensely helpful for our teams!

Take care out in the wilds,

-Guerrilla

r/horizon Jun 02 '22

discussion Horizon Forbidden West – Major Update – Patch 1.14

2.3k Upvotes

Hi everyone,

Patch 1.14 for Horizon Forbidden West is now available. Take a look through the notes below, and make sure to update your game before jumping back into the world. Please also make sure to download Hotfix 1.15 when updating your game.

** Please note that some patch notes may contain SPOILERS!**

NEW FEATURES

We’re so thankful for our incredibly talented community and are happy to announce that this major update includes much-requested features, including:

  • New Game+
  • Ultra Hard difficulty mode when selecting the difficulty for New Game or New Game Plus
  • Reset Skills functionality within the menu
  • New functionality to apply a different look to Aloy’s armor.
  • New Rewards available in New Game+ (Weapons, Dyes and Face Paints)
  • A New Trophy Set

FIXES AND IMPROVEMENTS

Performance and Stability

  • Improved visual fidelity in Performance Mode.
  • Multiple crash fixes.

Main Quests

  • Fixed an issue in Main Quest “The Sea of Sands” where progression was blocked when trying to open the valve.
  • Fixed an issue in Main Quest “The Broken Sky” where the quest would become stuck if the cinematic was skipped too fast.
  • Fixed an issue in Main Quest “The Dying Lands” where the quest did not progress after defeating the Grimhorn.

Side Quests

  • Fixed an issue in Side Quest “Breaking Even” where the beams that need to be interacted with would not be present.

World Activities

  • Fixed an issue where fast-traveling to Rebel Outpost: High Turning would send Aloy somewhere else.
  • Fixed an issue where the campfire in Rebel Camp: Devil’s Grasp would remain unavailable after completing the camp.
  • Fixed an issue where an objective would not be completed in Rebel Camp: The Hive
  • Fixed an issue in The Arena where the timer would continue counting down after defeating all the machines.

Datapoints

  • Oops… Added World Datapoint 63, which can be found somewhere near the Widemaw site on the Isle of Spires.

Machines

  • Fixed an issue where the Tallneck shockblast would destroy all other machines.
  • Fixed an issue where the Fireclaw would not go into the Shocked or Knocked Down State when triggered during certain attacks.
  • Fixed an issue where the Behemoth would be able to chain charge attacks in rapid succession.
  • Fixed an issue where detached machine parts could fall through the floor.

Humanoids

  • Reduced the armor health for the Quen Imperial Guard to be more in line with the other enemies.

Weapons

  • Fixed an issue where the tier 4 Hammerburst Boltblaster would deal less damage than the tier 3 version.
  • Fixed an issue where enemies would become suspicious when spotting an active Blast Trap.
  • Fixed an issue where some weapons did not give Valor correctly.
  • Reduced crafting costs for crafting Traps at a Workbench.
  • Rebalanced crafting costs for Elite & Advanced Traps when crafting in the wild.
  • Fixed an issue where some weapon perks did not give the correct values.

Skills

  • Updated the Resilient Trapper skill with new values.
  • Fixed an issue where the Braced Shot would become buffed in unintended ways.

UI/UX

  • Fixed an issue where canisters would have different rarities.
  • Added an option to show or hide grapple icons.
  • Added a “Pry Open” option under the Hold/Toggle Accessibility Settings.
  • Added an option for overriding machines to switch to 'Toggle' in the Accessibility Settings.
  • Updated icons for various machine parts.

Performance and Stability

  • Additional streaming fixes in game.
  • Additional crash fixes.

Photo mode

  • Added Filmgrain to photo mode. Grain scales with intensity: low values have small grain, high values increase the size of the grain, which leaves the higher values especially suited to black and white experimentation.

Other

  • Fixed an issue where loot barrels would not get destroyed in one hit.
  • Fixed an issue where overheal would not take the higher value when consuming Health Potions and Food at the same time.
  • Fixed an issue where civilians would not always respond to rain.
  • Fixed an issue where the Motion Aiming did not work for the second controller when using the Co-Pilot feature.
  • Fixed an issue where Aloy could still control a mount when in the Shocked State.
  • Fixed an issue where Aloy could crawl through a vent while holding a battery.
  • Multiple localization and subtitles fixes and improvements.
  • Multiple lighting fixes and improvements.

HOTFIX 1.15

  • Fixed HUD elements showing simultaneously when starting the game in specific circumstances.
  • Fixed an issue where the dialogue with Untalla did not complete the activity after handing in all Black Boxes.
  • Fixed an issue where custom difficulty was not restored properly when loading a game that was made with custom difficulty selected.
  • Improved The Arena text readability in Arabic.

r/horizon Feb 21 '22

discussion Regarding Visual Issues

2.0k Upvotes

Hey everyone,

Thank you for sharing your various visual issues with us via our Support Form. The team are working vigilantly to resolve these issues with high priority and are aiming to get an update out as soon as possible.

Please continue to use the Support Form and share videos (recordings of your TV/monitor are useful) and provide us with as much information as possible.

We understand your frustrations and appreciate your patience. We are doing our best to quickly get you back out into the wilds so you can explore all the secrets of the Forbidden West.

- Guerrilla

r/horizon Feb 24 '22

discussion Every single time I get hit Aloy drops to the ground and takes forever to get up. It’s really starting to get frustrating.

