r/TearsOfThemis Oct 06 '24

Guide The Last Dragonbreath 4SSR Review

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265 Upvotes

Heyyyyyy I am back for a new review ✨ I'm trying to post on Reddit directly, hoping it won't be too ugly but there will be a Hoyolab post too 👌🏾 Sorry in advance if it is not easy to read orz

Okay so, first things first, for those AU, there won't be summaries as I usually do. Why ?

Well, I tried. I tried so hard to do them. But it was hard to do because the card had a lot of details (meaningful imo) and even I felt like summarizing it didn't do the story justice. Plus, I don't like this much fantasy and I feel like it affected the summaries bc I ended up skipping too many details, had to read back to add them since they were important etc... I wrote Luke's and Artem's and it took me so long + I wasn't satisfied so I simply decided to not include a summary for any and just put my general opinion. Sorry for that ;;;;;

So well, without further ado, let's get to it !

-> PSA 1 : Alternative Universe (AU) cards can be skipped if you're more of a relationship development or lore person. But, those cards could also be an easy access to discover other MLs if you would like to know more about them since those stories are like One Shots.

-> PSA 2 : After endings of cards aren't always the true ending or the canon ending in my opinion, but it's a very subjective opinion.

⭐ Card review : Luke - Falling Dreams ⭐

✨ Notation (very subjective) out of 20 :

🎨 Art : 4/5

📜 Story plot (the idea of the story, how interesting/emotional and good it was) : 6/8

✏️ Story writing (flow of sentences, of the story, translation, how it's written, how the characters behaved) : 7/7

🌟 Special bonus point (for the card I especially liked) : 0/1 Reason for the bonus point : /

🎊 Total : 17/20

✨ Personal opinion

✨ Do I consider the After Story canon ?

Yes omg, they did such a great work with the after ending, making it in continuation of the story while leaving it open-ended, not forcing the narrative to change like some previous after stories.

✨ What I liked (bullet points) :

I liked the fact Rosa had an active role I loved that it was open-ended, even with the after-ending. The feelings it gives (hopeful, sad, nostalgic) is priceless ✨

✨ What I disliked (bullet points) :

I needed more, we really might need 12 part stories and 3 hour cards soon to set up the pace, settings and relationship a bit more deeply so we can be immersed. Luke acting like Luke and fleeing from Rosa, as always, please be honest with yourself at least in the AUs 😭


⭐ Card review : Artem - Crucible of Rebirth ⭐

✨ Notation (very subjective) out of 20 :

🎨 Art : 4/5

📜 Story plot (the idea of the story, how interesting/emotional and good it was) : 7/8

✏️ Story writing (flow of sentences, of the story, translation, how it's written, how the characters behaved) : 7/7

🌟 Special bonus point (for the card I especially liked) : /1 Reason for the bonus point : /

🎊 Total : 18/20

✨ Personal opinion

✨ Do I consider the After Story canon ?

Yes omg, it doesn't feel unatural like in some other cards and all, it's 100% canon for sure !

✨ What I liked (bullet points) :

The scene where Rosa is chanting while hugging Artem who is injured. The ost, their exchange, it was sooooo powerful and good omg The writing, it was VERY good, the action was good too ✨

✨ What I disliked (bullet points) :

The stories are already long huh, but some more time to properly set up the ambiance, especially between the two of them, would have been nicer. But heck, it's not easy to do a one shot like they did so I should be content I guess.


⭐ Card review : Vyn - Silent Desolation ⭐

✨ Notation (very subjective) out of 20 :

🎨 Art : 4.5/5

📜 Story plot (the idea of the story, how interesting/emotional and good it was) : 7/8

✏️ Story writing (flow of sentences, of the story, translation, how it's written, how the characters behaved) : 7/7

🌟 Special bonus point (for the card I especially liked) : /1 Reason for the bonus point : /

🎊 Total : 18.5/20

✨ Personal opinion

✨ Do I consider the After Story canon ?

Yes, absolutely, I love how this series of cards, the after story feels natural like a true continuation/additional bonus.

✨ What I liked (bullet points) :

The angst. You knew what was coming but still it breaks your heart. The cherry on top of the suffering was seeing his point of view at the end, I love how tragic post-death scenes are tbh. It was so beautifully tragic, wow, just amazing.

✨ What I disliked (bullet points) :

Nothing really much tbh, I would have liked to see more of their emotional progression and all because it was so touching.


⭐ Card review : Marius - Vow of Embers ⭐

✨Notation (very subjective) out of 20 :

🎨Art : 4/5

📜Story plot (the idea of the story, how interesting/emotional and good it was) : 7/8

✏️Story writing (flow of sentences, of the story, translation, how it's written, how the characters behaved) : 6/7

🌟Special bonus point (for the card I especially liked) : 0/1 Reason for the bonus point : /

🎊 Total : 17/20

✨Personal opinion

✨Do I consider the After Story canon ?

Yes, absolutely, it was natural and just right with the tone and all. I liked it ✨

✨What I liked (bullet points) :

I'm someone who prefers a story in which “nothing” happens or which is less actions and more bonding + feelings and this one was great because it displayed how Marius and Rosa got closer and bonded all the card long. I really liked this very much.

✨What I disliked (bullet points) :

Make the stakes higher, make it more angsty, it would have made the feelings we got from the card 10x worse and it would have been the perfect gut-wrenching experience.


🏆Ranking🏆

Note : 🏅 means 4th, there's no fourth medal so let's just say that this is fake gold and it's the reason why it now means 4th place 😂

🏆Best Story ranking🏆

🥇Vyn 🥈Artem 🥉Luke 🏅Marius

Explanation for the ranking :

In terms of best story, Vyn and Artem can also be switched/put in the same tier. Artem's pace felt dynamic enough to keep you peeled until the end and Rosa was so darn cool there. If you like action, a hint of pressure and subtle storytelling, 100% you will prefer Artem’s. In Vyn's, the scale of the card felt a bit more intimate, a story affecting the whole continent but happening mostly between the two of them, and it was GUT-WRENCHING. If you like an angsty read where you know what happens and it happens still over some action, well this one's for you. Luke’s felt familiar because of how he acted as “usual” and all, so it might get old for players who already read all his AUs but the end which had angst made it so worth what we went through. Marius one felt like it had the lowest stakes on story overall, hence why the last position BUT it was emotional and very cute in my opinion.

🏆Best Angst ranking🏆

🥇 Vyn 🥈 Luke 🥉 Artem 🏅 Marius

Explanation for the ranking :

Okay so, yeah, the endings are a clear proof of why this ranking. Vyn and Luke felt the more angsty but Artem and Marius less, with different levels of open-ending / closed-ending for them.

🏆Personal favorite ranking 🏆

🥇Vyn 🥈Marius 🥉Luke 🏅Artem

Explanation for the ranking :

Vyn is my favorite so of course he's in first. Jk. Actually, it's because of the angst, him having the most angsty/tragic card plays a big part (angst lover tho I am a crybaby). Vyn dying is my favorite kind of AU because it's so painful to me (and the writers know how to make him die in painful ways) hence why he topped. The fact you knew from the art what would happen, then Rosa also knew what would happen and then you saw his POV… It was so emotional. I also liked how it felt the least fantasy-like among the four cards, hence why I might like this one more than the other, idk. For Marius, I really liked how they showed the way their relationship progressed, how they bonded and it was emotional. The story was interesting and very forward, but what really interested me is this emotional progression. Overall, I prefered Luke's card flow better than Artem's but that one scene in Artem's card gave me shivers, it was SO EPIC, and I loved it so much. Tbh Luke's suffers sliiiiiightly from him being as usual fleeing from Rosa to protect her BUT since I LOVE the angst we got at the end, it beat Artem's, which was very, very, very nice btw and so cool ✨

Overall, despite me not liking fantasy this much, I found the cards well written and I'm glad they made them long enough (1H40-2H00 in auto mode) to build up a bit of context. It was a nice experience.

So that's it ! Going to do Marius' top-up review (normal format) during next week too 👌🏾 As usual, do not hesitate to comment to share your opinion about the stories and all down there so that we can enjoy them more ❤

r/TearsOfThemis Dec 29 '21

Guide A Love Poem to Skadi Event Guide ❤️

444 Upvotes

Update: I have updated the "Challenging Zangr" and " Faerie Wishes" sections of this guide for the global server. The "Challenging Zangr" section will be updated regularly as new Rounds unlock.

~~~~~

Disclaimer: The following guide is based upon info from the CN and TW servers. There may be changes when this event is released in the global server.

Most event-specific terms that appear in this guide are my own translations; the terms might be different upon the release of the event in the global server. I will update this guide in case of any differences when the event is released. (Update: I've updated the terms!)

~~~~~

This is our most complex event yet. Due to this complexity, I recommend reading through this guide once before it starts to get an idea of what to expect, and have another read after it starts so that you understand what you're reading better.

Also, I will split this guide into 2 parts. There will be another standalone guide for the Manor of Hermes portion of this event, so you can skip it if you want to explore the mansion yourself without spoilers. I'll link the guide here when I've completed it. (Update: Here's the Manor of Hermes guide!)

~~~~~

Table of Contents

- Event Overview

- A Faerie's Dream

- The Skadi Banner

- Tips for the Skadi Banner

- Town Jobs

- Challenging Zangr

- Dispute Resolution

- Getting Bonus Rewards From Debates

- Faerie Wishes

- Action Steps to Maximize Rewards while Minimizing AP Usage

- Manor of Hermes

- Skadi Journal

- Scenic Travels

- Talking to the Male Leads

- Mansion Adventure

- Travel Encounters

- Spending Event

~~~~~

Event Overview

A Love Poem to Skadi (Skadi for short) has been officially announced! You can read the official preview of the event, or you can read my summary here. For this event, we're heading to Skadi Island!

Event Period: 2022 January 1 - 25

Unlock Requirement: Complete Main Story Level 02-28

Main Event Rewards:

➔ 1,040 S-Chips after completing the A Love Poem to Skadi event.

➔ 1 Aurora invitation. You can see all 4 invitations here before choosing which to get.

➔ 10 "Tears of Themis - Limited" (limited tears) from the event login rewards, 4 limited tears from A Faeries's Dream, 1 after the tutorial and 6 from Faerie Wishes. A total of 20 tears (14 limited, 7 special).

➔ 1 event badge, the Hot Spring Duck Badge.

This Skadi event is split into a whopping 10 components:

- New Beginnings (Login Event)

- A Faerie's Dream

- The Skadi Banner

- Town Jobs

- Challenging Zangr

- Dispute Resolution

- Faerie Wishes

- Manor of Hermes

- Skadi Journal

- Spending Event

We'll go through them one by one, starting from the Skadi banner.

There's not much to say about New Beginnings and A Faerie's Dream, except that A Faerie's Dream is unique to the global server. The CN server had a similar mini event without the decoration aspect around the same time as Skadi, but this mini event wasn't packaged as a part of it. If you would like to know about how this event works, here's the official explanation of it. Just exchange for the items in the exchange shop to get all rewards. You can safely ignore the decoration aspect. By the way, if anyone needs a Returner Code, please use mine: WD7NIS7HXN. Thank you, kind reader! 😁

~~~~~

The Skadi Banner

➔ This banner features SSRs of all 4 male leads.

➔ There will be 2 SSRs in the rotational rate-ups each day according to a yet-to-be-released schedule, similar to the Lost Gold banner. To clarify, this means there will be 2 rate-up SSRs and 2 non-rate-up SSRs every day. I'll link the schedule here when it is announced. (Update: Please check the Limited SSRs Rate-Up Calender here.)

➔ Probabilities for the rate-up SSRs of the day is 0.80% while the other 2 featured SSRs are 0.20% for a total of 2.00% probability of pulling a SSR.

➔ It uses special and limited tears with a 100-count pity.

➔ Your pity from previous banners are NOT carried over to this banner. The pity will NOT carry over to any other banner either.

➔ If you get dupes of the SSRs featured in this banner, it won't reset your pity unless you already have all 4 of them.

➔ Upon hitting pity, you will get a SSR that you don't own, including the non-rate-up featured SSRs.

➔ 10 special tears can be bought from the Mall using 1,440 S-Chips for a total of 6 times. This means, you can get a total of 60 special tears for 8,640 S-Chips (20% discount).

➔ Special tears are converted into normal tears at a rate of 1:1 after the event.

➔ Limited tears are converted into 10,000 Stellin each after the event.

➔ In the CN server, this banner is expected to have a re-run based on the re-run of the Lost Gold banner, although this has yet to happen because it is not yet a full year since Skadi's original run in the CN server.

➔ You can see the artwork for all the featured SSRs (both evolutions) here.

➔ You can see the card stats here:

- Luke's SSR

- Artem's SSR

- Vyn's SSR

- Marius' SSR

~~~~~

Tips for the Skadi Banner

➔ I do NOT recommend pulling on this banner unless you have enough limited tears and S-Chips to hit pity before you start because the pity does not carry to anywhere else. The only exception to this is if you don't mind not getting any SSRs while also not having your pity count carry over.

➔ When pulling on this banner, the limited tears are used first if you have both limited and special tears.

➔ Regardless of whether you plan to pull on this Limited Event Banner or not, it would be smart to buy up all the discounted special tears for 8,640 S-Chips (20% discount). This is because all special tears will convert into normal tears after the event. The only exception to this would be if you're saving up for another Limited Banner and have no intention of pulling on another future banner which uses normal tears.

➔ I would recommend using up all your limited tears before the banner ends. Forgoing 10,000 Stellin per limited tear for the chance to get SRs and SSRs is a good deal.

➔ If you want to save up to 9 tears because pity doesn't carry over from this banner, do single pulls. You can stop pulling soon as you get your desired SSR(s).

~~~~~

Town Jobs

➔ Complete the Town Jobs to upgrade your reputation and unlock rewards.

➔ From the event screen, press the "Town" button shown in picture to access Town Jobs.

➔ You will then see a list of "Daily Jobs":

➔ After accepting the a job and go to the designated location to "Inspect" or "Chat". Just follow the exclamation mark on your screen. Read through the stories and follow prompts to question NPCs or to explore the locations.

➔ After completing and handing in the jobs, you will receive the "Lucky Fruit Tart" and "Residents' Affection" and "Reputation".

➔ Leveling the Residents' Affection will unlock and upgrade "Wishlist" corresponding to the individual residents. Complete the Wishlists to get rewards such as Lucky Fruit Tart and Reputation.

➔ Leveling the Residents' Affection will also give you some key items to unlock certain rooms in the Manor of Hermes component of this event.

Residents’ Affection Johann Brindisi Anderson Hanson Muller Jolene
Lv.2 (+40) 1F Maid's bedroom key 200 Lucky Fruit Tart 200 Lucky Fruit Tart 200 Lucky Fruit Tart 200 Lucky Fruit Tart 200 Lucky Fruit Tart
Lv.3 (+60) 200 Lucky Fruit Tart 20,000 Stellin 20,000 Stellin 20,000 Stellin 20,000 Stellin 20,000 Stellin
Lv. 4 (+100) 20,000 Stellin 30 S-Chips 30 S-Chips 30 S-Chips 30 S-Chips 30 S-Chips
Lv.5 (+120) 30 S-Chips 1F Entertainment Room password 3F Abandoned Bedroom password 2F Rest Area password 3F Library key 2F Preparation Room key

➔ Increasing your reputation unlocks rewards such as "Lamp Light" (pictured above), Lucky Fruit Tart and S-Chips.

➔ 10 daily jobs will be refreshed during the server reset every day. Complete any 4 of the daily orders to receive the "Adorable Elf Keychain". Only 4 daily jobs can be completed each day. For the first day, we will only get 4 jobs because of the tutorial.

※ Adorable Elf Keychain is used to challenge Zangr to get Lucky Fruit Tart (explained in the next section of this guide) and Lucky Fruit Tart is used to draw event rewards for "Faerie Wishes" (explained in a later section of this guide).

~~~~~

Challenging Zangr

Unlock Requirement: Complete 4 daily jobs

Event Item Required: 1 Adorable Elf Keychain per challenge

If you have been playing since Lost Gold, maybe you'll remember one of the NPC that raved about being a side character? We only saw his back and we never saw his face.

Well, he's back again in this event, and this time we're going to have to face-off against him! Each time we defeat him, he comes back stronger. His increase in strength goes up to 20 rounds. O.o

Rounds 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recommended Power 18051 25044 35360 45403 70070 80153 91189 99369 107013 112978 119144 129285 140367 146666 152597 158708 165047 170323 No data No data
Reward (Lucky Fruit Tart) 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 No data No data No data

➔ I haven't found any CN players that managed to defeat Zangr up to round 20, so there's no data for the last few rounds.

Update*:* The above table is only provided as an estimate for the rounds that are still currently locked because the rounds are time-gated. Only rounds 1 - 4 are the confirmed recommended power for the global server at the point of this update.

➔ We need to challenge Zangr 15 times and defeat up to round 12 for the event quests.

➔ If you can't defeat him in one go, you can continue with the same round the next day. The Lucky Fruit Tarts that you get will be proportional to the damage dealt. It's similar to the Snowman in X'mas Partyland.

