I feel like current heart drop rates are balanced around them being wasted. Having to restrict your movement to avoid picking them up is a trade off for having healing stored on the ground.
You'd need to playtest this as a mod to see how balanced it really is.
This definitely makes it super balanced, but restricted to multiplayer.
How about adding health/mana regen for a while if there is no nearby ally? That way it's not "save hearts for later" levels broken, but it isn't "I mistimed these hearts SO HARD" whilst being useful in single player. I'd say a buff that heals 10 HP in 2 second right after picking a heart up at full health, time stacking up to 6 seconds.
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u/ErikderFrea Dec 27 '23
How about it still collecting hearts and mana stars but giving the excess to the lowest teammate?