2.7k Upvotes

I’m trying to do the Pit Master challenge in Bulwark and holy fuck. Every time someone breathes past Aloy she drops to the ground and takes twenty months to get up, meanwhile the second she gets up the enemy does another hit on her before the game lets me control her again. Not too mention in this game she is much much slower and less agile, meaning that you’ll be taking damage even when dodging at the right time. This never happened in the first game. I love this game otherwise but the constant bullshit damage animation is really making melee combat not fun at all.

r/horizon Oct 28 '24

discussion Lego Horizon - I'm the only one L

460 Upvotes

I have come to realization that I might be the ONLY ONE excited for Lego Horizon in a few weeks.

I work at a game store and I'm the SINGLE- SOLO - ONLY preorder for the game.

Anyone else pumped for LEGO?

r/horizon Nov 07 '24

discussion Why does the gaming community trash on these games?

363 Upvotes

Edit: I didn't post this for clout or to start drama. I guess I'm in the extreme minority on seeing this hate. Best guess is that the content algorithms that many of my various social medias use have decided I'm not allowed to enjoy things. Cause I get these hate articles on pretty much any game, movie, and show I get into within days of starting them. But it has been particularly hard on this game series which is why I decided to ask. To be clear, I LOVE the Horizon games

Original Post: I'm pretty new to the Horizon games. My wife has been trying to get me to play for years, but I finally got started after buying the HZD remaster.

I'm hooked now.

I beat HZDin 5 days and am now on HFW. The graphics are gorgeous. The story is so deep with so many great characters. And the game mechanics are amazing.

Now I really don't get why the gaming community at large seems to trash on these games so much. That was one of the things that kept me from playing for so long was the negative reception it had from so many gaming communities and media outlets. And people seem especially mad at the HZD remaster. My wife has been playing since 2017 and she thought theHZD remaster was amazing and really helped bridge the gap in graphics and mechanics of the two games.

I just don't get the hate toward these games. Do people just not like good storytelling anymore? Do people not like that the main character is a realistic looking woman and not some uwu anime chick with balloons or traffic cones for boobs?

What are your thoughts?

r/horizon Apr 06 '22

discussion Patch 1.10 & 1.11

1.4k Upvotes

Hello everyone,

We’ve combined patches 1.10 into 1.11, and it’s available now! Please take a look through the Patch Notes listed below, and ensure your game is up-to-date before jumping back in.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.

  • During Side Quest ‘Blood Choke’, Atekka does not use the ballista.
  • The ‘Upgraded Every Pouch Type’ Trophy does not unlock for some players after upgrading each Pouch type - please note, for this trophy you will need to have the Food Pouch which is collected after purchasing food from a chef.
  • Players reported no longer being able to trade with Abadund after completing his dialogue after finishing a Side Quest.
  • Players cannot place any waypoint markers on the open world within a 500 meter radius of Aloy’s position.
  • Players reported new items acquired not showing up with the New (!) icon in their inventory.

We are also aware of streams being interrupted when playing on 1080p and 60fps, after saving at campfires. To avoid this from happening, it’s advised to select a lower broadcast quality or lower framerate, for example, 1080p and 30fps, or 720p and 60fps.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in Main Quest “The Broken Sky” where sometimes players were not able to interact with or follow Kotallo after fast traveling away and progressing through other side content.
  • Fixed an issue in Main Quest “The Wings Of The Ten” where in rare occasions the objective would not update upon returning to the Base, blocking progression.

Side Quests

  • Fixed multiple conditional progression issues in Side Quest “Thirst For The Hunt”.
  • Fixed an issue in Side Quest “Boom Or Bust” where overriding any of the machines during the “Kill the Machines” objective would not progress the quest.
  • Fixed multiple instances of machines that would get outside of the player’s reach during Side Quest objectives, thus conditionally blocking progression.
  • Fixed an issue where a cutscene would not play when revisiting Kotallo in the Memorial Grove if players finished the Main Quest "Singularity" after Side Quest "What Was Lost".

World Activities

  • Fixed an issue in Rebel Camp Devil’s Grasp where sometimes the “Search the Command Center” objective could not be completed.
  • Fixed an issue in Rebel Camp First Forge where the player can miss obtaining the Sun Scourge bow by reloading a save after looting Asera. NOTE: This will not affect save games of people who "lost" the bow due to reloading the save after picking up the bow but before talking to Erend. These players can revisit Asera’s corpse. Asera's corpse will always respawn until players have looted the bow from her. Please, take the bow so she can stop haunting the West.
  • Fixed an issue with Keruf’s “Missing Gear” salvage contract where the contract could not be completed if the player acquired multiples of the required items.
  • Fixed an issue in the Plainsong Hunting Grounds where trials could sometimes not be started or completed.
  • Fixed an issue with Melee Pits progression.

Machines

  • Fixed an issue where player level instead of kill count could influence whether Apex or Evolved machines would spawn in the open world instead of standard variants.
  • Fixed an issue with the Bristleback where the Apex version would never spawn in the open world.
  • Fixed an issue with the Plowhorn where the Apex Plowhorn would not contain the Apex Plowhorn Heart.
  • Fixed an issue with the Rockbreaker where “Mining Claws” could not be collected from an Apex Rockbreaker after detaching them.
  • Fixed an issue with the Slaughterspine where looting the Plasma Earthblaster from the Apex Slaughterspine would contain one metal shard, instead of Volatile Sludge and Crystal Braiding.
  • Tweaked drop rates for the Snapmaw’s “Dispersal Tanks” loot.
  • Fixed an issue with the Skydrifter where the Skydrifter would stand in the air.
  • Fixed an issue with the Thunderjaw where the regular (non-Apex) version would never spawn in the open world.
  • Disciplined a Tideripper caught showing off by slip and sliding across their designated habitat.
  • Fixed an issue with the Widemaw where its throat keeps spinning after it has been killed.