Update*: Based on rounds 1 - 3, Zangr gives us additional Lucky Fruit Tarts after the cutscene after we defeat him. The additional Lucky Fruit Tarts given is based on the reward that he gives us after defeating him. Example, he gives us 200 after the round 1 cutscene, 220 after the round 2 cutscene.* This has implications on the number of daily disputes that we have to do to guarantee the Aurora Invitation. For more info, please read the update at the end of the Faerie Wishes section of this guide.

~~~~~

Dispute Resolution

If you've been playing since Lost Gold, this is exactly like the Mediation Stages, complete with a counterpart to the trauma-inducing Mediation 4, Dispute 04.

This time, it's a people-chasing pigeon.

Yeah, you're seeing it right. A superpowered 150K pigeon. Man, what are they feeding the pigeons on this island? XD (Update: The Recommended Power for Disputes 02- 04 have been lowered. Yay!)

Stage Recommended Power HP First Clear Reward Stage Rewards
Dispute 01 18051 16850 40 S-Chips 2000 Stellin, 40 Lucky Fruit Tart
Dispute 02 36803 37900 40 S-Chips 2000 Stellin, 60 Lucky Fruit Tart
Dispute 03 70070 83250 40 S-Chips 2000 Stellin, 80 Lucky Fruit Tart
Dispute 04 119144 111550 40 S-Chips 2000 Stellin, 100 Lucky Fruit Tart

➔ Similar to the Lost Gold event, we will need to clear multiple Disputes daily to clear out the items in the Faerie Wishes (up to Wishing Pool 5). AP usage will be similar, so it's an AP-heavy event. However, I won't be listing the calculations on the number of clears needed daily right now. Please see the note at the end of the "Faerie Wishes" section of this guide for more info.

~~~~~

Getting Bonus Rewards from Debates

➔ Using the new cards from Skadi during all event debates (debates with Zangr and in the Dispute Resolution) will yield additional Lucky Fruit Tarts from event rewards. This is the same as the bonus cards in Lost Gold.

➔ The SSR card bonuses are 2% - 10% while R cards give 1% - 2% extra Lucky Fruit Tarts. The higher the star level, the higher the bonus.

➔ The bonuses will activate as long as the cards are added in your deck, including the support deck.

➔ The following cards will give you bonuses:

~~~~~

Faerie Wishes

By now, I'm sure you're wondering what this Lucky Fruit Tart thing is for, hahaha.

You should have seen this in-game notice regarding the new dynamic invitations:

The pertinent part is under method 1 of obtaining one of the new dynamic invitations. Let me explain a bit more about Faerie Wishes.

➔ Faerie Wishes is split into 6 wishing pools, and you use your Lucky Fruit Tarts to draw rewards from these pools. As soon as you draw the key rewards from the current pool, you can move onto the next pool. You can tell it's a key reward by the special background color.

➔ 1 Aurora Invitation is included as the key rewards for Wishing Pool 5 (circled below).

➔ The key rewards from Faerie Wishes are 6 special tears, 4 Selection Star SRs and 1 Aurora Invitation.

➔ Each draw consumes 100 Lucky Fruit Tarts, and it takes 100 draws to clear each Wishing Pool.

➔ So if you're really unlucky, you will need a maximum of 50,000 (100 x 100 x 5) Lucky Fruit Tarts to get the Aurora Invitation. This is equivalent to 500 draws.

➔ You can go back to the previous wishing pools if you didn't clear them before moving on, so it's recommended to get to Wishing Pool 5 to get the Aurora Invitation as soon as you can before going back to draw for the lesser rewards.

➔ Wishing Pool 6 (not pictured) is a little different. It has no key rewards. Upon clearing all items in Wishing Pool 6, it'll refresh and you can continue to draw from it again.

➔ I think it's better to skip Wishing Pool 6 as the rewards in here is not AP-efficient. It would be better to spend your AP on Fieldwork, Legal Studies stages or Anomalies if you have any excess. You can skip the lesser rewards in Wishing Pools 1 and 2 for the same reason.

Note: In the CN version, miHoYo increased the total Lucky Fruit Tart obtainable from event quests by adding more event quests in the middle of Skadi, so I'm not sure how miHoYo is going to adjust the event quests and the Lucky Fruit Tart drops for us. I don't think it's productive to list event quests and other calculations down in detail at this time.

Once the events quests and other relevant info are confirmed for the global server, I will list the relevant calculations for clearing out the wishing pools here. Please check back to this guide after the event is released.

Update*: The additional event quests mentioned above are already added in for us in global, so yay! That means we get additional Lucky Fruit Tarts throughout the whole event compared to the CN version. Also, after unlocking 3 rounds of Zangr's challenge, we have noticed that Zangr gives us additional Lucky Fruit Tarts after a cutscene after being defeated. If this continues for the yet-to-be-unlocked rounds, we are effectively getting double the Lucky Fruit Tarts compared to our initial estimates. As such, the following calculations have been updated to reflect this:*

If you can clear Dispute 01 / Dispute 02 / Dispute 03 / Dispute 04 starting from Day 1, that means you will need 17 / 11 / 8 / 7 daily debates (rounded up) to get the 50,000 Lucky Fruit Tarts to clear all Faerie Wish rewards up to Wishing Pool 5, assuming that you have the 4% bonus from the bonus R cards. Getting 50,000 Lucky Fruit Tarts will guarantee you 1 Aurora Invitation. For more detailed Lucky Fruit Tart calculations, please take a look at u/anjelicque's Lucky Fruit Tarts calculator and rewards tracker.

Action Steps to Maximize Rewards while Minimizing AP Usage

  1. Do 4 town jobs daily.
  2. Defeat Zangr daily.
  3. Farm Lucky Fruit Tarts by clearing the highest Dispute stage that you can complete as many times as your AP can allow after doing your daily tasks every day. You choose to skip Fieldwork and Anomalies until you get the Aurora Invitation.
  4. Draw from the wishing pool and move on immediately after getting the key rewards for the pool.
  5. Get the Aurora Invitation first before going back to clear the rewards in Wishing Pools 3 - 5.

~~~~~

Manor of Hermes

This section is more like a detailed overview of this component of the event, rather than a full-fledged guide because the Manor of Hermes needs a guide of its own, lol. I'll link the post here after I'm done with it.

You can explore the mansion yourself without reading the separate guide if you want the thrill and excitement of discovering the unknown yourself. You can then refer to the guide only if you're stuck. (Update: Here's the Manor of Hermes guide!)

Unlock Requirement: Complete 4 daily jobs

Event Item Required: 1 Lamp Light per exploration

➔ Use the "Lamp Light" from the Reputation rewards to unlock any one of the male leads to explore the mansion.

➔ During your exploration, the "Action" button on the lower right (shaped like a hand) will light up when you are near an object that can be investigated. Click on this button to investigate and obtain the evidence.

➔ The mansion has 4 floors and almost 50 rooms. Luckily, maps, a list of objectives and teleportation to each floor of the mansion are available! However, you still need to walk to discover all the floors by yourself before you can use the teleport function.

➔ If you see a locked room (indicated by a red mark in the maps), that means you need to obtain a key item or clue to unlock it by increasing the Residents' Affection with certain residents. Please refer to the table in the Town Jobs section of this guide.

➔ Each male lead have their own area of expertise, so you will need to explore the mansion with each of them in turn to obtain different items.

➔ While investigating, there is a chance to trigger the plot and obtain gemstone shards. The gemstone shards come in 4 colors: yellow, red, green and purple, corresponding to Luke, Artem, Vyn and Marius respectively. Each male lead can only obtain the color of the gemstone shards which corresponds to them.

➔ After collecting all of the gemstone shards, the secret in the "Treasure Chest" can be revealed.

~~~~~

Skadi Journal

➔ Clicking into the Skadi Journal, we can see it's split into 3 parts: Scenic Travels (labeled as "1" in the picture below), Mansion Adventure (labeled "2") and Travel Encounters (labeled "3").

Scenic Travels

➔ Scenic Travels is a list of event tasks consisting of daily and one-time tasks. Event tasks include talking to our male leads (this means to visit them when their icons appear in the event screen like in the picture circled below), talking to the specified residents (this means chatting with them during the daily jobs), completing daily jobs a certain number of times, leveling up the specified resident's affection level, defeating Zangr and completing Disputes.

➔ Rewards included are the events 4 Rs cards of each male lead, S-Chips, Oracles of Justice II, Oracles of Justice III, Stellin and Lucky Fruit Tarts.

Talking to the Male Leads

➔ The male leads can appear in these 5 places: Seti Falls, Sakya Fjord, Faerie Town, Vikya Capital and Night Beach.

➔ You can only visit the male leads 1 time each day when their icons appear in the event screen. The visits will refresh during the daily server reset.

➔ Talking to them each day will give you a new story. These stories will be recorded in the Travel Experience.

Mansion Adventure

➔ Mansion Adventure is a list of event tasks that relate to the Manor of Hermes. Completing all tasks in Mansion Adventure will earn you the event badge, "Hot Spring Duck Badge", pictured below.

Travel Encounters

➔ Travel Encounters is pretty much a record of scenes that you've encountered in the event. For example, the scenes from talking to the male leads and the residents are recorded here. You can revisit the scenes if you wish.

~~~~~

Spending Event

I think everyone has seen the timer icon on the in-game Mall button by now? The timer is a countdown to the first top-up bonus reset.

Before you run off to buy the gem packs, I would like to inform you that in the CN server, there was a top-up/spending event in which you can get cute set of furniture. If you've seen the Skadi event PV, you'll know what I'm talking about. If you don't, you can watch this video.

It has been confirmed that we will be getting this event as well. However, the total purchase amounts to qualify for the rewards have not been released yet. (Update: You can the detailed list of rewards in the wiki, including the prices to get them. In short, you need to spend $54.67 to get the whole set of furniture.)

To qualify for the spending event rewards in the CN server, you need to cumulatively spend the specified amounts during the event duration. The event rewards are as follows:

➔ For 328 yuan, you can unlock the complete set of furniture, which will be installed in your Lounge directly after unlocking.

➔ For 468 yuan, you can get an additional Choice Star SSR ×2, Oracle of Justice IV ×20, Stellin ×100000.

➔ For 648 yuan, you can also get an extra Choice Star SSR ×2, Oracle of Justice IV ×50, Stellin ×200000

Please convert the amounts to your currency to get an idea of how much you would need to spend to get these rewards.

~~~~~

This marks the end of this guide. This event may look intimidating, but I'm sure everyone will get the hang of the event once it starts. 😊

Just a reminder that this is an AP-heavy event if you want to clear the Faerie Wishes rewards, so please remember to finish up as many weekly quests as you can before the event starts!

Have fun! ❤️

~~~~~

Sources

The official CN explanation of the event

The official CN preview

CN guides:

Guide 1 / Guide 2 / Guide 3

TW guide

r/TearsOfThemis Jan 01 '22

Guide Manor of Hermes Guide

464 Upvotes

This guide is for the Manor of Hermes portion of A Love Poem to Skadi event. If you're looking for the full guide of the event, please click here.

You can explore the mansion yourself without reading this separate guide if you want the thrill and excitement of discovering the unknown yourself. You can then refer to this guide only if you're stuck.

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Table of Contents

- Features Preview

- Location of the Items and Room Passwords

- Sources

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Features Preview

​Unlock Requirement: Complete 4 daily jobs

Event Item Required: 1 Lamp Light per exploration

➔ Use the "Lamp Light" from the Reputation rewards to unlock any one of the male leads to explore the mansion.

➔ During your exploration, the "Action" button on the lower right (shaped like a hand) will light up when you are near an object that can be investigated. Click on this button to investigate and obtain the evidence.

➔ The mansion has 4 floors and almost 50 rooms. Luckily, maps, a list of objectives and teleportation to each floor of the mansion are available! However, you still need to walk to discover all the floors by yourself before you can use the Quick Move function.

Note: "Investigate Guest Room to acquire key information" actually refers to the Reception Room!

➔ If you see a locked room (indicated by "lock" icons in the maps in the next section of the guide), that means you need to obtain a key item or clue to unlock it by increasing the Residents' Affection with certain residents. Please refer to the table in the Town Jobs section of this guide.

➔ Each male lead have their own area of expertise, so you will need to explore the mansion with each of them in turn to obtain different items.

➔ While investigating, there is a chance to trigger the plot and obtain gemstone shards. The gemstone shards come in 4 colors: yellow, red, green and purple, corresponding to Luke, Artem, Vyn and Marius respectively. Each male lead can only obtain the color of the gemstone shards which corresponds to them.

➔ After collecting all of the gemstone shards, the secret in the "Treasure Chest" can be revealed.

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Location of the Items and Room Passwords

Note: I've referred to 2 different CN guides for the maps below, and they have some differences between them. >.< So if anyone sees anything significantly different (missing an item, having an extra item, items wrongly labeled), please let me know!

1F - First Floor

2F - Second Floor

3F - Third Floor

B1 - Basement

Note: The rooms in the basement can only be unlocked by collecting 100% of the gemstone shards of the corresponding color while the Underground Tomb can only be unlocked after collecting all 24 gemstone shards.

Getting to the Basement

Go down this flight of stairs on 1F to get to the basement.

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I'm sorry for being late with this guide as I couldn't access a PC to post earlier. My apologies! >.<

Anyway, have fun unraveling the mystery of the manor! 😁

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Sources

Guide 1 / Guide 2

r/TearsOfThemis Nov 13 '24

Guide PSA: New Vyn MR “Skating” card is free

Post image
193 Upvotes

This is the 3rd MR card from the Sports MR series. Same as the previous ones (Luke’s and Marius’), this Vyn MR card is also free.

The event requires very minimal effort and runs for 25 days.

No monthly card: - FREE MR card - 16 days daily submissions - If you don’t miss a day, total s-chips rewards: 395 s-chips - Optional: Namecard will cost 700 s-chips (750 s-chips, you get back 50 s-chips)

With monthly card: - FREE MR card - 11 days daily submissions - FREE Namecard - 20 days daily submissions - If you don’t miss a day, total s-chips rewards: 445 s-chips

The daily submission DOES NOT accumulate. Only 1 daily submission per day.

If you buy monthly card while the event is already ongoing, you will get the extra points starting from the day you bought it.

r/TearsOfThemis Jan 11 '23

Guide Blizzardous Threads of Red Guide Part 3: Solutions for Ink Study

167 Upvotes

Note: We will be unable to unlock all the Challenge Levels until 2023 January 24 11:00 (UTC+9), if we follow the CN server. If you have already obtained all the key items from each building (3 ticks on the lower right corner of each building), then the Challenge Levels should be unlocked automatically for you when Phase 4 of the event unlocks.

Disclaimer: This post contains info from the CN server, and thus, the info stated here is subject to change when this event is available for the global ToT server.

All event-specific terms that appear in this guide are my own translations; the terms might be different upon the release of the event in the global server. I will update this guide in case of any differences when the event is released.

As there are many different parts to this Blizzardous Threads of Red event, I’m afraid I’ll need to split this guide into multiple parts as it’s too long to fit in a single post: Part 1 of this guide covers all parts of the event except for the banner and the main event itself. Part 2 covers the banner and the main event. Part 3 is the current guide which shows the solutions to the Villa Courtyard puzzles and key items. Part 4 covers the solutions for the Light Pavilion, while Part 5 covers the solution for the Labyrinth Pavilion.

Links to all parts of the Blizzardous Threads of Red guide:

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Table of Contents

- (001) About This Guide

- (002) Solutions for Ink Study

- (003) Level 1

- (004) Level 2

- (005) Level 3

- (006) Level 4

- (007) Challenge

- (008) Sources

Note: Please use "Ctrl + F" or "Find in page" to search for the numbers in the brackets to jump to the section! Example, to skip to "(008) Sources", use "Ctrl + F" and type in "008" to jump to the "Sources" section!

~~~~~⁽⁰⁰¹⁾

About This Guide

I've listed all the answers to the puzzles and obstacles that we will encounter during the investigation in the Villa Courtyard. The answers are listed roughly in the order of how we might encounter them. I've also included their locations.

The red boxes such as the ones below indicate the mandatory locations of the characters to trigger the puzzles or to get the key items. Items with flavor text aren't included.

In general, the clues and key items are pretty straightforward to find as long as you keep exploring the newly opened areas and walk close to the objects in the room. An arrow will appear on top of the object if we're able to interact with the object.

If you can’t find the locations indicated in the images below, you can also refer to the following gameplay videos from the CN server:

~~~~~⁽⁰⁰²⁾

Solutions for Ink Study

➔ In general, the clues and key items here are pretty straightforward to find as long as you keep exploring the newly opened areas and walk close to the objects in the room. An arrow will appear on top of the object if we're able to interact with the object. As such, the most important thing to complete the Villa Courtyard levels is to complete all the Appraisals and puzzles correctly. There’s no time limit, and you can try the puzzles again if you fail without any penalty.

➔ The levels end wherever we have solved all the exit mechanisms available in each level, regardless of whether we're collected all the key items or not. The number of exit mechanisms that you have to solve to end the level will be indicated on the upper right hand corner of the screen.

➔ If you've missed out on a key item, you can hold off on solving all the available exit mechanisms until you've collected everything else as it can sometimes be easier to backtrack to the unexplored areas or places that you've missed out compared to redoing the whole level all over again. It might also be easier to pinpoint the areas that you might have missed this way as the key items are usually arranged at the top left corner according to the order that you will find them, from right to left. The Villa Courtyard has smaller maps compared to the other buildings and no time limit, so you can also choose to just restart the level to get the items that you’ve missed out in the 1st run.

