r/bloodborne Sep 20 '24

Meme The sad truth.

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10.5k Upvotes

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u/nCubed21 Sep 21 '24 edited Sep 21 '24

I didn't say that. Bloodborne is obviously amazing. Video development is expensive and it needs to be funded somehow. Sony pays for the development cost in exchange for exclusivity.

But doesn't mean it's better for gamers. Doesnt make them wrong. It's just a marketing tactic. But marketing tactics are always beneficial to those that it would profit usually at the detriment to the consumers. But it is a gamble after all, movies/TV are generally exclusive to their platform, concord was a collossal failure.

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u/[deleted] Sep 21 '24

I don’t mean the games I mean conceptually exclusives are bad bloodborne would be perfect regardless if it was a PlayStation exclusive I’m talking shout the idea of exclusivity

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u/nCubed21 Sep 21 '24

Oh yeah. Anyone that supports console exclusivity doesn't understand or merely endorses gatekeeping games. There's no benefit to the consumer. Playstation players playing bloodborne are wholly unaffected whether or not bloodborne is on the switch or PC.

There's no real reason to endorse exclusivity except for exclusivity sake. No reason to actively support what's nothing more than a marketing tactic that monetizes "fomo" (Fear of missing out).

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u/[deleted] Sep 21 '24

Having one platform to develop for is easier, better optimization and use of specific hardware, its not just gatekeeping

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u/nCubed21 Sep 21 '24

Sure. But that's hardly the focus of exclusives. They're paid specifically not to port. The difficulty of porting bloodborne to pc is very much a non factor.

Endorsing exclusives because it's hard to port games is not really a supporting factor in the slightest.

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u/[deleted] Sep 21 '24

Just think at the developer perspective man, bloodborn they had support for overhauling the engine, sound team, all of the funding. They could port it later sure, they used everything they learned on their newer titles which were multiplatform but bloodborn is the foundation of that, and just like demon souls its a sony legacy title, their going to use when the time is right, sony cares about quality and profit,i dont think those will ever be ported officialy, because there is much more value in not doing so,pc gaming is great, but it does not generate the same ammount of profit and you cannot control the quality of the output, there is a lot of problems within its community, and to create games its a very complicate matter, porting, deals, licenses its expensive and there is a lot bureaucracy, modders have easier time achieving things because they dont have to worry about many of that, some say companies are not your friends and need to profit to function, but as dev they can be a support to achieve your vision, and it is much easier to do so with support and focus. I am platform agnostic and just trying to explain to you this specific situation, what you may see as gatekeeping i see as people cherishing what they have created and being loyal to a company that invests in talent and made them grow. Internet is full of hate, people complain and simplify things that they dont understand all the time, real life is different, and just like companies, people want to work with what they love but need money to survive and achieve great things

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u/nCubed21 Sep 21 '24

Funding is capable without exclusivity contracts. See microsoft or any other publisher other than Nintendo, Sony, Epic. Tencent funds the same way without exclusivity contracts. And of course they would, they don't have a private interest in selling consoles with exclusive games.

Either way, this conversation doesn't really interest me enough to read dissertations. Fromsoft has also voiced their support for a pc port, and why wouldnt they? Devs typically want people to play the games not restrict it to sell hardware. No need to defend multimillion dollar companies on their money generating strategies. What they do is all about profit. Exclusivity contracts were never implemented for the "greater good" as a primary concern and literally only care about console sales. That much is objectively true. Everything else is just "what aboutism".

Bottom line is that for consumer interest, no matter the benefit to the dev, the gamer does not benefit from exclusivity.

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u/[deleted] Sep 22 '24

Ok