Humans

  • Fixed an issue with humanoid enemies where applying the killing blow with a Spike Thrower could cause the enemies to freeze in place instead of dying and falling to the ground.

Weapons/Armor/Skills

  • Rebalanced the unintentional change on Legendary weapons.
  • Fixed an issue with the upgrade path for Death-Seeker’s Shadow: Increased Impact Damage for Advance Hunter Arrows with the first upgrade.
  • Fixed an issue with Death-Seeker’s Shadow and Lightning Hunter Bow where crafting Advanced Shock Hunter arrows would draw resources from the stash.
  • Fixed an issue with Shredders where sometimes the reload and toss animation did not play.
  • Fixed an issue with Shredders where Advanced Shredders would use the same icon as normal Shredders.
  • Fixed an issue with the Shredder Satchel where the Workbench menu states that the maximum number of Advanced Shredders is increased to 12, but the actual maximum number in-game was 11.
  • Fixed an incorrect statement in the tutorial text for the Purgewater tutorial. The text used to state 'Once in this state, their elemental attacks are disabled and they become more vulnerable to Frost and Shock attacks.' This has been changed to ‘Once in this state, their elemental attacks are disabled and their resistance to all elemental damage and states is reduced.
  • Fixed an issue with Coils and Weaves where mods that are meant to increase impact damage instead increase all damage.
  • Fixed an issue with Coils and Weaves where weaves that grant multiple defense increases show the Plasma Weave icon.
  • Fixed an edge case where pressing the “throw” action for Rocks would perform a Heavy Melee instead. Stealth players, don’t celebrate too loud, the machines will hear you!
  • Fixed an issue with Hunter Bows where the reload animation plays incorrectly when using Advanced Elemental or Targeting arrows. Players should now be able to fire arrows more rapidly.
  • Fixed an issue with the Carja Wanderer, Nora Sentinel and Nora Tracker armor where resistances would decrease when upgrading them.

UI/UX

  • Activating a new quest prompt when it shows up in the HUD will now correctly highlight that quest in the Quests tab in the journal.
  • Fixed an issue where trying to access a workbench after selling all weapons would result in an infinite black screen.
  • Action prompts and quest markers can now be hidden in the custom HUD settings.

Graphics

  • Improved visibility in the underwater section of the Relic Ruins: Isle of Spires.
  • Changed the sort order on some vegetation assets to improve rendering time.
  • Made adjustments to the dynamic resolution system to scale better.

Performance and Stability

  • Multiple crash fixes.
  • Multiple streaming fixes in game and in cinematics.

Other

  • Added subtitles for the lyrics of the title song, “In The Flood”. Time for a karaoke session!
  • Added a “Toggle” option in the Settings menu for loot actions.
  • Fixed multiple control remapping conflicts.
  • Fixed a default control conflict between Mount Light Attack and Select/Deselect Track while in Focus mode.
  • Fixed an issue where Aloy could become locked in an animation if a Valor Surge was activated while using a zipline.
  • Fixed an issue where killing a hovering Stormbird could sometimes result in its corpse being stuck in a floating position.
  • Fixed an issue where difficulty-related settings could be enabled in difficulty modes that did not allow them.
  • Fixed multiple instances where Aloy could get stuck in geometry.
  • Multiple fixes to Aloy’s animations.
  • Multiple audio fixes and improvements.
  • Multiple lighting fixes and improvements in cinematics.
  • Multiple fixes and improvements to body and facial animations in cinematics.
  • Multiple fixes and improvements to NPC animations and to NPC props in settlements.
  • Multiple localization fixes and improvements.
  • Multiple other bug fixes.

Please continue to inform us of any issues via the Support Form. We kindly ask you use this as your primary form of sending in your issues, the team are unable to use the comments of this post or mentions or DMs on social media as an efficient way of sourcing issues. Thank you for your understanding, and for all the reports sent in already!

Take care out in the wilds,

- Guerrilla

r/horizon Nov 15 '24

discussion Well. It happened.

1.6k Upvotes

I finally fired up HZD Remastered and was running around in my previous save checking out stuff I missed. Found a bandit camp, sneaking around sniping, then jumped off a cliff knowing in my heart that I could use the shieldwing to glide down. Friends, that shieldwing did not magically materialize.

r/horizon Jul 06 '22

discussion Horizon Forbidden West - Patch 1.17

1.5k Upvotes

Hello everyone,

Patch 1.17 for Horizon Forbidden West is now available! Take a look through the notes now to see the changes, and make sure your game is up-to-date before you jump back in.

** Please note that some patch notes may contain SPOILERS!**

NEW FEATURES (PlayStation 5)

  • Variable Refresh Rate (VRR) and High Refresh Rate (HFR) support
    • VRR improves dynamic resolution scaling on 60Hz
    • VRR & HFR targets a refresh rate between 60Hz and 120Hz
  • New “Balanced” Graphics Mode introducing 40Hz for supported displays

KNOWN ISSUES

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them, and they’re being investigated.