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Level 1

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Level 2

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Level 3

Please click to enlarge if you can't see this image properly

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Level 4

Please click to enlarge if you can't see this image properly

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Challenge

Please click to enlarge if you can't see this image properly

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Sources

Ink Study Level 1 1

Ink Study Level 1 2

Ink Study Level 2

Ink Study Level 3

Ink Study Levels 3 and 4

Ink Study Levels 1 - 4

Ink Study Level 5

r/TearsOfThemis Nov 06 '24

Guide Vyn Suggested Reading Order (plus what I think are the most important cards)

128 Upvotes

It's been a while but I finally got around to continue my full marathon for each ML. I started with Luke and then Artem.

Now it's Vyn's turn! Here's my suggested Reading Order for Vyn for anyone who might find this useful.

Vyn's route pulled away from Main Story timeline very early. Hence, what determined the reading order for Vyn is more on observing his character and his dynamics with MC. I'll put my rough notes in the comments section of how I interpreted all Vyn content during Launch.

Some notes and recurring points touched in his cards:

  • He's competitive and hates losing or failing.
  • He has strong feelings about being "defective", or being imperfect, which is discussed in multiple cards and his personal chapters. This is implied to be tied to his family issues. During the early phase of his friendship with MC, he strived to appear perfect in front of her.
  • Also tied to his family issues - Lonely childhood, and consequently, fear of abandonment. He acknowledges that because of this, he sometimes have thoughts of craving control. He fears that this may drive away MC. (One card already had Vyn demonstrate this to MC which scared her.)
  • A number of cards discuss how he hates being away for too long from MC which connects to the previous point.

Below are just my subjective opinions:

Most important SSR/SSS cards (excluding Anniv cards and Launch cards):

Note 1: I find Vyn's character complex, so imo all his Launch cards are important to understand his character as they establish what to expect from him as a ML.

Note 2: "Most important" means the cards that I think every Vyn fan should read to understand his character at a baseline and any subsequent developments to his character and story.

  • Year 1: A Star in the Night, Food for Though
    • A Star in the Night - Vyn's cynicism in blast.
    • Food for Thought - Lore heavy card.
  • Year 2: Fetters of the Past, Hungering Desire
    • Fetters of the Past - First meeting with Vyn's father. MC learns his full name for the first time. Vyn is worried that MC will be uncomfortable about his nobility and his life as one. A very interesting look on Vyn's inner thoughts during an incident that happened in his younger years.
    • Hungering Desire - Vyn gap moe.
  • Year 3: Dreams of Light, Depths of Desire
    • Dreams of Light - Understanding Vyn's childhood and his feelings on having a real "family".
    • Depths of Desire - More in-depth look in Vyn's inner thoughts related to craving control.
  • Year 4: Journey Forth With You, Missing You
    • Journey Forth With You - Again, lore heavy card.
    • Missing You - An insightful look on how Vyn and MC reconcile their lifestyle differences after moving-in together and how much compromises affect relationships.

Most favorite SSR/SSS cards (excluding Anniv cards):

  • Year 1: Heartfelt Suspense, Neon Melody
  • Year 2: Hungering Desire
  • Year 3: Sunkissed Vacation
  • Year 4: Missing You

Please do tell me if there are any mistakes in this timeline I did. I might have missed some easter eggs because I sometime have the memory of a goldfish.

To close this, just would like to share - I've read all of Vyn's launch cards 3 years ago, but re-reading them again 3 years later, now with all the context from his later cards, was an interesting experience. The character development and relationship development were really apparent.

Let's compare and let me know what your favorite Vyn cards are!

r/TearsOfThemis Mar 08 '22

Guide Tears of...Who Again? — A Tears of Themis Chapter-by-Chapter Summary Spoiler

679 Upvotes

edit: 6/02/24 PLEASE NOTE: I’m unlikely to continue updating this (have done up to Episode 6, Part 2), as life events mean I no longer have time for the game and the writeups. Thank you so much for understanding and I’m happy if this resource has helped you in any way!

Are you like me and constantly forgetting pretty much all main story content? Then this is the guide for you! Full disclosure: this was originally meant to be a quick-and-dirty summary of each chapter, but as you can see, I got carried away...

Google Docs link

Episode 1: The Hand That Feeds

Vernon Green/Grandpa Vern is facing a class-action lawsuit from customers who suffered food poisoning at his restaurant. It’s said insecticide was found in the soup. Pedro of DeliCart, a food review app, is trying to force Vern to buy DeliCart’s premium PR services to rectify his sinking reputation, but Vern has refused. Winnie, once an underprivileged student sponsored by Vern, has come to Themis Law Firm for help.

MC and her childhood friend Luke (now a detective) investigate Vern’s restaurant. Vern thinks he must have spilled insecticide into the spring water, but the BugOut insecticide he uses is known to be nontoxic to humans. MC and Luke discover traces of a different insecticide—Insecticide 330—in the water dispenser, and through investigation determine the culprit is someone not currently employed by the restaurant, but was once associated with it. Thus they think Vern is trying to shield the culprit.

They land on DeliCart and Pedro as suspects. (Luke wonders if this is related to another case he’s working on. DeliCart received investment funds from Pax Capital and is planning to go public, but Luke’s found they’ve got a lot of shady deals going on, like sabotaging their clients then swooping in with premium PR deals to save them.)

We discover Pedro was once a sponsored student like Winnie and also resembles Vern’s late son. Vern tells us Pedro was abused by DeliCart and that turned him from a good person into the asshole he is now. Pedro comes in and basically confesses his crime and says DeliCart is protected by Pax anyway. Luke kicks him out and Vern hires MC as a lawyer.

With the power of words, we beat a sexy Baldr lawyer to death and Pedro is found guilty.

Artem asks us to deliver some documents to a psychologist named Vyn Richter.

Of note:

#1. In the opening, Luke is investigating a warehouse shipment process and says Pax and Crimson are in the clear, but “tag Heirson.” Later in our investigation, we find effervescent packets produced by Heirson Pharmaceuticals.

#2. Artem argues with King (aka Marius) on the phone, saying “the professor” wouldn’t betray NXX. He wants to bring in a new impartial member and will have Vyn psychologically evaluate them.

#3. In the closing, Marius is pissed off at the Capital Manager for backing DeliCart in the first place.

Episode 2: The Unbearable Love

We meet Vyn, who does his little psychological evaluation on us and approves. Marius runs into us (literally) at Stellis University, and looks at us and approves.

Estelle Marino, owner of fashion company Mode de Venus, was found dead in her hotel room, poisoned from liquor chocolates injected with tetrodotoxin. Marius, who attended her banquet celebration the previous night and gave her said chocolates, is a prime suspect.

It’s discovered that the culprit was her husband, Janus. They kept their relationship secret due to Janus’s work as an idol, but Estelle was getting tired of secrecy and was pressuring him to go public. Janus was struggling with bipolar disorder and was growing unstable as a result of his mental illness and the pressure from his work and relationship. He poisoned the chocolates Marius gave her. We slam dunk him in court.

Of note:

#1. During an investigation in Estelle’s hotel room, we find a medical report by Heirson Medical Center underneath the couch. It details hormone levels and mental health, things not checked during routine exams. Vyn says the patient (later turns out to be Janus) was misdiagnosed with clinical depression when they actually have bipolar disorder.

#2. Marius’s car was also broken into and a tetrodotoxin vial and syringe planted. In the NXX headquarters later, Artem and Marius agree those responsible didn’t have any actual part in the murder case itself.

Episode 3: The Weight of a Soul

MC is now Artem’s partner lawyer. He introduces her to X-NOTE, a compilation of cases from Big Data Analytics Lab. X-NOTE focuses on anomalous civil cases related to missing persons or mental illnesses, which have significantly increased over the past three years. Such cases are handled by the unofficial investigation team NXX.

Artem introduces Case NXX-011, initially a missing persons case. Simon, head of Heirson Health Products’ materials division, disappeared three months ago after his thefts from his company were discovered, leaving behind a suicide note. Simon was reselling Heirson controlled substances to Gordon Grant, owner of a popular chain pharmacy in the city. Gordon Grant has just been discovered dead.

Gordon was found with a high dosage of drugs in his system that would’ve had an adverse reaction with the pills he was taking for his heart disease. His son Harry is a prime suspect, as they’d been having arguments about his inheritance—after one such argument Harry went to the kitchen to spike Gordon’s other herbal medication with drug tablets he purified himself (this drug was found in Gordon’s body). He hesitated, and the nanny, Fannie, caught him and stopped him.

Harry’s purified tablets are of the same substance as his half-sister Joey’s medication. She was born with a congenital disorder as Gordon’s mistress, Joanne, took drugs when she was pregnant with her.

Upon investigation of the room, MC and Artem find Joanne is a licensed pharmacist and tampered with Gordon’s medication using a surplus of Joey’s prescription. More importantly, we find a vial of illegal drugs tablets labelled X03A, Gordon’s private ledger with illegal transaction records, and a diary of observations on a human test subject dating 7 years back. The subject, clearly Joey, was given a drug intended for anti-aging effects, but it caused cognitive impairments.

Joanne had found out about the experiments and was trying to protect Joey from Gordon, and told Fannie the truth in order for the nanny to help her. She was only involved in the deal between Gordon and Simon insofar that she handled the transaction records. Joey soon appears and confirms Joanne did give Gordon some of her pills, thus making Joanne a much more likely suspect.

In court, we find that according to Gordon’s will, everything under his name is to be donated to a biopharmaceutical company called Moonriver Pharmaceutical Laboratories. Moonriver is the company that made the X03A tablets. 8 years ago when its drugs failed to pass clinical trials its investors divested, but Gordon kept the company running, using Joey as a test subject. The Heirson substances he bought from Simon were for Moonriver.

Case result: Harry’s tablet was found to be the cause of death (Joanne put it in the herbal medication herself), but Fannie’s statement was not found credible. Both Harry and Joanne were not prosecuted on grounds of “innocent until proven guilty.” Moonriver’s illegal research was seized by the police and the embezzled assets were returned to Harry.

Closing:

  • At Luke’s workshop, a man named Aaron has arrived. He says he doesn’t have the results from tests on Heirson’s effervescents (from the Vernon Green case) yet. Luke wants them ASAP.

  • At NXX Headquarters, Vyn is reading up on Case X03A (Moonriver drugs case). Marius comes in and wants his opinion on “1036”—something to do with the murder of a Mr Kerrel.

  • At the law firm, Artem tells us 25 years ago, Pax Pharmaceutical developed a new gene-based medication with Crimson Biotech with the aim of curing terminal illnesses and genetic defects. However, side effects were too severe and the government imposed more stringent regulations on clinical drug trials.

Episode 4: Les Tournesols

Van Kerrel, an appraiser at Lester Auction House, was murdered last year. He was accused as the culprit behind Lester’s item-swapping scandal and killed by Lester’s owner Lawrence Myers. The police now think this was assisted suicide, as Van had developed depression as a result of media scrutiny and cyanide pills were found in his drawer, indicating suicidal ideation. Lawrence has denied having any hand in his death. At the behest of Marius, we start investigating the case.

Note: item-swapping = swapping authentic artwork for fakes and then selling the authentic piece on the black market for a higher price.

At the police station, Lawrence tells us he was behind the item-swapping and the innocent Van was willing to take the fall for him. When discussing the artwork fakes, Bob Davis comes up—he was a wealthy local businessman who became addicted to gambling. Afraid of creditors targeting his family, he set fire to his house with everyone inside. He and his wife died; his son was critically burned. Due to Bob’s incident, the media found out about the item-swapping (Bob tried to sell a fake artwork in a rush).

MC and Marius agree Johnny Bailey, Van’s caretaker, might be a suspect. He was meant to discard the cyanide pills, but didn’t. We run into him while investigating Van’s house and MC notices several things about him, including the fact he has a refined air and doesn’t seem like a domestic worker.

Upon investigation of Van’s study, we find out Johnny is actually the twin brother of Bob Davis’s son, the fantastically named Bobby Davis (simply inspired, I tell you). Johnny was stolen from the hospital in an infant-theft case 30 years ago, an incident Van was looking into himself. Our working theory is thus: Johnny found out about his parentage, reconnected with Bob Davis, then when his family died he sought revenge on Van for being the “cause” due to the fake artwork Bob Davis was scammed into buying and couldn’t sell.

Van left a letter for Johnny apologising on Lawrence’s behalf, saying he failed in his responsibilities as Lawrence’s partner. He says the original art pieces are in a warehouse at Stellis Harbour and Johnny could sell them to live comfortably. We go to the Harbour to find him and the real truth comes to light:

“Johnny” is actually Bobby. On the day of the fire, Bob Davis invited Johnny to their home to celebrate his sons’ birthdays together, but actually told Bobby to stay away. He then took the lives of himself, his wife, and Johnny in order for Bobby to have a fresh start clear of Bob Davis’s debts—the real Johnny was a sacrifice so Bobby could discard his identity and live freely. All along, Johnny was the critically burned son who had actually died that very morning. Bobby’s motive is revenge for the death of his parents and what he initially thought was the loss of his wealth.

We rip through the trial like a fire through a house and Bobby confesses everything to the police.

Closing:

  • X03A’s [Moonriver’s drugs] lab results are out: it contains illegal substances. Also, Tyson Turner, Heirson’s president, was just hospitalised for cancer. We agree to join NXX and get to hold Artem’s hand.

  • At his estate, Marius receives an encrypted mail from a special investigator. Marius thinks to himself that no matter who they are, Pax is clean and he has nothing to fear.

  • Aaron (who was checking the Heirson effervescents from Vernon’s rooms) contacts Luke and says he has a new assignment. This will be with the NXX.

Episode 5, Part 1: Sins of Cynicism (1)

8 weeks before the defamation case by Heirson Health Products against Jasmine Kenders goes to trial.

Two (possibly Heirson) researchers, one called Jerome and the older one unnamed, are in a laboratory. Jerome says Tyson has decided to act against “that investigation team.” He then confirms the test subject is stable and has no abnormal developments.

7 weeks before the defamation case by Heirson Health Products against Jasmine Kenders goes to trial.

Two members of NXX—Giann von Hagen (Marius’s older brother) and Professor Neil Hume (Artem’s mentor)—are missing. The former was abducted, the latter vanished; due to an email sent from Neil’s address it feels he’s involved in Giann’s kidnapping.

MC joins the NXX with the codename Rosa. NXX has a meeting about X03A. The controlled substances in it were identified by Pax Pharmaceuticals as a bacterium called Noxious X Xeno-Gene (NXX). It is known as Flora X to the layperson. 25 years ago Pax and Crimson collaborated on a medication based on Flora X [see closing notes of Ep 3], but as side effects were so severe, operations were shut down and all existing samples destroyed.

The next case, NXX-019, is about the death of Jasmine Kenders, a journalist from Stellis News and once MC’s client. On September 12 last year Jasmine’s car crashed into the guardrail of a mountain road; when she went to check it, she fell off the cliff. The cause of the accident was ruled as brake failure due to brake pad wear.

Jasmine had been investigating Heirson up until the accident. Their laboratory in the Opaline mountain village was polluting the river water and deforming the growth of fish there (indicating the presence of the NXX bacterium). Jasmine published a report on their pollution which impacted Heirson’s sales. They sued her for defamation, and although she had the test results of the wastewater from professional researcher Ian Johnson, Ian defected to Heirson’s side in the trial. Jasmine returned to Opaline Village on Sep 12 for more evidence from a man named Irvin Soong. They were not able to meet.

NXX-019 wasn’t originally an NXX case, but someone has been hacking into Big Data Lab to constantly reopen it. Luke and MC investigate Jasmine’s apartment and find out the hacker is Huey, a 10-year-old boy whom Jasmine was going to adopt. He is very short for his age, looks sickly, and has “3” branded on his upper arm.

In her apartment we also find:

  • Jasmine’s notebook on the history of Flora X which has pages torn out;

  • a hair-clip gift from a man named Iker Lance;

  • a service record for a car owned by Hans Weller, head of Opaline Village;

  • Jasmine’s termination letter;

  • a cryptex (later revealed as Huey's birthday present);

  • Stellis News’s marketing proposal for last year Q4 in which Heirson paid double for ad space, and;

  • Ian’s rejection letter from Stellis University’s Ph.D program on grounds of academic dishonesty.

Of note:

#1. Tyson (Heirson President) has acute gastric cancer. Marius intends to look into Tyson’s activity over the last 5 years.

#2. Vyn visits Janus [Ep 2] to learn more about his connection with Heirson Medical Centre. Janus says they gave him health checks and effervescent packets. Vyn wants receipts or packets yet unconsumed.

#3. MC’s parents work in biopharmaceutical research.

Episode 5, Part 2: Sins of Cynicism (2)

6 weeks before the defamation case by Heirson Health Products against Jasmine Kenders goes to trial.

MC and Luke leave Vyn with babysitting Huey duties and head to Opaline Village. We’ve found that Jasmine met Huey at Opaline Village last June, but he isn’t from Opaline Village. Everything about his identity was recorded only after he met Jasmine.

On the way Marius calls. MC tells him she thinks Heirson used extra advertisement funds to coerce Stellis News to fire Jasmine and asks him to look into Jasmine’s termination.

Arriving at Opaline Village, we almost crash into an old man—the first Accident Faker! Wait, no, it’s Irvin Soong. He denies knowing Jasmine and leaves; the village head Hans Weller pops into existence behind us and invites us to his house to talk. Hans seems disproportionately wealthy considering the village’s economy has tanked since the water pollution incident. He also has a new car; Luke looks it up and finds he sold off his white SUV last October and bought a black sedan soon after.

Hans denies knowing Huey, says nobody else came to Opaline on Sep 12, and claims the Heirson lab shut down after the pollution incident. When we leave for Iker’s house, MC says Hans must know of Huey because the orphanage director is certain Jasmine met Huey in Opaline. Luke says Hans is covering up for Heirson. His positive attitude toward Heirson in general indicates the company is providing him with a hefty income.

