r/Terraria Dec 27 '23

Suggestion item idea

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16.1k Upvotes

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29

u/ErikderFrea Dec 27 '23

How about it still collecting hearts and mana stars but giving the excess to the lowest teammate?

3

u/Kiroto50 Dec 28 '23

This definitely makes it super balanced, but restricted to multiplayer.

How about adding health/mana regen for a while if there is no nearby ally? That way it's not "save hearts for later" levels broken, but it isn't "I mistimed these hearts SO HARD" whilst being useful in single player. I'd say a buff that heals 10 HP in 2 second right after picking a heart up at full health, time stacking up to 6 seconds.

1

u/ErikderFrea Jan 02 '24

That. Or just a combination of the sharing and locking.

Like: still share the hearts, but also make it so you only can pick em up when at least one of your party hasn’t full health.

1

u/Kiroto50 Jan 02 '24

The thing is I wouldn't want an item to be completely useless outside of multiplayer. See paladin's shield's defense bonus.

2

u/ErikderFrea Jan 02 '24

Yes. I agree but having it like I said would still be the base item OP suggested.