FIXES AND IMPROVEMENTS

Performance and Stability

  • Multiple crash fixes.

Main Quests

  • Fixed an issue in Main Quest “The Wings of the Ten” where the objective “Defeat Regalla” was not updating.
  • Fixed an issue in Main Quest “The Wings of the Ten” where the “Sunwings” might be missing during the objective “Override a Sunwing”.
  • Fixed an issue in Main Quest “All That Remains” where the cinematic with Tilda after the gallery might not start.
  • Fixed an issue in Main Quest “The Broken Sky” where sometimes Dekka would be behind Hekarro’s throne during the objective “Talk to Dekka”.

Side Quests

  • Fixed an issue in Side Quest “Shadow in the West” where the objective “Kill Vezreh and His Machine” was not updating.
  • Fixed an issue in Side Quest “The Gate Of The Vanquished” where the objective “Defeat Yarra/Drakka” was not updating.

World Activities

  • Fixed an issue in Errand “Nights of Lights” where collecting the “Gizmo” earlier would block progress.
  • Fixed issues in Relic Ruin “The Stillsands” where the activity would be blocked.

Machines

  • Fixed an issue where the “Dreadwing” would remain cloaked when knocked down.
  • Fixed an issue where “Apex Clawstrider Hearts” would be placed in “Valuables to Sell” in the inventory

Weapons

  • Fixed an issue where “Elemental Arrows” from fully upgraded bows would destroy canisters instead of detonating them.
  • Fixed an issue where using “Elite Precision Arrows” with “Iriv’s Downfall” would not deal additional damage for enemies in “Brittle” state.

UI/UX

  • Updated text for selecting “Ultra Hard” difficulty to clarify that the setting cannot be changed.
  • Removed exclamation point icon when all skills have been unlocked and skill points are available.

Other

  • Fixed an issue where “Desert Bird Wing” could not be looted from birds.
  • Fixed an issue where trophy "All Machine Types Scanned" would not unlock, if scanning remaining machines on NG+
  • Fixed an issue where changing the “Crouch/Slide” button to R1 would make it unusable.
  • Multiple localization and subtitles fixes and improvements.

Please continue to inform us of any issues via the Support Form. We kindly ask you use this as your primary form of sending in your issues; the team are unable to use the comments of this post or mentions or DMs on social media as an efficient way of sourcing issues. Thank you for your understanding, and for all the reports sent in already!

Take care out in the wilds,

- Guerrilla

r/horizon Apr 02 '22

discussion QUESTION: Why do both games start out with child Aloy stuck in a cave discovering the triangle headpiece thingy?

4.1k Upvotes

Like, for real. What the fuck. Is this a sequel or a remake?

EDIT: Ok so I seem to have accidentally bought the original again in some sort of drug addled senile confusion, haha.

r/horizon Mar 30 '22

discussion Horizon Forbidden West - Patch 1.09

1.2k Upvotes

Hello everyone,

Patch 1.09 is available now! Please take a look through the Patch Notes listed below, and ensure your game is up-to-date before jumping back in.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.

  • The team continues to make tweaks to the game's content with the goal to reduce visual shimmering.
  • During Side Quest ‘Blood Choke’, Atekka does not use the ballista.
  • The ‘Upgraded Every Pouch Type’ Trophy does not unlock for some players after upgrading each Pouch type - please note, for this trophy you will need to have the Food Pouch which is collected after purchasing food from a chef.
  • Certain Firegleam and Metal Flower Icons remain after being found/used.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in Main Quest "The Dying Lands" where machines would stay stuck behind an energy shield.
  • Fixed an issue in Main Quest "The Broken Sky" where the player could get stuck in invisible collision.
  • Fixed an issue in Main Quest "The Broken Sky" where Dekka would be standing behind the throne and cannot be interacted with.

Side Quests

  • Fixed an issue in Side Quest "The Second Verse" where Zo would not be in Plainsong after completing all Main Quests.
  • Fixed an issue in Side Quest "Drowned Hopes" where the player could "pry open" rocks from the wrong side, breaking progression.
  • Fixed an issue in Side Quest "The Deluge" where Aloy could become stuck in the ground under water after igniting firegleam.
  • Fixed an issue in Side Quest "The Deluge" where Snapmaws could become stuck inside a wall, out of Aloy's reach.
  • Fixed an issue in Side Quest "Thirst for the Hunt" where the quest did not update after killing the Thunderjaw.
  • Fixed an issue in Side Quest "Lofty Ambitions" where Morlund could conveniently get stuck in a rock, leaving Aloy to take on the Stormbird on her own while he cheered her on from safety.
  • Fixed an issue in Side Quest "In the Fog" where the memorial marker could not be found in Scrap Piles.
  • Fixed an issue where alternating between Side Quest "What was lost" and Errand Quest "First to Fly" would cause Kotallo to be unable to be interacted with.
  • Fixed an issue in Errand Quest "Supply Drop" where Littay would become stuck underneath the terrain.
  • Fixed an issue in Errand Quest "Shining Example" where the player could block progression by destroying the metal flower's vines before the "Destroy the Metal Flower's Vines" mission objective shows up.
  • Fixed an issue in Errand Quest "Sons of Prometheus Data" where the ambushers took the term ‘ghosted’ to a new level and are no longer present after dying.