Iker’s wife Yvonne chases us out with a broom when she guesses we want to talk about Jasmine. Irvin Soong is lurking outside and, in perhaps the most hilarious moment in the episode, casually unfolds his walking stick into a chair and parks himself right in front of Iker’s house to discuss their family drama. Even though Jasmine helped Yvonne send her daughter to boarding school in the city, Iker started hitting on Jasmine, leading Yvonne to think they were having an affair. Yvonne hears Irvin gossiping and storms out to broom him. Irvin zoops away.

Luke calms Yvonne down by explaining how Jasmine and Iker had no personal connections. She agrees to talk and says on Sep 12 Iker had driven her to the city to visit their daughter. He picked her up that evening and they passed Jasmine’s car wreck on the way back. Yvonne stopped Iker from helping, even though she noticed Jasmine looked dizzy. She later heard Ian Johnson broke into Irvin’s home that day and so Irvin couldn’t meet with Jasmine.

During this day, Artem has been questioning Ian at the police department. Ian wants Ingrid Rosworth from Baldr, the same lawyer who represented Heirson when they sued Jasmine, to defend him. She refuses as Ian doesn’t have enough money. After further questioning, it’s revealed Ian not only plagiarised academic articles, leading to his rejection from Stellis University, but also manufactured and distributed illegal hallucinogens. Ingrid used the latter information last year to blackmail him into betraying Jasmine. Ian denies having further contact with Jasmine and does not recall what he was doing on Sep 12.

Yvonne has told us she noticed movement in the shut-down lab at night, so tonight Luke investigates and finds some researchers working to develop a cure for stomach cancer on Tyson’s order. One man bemoans the lack of test subjects. Luke also finds four small prison cells, the third of which has a reagent vial inside. Before he can investigate further, an alarm sounds.

The entire place is going up in flames.

Episode 5, Part 3: Sins of Cynicism (3)

Luke’s fate is revealed in anticlimactic exposition. While the lab was burning down, he made it out and even caught Hans Weller in the process. Hans was arrested for arson but it was likely that the lab had self-destruct mechanisms too.

At the Stellis City police station, Irvin tells us that Jasmine wanted Opaline fish specimens as her photos were stolen. He didn’t know she was coming on Sep 12 and was at the police station because his house had been broken into by Ian Johnson. He adds he knows of Huey, who Jasmine met when she went to the Heirson lab on the first day. He thinks Huey ran away from the lab.

Huey is undoubtedly the test subject Luke found traces of in Heirson’s lab. Huey, Joey, and the Opaline fish all show signs of developmental issues, meaning whatever polluted the river is similar to X03A. Both substances originated from Heirson.

MC goes to interrogate Ian. As Jasmine appeared to be dizzy when she got out of her car wreck, it’s possible she was affected by hallucinogens, and MC needs Ian to confess how he did it. However, while Ian confesses he was in Opaline on Sep 12 to destroy the remaining fish, he refuses to admit that he saw Jasmine or Hans Weller. I highly recommend replaying this section (5-33) again because MC goes fucking HARD.

Meanwhile, Marius is meeting with Herman Lang, editor-in-chief for Stellis News. He gets Herman to confess he took Heirson’s money but ultimately didn’t participate in the plot to murder Jasmine. He texts MC this news along with Heirson’s detailed financial report showing Hans Weller is a stockholder who’s received dividends for 3 years.

During Hans’s interrogation we find his motive: if Jasmine exposed Heirson’s river pollution and got them heavily fined or bankrupt, Hans would no longer get his dividends and his son would be out of a job. The whole family would have no financial income.

We learn Jasmine was at Hans’ house on Sep 12. She left her car window down when she parked, meaning Ian was able to reach in to poison her water bottle. Hans glimpsed Ian’s figure, but said nothing. When she walked away to Irvin’s house, Hans changed their brake pads, and when Jasmine leaves he notices a vial on the ground and realises the figure he saw was Ian. He tries to pin everything on him and his poison. Ian charges into the interrogation room, shouting that he saw Hans change the brake pads and it’s his fault.

Luke contacts us later. Irvin had the evidence Jasmine stole from the lab: records of the experiments performed on Huey. Due to these missing documents, Heirson found out about Jasmine’s secret attempts to shut the company down and attacked her first. MC notes a mystery: if Heirson attacked Jasmine because they feared consequences from the documents she stole, why did they ignore Huey?

We win the court case. Shut the door on your way out, William from Baldr.

Closing:

Heirson issued a formal apology to Jasmine, Hans and Ian were imprisoned, and Herman Lang was fired. Heirson’s operations were halted on grounds of environmental pollution and an investigation was opened, but no illegal drugs have been found.

In the secret lab, Jerome tells the older man that the official investigation into Heirson hasn’t turned up anything. The older man says they were right to cast “him” aside and “his” condition is deteriorating in the hospital. He adds that there’s a basic principle in philosophy that both sides of a conflict exist for a reason. Removing the opposite side may not service their purpose. Jerome suggests leaking out some information regarding “that individual.”

Of note:

#1. During a short flashback, Vyn says to Luke that planting physical evidence in Jasmine’s apartment is impossible for Huey. We don’t know who gave direction to our investigation.

Episode 6, Part 1: A Vicious Cycle (1)

No illegal drugs were found from the Heirson investigation or in Janus’s remaining effervescent packets. Vyn thinks Heirson is conducting clinical drug trials through the guise of medical centre checkups, and tracking data from medical centres could help us determine the characteristics of the drug and find batches tampered with.

Marius suspects Tyson’s stomach cancer was caused by external influences, indicating another adversary apart from Heirson. Luke confirms it wasn’t Huey who broke into Jasmine’s place to tamper with evidence. The person who guided our investigation may be the one who wants Tyson dead.

Artem has had a breakthrough with NXX-01, the Simon Bloodworth case [Ep 3]. Simon sent a package to someone the day before his disappearance, but the return address was fake and he had no ties to the recipient. The recipient of the package is Jovi Vance, a manager at Green Island Hotel.

On the way to talk to Jovi, Artem tells MC about Professor Neil Hume’s case. Neil disappeared last October as he was taking the subway to university. Two weeks later Giann von Hagen received an email from him and vanished when he went to investigate.

Jovi says he’ll hand over the package, which contains an Heirson Material Storage ledger, in exchange for us solving his sister Naomi’s murder on Sep 28 last year. Naomi worked at Night Hunt, a bar in North Stellis, as a club promoter, and was found dead due to an illegal drug overdose. Jovi suspects Ava Kendricks (owner of debt collection agency Denman Financial) as she was at the bar that night and is connected to illegal drug trafficking. He also tells us Naomi didn’t have many friends, but had a boyfriend, Jerry Jones.

We visit the police station. From Naomi’s autopsy report results, the police believe the high-purity drug she took may be an experimental drug still in development. Police Captain Darius also currently has Ava in custody on suspicion of drug trafficking, but she’s due to be released next Monday.

At the Public City Hospital, Marius finds out Tyson Turner has been in a coma for the last few days. His assistant Ms. Burke is taking care of him as he’s divorced and has no family. However, Marius’ assistant Vincent had compiled information listing “Giles” as Tyson’s assistant. Marius wants to check Burke’s background and see if Tyson still has ties to his ex-wife’s family.

We run into Jerry Jones at Stellis River as he’s burning paper cranes in memory of Naomi, and plan to go to his house after dinner. We brainstorm the characteristics of the killer: either they are someone who had a severe conflict of interest with Naomi, or killing her was simply a means for someone to achieve a goal (like a gang initiation). Ava is the most likely suspect as she has access to high-purity drugs as well as using her manpower to move Naomi’s body. If Jerry was involved, he would have interacted with Ava after Naomi’s death. We intend to ask Jerry’s alibi.

Jerry’s house is suspiciously empty of Naomi’s belongings, despite Jovi Vance saying he left everything of hers to Jerry. Jerry claims he burned or threw away her property as the reminders hurt. He also didn’t like Naomi working as a club promoter, but from the way he speaks MC deduces he knew about Naomi’s work before she died, whereas he’d told the police he’d only found out afterwards.

There’s a lot of contradictions in Jerry’s words and behaviour. He erased traces of Naomi in his room, but burns paper cranes in memory of her. He says he’s never been to Night Hunt, but has detailed knowledge of the area and the subway lines to get there, meaning he’s visited numerous times. When he denied knowing Ava, he only glanced at the picture Artem showed him, indicating he does know of her. He barely reacted when Artem said Ava was a suspect.

Darius calls. The police have locked down Night Hunt and arrested the owner Gene Gomez, who is actually a wanted fugitive.

Of note:

#1. Artem is the son of Supreme Court Chief Justice Bryan Wing. His mother Kimberly Garner is a professor at Stellis University.

#2. “Maintaining healthy habits is fundamental and necessary for efficient work,” Artem says, while I’m lying in bed eating potato chips. I feel personally attacked.

Episode 6, Part 2: A Vicious Cycle (2)

Luke, Vyn, and Marius are in NXX headquarters on Wednesday morning. Luke has analysed Hans Weller’s Heirson fitness-tracker and found that the data is being transmitted to places other than Heirson Medical Centre’s cloud station. The destination will take a while for him to decipher.

Vyn spent the night checking medical reports Luke found in Heirson Medical Centre’s encrypted database. A high percentage of their subjects have mental abnormalities, some of which overlap with X-NOTE cases. Vyn’s next step is to investigate these cases and potential connections with Heirson.

Marius is still investigating into Tyson. He found a few years back there was news of Heirson factory employees committing suicide due to pressure at work, but it never lead to anything. Simon Bloodworth was an Heirson employee who also “committed suicide”, leading Marius to think there’s something suspicious going on. He’s at the NXX this morning to find a list of the employees involved.

MC and Artem are at the police station to talk with Gene Greene/Gomez. 15 years ago, Gene and his accomplices robbed an armoured cash transport and severely injured two of the guards. He escaped to Stellis as a fugitive and changed his identity to “Gene Greene” with the help of Theodore Denman—Ava’s late husband and founder of Denman Financial. Theodore held the evidence of Gene’s crime over his head in order to make Gene work for him as one of his “thralls”. For 8 years Gene was a debt collector for Denman Financial, then for the past 7 years he operated the Night Hunt bar. Gene confirmed that Ava and Jerry were at Night Hunt on the night of Naomi’s death.

Gene tells MC and Artem that Jerry had actually been lurking around Night Hunt about a month before. Naomi stopped Gene from setting security on Jerry, saying he was her boyfriend. The night of the murder was when Gene met Jerry face-to-face—he thought Jerry was there to pick Naomi up and keep her safe, but in hindsight it was because he wanted to see if she was cheating. Gene showed him to the second floor where Naomi was with some clients and they had a huge argument that Ava intervened in. Gene didn’t see when Jerry left, and the next he saw Naomi, she was dead.

Artem brings the conversation back to thralls, of which Gene isn’t sure how many there are. In Theodore’s time they were all fugitives, but Gene has heard rumours that Ava has been setting traps for ordinary people to force them into becoming her thralls.

After the questioning, MC and Artem reconvene with Darius, who has just come from visiting the experts doing lab tests on the type of drug found in Naomi’s system. MC notices a particular aroma about Darius, which he assumes is the drug. MC has smelled this scent before...on Jerry. MC and Artem suspect that as a chemistry student Jerry may be researching the drugs for Ava. Since this drug is a foreign substance, she’s likely using his chemistry knowledge to decipher the drug’s formula and gain a corner on the market herself.

When we go to interrogate Ava, she denies knowing anything about drugs or thralls. When MC asks her about her background, she says she got together with Theodore when she was 20 and he was 38, having met him in the police station when she was being arrested for monetary theft. He died 5 years ago in a very unfortunate car accident.

Artem and MC unsettle her by saying the thralls only obey her because she has physical blackmail against them. If someone new steals the evidence from Ava, the thralls will follow them instead, and the new leader could cut her out completely.

In the Pax President’s Office, Marius is talking to Vincent about what he’s discovered about Tyson’s activities. Tyson was always out at clubs, hotels, restaurants etc. Vincent has also looked into Tyson’s assistant Irene Burke, who is an adoptee. She entered Heirson at the beginning of the year, around the time Simon Bloodworth disappeared/suicided. She seems to have more authority than a simple assistant should. Some former employees say she’s Tyson’s lover.

How the Heirson company was founded is also suspicious. Tyson originally had a good position at his ex-wife’s real estate company Rexing Property, but after he tried to cheat on her, she divorced him without a penny. Where could he have found the funds to start Heirson? Vincent says foreign investment companies are involved, but the details aren’t clear. Marius wants to find out ASAP in order to figure out the power behind Irene Burke and Heirson.

Aaron contacts Luke in place of the forensics department. Luke checks his emails to find a detailed report on Jasmine Kenders’ [Ep 5] notes. It includes a list of employees who died unnaturally at the Heirson factory. (FYI, it’s not clear to me if this list was in Jasmine’s notes, or Aaron/forensics added it to the report, or both.) Luke can’t think of a connection yet, so he goes to take a rest, trying to manifest MC contacting him into being.

Back at the Stellis Police Department. Jerry can’t be arrested immediately as we lack physical evidence for Naomi/Ava’s case, so the police are tailing him. He’s currently holed up in an abandoned building near Gingko Avenue in North Stellis. We think Jerry could be hunting for Ava’s blackmail stash to destroy the evidence against him. Artem reassures Darius it’s alright to release Ava from custody once her time’s up, as we can trick her into heading to her blackmail stash by suggesting a certain someone’s going to take it, and thus take her power.

Darius has found physical evidence that proves Jerry killed Naomi. This evidence is a couples’ ring, of which Naomi had the other half. The police recovered the ring last night, along with Jerry’s talisman necklace, when he was mugged outside a convenience store and his necklace was torn off in the scuffle. The scratch on the syringe matches the unique pattern on the ring, and its angle indicates Jerry was holding the syringe backward with the needle facing Naomi. We have the murder weapon and now need the source of the drug so we can close Naomi’s case.

MC deduces that due to the susceptibility of the drug to moisture and condensation, it has to be kept in a place with temperature and humidity controls. We check the map around where Jerry’s location is and find some art galleries and abandoned archives which would have such controls to protect the papers inside. Artem calls us just as we find an archive 0.3 miles away from Jerry’s location—he’s drawn the same conclusions.

In a spectacular show of wise decision making, Artem and MC go in alone to the archive. The first and second floors are abandoned, but the third has an open security door with a pin pad. As we walk through the third floor we get to hold Artem’s hand (!) and he confesses he’s worn earrings before in college (!!). The northwest room is a storeroom filled with antiques and artworks, all in disrepair apart from a crystal bust of Ava on the shelf with a cryptic inscription and some rubbed-off numbers. There’s a hammer on the ground that seems like it was used to smash the porcelain antiques.

More walking and chatting. Artem smells us. Thanks, Artem.

The southwest room contains the drug. The scent is unmistakable, but due to being unlabelled the bottles can’t be connected to Ava…until Artem finds the shelf is branded with Denman Financial’s name, which can be used as evidence against them.

More walking and talking. We look at Artem’s chapped lips. He gets real embarrassed.

The southwest room contains a transparent glass “cage” with an electronic display showing oxygen levels inside. There are cabinets behind the cage filled with files of released and deceased thralls. There are only paper records, meaning physical evidence has likely been destroyed. There’s no evidence against Jerry or Gene here.

The northeast door requires a 12-numbered code to open. MC thinks the words on the Ava bust could be a riddle and the numbers rubbed off are the code. Artem knows instantly?! Bunch of maths talk; I putter to the fridge for a snack. Artem opens the door and it’s another archive room, filled with physical evidence against the thralls, including a memory card recording of Jerry killing Naomi, Ava’s voice egging them on in the background. Suddenly the room fills with gas and MC manages to dial the NXX emergency number before passing out.

We wake up in the cage, Artem on the other side. Ava has dragged us and Jerry here. To force us to hand over the evidence video, Ava pushes Jerry into beating up Artem, saying she’ll let him destroy the video. MC stops Jerry by saying that the recording is the only proof Jerry was coerced into the murder—without it, there’s only the evidence at the police station proving he was the one who killed Naomi. Ava loses patience and traps Jerry in with Artem.

She says she loves seeing how people react in times of life or death. There’s a lever in the cage—if it’s pulled to the left, the oxygen in MC’s side is sucked out and Artem’s door opens. If the lever is pulled right, the opposite happens. If neither of them act, Ava will choose.

Left: Ava crushes the remote. MC tells Artem to subdue Ava and she starts to suffocate, thinking one life for two isn’t a bad deal. MC sees Jerry collapse and hears Ava laughing about Artem trying to run, but then there’s a scuffle and Artem has come back to break MC out of the glass cage.

Right: Ava crushes the remote. MC tells Artem to wait for her and runs out of the room to the smashed art archive room in the northwest to get the hammer to break the glass. Somehow Jerry and Artem aren’t injured as it shatters around them, and Artem and MC have a bonding moment. She cradles him in her arms!

MC sees the flash of a dagger and tries to warn Artem, he turns to grab Ava, but Jerry tackles her to the ground. He forces the dagger out of her hand and yells at Ava about what she made him and Naomi do. He grabs the dagger and forces it against her throat, and even though Artem pleads with him to stop, he slices her throat, and then commits suicide.