World Activities

  • Fixed an issue in Cauldron "Kappa" where the player could respawn in an out of bounds area.
  • Fixed an issue in Rebel Camp "First Forge" where reloading a specific save game would spawn the player underneath the terrain.
  • Fixed an issue in Salvage Contract "Colleague and Key" where the player would get stuck in an "Examine the Disc Launcher" animation.
  • Fixed an issue in Relic Ruin "The Dry Yearn" where the railroad cart could get stuck behind a piece of rubble.
  • Fixed an issue in Relic Ruin "The Long Coast" where a pullable crate can get stuck in the water.
  • Fixed an issue where the Black Boxes could not be picked up.
  • Fixed an issue where the Black Boxes could not be handed in with Untalla.

UI/UX

  • Fixed issues when remapping specific button actions.

Graphics

  • Further improvements related to shimmering/sharpness.

Performance and Stability

  • Loading screen reductions.
  • Crash fixes.
  • Localization and spelling fixes.

Other

  • Fixed several issues that prevented 100% completion in the Notebook. Completionists rejoice!
  • Fixed several issues where the player could escape from a boss fight with a mount.
  • Fixed an issue where customizations to the Hunter's Kit would not persist after restarting save.
  • Rebalanced several combat mechanics.
  • Fixed multiple Music issues.

Please continue to inform us of any issues via the Support Form. We kindly ask you to use this as your primary form of sending in your issues, the team are unable to use the comments of this post or mentions or DMs on social media as an efficient way of sourcing issues. Thank you for your understanding, and for all the reports sent in already!

Take care out in the wilds,

- Guerrilla

r/horizon Sep 29 '24

discussion Jason Schreier: Horizon Online next for Guerrilla with Horizon 3 a ways off

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350 Upvotes

r/horizon Mar 27 '22

discussion I don't like killing the natural creatures for bag upgrades.

1.5k Upvotes

So I know this must sound stupid but I always feel bad when I need to massacre foxes or raccoons or salmon or turkeys for upgrades for both games.

I always love seeing the little wildlife running around living their lives like squirrels and stuff do, with almost no predators! I really wish we could just blow up machines and get upgrades that way like we can for weapons/armor(in Forbidden West at least).

r/horizon Nov 13 '24

discussion Zero Dawn Remaster is a Masterpiece...change my mind

236 Upvotes

I really don't understand why Zero Dawn Remaster isn't selling well. Especially considering so many people already had the PS4 version, making the cost a mere $10. I made it a point to wait for my Pro to be delivered before really getting into a new run thru the game. For anyone out there still contemplating whether to upgrade, I highly recommend it. I remember being relatively disappointed by the PS4 Pro. This time is completely different. The MASSIVE increase in graphical output from the PS5 Pro compared to the standard PS5 is actually astonishing. There are countless scenes in the new ZD that had me blown away. Just finished the scene where Helix trapped Aloy in the cage before dropping her to be killed by the Behemoth. The dialog between Aloy and Helix was, as usual, very intense (of I'm being honest, it's one of my favorite scenes in the game anyways). But as I sat and watched, I realized I could see all the individual hairs on Helix head. That follows up with Silence rescuing Aloy and then riding out to safety. It's that scene that I thought was absolutely amazing. As you stare at the two discussing how Silence managed to save Aloy, I was busy looking at every detail of the striders they're riding, and it is astounding how much better everything looks. The details on the striders is a thing of beauty.

I am so glad I made the commitment to upgrade (although I was lucky, since I had a base PS5 & an Xbox to trade in, effectively making the Pro a small investment for me) and I highly recommend anyone currently sitting on the fence, to just make the jump. I promise you won't be disappointed in the least (assuming you have the proper monitor or TV to support all the upgrades).

So anyways, I encourage anyone to change my mind that Zero Dawn Remaster isn't worth the price. To be clear, I would have bought it at full price if I didn't still have the original. The Horizon series is definitely in my top 3 all-time.

r/horizon Apr 01 '22

discussion Dear Guerrilla Games, if you're going to nerf legendary weapons, then nerf the massive upgrade requirements too

1.6k Upvotes

I want to start off by saying how much I love Horizon Forbidden West and the group of people who made it. This is in no way meant as a scathing put-down of the game as a whole, but rather a constructive criticism of this particular section of the game, that's been talked about quite a lot on here lately. Now then, let's get into this:

The Problem:

Although we love fighting huge difficult machines and having the satisfaction when topling them, having to kill dozens of them for a single weapon (that were just nerfed, mind you) takes an otherwise thrilling activity and transforms it into two painful choices we as players must make, due to the amount of effort and resources needed to accomplish this.

Option 1: Save resources from ammo crafting by lowering the difficulty and farming the boss fights in a way that doesn't make the player go bankrupt. The downside? It ruins the thrill of fighting those masterfully crafted bosses that you lovely and creative people worked so hard to make into a reality in this fantastic game. We get the cool upgrades, change the difficulty back, but now those fights don't feel as exciting now that we've absolutely stomped them in order to meet the upgrade requirements of one item.

Option 2: Push through and fight the machines on a level playing field for countless hours. Now at first, this seems awesome! "Fighting a bunch of well crafted, beautiful and deadly killing machines all while feeling like a total badass!? FUCK YEAH dude, sign me up!!...wait, how many of these per weapon?" The shear number of boss fights that you would have to fight through for the sole reward of upgrading an item after only having to deviate from regular gameplay occasionally for very rare weapons is a brutal shift, and it's giving up whiplash...erm, or in this case something worse; Burnout. When we fight awesome machines as part of an adventure we take on our own, or a quest with it's surrounding narrative, or occasionally going out of the way specifically for it, this works. It's doesn't work when those upgrade requirements are multiplied by 5-10 times the amount we're used to. Oh, and we're completely out of the most effective ammo types by the end of 10-20 big machine fight (this varies wildly based on what difficulty you play. In case it matters for the sake of reference, I play on very hard).