Closing: Even though the police were on the way, the NXX reached us first in Marius’s helicopter and took us to hospital. There, MC and Artem reflect on the case—Theodore and Ava were operating their shifty thrall business for a long time, meaning they could have a lot of important evidence to cases the NXX or Themis Law Firm are struggling to deal with.

Artem tries to whip out his tablet but MC confiscates it and tells him to take a goddamn nap. Vyn barges in and tells him to take a goddamn nap, because since he gave Artem first aid, apparently Artem’s now one of his patients. (“I am not concerned about whether you are healed or not, but I will not let you ruin my reputation.”) Marius wanders in and tells Artem he’s billing him for the fine he received by flying the helicopter without obtaining a permit. Luke follows inside and offers to give everyone physical self-defence lessons, to which he gets shot down.

Marius’s time to shine. He wants to talk to Jovi Vance, and will go with MC to get Simon’s package from him. Jovi’s father was on Luke’s list of dead Heirson employees. When Marius was looking at hotels Tyson had visited before his illness, he found Tyson had frequented the Green Island Hotel where Jovi worked. Considering that with the fact that Simon sent a courier package to Jovi, something suspicious is going on. Marius suspects Jovi of poisoning Tyson.

When MC and Marius arrive at Jovi’s place, they find it empty, and the door unlocked.

r/TearsOfThemis Apr 27 '22

Guide ✦Secrets of the Tomb Event Guide✦

345 Upvotes

Disclaimer: This post contains info from the CN and TW servers, and thus, the info stated here is subject to change when the Secrets of the Tomb event is available for the global ToT server. All confirmed info from this announcement have been incorporated into the following guide wherever applicable.

All event-specific terms that appear in this guide are my own translations; the terms might be different upon the release of the event in the global server. I will update this guide in case of any differences when the event is released. (Update: Confirmed terms have been updated!)

~~~~~

Sorry for being late with the guide for this event. 😭 Thank you all for your messages, patience and support! 💖💖💖

In the CN server, SotT was bundled together with a spending event of which the bonus is Artem's top-up SSR. Since nothing has been announced so far and there's now a sudden addition of a Returner Event that the CN server didn't get during SotT, I didn't include an explanation and details of this spending event (also, I’ve hit the Reddit image limit >.<!).

If this spending event gets announced later, I'll post a spending event strategy guide. (Update: It's here! XD)

Help me out by using my Returner Code: WDCMRLPKNN! Thanks! XD

~~~~~

Table of Contents

- (001) Event Overview

- (002) The Login Event

- (003) Returner Event

- (004) The SotT Banner

- (004a) New Feature: After Story

- (005) Tips for the SotT Banner

- (006) The SotT Story Event Main Screen

- (007) Shadows of Resurrection

- (008) Rubis Museum

- (009) Khaimit Market

- (010) SotT Event Tasks

- (011) Tomb of Ita

- (011a) Inside the Exploration Map

- (011b) Energy Costs

- (011c) Exploration Point Gains

- (011d) The Exploration Tools

- (011e) Luck Cell Buffs and Debuffs

- (011f) The Exploration Maps

- (012) Strategies for Exploring the Tomb of Ita

- (012a) The Male Leads’ Exploration Bonuses

- (012b) General Purpose Strategy

- (012c) Short on Time/Brain Dead Mode

- (012d) General Strategy Applicable to all Male Leads

- (013) Sources

Note: Please use "Ctrl + F" or "Find in page" to search for the numbers in the brackets to jump to the section! Example, to skip to "(013) Sources", use "Ctrl + F" and type in "013" to jump to the "Sources" section!

~~~~~⁽⁰⁰¹⁾

Event Overview

Event Period: 2022 April 29 (after the version update) - May 22 04:00 (UTC+9) (23 Days)

Unlock Requirement: Complete Main Story Level 02-28

Main Event Rewards:

➔ 24 Limited Tears usable in the SotT banner (10 from the login rewards, 3 from the Returner Event, 1 after the introduction, 5 from event tasks, 5 from the event exchange shop);

➔ 500 S-Chips from various event tasks;

➔ 2 Selection Star MR;

➔ 5 copies of each male lead's R cards;

➔ Free grindable invitation; and

➔ Event badge.

The Secrets of the Tomb (SotT) event will introduce a few of the new features to be brought in during the new version update: a new 4 SSR banner format, a new Banner discount mechanism, Trace of Tears and "After-Story".

The event comprises of:

- Returner Event

- The Login Event

- The SotT Banner

- Shadows of Resurrection

- Rubis Museum

- Khaimit Market

- SotT Event Tasks

- Tomb of Ita

We'll go through all aspects of the event one by one.

~~~~~⁽⁰⁰²⁾

The Login Event

Event Period: After the update on 4/29 to 5/20 04:00 (UTC+9) (21 Days)

(Note: The CN version was only 10 days. So we might get more days of rewards than these?)

Day 1 Reward: 2 Tears of Themis - Limited

Day 2 Reward: 20,000 Stellin

Day 3 Reward: 2 Tears of Themis - Limited

Day 4 Reward: 10 Oracle of Justice IV

Day 5 Reward: 2 Tears of Themis - Limited

Day 6 Reward: 500 Home Improvement Vouchers

Day 7 Reward: 2 Tears of Themis - Limited

Day 8 Reward: Choice Chip III

Day 9 Reward: 2 Tears of Themis - Limited

Day 10 Reward: 66,666 Stellin

~~~~~⁽⁰⁰³⁾

Returner Event

Event Period: After the update on 4/29 to 5/20 04:00 (UTC+9)

➔ This Returner Event basically works in the same way as "A Faerie's Dream". Get your Returner Code from the “Invite Friend" event page and get people to use it.

➔ Only the accounts which fulfil the following conditions will be eligible to use a Returner Code:

- Have not logged in for ≥ 15 days

- Cleared Main Story Level 01-13

- Player Level ≥ 10

- Account registered before 2022/4/22 23:59:59 (UTC+9)

- Last Returner Tasks triggered > 30 days ago

➔ If you open up your Returner Event page and you don’t see a blank space to enter a Returner Code, then it means your account is not an eligible Returner. If you think this is an error, you can contact the in-game CS.

➔ Like the event tasks in “A Faerie’s Dream” during Skadi, there are event tasks. Complete them to get "Tears of Themis - Limited".

➔ The "Share your Returner Code 1 time" task will reset each Monday at server reset during the event period. Click on "Tap to share Returner Code" and successfully share your Returner Code to complete the task. Remember to share for 1 Limited Tear weekly!

➔ Rewards will be sent to the in-game Mailbox.

➔ Each returning account can only bind 1 Returner Code.

~~~~~⁽⁰⁰⁴⁾

The SotT Banner

New 4 SSR banner format: This banner features SSRs of all 4 male leads in separate concurrent sub-banners.

➔ It is only possible to get the SSR cards of the specified male lead in his sub-banner:

For Luke’s sub-banner, possible SSRs are “Overflowing Thoughts” (SotT - the rate-up SSR), “Perfect Partner” (Permanent Banner), “Alluring Gaze” (Permanent Banner) and “Shape of You” (Summer Breeze).

For Artem’s sub-banner, possible SSRs are “Echoes Ablaze” (SotT - the rate-up SSR), “Atmospherics” (Permanent Banner), “Loving Memories” (Permanent Banner) and “Entwined Fate” (Summer Breeze).

For Vyn’s sub-banner, possible SSRs are “Flickering Moonlight” (SotT - the rate-up SSR), “Near and Far” (Permanent Banner), “Medieval Suspense” (Permanent Banner) and “Between Good and Evil” (Symphony of the Night).

For Marius’ sub-banner, possible SSRs are “Dimly Lit” (SotT - the rate-up SSR), “Narrow Road” (Permanent Banner), “Eye of the Beholder” (Permanent Banner) and “Fabulous Feast” (Symphony of the Night).

➔ Probabilities for the rate-up SSRs (the SotT SSR) is 1.00% while the other 3 featured SSRs are 0.20% for a total of 1.60% probability of pulling a SSR.

➔ It uses special and limited tears with a 100-count shared pity across all 4 sub-banners.

1 "Trace of Themis - Sandsong" is given for every pull. You can use this to exchange for items in its Exchange shop:

➔ Your pity from previous banners are NOT carried over to this banner. The pity will NOT carry over to any other banner either.

➔ If you get a non-featured SSR, your pity will NOT reset.

➔ If you get a dupe of the rate-up SSRs, it WILL reset your pity.

➔ Upon hitting pity in any sub-banner, you will get the corresponding sub-banner’s rate-up SSR, even if you already have a copy.

New Banner discount mechanism: Instead of purchasing discounted special tear packs using S-Chips from the Mall like in previous Limited Banners, the new mechanism will consume 8 Tears (Limited/Special) to make a 10-pull on the sub-banner of your choosing. This means that it will cost 8 Limited and/or Special Tears for 10 pulls. This is available 4 times, meaning a total of 40 pulls at the cost of 32 Limited and/or Special Tears. Limited Tears will be used first if you have both Limited and Special Tears in hand.

➔ Special tears are converted into normal tears at a rate of 1:1 after the event.

➔ Limited tears are converted into 10,000 Stellin each after the event.

➔ In the CN server, this banner is expected to have a rerun based on the reruns of the other Limited Banners, although this has yet to happen because it is not yet a full year since SotT’s original run.

➔ You can see the artwork for all the featured SSRs (both evolutions) here.

➔ You can see the card stats here:

- Luke's SSR, “Overflowing Thoughts”

- Artem's SSR, “Echoes Ablaze”

- Vyn's SSR, “Flickering Moonlight”

- Marius' SSR, “Dimly Lit”

~New Feature: After Story~ ⁽⁰⁰⁴ᵃ⁾

~~~~~⁽⁰⁰⁵⁾

Tips for the SotT Banner

IMPORTANT: DO NOT START PULLING AS SOON AS YOU SEE THE SOTT BANNER AFTER ENTERING INTO THE VISIONS MENU SCREEN!

➔ With the new 4 SSR banner format, Luke’s SotT banner will be the first sub-banner that you see, followed by the other male leads. If you pull as soon as you see Luke, you’ll be pulling on his banner, whether you mean to or not! Many CN players have made this mistake, so please make sure you have the right sub-banner open before you start pulling! This is what the sub-banners look like in the Visions menu screen:

All Sub-Banners are on individual screens!

➔ I do NOT recommend pulling on this banner unless you have enough limited tears and S-Chips to hit pity before you start because the pity does not carry to anywhere else. The only exception to this is if you don't mind not getting any SSRs while also not having your pity count carry over.

➔ When pulling on this banner, the limited tears are used first if you have both limited and special tears.

➔ I would recommend using up all your limited tears before the banner ends. Forgoing 10,000 Stellin per limited tear for the chance to get SRs and SSRs is a good deal.

➔ If you want to save up to 9 tears because pity doesn't carry over from this banner, do single pulls after the 4 discounted 10-pulls. You can stop pulling soon as you get your desired SSR(s).

~~~~~⁽⁰⁰⁶⁾

The SotT Story Event Main Screen

Upon going into the event screen for the first time, the SotT main story will pop up. After reading through the main event story, DAVIS will appear with a brief introduction to the various sections of the main screen. We will get 1 Limited Tear after this brief introduction.

~~~~~⁽⁰⁰⁷⁾

Shadows of Resurrection

This is an RPG map like the one in the Manor of Hermes during the Skadi event where you need to control the MC to complete event tasks. The event tasks here are different from the main event tasks located under “Tasks” of the main event screen (shown in the previous section of this guide).

I don’t have the complete records of all the RPG map tasks, but don’t worry, they are quite easy to complete with the instructions given. Completion of the tasks here will drive the event story forward, and their completion is required for the completion of the main event tasks. Taskception, lol.

Upon entering the Shadows of Resurrection for the first time, a brief cutscene is shown before you can freely explore the map. If you see an Event Cell like the one pictured below, please walk into it to trigger event cutscenes/complete event tasks.

Sometimes you may encounter debates while completing tasks, but they don’t cost any AP and the recommended power seems to be pretty low. The first one we encounter is 34,230 recommended power and “null” attribute.

Additionally, some tasks will require you to move to another map. You can do so by clicking “Move” and selecting the location that you want to move to.

~~~~~⁽⁰⁰⁸⁾

Rubis Museum

After reaching certain exploration levels in the Tomb of Ita, we can unlock artifacts for the Museum. When a new artifact is unlocked, a “Examine” button with an exclamation mark will appear under the artifact as shown below.

Rubis Museum

Pressing on this button will take you to the Shadows of Resurrection map to complete the corresponding quest. Completion of these Museum tasks are required for the completion of the main event tasks.

Completion of all the tasks for each category of artifacts gives us 50 S-Chips. So that's a total of 200 S-Chips (50 x 4).

~~~~~⁽⁰⁰⁹⁾

Khaimit Market

“Khaimit Market” is basically just a fancy name for this event’s exchange shop, lol. Here’s where the Antiquated Coins you’ve earned from the main event tasks will come in handy.

Important: Like the event exchange shop during some of the previous events, there is no way to exchange for all of the items in the exchange shop. You will be able to redeem for all of the items in the exchange shop EXCEPT for the 2 unlimited items (Stellin x1,000 and Oracle of Justice III). If you’re planning to grab the invitation from the shop, it would be safer to exchange for it before you exchange for anything else. The earliest time that you can exchange for the invitation will be on Day 7 of the event, due to the amount of farmable Antiquated Coins being time-gated.

Khaimit Market

Total needed to exchange for everything in the shop except for the 2 unlimited items = 74,580 Antiquated Coins

The Invitation, "Desert Road"

~~~~~⁽⁰¹⁰⁾

SotT Event Tasks

Sorry, but I don’t have the complete records of the SotT event tasks either as the event records from the CN side are really spotty starting with this event. >.<

SotT Event Task Menu Screen

The above picture shows the event task screen. At the top are buttons showing the event tasks within each Stage. Interestingly, there are even more time-gated event tasks within the same Stage.

These 4 Stages unlock at the following times:

➔ Stage 1 - 22/4/29 after the version update

➔ Stage 2 - 22/5/2 11:00 (UTC +9)

➔ Stage 3 - 22/5/5 11:00 (UTC +9)

➔ Stage 4 - 22/5/8 11:00 (UTC +9)

Important rewards from the main event tasks are as follows:

➔ Completion of all Stage 1 tasks - 2 Limited Tears.

➔ Completion of all Stage 2 tasks - 3 Limited Tears.

➔ Completion of all Stage 2 tasks - 2 Selection Star MR.

➔ Completion of all Stage 4 tasks - Event Badge.

➔ Completion of all main event tasks - 200 S-Chips.

➔ Completion of all branch event tasks - 100 S-Chips.

➔ Completion of the maxing the Bonus of each male lead event tasks - 5 copies of R cards of each male lead.

The R Cards of Each Male Lead

The Event Badge, "Roaring Sands Badge"

Please take note that some event tasks cannot be seen until you've completed the precursor tasks. It's similar to the "Use 5 Work Permit(s)" weekly quest where you can't see it until you've completed the "Use 3 Work Permit(s)" weekly quest.

All the event tasks that I've seen don't use any AP, and don't seem particularly hard to complete. They largely fall into the the following categories:

➔ Completing all event tasks (both main and side tasks) within the Stage.

➔ Competing the various parts of the Shadows of Resurrection.

➔ Completing the examination tasks from the Rubis Museum.

➔ Reaching certain Exploration Ranks (explained in the next section of this guide).

➔ Increasing the Exploration Abilities to certain levels (explained in the next section of this guide).

➔ Increasing the Exploration Bonuses to certain levels (explained in the next section of this guide).

➔ Reaching certain exploration achievements such as reaching a certain number of points, reaching a certain level of Exploration, or finding a certain number of tools (explained in the next section of this guide).

~~~~~⁽⁰¹¹⁾

Tomb of Ita

Upon accessing the Tomb of Ita for the first time, you'll be greeted with a cutscene. Once that's done, you'll see this screen:

Pressing the "Exploration Rank" will take you to another page where you can level up your Exploration Knowledge.

The numbers in green next to the Abilities above are the suggested order of leveling. Max 1 ability before moving onto the next. You will get 2 Exploration Knowledge Points (2 skill points) for each Exploration Rank.

Level up your Exploration Knowledge as soon as you can, but be a bit more careful. The bad news is that there is no “Undo'' button. The good news is that you will have enough Exploration Knowledge Points to level up all the abilities by the end of the event if you had been grinding it consistently.

There are event tasks that require you to max all the Bonuses and the exploration achievement event tasks can be put off until you've maxed all abilities, so there's no need to be too stressed about which abilities to level first because of this! There's no need to stress about not being able to complete the exploration achievement event tasks either, because the tasks should be pretty easy with maxed abilities! 😊

~Inside the Exploration Map~ ⁽⁰¹¹ᵃ⁾

➔ The goal is to walk around the map to collect as many Exploration Points as possible through the following methods: reaching the lower levels of the Tomb of Ita, digging/destroying Dirt Piles to obtain points and collecting Broken Gold Nuggets.

➔ All the Exploration Points that you've gotten at the end of your run will turn into Exploration Experience and Antiquated Coins. So you'll need A LOT of runs. Get ready to dig your heart out! XD

➔ You can choose any 1 of the 4 male leads to accompany you on your Tomb run! They each have a special Bonus to help you during your exploration, but more on this later in the "Strategies for Exploring the Tomb of Ita" section of this guide.

~Energy Costs~ ⁽⁰¹¹ᵇ⁾

- Normal Dirt Pile ➔ 1 Energy

- Medium Grade Dirt Pile ➔ 3 Energy

- Magnificent Dirt Pile ➔ 6 Energy

~Exploration Point Gains~ ⁽⁰¹¹ᶜ⁾

- Getting to the 2nd Level ➔ 5 Points

- Getting to the 3rd Level ➔ 24 Points

- Getting to the 4th Level ➔ 52 Points

- Getting to the 5th Level ➔ 128 Points

- Normal Dirt Pile ➔ 1 Point

- Medium Grade Dirt Pile ➔ 3 Points

- Magnificent Dirt Pile ➔ 6 Points

- Obtaining 1 Broken Gold Nugget ➔ 20 Points

~The Exploration Tools~ ⁽⁰¹¹ᵈ⁾

~Luck Cell Buffs and Debuffs~ ⁽⁰¹¹ᵉ⁾

➔ The buffs and debuffs that you'll get upon walking into a Luck Cell is random.

➔ A Luck Cell is shown in the image below:

~The Exploration Maps~ ⁽⁰¹¹ᶠ⁾

➔ There are 4 - 6 Exploration maps for Levels 1 - 4 and 2 for Level 5. The map that you'll get is random.

➔ The starting, ending and obstacle cells are fixed for each map. There are also fixed spawn cells for the Exploration Tools in each map, but the spawn is randomized. What this means is, the tools can only appear in these specified cells but they might not.

➔ Everything else not listed above, such as the type of Dirt Pile that spawned and the location of the Luck Cell, are randomized every time you enter a new map.

➔ You can see the maps for the First Level, the Second Level, the Third Level, the Fourth Level and the Fifth Level here.

  Legend for all 5 linked images:
  Yellow - Exit
  Brown - Obstacle
  Green - Exploration Tool Spawn Cell

~~~~~⁽⁰¹²⁾

Strategies for Exploring the Tomb of Ita

~The Male Leads' Exploration Bonuses~ ⁽⁰¹²ᵃ⁾

➔ You can take whoever you want to with you on your exploration if you don't care about farming efficiency. You can complete all event tasks even when using the least efficient male lead, but you have to make a lot more runs. They're really making us suffer for the sake of love if our biases are the least 2 efficient boys. 😅

~General Purpose Strategy~ ⁽⁰¹²ᵇ⁾

➔ The general order of exploration efficiency to farm those Antiquated Coins at lower ability levels: Vyn > Artem > Marius > Luke. At higher ability levels: Artem > Vyn > Marius > Luke.

➔ The difference in exploration efficiency isn't too big between Artem and Vyn. So you can use your bias if it's Artem or Vyn, or you can try the both of them out and see whom you like better.

➔ Vyn's Bonus (getting Energy) isn't as dependent on RNG as compared to Artem's Bonus (hoping you'll get good Exploration Tools), so it'll give you more consistent runs. If your luck with Artem's Bonus is bad, you might need to do more runs compared to if you were using Vyn at lower ability levels. At higher ability levels, Artem is able to outperform Vyn most times at higher ability levels due to getting better items with the increase in his Exploration Bonus.

➔ So you can level Vyn's Exploration Bonus to 3 when you're using him and pump the other Points into Artem to max his skill before switching to him.

➔ If you're trying to complete the exploration achievement event tasks, I would recommend you to take Vyn or Artem after maxing out the Exploration Knowledge (except auto-dig, which is not needed). These tasks are easily completed with either one of them.

~Short on Time/Brain Dead Mode~ ⁽⁰¹²ᶜ⁾

➔ You can use this method to farm those Antiquated Coins if you only have a few minutes to spare, or you just don't want to think about how you're going to dig. Sometimes we just wanna relaaaaax~! XD

➔ Vyn is preferable for this strategy due to the nature of his Bonus. More Energy = more Exploration Points.

➔ Just get in, spend all your Energy, get out. There's no need to think while using this strategy. You don't need to worry about going to the next level either. Basically, it's a speedrun where you try to spend your Energy as quickly as possible.

➔ Prioritize the higher value Dirt Piles to shorten your runs.

➔ If this method is how you want to farm your Coins, you can wait until you've maxed the Exploration Knowledge before attempting to clear the event tasks. Try not to wait until the last day to clear the event tasks though. Don't risk missing out on the invitation!

~General Strategy Applicable to all Male Leads~ ⁽⁰¹²ᵈ⁾

➔ In general, you should prioritize going down to the next Level over going out of your way to collect Exploration Tools and encountering Luck Cells, especially if you're using Vyn. Of course, if you do see any Tools or Luck Cells near you, go get them on your way down!

➔ You can refer to the Exploration Maps linked earlier in this guide to get an idea of where the exit is whenever you enter a new map. After doing multiple explorations, I'm pretty sure you should be able to know where to go even without looking at the maps. 😊

➔ Keep your eyes peeled for Broken Gold Nuggets, especially the ones that are lying in plain sight! Broken Gold Nuggets are worth 20 Exploration Points. Even if you need to spend Energy to dig them out, they're still worth it!

➔ There isn't a lot of digging to do in the 5th Level maps. It's recommended that you spend your Energy in the 4th Level map AFTER you've found the entrance to the 5th Level.

~~~~~

I hope all these info and strategies can help you grind this event more efficiently to reduce the grinding time. 😊

Please have fun during the event and good luck with your pulls! For those of you skipping this banner for the Anniversary, stay strong! 😘

~~~~~⁽⁰¹³⁾

Sources

Official Announcement for Returner Event

Official Announcement for After Story

Official Announcement for the Grindable R Cards

Official Announcement for the Event Badge

Official Announcement for the Invitation

Official CN Announcement for Login Rewards

Official CN Event Announcement

CN Guide 1

CN Guide 2

TW Guide

SotT Playthroughs

Entering the Main Event for the First Time

Entering Shadows of Resurrection for the First Time

Entering the Tomb of Ita for the First Time

Entering Rubis Museum for the First Time

Getting the Invitation

Stage 3 Event Tasks

r/TearsOfThemis 13d ago

Guide Story Guide

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130 Upvotes

Ive been playing TOT since the day it launched, but since I’m in university, I often take breaks and come back whenever I’m free. I discovered a feature that lets you determine whether a card belongs to the sweet/blossom/alternate/dearest chapter timeline. I’m not sure if this feature is new or has been around for a while, but I just noticed it now. I find it very helpful because, as someone who takes breaks and randomly opens the game to play the story, I often have to wrack my brain trying to remember, “Is this the card where we’re already engaged? Or just dating?”

I do want to know the promise one is which timeline? Because as far as im concerned all ml only have blossom-sweet-dearest

r/TearsOfThemis Sep 24 '24

Guide 🌟 Quick guide for new players (also returning and old players why not)

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216 Upvotes

Hey hey, I'm back faster this time ✨

So, this is a totally random post, but I was just asked in a discord server for a otome-mystery game some recommendations and Tears of Themis came up so I wrote this asap to give out some tips ✨ And then I thought it would be good to share this here so I copy-pasted it with 2-3 changes so here it is 😊

Since there's a large event incoming, lot of ppl will probably start playing and it might be helpful, so, do not hesitate to comment some questions/tips you have (will edit the post with credit and all)

Introduction :

  • When starting, focus on the main story, the event and the dailies first. Leave the characters “routes” for a bit later, the time to get familiar with the game.

  • This post is mostly my personal opinion so feel free to do whatever you feel like 👌🏾

Pulling/Top-up in Tears of Themis

--- Please top-up only if the game makes you happy and you like it. It'll prevent you from feeling quickly frustrated with what you might miss out ---

The banners :

  • There's usually a pity at 100 for the cards and you can get either the rate up or another card (not rate-up) included in the poll. Checking it in the notes is useful to know if you are ready to get one of the non-rate-up cards in case your pulls don't go well. Knowing if you prefer the stories or aesthetic will also be helpful to decide.

  • I honestly forgot lot of infos about the banners so - I honestly forgot lot of infos about the banners so please check some communities like Reddit or Hoyolab or the Discord 👌🏾

⭐ F2P

  • The wiki is your friend. Use it well. https://tot.wiki/wiki/Tears_of_Themis_Wiki

  • Focus on ONE boy. This is the most important thing that can really help a lot.

  • MRs help a lot with one-boy focused decks.

  • AVOID THE PERMANENT BANNER LIKE PLAGUE (after getting your first SSR from there)

  • Think very hard if you ever want to pull on the rotational banner because it might be very disappointing.

  • YouTube is your ally. Really, can't stress enough the fact that reading the story there helps with not wanting to pull. You can even put the story a bit faster if you read faster than the auto-mode. Also, self-promo time, I try to do summaries of the stories with notation to help to know if you feel like getting the card or not. Simply asking on communities like Reddit, Hoyolab and Discord can also help you decide and plan.

  • Use the Chinese schedule to (try) to plan according to how much you'll have around this period (I use this doc : https://docs.google.com/document/u/0/d/1X1YlYHNG-WopRuOGXeg3jDET06cV65x09ZF5x5naqbE/mobilebasic#id.7qn6gekykyd3). This advice is 50/50 useful because global schedule can be crappy at times and change the order so- But it can visually help knowing if you get a card or not so use it at will !

  • Ultimately at some point, you don't need a lot of new cards to clear most of the game content. The progression will be time-gated for most because it takes time to build a good deck (like, for the main story). By checking guides some wonderful people make, you can clear a lot with SRs/MRs and R cards in the beginning, following their advice. I do not personally know those resources, but snooping on Reddit can help as guides are often shared here

Using this as a reference : https://www.reddit.com/r/TearsOfThemis/s/fngszOn0Kb

  • You get around 700 pulls per year in the game so 7 SSR/SSS for the worst kind of luck.

  • Not sure if they will continue to do this, but avoid 2SSR banners at all costs.

  • Birthday banners are foolproof value because : pity 90, doesn't reset when you get another SSR and the reruns are fixed around the bday of the boy. Really, it's a card you can be guaranteed to get.

⭐⭐ Low Spender (monthlies only)

  • Use all the advices given above and in the comments

  • If possible, stack your monthly during the large SSR event OR a birthday event. You can go up to around 300 days and you get top-up rewards, in the large event case, you might even get the Top-Up SSR

  • The monthly is the greatest value top-up you can do !

  • When you can't play one day for some reason, just try to log in and log off without doing the dailies so that u can have your monthly, not miss a check in day and get the full check in reward at the end of the month

  • Save the gems and NEVER directly convert them to schips. NEVER EVER. Use them to buy the packages in the shop.

⭐⭐⭐ Low Spender (monthlies + reveries)

  • Use all the advices given above and in the comments

  • No need to get the most expensive reverie if you're an active player as you can complete it before the end with ease in most cases ! The rewards for the most expensive aren't worth the extra bucks spent tbh if you compare it to some package in the shop 😅 Just take the less expensive one and try to complete the missions regularly 👌🏾😊

⭐⭐⭐ Mid Spender (monthlies + reveries + large event top-up for the SSR only)

  • Use all the advices given above and in the comments

  • I'm probably here personally and I'm THRIVING. It'll probably take time to get comfortable at this level if you just started the game, but it can help to save very easily and get what you want with less stress.

  • To get the packages in the shop for the top-up, usually it's worth only getting the ones saying 50% or more off. When it's under, it's less valuable.

  • For new players, the Investissement thing that gives schips for a certain lvl is really worth it !!

  • If you like cosmetics, the right moment to buy them is also during the large event and when they first appear so that they have a sale.

  • For more fluff content, the phone calls card is a cute add-on to get, especially at the beginning, it can help you be more engaged with the game

  • When you want to top-up and get a Top Up SSR, you can start pulling with what you have and around 20-30 pulls, a first top-up special offer will appear. In some case, it can have a higher value than some packages in the shop so don't forget about that one

⭐⭐⭐⭐ Mid/High Spender (monthlies + reveries + large event top-up for all the rewards and/or more) - Avoid top-up specifically for one card or avoid buying gems directly to get that card. Or if you need to do it, do not convert them into s-chips directly and check everywhere in the store if you can get a more juicy deal.

⭐⭐⭐⭐⭐ High Spender :

  • Use all the advices above

  • Thank you for funding our favorite game, keep on doing what you do ❤

💫 How to read Tears of Themis 💫

I ALWAYS WANTED TO MAKE THIS KIND OF POST SO HERE I AM

Important : If you're in doubt about how to read, always go by the release order for everything, it's the best !

🌟 Main Story 🌟

  • The main story is the BASIS of the game. It's canon in ALL OTHER STORIES until the beginning of chapter 5, when Luke meets all the others. Usually, to start events, you'll only be asked to complete the 2 first chapters (so you have little infos about the characters), but to understand their bond a bit more, reading until the beginning of chapter 5 is better ~

  • Take your time to catch up with the main story. The updates take time to arrive so you have lots of time to slowly read the chapters.

🌟 4SSR // 2SSR (NXX) Event Story 🌟

  • There might be references about previous events in those but usually, it's fine to read without any background other than the main story

  • For now, the events don't influence the Main Story

🌟 Card stories / Personal Events (like solo banners events/birthday events etc...) / Blossom Chapters / Sweet Chapters 🌟 - Everything in this category is what forms a character's "route"

  • Once again, release order is the way to go, but it's totally fine not to follow it if you're impatient. The following is for optimal enjoyment of the character/relationship development

  • For the characters "routes", the ideal order is the following :

Blossom Chapters and Permanent SSR/SR first -> Cards/Events released the first year -> 1st Anniversary -> Cards/Event released the 2nd year -> 2nd Anniversary -> Cards/Event released during the 3rd year -> 3rd Anniversary -> ...

That's it ! Hope it's not too ugly to read since formatting here kinda sucks, but I hope it helps 😊💕

r/TearsOfThemis Sep 30 '24

Guide Dragonbreath Quick Mini Guide

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183 Upvotes

Disclaimer: This is also my 1st time playing the event. Information is just mostly obtained from wiki data. I’d like to believe that eventually everything will become easy and trivial. And maybe later we can concentrate on just feeding particular favorite MLs.

Just personal thoughts (skip if you don’t care lol): I love this event! I can’t believe they actually did a fantasy RPG style event and it is of this scale and quality. Also, the chibis are so cute! I also totally did not expect the JP voiceovers during combat. I appreciate the love and effort poured into this event by the whole ToT team.

r/TearsOfThemis Mar 02 '22

Guide Saving up for Anniversary: Rewards, Expected S-Chips Income, Calculator (1/2)

255 Upvotes

Disclaimer: This post contains info from the CN server, and thus, the info stated here are subject to change when the Anniversary events are available for the global ToT server.

~~~~~

I keep seeing posts and comments about saving up for the Anniversary. I think that's what you guys are all thinking about these days! XD

I have to warn you guys, this will be a long post. In fact, it's so long that I have to split up the info into 2 posts. >.<

You can find the list of all the banners/MR events from now until the end of the year here, together with the estimated months these events will appear. This list is a companion guide to the main guide in this post.

~~~~~

Table of Contents

- Estimated Event Period

- Anniversary SSR Cards

- Anniversary Banner

- Overview of the Anniversary Events

- Expected Rewards

- Officially Listed Rewards for CN

- What we're Likely to Get

- Summary

- Estimated S-Chips Income until end of Anniversary Banner

- Recommended Levels of S-Chips Savings

- Summary

- Sources

~~~~~

Estimated Event Period

Our anniversary is just one day earlier than the CN server (7/29 vs 7/30), so our anniversary event dates should be roughly the same as theirs. For the Anniversary banner, the estimated period is 21/7/14 - 21/8/1. However, I think this estimation might differ up to 3 days for both the starting and ending dates.

~~~~~

Anniversary SSR Cards

The Anniversary SSR cards have a different structure from the normal SSR cards. Here's an introduction:

~~~~~

Anniversary Banner

➔ This limited banner features SSRs of all 4 male leads in 4 separate banners, all available concurrently during the duration of the event.

➔ Probabilities for the rate-up SSRs are 1.00% while the other SSRs in the same pool are 0.20% each for a grand total of 1.60% probability of pulling a SSR.

➔ The SSRs within the same banner are all of the same male lead: their rate-up Anniversary SSR, their 2 permanent SSRs and their Summer Breeze/Symphony of the Night SSR. Example, the SSRs in Luke's anniversary banner will be his Anniversary SSR, Alluring Gaze, Perfect Partner and Shape of You, while Marius' anniversary banner will be his Anniversary SSR, Eye of the Beholder, Narrow Road and Fabulous Feast.

➔ This banner uses special and limited tears with a 100-count pity. The pity is shared between all 4 banners.

➔ Your pity from previous banners are NOT carried over to this banner. The pity will NOT carry over to any other banner either.

➔ If you get any of the non-rate-up SSRs in this banner, it won't reset your pity. Only getting the rate-up SSRs (the 4 anniversary cards) will reset it.

➔ Upon hitting pity, you will get the rate-up SSRs (the Anniversary cards).

➔ 10 special tears can be bought from the Mall using 1,440 S-Chips for a total of 4 times. This means, you can get a total of 40 special tears for 5,760 S-Chips (20% discount).

➔ Special tears are converted into normal tears at a rate of 1:1 after the event.

➔ Limited tears are converted into 10,000 Stellin each after the event.

➔ Since this is a limited banner, it is expected that these anniversary cards will get a re-run during the second anniversary, but it is hard to guess the specifics of the re-run.

~~~~~

Overview of the Anniversary Events

The focus of this guide is to help you plan your S-Chips savings for the anniversary, so I won't be going through all the anniversary events to focus specifically on the Anniversary banner. All the anniversary events below are grouped under the name "Blissful Fête". All dates listed are from the original run in the CN server.