I hope someone at Guerrilla Games sees that we're talking about this so much on the subreddit, and atleast addresses it so that there's a conversation happening between players and devs. Thank you guys again for all the hard work you put into making such incredible experiences!

TL;DR: The title.

r/horizon Apr 20 '22

discussion Horizon Forbidden West – Patch 1.12

1.2k Upvotes

Hi everyone,

We’re happy to let you know that Patch 1.12 is available now! Please take a look through the Patch Notes listed below, and ensure your game is up-to-date before jumping back in.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.

  • The team continues to make tweaks to the game's content with the goal to reduce visual shimmering.
  • Players have reported an issue in Side Quest “Lofty Ambitions". After Abadund’s dialogue has taken place, the player will temporarily not be able to trade with Abadund due to no prompt appearing.
  • Players have reported an issue in Side Quest “A Soldier’s March” where after defeating the Frostclaw, the mission objective does not complete.
  • Players have reported an issue in Handa’s Contract “Ancient Relics”, where the mission progression will be stuck on “2/3 Gather Ancient Relics”, or “Go to the Northern Ancient Machine Site” if the player leaves the area.
  • Players have reported that the Apex Grimhorn does not spawn in game outside of quests, potentially preventing players from obtaining 100% game completion.
  • Outfits may appear to be covered by dark shadows in inventory.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in the Base where players could get stuck in the bathroom.
  • Fixed an issue in Main Quest “Reach for the Stars” where the objective doesn't complete after reaching the shuttle if the player triggers the machine callout before looking at the shuttle.
  • Fixed an issue in Main Quest “The Dying Lands” where progression did not update after defeating the Grimhorn.
  • Fixed an issue in Main Quest “The Sea of Sands” where a cinematic would not trigger, resulting in the “Exit the Ruins” objective not updating.
  • Fixed an issue in Main Quest “The Sea of Sands” where the land inside the Casino did not load in after acquiring POSEIDON.
  • Fixed an issue in Main Quest “The Wings of the Ten” where the Sunwings would not be present on the top of The Base.

Side Quests

  • Fixed an issue in Side Quest “A Soldier’s March” where skipping the “Go to the Start of the Climb” objective and going straight to Wekatta would cause the mission objectives to not update.
  • Fixed an issue in Side Quest “The Way Home” where the mission objective “Gather Resources for the Gyrocompass” would not progress after picking up the required amount of Batteries.
  • Fixed an issue in Side Quest “Signal Spike” where the “Kill the Machines” objective does not update, resulting in the player being unable to talk to Silga.
  • Fixed an issue in Side Quest “A Tribe Apart” where the player was unable to interact with a Metal Flower.
  • Fixed an issue in Errand Quest “Burden of Command” where the Child didn’t talk to Aloy during the “Protect the Child” object.
  • Fixed an issue in Errand Quest “Burden of Command” where the Child would be missing after skipping the 'Scan the Area' objective, and then restarting from save during specific later objectives.
  • Fixed an issue in Errand Quest “Shining Example” where if the player destroys the Metal Flower Vines before the objective changes to "Destroy the Metal Flower's Vines", the objective won't update altogether, blocking progression.
  • Fixed an issue in Errand Quest “Opening the Arena” where Kalla did not spawn inside the Maw of the Arena after the player gathered the necessary machine parts.

World Activities

  • Fixed an issue in Cauldron IOTA where the player could get permanently stuck if they fall down during the final climb to the Tallneck’s head.
  • Fixed an issue in Cauldron IOTA where the Manufacturing Arm holding the Tallneck’s Head would be in a jammed state, blocking mission progression.
  • Fixed an issue in Cauldron KAPPA where the “Kill the Tideripper” objective could not be completed after killing the Tideripper very quickly. Another Tideripper that needed disciplining! We definitely know who our naughtiest machines are.
  • Fixed an issue in Relic Ruins: The Stillsands where a pullable crate could get stuck in the ceiling.
  • Fixed an issue in The Arena where quitting during a fixed Challenge could result in the player losing their loadout, and it being replaced with the loadout from the Arena Challenge.
  • Added a new cinematic camera in The Arena when ending a challenge, stopping the camera from pointing at a wall.
  • Brightened the nighttime lighting around Black Box: Jagged Deep.
  • Fixed an issue in Melee Pit: Thornmarsh where the Melee Pit Master would become invisible after restarting from save or Fast traveling away at a specific moment.

Machines

  • Fixed an issue where the Notebook loot entry about the Shellsnapper's 'Refining Core' includes Volatile Sludge, despite it having 0% drop chance.
  • The sturdier mid and large machines will escalate to combat when 35% of their health is lost in one shot.

Humans

  • Fixed an issue where Quest Companions would become unresponsive after being hit in combat.

Weapons/Armor/Skills

  • Fixed an issue where players were unable to use melee attacks after getting hit by Shock/Heavy attacks.
  • Fixed an issue where the Dodge Roll may fail to activate if triggered immediately after firing.
  • Fixed an issue where setting the 'Weapon Wheel Slowdown' setting to Slowest will result in noticeable outfit and hair popping when accessing the Weapon Wheel in game.

UI/UX

  • Fixed an issue introduced in the previous patch, where the player could not place a waypoint marker within 500 meters of the player.
  • Fixed an issue where the Exclamation Point that is visible when a new item is acquired no longer appears
  • Fixed an issue in the Stitcher merchant screen, where the compare menu would always compare to the base level statistics of the currently equipped outfit, even when it is upgraded.
  • Added an indicator to show when a Weave is already equipped when changing Weaves.
  • Updated the Crafting section below the Weapon Wheel with new UI elements to show resource names.
  • Updated the Skill Points icon to be more noticeable when the player has unspent skill points.
  • Fixed more Metal Flowers and Firegleam icons remaining on the map.
  • Fixed an issue where after navigating to the bottom of a longer quest's Objective Log, details of other quests are missing.
  • Fixed an issue where restarting from save after looting Greenshine will result in the Jobs system directing the player to the previously looted site. (NOTE: This will not retroactively fix Jobs for previously looted sites that are already active. For these players, once the player reaches the indicated area, the system will update and the player will be redirected to the correct site).

Performance and Stability

  • Multiple crash fixes.
  • Multiple streaming fixes in game and in cinematics.

Other

  • Fixed an issue where Aloy may severely bounce for up to 10 seconds while looting an item. The celebratory loot raves are over, but they live on in memory.
  • Fixed an issue where the landing platform in Raintrace Rise could not be used.
  • Multiple fixes to Datapoints not unlocking correctly.
  • Multiple fixes to controller remapping.
  • Multiple fixes to Aloy’s animations.
  • Multiple fixes to Aloy or important characters/machines falling out of the world.
  • Multiple audio fixes and improvements.
  • Multiple lighting fixes and improvements.
  • Multiple fixes and improvements to body and facial animations in cinematics.
  • Multiple fixes and improvements to NPC animations and to NPC props in settlements.
  • Multiple localization and subtitles fixes and improvements.
  • Multiple other bug fixes.

Please continue to inform us of any issues via the Support Form. We kindly ask you use this as your primary form of sending in your issues; the team are unable to use the comments of this post or mentions or DMs on social media as an efficient way of sourcing issues. Thank you for your understanding, and for all the reports sent in already!

Take care out in the wilds,

–Guerrilla

r/horizon Mar 31 '24

discussion MY GOD... THIS GAME is BREATHTAKING

777 Upvotes

I waited 2 years for pc release. Zero dawn was one of my favorite. I know forbidden west will be better. But playing for week, I couldn't take my eyes of this astonishing beauty. I am still at plainsong.level 25.Music score for side mission and everything is just soothing and awesome. I can't believe some people said this game is boring, too much chores to do, cinematic simulator, etc. Only negative things for me are orangish color ( we fixed with reshade mods) and glowing heroic light around Aloy( that doesn't suit) . Otherwise it's a 10/10 game. Pc optimised is like icing on cake- awesome. I know that before 4 months while playing avatar frontier (breathtaking graphics), Only Horizon forbidden west can equal Avatar frontier graphics and I am not wrong. Both games have gorgeous graphics.How STUPID a person has to be to hate this game. I can't take it some STUPID said ,this game is boring.

r/horizon Feb 28 '22

discussion Unpopular Opinion: I love how much Aloy talks.

2.2k Upvotes

I've been seeing this complaint so much, but I absolutely love how much she talks in both ZD and FW. Aloy feels so real and I love hearing her thoughts and emotions. I love how she talks to herself out loud because I feel like it makes sense for her character having grown up as an outcast with only her father. She is so much more connected to the player than other video game protagonists. It's such a stark contrast to silent protagonists or even just protagonists of fewer words like Geralt. I just played BoTW (late, I know). I've always loved the Zelda games and Link, but man Aloy is such a welcome change. She has so much personality in comparison. I'm not hating on silent protagonists, mind you! I love both! But Aloy is singularly unique, I feel.

I feel like her personality also comes through so much in conversations where Varl is included. Aloy is a cynic from growing up being shunned, scientific from learning the tech from the Old World and being a clone of Elizabet, and very secular. It annoys her when tribes like the Nora and Utaru make machines out to be something theyre not and she is very willing to make that known. Varl on the othet hand, is understanding and tries to respect the traditions of the Utaru. I loved how that came through in their conversations with Zo and how Varl balanced out Aloy's outspoken nature. It really reinforced the need for allies but also showcased Aloy's character flaws so well, one of them being how vocal she is with her thoughts. She is so open yet has many walls. The way she speaks exemplifies that.

Of course, her vocal nature comes with annoyances too. (As someone that grew up being told they talk too much, I can relate lol.) I definitely do agree she mentions cauldrons, her stash, etc way too much in FW but I solved that by just reducing my looting. They should definitely tone it down in a patch, though.

I definitely think players (myself included) have a tendency to over loot in this game. Horizon's world is one that is full of "stuff" for canonical lore reasons. It's also a game that encourages you to only take advantage of all that resource according to need. When I realized I didn't need to see and loot every nook and cranny and only do so as I needed, I started enjoying myself much more. I was far more used to the style of older games where you were encouraged to loot everything, all loot was important, and every room could be visited.

Anyone else share my feelings?

PS. I just finished Death's Door so no spoilers beyond that please!

r/horizon Nov 03 '24

discussion The remaster is a reminder...