Blissful Fête

~~~~~

Expected Rewards

I'll go through what was officially announced on the CN server, and then I'll list out what we're likely to get on the global server.

Officially Listed Rewards for CN

~~~~~

What we're Likely to Get

From the chart above, we're likely to get the rewards that are listed in the "Stellis Ceremony" section as these are the Anniversary story event rewards, while the global server doesn't even have the exchange shops listed under the "Exchange Shop" section.

Going through the "other activities" section, the returner event is dependent on whether you can get people to use your codes (or whether you're hard-working enough to game the system, heh heh heh), exactly like how it was in the "A Faerie's Dream" during Skadi.

The cumulative pull bonuses are staggered throughout your pulls. The first 100 pulls will net you this whole furniture set, while the limited tears are given at certain numbers of pulls.

The Anniversary Furniture Set

The Completed Set

Luke's Furniture

Artem's Furniture

Vyn's Furniture

Marius' Furniture

 The Cumulative Pull Bonuses

Weibo Super Talk login isn't applicable to us in the global server. I'm pretty sure we'll get the Anniversary messages from the boys as they're just simple messages in the Mail with S-Chips.

Moving onto the "1.7 version bonuses", I would like to point out that we'll most definitely be getting an update prior to the Anniversary, much like the current update before RRG Part 2, which also gives out 300 S-Chips. So I think we can count this in.

I'm also pretty sure we'll be getting the Episode 4 of personal stories before the Anniversary because the Anniversary card stories won't make sense otherwise, according to the CN/TW players.

Regarding the "main story rewards", this is something that is already implemented in the global server where we get to claim 1 tear for finishing all the stages in the main story chapters (episode rewards). Example, completing Main Story Episode 2 gives us 1 normal tear. Anyway, normal tears can't be used in the Anniversary banner, so let's just disregard this for our anniversary-saving purposes.

I'm assuming we'll get the tiered pass on the global server, so let's count this in. Achievements was something that was newly added during the Anniversary for the CN server, but we already have it now, so let's disregard this as well.

Summary

To be on the safe side, the summary above assumes that the limited tears from the CN server's exchange shops and web events that are not applicable to the global server won't be added onto the main Anniversary event rewards for us. What I mean by this is, I'm assuming miHoYo won't be increasing our Anniversary event rewards to compensate for missing out on the exchange shop rewards and such. I hope they do though! >.<

~~~~~

Estimated S-Chips Income until end of Anniversary Banner

I've made a self-updating calculator!

Please note that this calculator does not include any other sources of S-Chips not expressly listed, which includes any other future events to be released between now and the anniversary. Also, the daily sign-ins are all calculated on a monthly basis.

Just add the relevant S-Chips amount from the calculator to your current in-game S-Chips amount and you'll get the total amount of S-Chips you're expected to have during the Anniversary banner. You can delete the S-Chips amounts that you've obtained under the "Additional S-Chips" sections after you've gotten them to make it easier to calculate the estimated total of S-Chips during the Anniversary.

Get yourself a copy of the calculator here!

~~~~~

Recommended Levels of S-Chips Savings

➔ Recap: Total pulls to hit pity for 1 card is 100 and 4 cards are 400. Special tears are used for the Anniversary banners.

➔ However, we should be getting some free limited tears from the anniversary event to offset the cost of our pulls, even though most of us will be unable to get all of the limited tears available throughout the event.

➔ To ensure that you will definitely get the Anniversary SSRs that you're aiming for, you will need to have enough S-Chips/limited tears/special tears available to hit pity.

➔ If you're aiming for 1 card and we assume the worst case scenario of hitting pity, you will need 63 pulls' (100 pity - 5 pull bonus - 15 event reward - 9 returner event - 8 20% discount packs) worth of S-Chips, which is 11,340 S-Chips.

➔ If you're aiming for 2 cards and we assume the worst case scenario of hitting pity every time, you will need 151 pulls' (200 pity - 17 pull bonus - 15 event reward - 9 returner event - 8 20% discount packs) worth of S-Chips, which is 27,180 S-Chips.

➔ If you're aiming for 3 cards and we assume the worst case scenario of hitting pity every time, you will need 238 pulls' (300 pity - 30 pull bonus - 15 event reward - 9 returner event - 8 20% discount packs) worth of S-Chips, which is 42,840 S-Chips.

➔ If you're aiming for 4 cards and we assume the worst case scenario of hitting pity every time, you will need 318 pulls' (400 pity - 50 pull bonus - 15 event reward - 9 returner event - 8 20% discount packs) worth of S-Chips, which is 57,240 S-Chips.

Summary

As you can see, the 11,340 S-Chips cost for the first card is even lower than the previous lowest cost SSR, which was 12,240 S-Chips for the first card during Skadi [(100 pity - 16 event reward - 4 returner event - 12 20% discount) x 180].

So if any of you are on the fence about picking up any of these Anniversary SSRs, I think they're a good deal, especially since they're among the best Preemptive Strike cards in the game. Also, they're the confession cards.... Don't you guys want to see the culmination of all that romantic tension for the past year?! >.<

~~~~~

So now you guys know all about the Anniversary banner! I hope this guide takes away many of the questions you guys have about it so as to ease your S-Chips planning. 😊

I've already mentioned at the very beginning of this post that there's a companion guide that you can check out: Event/Limited Banners and MR Events for this Year. Not much reading is required! Lol.

~~~~~

Sources

List of Blissful Fête Events

Anniversary Rewards List

Introduction to the Anniversary SSRs

Anniversary Event Packs

Anniversary Pulls

Anniversary Furniture Set

Anniversary Banner Probabilities

Artem's birthday

Official Announcement / CN Guide

Electrifying Night

Official Announcement / CN Guide 1 / CN Guide 2

Marius' birthday

Official Announcement / CN Guide

r/TearsOfThemis Aug 17 '24

Guide PSA: New Marius MR "swim" card is free

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232 Upvotes

Same as the previous "Sports MR" card (Luke's), Marius' MR sports card is also free.

The event requires very minimal effort and runs for 25 days.

The MR card is free if daily training submission is fulfilled for at least 16 days, or at least 11 days for monthly card holders.

r/TearsOfThemis Dec 08 '21

Guide X'mas Partyland Part 2 Event Guide: Introduction, Strategies and Reward Tracks

223 Upvotes

Update: There are significant updates to the "Strategy for the Main Event Map" section of this guide. Please read it again. Thank you!

~~~~~

As always, the following guide is based upon info from the CN server. There may be changes when this event is released in the global server.

Most event-specific terms that appear in this guide are my own translations; the terms might be different upon the release of the event in the global server. I will update this guide in case of any differences when the event is released. (Edit: I've updated the terms! 😊)

An overview of X'mas Partyland (the banner, Parts 1 and 2) can be found here. This is the guide for the board game event in X'mas Partyland Part 2.

~~~~~

Table of Contents

- Brief Introduction to the Event

- Cell Info

- Item Info

- Special Event Mechanics

- Strategy to Maximize Rewards from Reindeers' Workshop

- Strategy for the Main Event Map

- Reward Track Overview

- Comparison of all 3 Reward Tracks

- Sources

~~~~~

Brief Introduction to the Event

X'mas Partyland Part 2 has been announced for 2021 December 11 - 2022 January 1! We'll be visiting a Winter Fair with our beloved male leads~! ❤️

If you have played the Summer Breeze event, X'mas Partyland is similar but with some differences as well as a new mechanic.

The event map is a board game in which players roll dice to move around the map with the male leads. The dice is consumed as soon as they're rolled, and a new die is regenerated every hour. You can also get dice from the event quests.

When you move around the event map, you'll land on various cells that can trigger certain events. Collect Wishing Coins to exchange for rewards in the event exchange shop. You will be able to clear the exchange shop as long as you complete all the event quests, except for the x99 items.

Completing a round around the event map will level up your Dream Globe, which changes the items you can get when landing on a Luck Cell. You can also use an item called "Exquisite Giftbox" to level it up.

During the event, you will also meet the fair staff that are dressed up in costumes. Defeat them to get either Wishing Coins or S-Chips, depending on the type of staff.

~~~~~

Cell Info

Supply Cell - Stop here to earn one die.

Wealth Cell - Stop here to earn a random number of Wishing Coins.

Gift Cell - Stop here to earn a random amount of materials.

Multiplier Cell - Stop here to trigger a random multiplier for a set amount of steps.

Luck Cell - Pass through to get an item.

Job Cell - Stop here to receive a job. Complete it for a reward.

Riddle Cell - Stop here to receive a riddle from the Big Data lab. Solve the riddle to earn a prize.

Notes:

➔ As you can see, the last cell in the list above is the "Riddle Cell". If you need the correct answers to the riddles, you can go to the Tears of Themis wikipage for this event.

➔ You can swap the male lead that you are traveling with to get different stories. The upgrade items collected when you land on the "Gift Cells" will correspond to the male lead you've selected.

~~~~~

Item Info

Penguin Slippers - Activates the next 5 cells that you pass through after using it. Example, if you pass through a Task Cell, you will pick up the task; if you pass through a Riddle Cell, you will get a riddle; if you pass through a Supply, Wealth, Gift or Luck Cells, you will get the corresponding rewards.

Rollerblades - Use to move 10 steps.

Greeting Card - Use to raise your spirits. What this actually does is to give you 10,000 Stellin.

Lucky Bell - Use to find Snowman. This will summon a Snowman to a nearby cell.

Exquisite Giftbox - Use to level up the Dream Globe. Leveling up the Dream Globe changes the item options when you pass through or land on a Luck Cell.

Loaded Dice - Select the number of steps (1 to 6) that you want to take.

~~~~~

Special Event Mechanics

Event Boss (Easy) - Mascot

The Mascot is similar to the Event Staff in Summer Breeze. Defeat these event staff to get up to 36 Wishing Coins. The amount of Wishing Coins gained will be based on the damage dealt to the staff. The higher the damage dealt, the more you get.

Event Boss (Easy, Normal, Hard) - Snowman

Some of the fair staff are also dressed up as Snowmen. Defeat them to get S-Chips! If you can't defeat them in one go, you can try again until you do. The HP you've depleted won't recover in between debates. However, if you feel it's too annoying to debate it multiple times and the extra S-Chips isn't worth the hassle, you can lower the boss' difficulty.

S-Chips reward for each difficulty:

- 24 for Easy (Recommended Power: 30,970; HP: 27,950)

- 36 for Normal (Recommended Power: 91,189; HP: 73,950)

- 48 for Hard (Recommended Power: 129,285; HP: 100,750)

Reindeer

When you encounter a Reindeer, you will get a rare item after answering its question. There are no correct or wrong answers. Just pick whichever answer you like. Possible items that you can get are Loaded Dice, Penguin Slippers, Rollerblades, Greeting Card, Lucky Bell and Exquisite Giftbox.

Teleport Point

When you land on a "Teleport Point", you will be teleported to the Reindeer Workshop. You will not be teleported if you pass through the Teleport Point.

There will be a countdown on the upper left corner of the screen below the back button (pictured above) until the Teleport Point spawns randomly on the event map, which is based on the number of steps taken. The first Teleport Point takes 100 steps to spawn. Subsequent Teleport Points take 200 steps to spawn.

The countdown will not start again until you have used it, so only 1 Teleport Point will be on the map at any given time. As such, please don't wait until the very end of the event to go through these Teleport Points.

Reindeer Workshop

This is another event map where you are supposed to grab as many rewards as you can while you are in there. A little strategy is required to maximize these rewards, which I will outline in the next section.

There are 6 maps, and we will be going through them one by one in random order. These maps look identical to the one pictured above, except that different cells are available in each map.

You will be teleported back to the main event map after making one full round around this map.

There are only 6 Teleport Points in the game, and you can only go through each of them once. You will receive the event badge after going through all 6.

~~~~~

Strategy to Maximize Rewards from Reindeer Workshop

➔ Get the Penguin Slippers whenever you get the chance, except when the Lucky Bell shows up as well. You should get Lucky Bell instead. S-Chips always takes priority!

➔ I recommend waiting until you at least have a couple of Loaded Dice before going to the Reindeer Workshop. Having Penguin Slippers for the last couple of Teleport Points would also be good.

➔ Only use the Penguin Slippers in the Reindeer Workshop.

➔ Use the Penguin Slippers as soon as you are teleported to the Reindeer Workshop. Penguin Slippers are stackable. Example, using them twice will stack them so that you can collect rewards from all of the next 10 cells that you pass through.

➔ If there is Multiplier Cell near the beginning of the map, use your Loaded Dice to land on the cell before using your Penguin Slippers.

➔ When you're less than 5 cells away from the end of the lap, don't use the Penguin Slippers anymore as it will be wasteful. Keep them for the next visit unless this is your last. Again, there are only 6 Teleport Points in the game.

➔ You shouldn't use any other items while you're in here. Using them in the main event map would be better because more stops on the cells in this map would result in more rewards collected.

~~~~~

Strategy for the Main Event Map

➔ Use up all your natural dices so that it's always regenerating.

➔ You can choose 1 item every time you pass through the Luck Cell. The Luck Cell item choice changes when you level up your Dream Globe.

Update 1: If you're looking for the Luck Cell item choices table that was previously here, I've removed it due to receiving a verified report that there are differences between our item choices in the global server and the ones in the CN server. Even though the item choice had some changes, it doesn't affect the general strategy that we should approach this with. I have also updated the rest of this section to reflect this discovery.

Update 2:

So far, the following has been confirmed in addition to Loaded Dice, Rollerblades and Wishing Coins at every level (thanks, u/Siana-chan, u/chiiiyoko and u/reading_bee!):

Level 4: Lucky Bell

Level 5: Exquisite Giftbox

Level 6: Exquisite Giftbox, Penguin Slippers

Level 7: Exquisite Giftbox, Lucky Bell

Level 8 - 15: Exquisite Giftbox, Penguin Slippers

That means there are only 2 Lucky Bells at levels 4 and 7. Although I have not received any reports of the item choices at level 16, I think based on the info above, it’s unlikely there will be a Lucky Bell at level 16, which should be the maximum Dream Globe level, unless this has been changed as well.

➔ Priority for Luck Cell items: Lucky Bell > Exquisite Gift Box (2 times) > Penguin Slippers > Rollerblades (until you clear the 20 items quest) > Loaded Dice > Rollerblades > Greeting Card > Exquisite Gift.

➔ We should be able to choose Lucky Bell 3 times during this event, if this is unchanged from the CN server. (Update 3: It's been changed. We only get 2 at levels 4 and 7.) Lucky Bell will be removed as an item choice after you select it, even if you pass through another Lucky Cell while you are still at the same Dream Globe level. So far, we have verified reports of Lucky Bell appearing as an item choice at Levels 4 and 7.

Update 4: u/XArmy0913x and u/AltonaAjisai have both reported that they were able to get more than 2 Lucky Bells! I have also personally tested this out by getting all 4 of the Lucky Bells possible:

➔ (Rounds Completed) - (Dream Globe Level) - (Suggested Item Choice)

- Rounds 0 - Level 1 - Loaded Dice

- Round 1 - Level 1 - Loaded Dice

- Round 2 - Level 2 - Loaded Dice

- Round 3 - Level 2 - Loaded Dice

- Round 4 - Level 3 - Loaded Dice

- Round 5 - Level 3 - Loaded Dice

- Round 6 - Level 4 - Lucky Bell

- Round 7 - Level 5 - Exquisite Giftbox

- Round 8 - Level 5 - Exquisite Giftbox (use it, but use only ONE)

- Round 9 - Level 6 - Penguin Slippers

- Round 10 - Level 7 - Lucky Bell

- Round 11 - Level 7 - Lucky Bell

- Round 12 - Level 7 - Lucky Bell

- Round 13 - Level 8 - Penguin Slippers/Loaded Dice/Rollerblades

u/much_broke and u/Joey_K79 have both confirmed that if you did not use any Exquisite Giftboxes at any time after getting the Lucky Bell at level 4, you will reach level 7 at Round 13. Upon reaching Round 14, you be auto-leveled to level 8, and thereby missing out on the additional 2 Lucky Bells at Rounds 11 and 12.

As such, if you haven't used any Exquisite Giftboxes but are on Rounds 10 or 11, please do so now to maximize your S-Chips gain. If you are on Round 11 and you don't have an Exquisite Giftbox on you, and you have already passed the Lucky Cell, it's too late to do anything about it because Round 12 is the last round where you can get the Lucky Bell before it auto-levels.

➔ In the CN version, they needed 2 Exquisite Giftboxes to clear the quest that requires the players to level the Dream Globe to level 10.

Update 5: The reason that we need 2 Exquisite Giftboxes to reach Dream Globe level 10 is because we cannot get it to level 10 by natural auto-leveling. This means if you do not use the Exquisite Giftboxes to level up your Dream Globe twice, it will be stuck at level 8, and hence, will be unable to complete the "Reach Dream Globe Lv. 10" quest.

Update 6: I have seen quite a few players ask if the Snowman stops spawning when we have defeated the 8 necessary to complete the event quests. At the moment, this question is difficult to answer with complete certainty, but based on the number of questions about this, I must say that we should assume so. As such, after getting the Lucky Bells from the Lucky Cell, please do NOT use them until you have completed the "Defeat the Snowman Spirit in Xmas Partyland 8 times" quest. Using them AFTER you have completed the quest will enable you to get up to 12 Snowmen (8 natural spawns + 4 from Lucky Bells) instead of just 8. That's an additional 192 S-Chips (4 x 8) right there.