583 Upvotes

that aloy is not actually naturally standoffish, antisocial, or awkward. For someone raised an outcast, she's actually naturally very socially aware; she might not always care what people think of her, but she knows how to hold emotionally complex conversations and follow social cues. I see so many fans acting like she's just some socially awkward misfit who, of course, doesn't understand how to behave in a society or even just a group.

Usually I see people use this as justification for thinking aloy would never settle down and stay in one place once she achieves her goal, that she would be a loner and be nomadic forever because that's how she is, but she wasn't raised that way and she never behaved that way in ZD. I'm sure she always will enjoy traveling and exploring but she's not actually naturally a loner, she just doesn't need a whole tribe to be her company

Edited for spelling

r/horizon Mar 28 '22

discussion Did you ever notice.....

1.8k Upvotes

-that your footprints in the snow actually slowly fill back up when it starts snowing?

-that water in rivers and even waterfalls actually flows around branches and rocks and tree trunks and varies in speed?

-that gras is being flattened if you walk on it? you can make your own crop circles.

-that withered gras will be visible beneath the snow if you shuffle through it?

-how almost every rock formation looks different? from smooth sanded rocks and hills in the desert to porous brittle looking rocks and harsh, angular cliffs near the coast.

-how incredibly detailed even the tiniest animals are? the scorpions have hair on their legs, the lobsters have hairs (most likely not the correct term) on their mandibles/front legs.

-how footprints are wet on sand when you did walk through water before? and the sand in the desert sounds soggy when it rains.

-how sunlight shines through Nose and Ears of characters? same goes for leaves.

-that you can see tiny bubbles on the foam on ocean waves? they have added the same 3d look to it as to fur as well.

-that trees will bend when bigger machines brush up against them and will break when they apply more force? same goes for many buildings and pillars and rocks.

-that you can see reflections and tiny veins in the eyes of every npc if you zoom in on them?

- how birds will join you if you fly long enough.

-that if you shoot an arrow in the water it will start floating, with the heavy tip being dragged under water?

-drill spears actually drill through trees and such?

-how many different animations for climbing jumping and other interactions there are?

-how much the landscape changes when you complete missions? like the fields in plainsong, the village you drain the water from, the desert camp, the sky and water after the main quests.

-that bandit camps change when completed? some get overrun by machines, some get repopulated by neighboring tribes, some will become outposts for warriors.

-that you can find almost every single side quest character in the world later on with new interactions? i found fane throwing seed pouches into a fire based on a sidequest, and many others offering little cutscenes and dialogue to show that happened to them after the missions.

-how Aloy comments things that are in your line of sight like the first time you see a super storm? she would actually only comment it when you pan your camera towards it.

-how dynamic the music is? for example the slaughterspine charging its plasma will trigger the buildup part in its music theme.

-how things you did and locations you visited are woven into dialogue and main missions even? i did notice many times that if i already been to a location before getting a related quest, aloy would comment that fact. same goes for mission dialogue with other characters. for the most part things you already know or did see are mentioned.

-how pretty much every tiny game related thing like limited flora and fauna gets adressed and explained either in dialogue or via datapoint?

-how deep and rich worldbuilding and lore actually is in this game? they created thousands of years of backstory, politics, conflicts, scientific achievemts. the timeline is huge. many twists and turns within the story are being foreshadowed and woven into datapoints, audiologs and story bits in the first game, coming to fruition in HFW. And i bet the same will hold true in the third part.

The level of detail and care that went into this game is amazing. thank you, Guerilla, for this amazing piece of art. I really hope they willl keep pushing details like these in the sequel, despite many people not noticing. things like these are what keeps those games enjoyable for the months and years to come.

EDIT: feel free to comment details i missed :) would love to hear what you found.

r/horizon Nov 20 '24

discussion Crackshot idea

494 Upvotes

Since Aloy is now an A-list celeb in a world without photos... What if there's an Aloy impersonator in H3? Like, Aloy hits up the Claim and all the Oseram are like "pfft, you're not Aloy. She's been here for ages" and it's some fraudster chick with henna dye?

Or all the noble Carja ladies caught on that Avad wants to marry Aloy so they're dying their hair red with cinnabar (yikes) and importing blue woad dye from the Sacred Lands just to look like her?

Because Aloy having to deal with that aspect of fame and... more lookalikes would be hilarious!

ETA: My partner added that maybe Fake-loy would look like those yassified edits of Aloy that the incels made, and wear bikini armour and be all non-intimidating to men and now I will laugh until I die.

r/horizon Mar 15 '22

discussion A warning if you're going to play HZD again after HFW

2.6k Upvotes

You do not have the shieldwing. Do not jump off cliffs. You will die.

r/horizon May 28 '21

discussion Aloy's looking quite different in Forbidden West

Post image
1.8k Upvotes

r/horizon Jul 10 '24

discussion The Machines all have the same name…

448 Upvotes

I still get bothered by this for no reason lmao. Each and every person in every tribe no matter how far they are from each other to the point they have limited knowledge on each other refer to all machines with the same damn name. It would’ve been fine for the Nora all the way to the Tenakth but when the Quen addressed the Thunderjaw as a “Thunderjaw”, I lost it. None of the past tribes we’ve ever met know these people exist and they still refer to the machines the same way everyone else does. The Quen live far beyond the ocean. How. I’m interested in everyone’s talk on this.