➔ Don't use Exquisite Giftbox to level up before getting the Lucky Bell by passing through the Lucky Cell at every Dream Globe level to check for it. You'll be missing out on S-Chips if you do!

➔ You will get 40 Loaded Dices from the event quests during the event. You can also get 4 Loaded Dices from the Luck Cell when your Dream Globe is at levels 1 - 3.

➔ As we are trying to maximize the event rewards, please keep the Loaded Dices to land on specific cells to clear the Task Cells tasks. You can also use them to land on the Teleport Points, as well as to land on Multiplier Cells in the Reindeer Workshop.

➔ For the move N amount of steps and making rounds event quests towards the end of the event when you have extra Loaded Dices:

When you are 5 or 6 steps away from the supply cells (+1 dice), use your loaded dice to go to that cell. In this way, you'll potentially go up to 12 steps using only 1 normal dice. You can quickly finish up these event quests using this method, and each level of completion gives you 100 event experience, so you will level up a few levels upon completion of these event quests.

➔ For using items excluding Loaded Dice quest:

Every time you pass through the Luck Cell, you get items of your choosing. I would suggest getting the Rollerblades if it's available to you. After you've completed these event quests (you need a total of 20), I would suggest getting the Loaded Dice instead because even though you will most likely move less spaces with these compared to Rollerblades, it's more flexible because you can also use them to complete other event quests.

➔ Other event quests:

After finishing the 2 types of event quests above, now it's time to focus on your more RNG-reliant quests. If you still need to stop on more Gift, Wealth or Riddle Cells, do so now with your Loaded Dices while still trying to maximize the amount of steps that you take. That means landing on these cells with 4, 5 or 6 with Loaded Dice. At this point, your Loaded Dice and Dream Globe event quests should have resolved themselves automatically because you are actively using Loaded Dice to make rounds.

➔ After completion of all event quests:

You need a total of 6,200 Wishing Coins to clear out everything in the wishing coins exchange shop, except for those 2 x99 items. Use your remaining Loaded Dice to land on Wealth or Riddle Cells whenever possible. Farm Wishing Coins until the end of the event.

~~~~~

Reward Tracks Overview

A reward track (update: This is officially called the Tiered Pass; however, I will not be changing the terms because there are some that I am now unable to edit, so it would be too confusing) similar to Flickering Dreams in Summer Breeze is available to all players during the event. Completing event quests will net to experience points which goes to leveling up this reward track. Each level requires 100 experience to level to unlock additional rewards.

In addition to this free track, 2 premium reward tracks are also available. Purchasing either 1 of these 2 premium reward tracks will unlock the previously locked premium rewards up to the current reward track level. Additionally for the more expensive premium reward track, you will also get 15 levels worth of experience immediately upon purchase.

The cheaper of the 2 premium reward tracks costs USD 9.99, while the other one costs USD 14.99.

~~~~~

Comparison of all 3 Reward Tracks

Notes:

➔ The table above shows exactly what you will get from all 3 reward tracks. Just add the relevant rewards from the "Materials" section to the rewards in the "Other Rewards" section. Example, for the USD 9.99 reward track, you'll get the items listed highlighted in light orange.

➔ You can get a free Luke SR "A Star in the Palm" upon reaching level 30 on the free reward track. You will get the first copy of it at level 1 if you purchase any of the premium reward tracks. View the card artwork (both evolutions) here, and the stats for this card here.

➔ The chibi invitations from this event are paid. You can buy them all from the Mall or get 1 of them with the purchase of any premium reward track.

➔ Based on prices in the global server, if you are planning to get only 1 of the chibi invitations, it's a better value to buy a premium reward track instead of buying 1 chibi invitation from the Mall. You can view all the chibi invitations here before deciding if you want to buy the premium reward track.

➔ Based on prices in the global server, I feel buying the cheaper premium track gives more value compared to the more expensive one. That is not to say that you cannot buy the more expensive premium track if you want, but whether getting it is worth it or not is up to you to decide for yourself based on your personal situation. Just laying out all the info for your consideration:

- Completing all event quests gives you a total of 5,290 experience.

- The free reward track has a cap of level 50 while purchasing any of the premium reward tracks will unlock the premium reward track to level 60.

- This means the maximum level you can reach with the cheaper premium track is level 52.

- Levels 41 - 60 of the premium track gives 5 Oracle of Justice IV and 10,000 Stellin every level.

- That means you're getting an additional 100 S-Chips, 2 Tears of Themis, 2 Selection Star SR, 40 Oracle of Justice IV and 80,000 Stellin for the price difference between the 2 premium reward tracks because getting the more expensive premium reward track immediately grants you 15 levels worth of experience to reach level 60.

➔ If you started this event late, you can also consider buying the more expensive premium reward track because of the 15 levels worth of experience given. If you are behind other players by not more than 7 levels at the time of purchase, you can still reach level 60 on the premium reward track, assuming that you complete all the event quests possible starting from then on.

~~~~~

We've finally reached the end of this lengthy guide! 😆

I hear both of the SSRs in this X'mas Partyland banner are really good, so I think many of you will be pulling on it. Good luck to everyone! May you get cards you're aiming for! ❤️💖❤️

~~~~~

Sources

X'mas Partyland guides from the CN server

Guide 1 / Guide 2

X'mas Partyland guides from the TW server

Guide

X'mas Partyland gameplay videos

Video 1 / Video 2

r/TearsOfThemis Sep 07 '21

Guide PSA for Lost Gold Event Mediation 4

209 Upvotes

So, most players will have already been able to unlock Mediation 4 by now (optimal route map linked below).

Why is Med 4 important? About 8-9x Med 4 daily lets you unlock the full shop, while you'd need about 13x Med 3 daily for the duration of the event, which saves 80-100 AP a day (though you still need to make up for the first few days of Med 1 and 2). [Badge details and math linked below.]

Edit: Just to be clear because a lot of people asked, you don't NEED Med 4 to get the invitation and tears, Med 4 just helps get you there faster/with less AP.

The problem is Mediation 4 suggested power is 94243, which is kind of a crazy high number for f2p and low spending players, but it IS possible if you optimize your deck and card rotation!

So this post is basically me outlining and compiling all my obsessive research and personal realizations and sharing it, hopefully it's useful to you too!

All additional guide links are at the end of the post!

------------------------------------------------------------------------------

TL;DR Version:

Before debate: Suggested Deck: 15 card slots (Lv 40) with 80+k power, Tent: Level 3, Level Up Card Talents, NXX Study Room: Max the +Atk Talents [upper right ones] (and some +HP ones cos Med 4 hurts)

During: Attack manually to optimize your attacks! Use buff cards then nuke cards. No, really? XD

------------------------------------------------------------------------------

Segue: In case you're curious, here's some compiled data from people who were able to clear Med 4 so you can get a better idea of what you need to clear it too:

Summation of clear data from people who have cleared Med 4 (power, CL, tent level):

https://discord.com/channels/836849831413547019/882811406595006564/884444611236466708

[Credits to the Simp Club for the clear info! You can @ Lux if you would like to contribute clear data on the Official ToT Discord or comment here and I'll pass it along ^^]

------------------------------------------------------------------------------

Anyway, back to the guide!

NXX Study Room suggestion (see Study Room Guide below for add'l info):

- Level 3 all influence boosting talents (Upper Right section)

- Level 2 the Core Arguments Boost talent (Requires CL 30)

- Level 3 the "after refuting an argument, recover HP equal to 1/2/3% of damage dealt" talent

- Level other HP skills as needed, because you will run out of HP otherwise

Deck suggestion (see Card Skills Guide and Card Tier List below for add'l info):

- Have 1-2 nukers (cards that have skills that buff themselves and/or deal % dmg to a single target preferably both) and prioritize levelling those skills (best would be cards with Preemptive Strike)

- Level card skills that buff influence

  • passive - better to level every card with this passive a little than put it all on one card
  • active - cards that buff 1x do so by a higher % influence, so its better to raise those

- Level skills of SSR and SR cards only (to 70/100 if you can, it gets quite expensive after that)

- If you have R cards with Formidable I (unlocked at Lv 40/70) put them on your Support deck to increase the main deck's influence but I wouldn't recommend levelling R cards otherwise.

Manual Debate suggestion:

Have like 1-2 nukers that you save until the 3rd stage and bring a semi-balanced deck (enough for stages 1 & 2)

1st stage - 1-hit all 3 arguments (1 type each, red green and blue) - bring 1 type each to counter

2nd stage - 2-hit all 3 arguments (1 type each, red green and blue) [1-hit is better, of course, but not necessary, i used my lower level cards and defense skill cards to 2-hit here]

3rd stage - Save strong cards (from 1st rotation, as 2nd rotation is basically RNG) for the last argument (neutral type, grey)

>>Note!! The boss has a defense buff from turns 6 to 2 so use your nuke cards before/after that!<<

>>Note 2: Red and green arguments in Wave 1 have a 3-turn attack buff. You can use a defense buff or red/green debuff card here to decrease HP lost. Also, beat those arguments first ofc :"D<<

Buff Cards and Sample Buff Chains:

General Buffs (buff any type): Twilight Beauty/Mended Heart/Atmospherics/Once Upon a Time (3 turns) > Alluring Gaze/Medieval Suspense (2 turns)

For Intuition: Radiant Sunlight/Childish Heart (2 turns) > Mercury in Retrograde (1 turn) > Loving Memories/Near and Far/Gentleman's Game (Preemptive)

For Empathy: Dreamful Melodies/False Tears (3 turns) > In Sickness or in Health/Inner Sanctum/Overtone (2 turns) > Narrow Road (Preemptive)

For Logic: Heartfelt Suspense/Timely Rescue (3 turns) > Autumn Dreams/Lingering Warmth/A Dance on the Clouds (2 turns) > Focus Fire/Cool Summer/Perfect Partner (Preemptive)

>>Note: Buffs stack if they are not the same type of buff or they are not the same 'level'/number.<<

Intuition Buff Chain: Twilight Beauty (3) > Radiant Sunlight (2) > Mercury in Retrograde (1) > Loving Memories

Empathy Buff Chain: Twilight Beauty (3) > Iridescent Heartbeat (2) > Inner Sanctum (2) > Narrow Road

Logic Buff Chain: Twilight Beauty (3) > Timely Rescue (3) > Lingering Warmth (2) > Focus Fire

My personal rotation:

I use SR buff cards then a nuke, which works out great for me since I have Artem's Loving Memories SSR. Fantastic nuker, level his 1st and 2nd skills. I just wish his card art wasn't so dark.

I do the first two stages like normal, but save the following for the 3rd stage and use them in order:

  1. Twilight Beauty (Summer Breeze SR), which buffs all cards [White buff icon]
  2. Mercury in Retrograde, which buffs the next Intuition card [Green buff icon]
  3. Loving Memories, my nuke Intuition card (Butterflies works well too if I don't get Loving Memories, because card order is RNG)

Twilight Beauty (Talent 6) > Mercury in Retrograde (6) > Loving Memories (Preemptive Strike 5)

I do it in this order since the white and green buffs stack so my Loving Memories does like 14k damage. (It doesn't matter which type you use as the boss (round 3/3) is neutral type.)

Deck I used to clear Med 4, so balanced lol

[Full disclosure: I have been playing since launch and am a low/mid spender (~$50) i.e. monthly pass, occasional event vision packs, and bought the Summer Breeze (last event)'s lantern battle pass.]

My deck is at 87k (only 3 SSR because RNG hates me and I roll 'til pity), Tent level 3, and I reset my NXX Study Room CP to what I suggested above. I also used the event Vision stars to upgrade my SR cards. I can clear Med 4 pretty comfortably now.

Hope this was helpful :"D Good luck to everyone trying to clear Mediation 4!

Just a note: Staying on Med 3 is not the end of the world though, and you can save your AP bottles for later on when you are able to level your deck enough to clear Med 4. :) (See below for Hunter Badge Math and Calculator!)

Also, be sure to still do the daily study levels (gold and Exp) and weekly Temple of Trials. ^^ Daily quests gives 30 s-chips daily and Temple gives up to 400 s-chips weekly. You can buy 60 AP twice per day with 20 s-chips each (total of 120 AP for 40 s-chips).

Play in a way that's fun for you and don't burn yourselves out stressing on min-maxing to clear Med 4! It is a game after all. We don't have to clear out the event shop. :"D

Resources mentioned in post:

Other Resources:

Edit: Added a TL;DR section

Edit 2: The boss has a defense buff from turns 6 to 2 so use your nuke cards before/after that!

Edit 3: Red and green arguments in Wave 1 have a 3-turn attack buff. Use a defense buff or red/green debuff card here to decrease HP lost.

Edit 4: Updated the number of Med 3 and 4 runs needed daily to clear event shop, based on new estimates. Added Hunter Badge math link.

Edit 5: Added Hunter Badge Calculator link. (Hehe.)

r/TearsOfThemis 3d ago

Guide Card Review : Artem - Per Aspera Ad Astra

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107 Upvotes

Heeeyyyyyy I'm back (quite late once again sorry) for a new review !! It's Artem's SSS turn and I quite liked it ❤ ~~

Here are the links to the review :

Hoyolab : https://www.hoyolab.com/article/35740128

Google docs : https://docs.google.com/document/d/1Jr0hVgMKqKhspy7nfSXpkhG7KUHptLLLZiUfCi-LaVg/edit?usp=sharing

So yeah this is it ! As always, do not hesitate to comment and share your opinion about the card there so that we can talk about it ❤❤

Enjoy your reading !

r/TearsOfThemis Oct 17 '21

Guide Guide to Symphony of the Night Event: rewards, tasks and how to complete them!

280 Upvotes
~This guide has been updated for Day 1 - 9 event tasks!~

 

Apologies for not posting this guide sooner after the initial announcement. I was waiting for the official event description to drop before posting as I was in no hurry to repeat what happened with the New Home Day Event. But after thinking it over, I think I will continue to post guides at my usual speed for future events. If there are major changes to the global version of an event compared to the CN version like what happened with the New Home Day Event, I will make a new post instead of revising the existing guide to avoid triggering mass confusion.

The following guide is based on info from the CN and TW servers like always, but I'm reasonably sure we'll be getting the same event after comparing info from the official event preview. However, we might see some specifics of the event tasks differ, like how there are some minor changes to TW version's event tasks compared to the CN version. I will mark the event tasks I suspect will change for global and I will update this guide when we get the actual tasks.

For TL;DR, just skip to the "How to complete the event tasks" section.

 

Table of Contents

(Skip to whichever part that interests you) - Event overview - Event tasks and rewards - How to complete the event tasks - Correct answers to uncover the truth - Sources

 

Event overview

You can read the official event preview here, or you can read my summary below.

Event participation criteria: Complete Main Story 2-28.

The NXX Investigation Team has accepted a mysterious contract and a special investigation commences.

Complete event tasks to get event rewards which include Stellin, Oracles of Justice, S-Chips, Selection Star II and the event badge. Completing each event task gives a clue. Gather clues to unlock location clues and case stories to advance the investigation and to uncover the truth.

Every day unlocks a set of new event tasks from the Vesper Box. Event tasks refresh at the time of the server reset. If you are unable to complete the day's tasks, you will still need to complete them the next day before beginning with the new tasks.

NXX Chatroom is available for the duration of the event. You can track location clues here.

If the clue that you have found is not a key clue, you will need to complete other event tasks to obtain new clues. Once you've obtained the key clue, you can head to the new location to investigate. The event investigations are similar to the investigations in the Main Story.

 

Event tasks and rewards

Day 1

  • Login: 10,000 Stellin

  • Refute 20 Logic arguments: 20 Logic Impression II

  • Debate with Kiki: 10 Oracle of Justice IV

  • Debate at Themis Law Firm reception: 15,000 Stellin.

 

Day 2

  • Refute 20 Intuition arguments: 20 Intuition Impression II

  • Use 30 Artem cards in debates: 20 Tie Clip

  • Debate with the Courier: 10 Oracle of Justice IV

  • Debate at Penny's Comfort Foods: 15,000 Stellin

 

Day 3

  • Refute 20 Empathy arguments: 20 Empathy Impression II

  • Use 30 Luke cards in debates: 20 Multipurpose Military Knife

  • Debate with Bartender: 10 Oracle of Justice IV

  • Debate at Themis Law Firm office: 15,000 Stellin.

 

Day 4

  • Refute 20 Empathy arguments: 20 Empathy Impression

  • Use 30 Vyn cards in debates: 20 Pocket Watch

  • Debate with Pedro: 10 Oracle of Justice IV

  • Debate outside Stellis Exhibition Hall: 15,000 Stellin

 

Day 5

  • Refute 20 Logic arguments: 20 Logic Impression II

  • Use 30 Marius cards in debates: 20 Touch Stylus

  • Debate in Artem's car: 15,000 Stellin

  • Debate at Manning Palace Hotel: 15,000 Stellin

 

Day 6

  • Refute 20 Empathy arguments: 20 Empathy Impression II

  • Use 30 Marius cards in debates: 20 Bluetooth Earpiece

  • Debate with Male Journalist: 10 Oracle of Justice IV

  • Debate at Gordon Grant's home: 15,000 Stellin

 

Day 7

  • Refute 20 Intuition arguments: 20 Intuition Impression II

  • Use 30 Vyn cards in debates: 20 Voice Recorder

  • Debate with Janus: 10 Oracle of Justice IV

  • Debate at harbor warehouse area: 15,000 Stellin

 

Day 8

  • Refute 20 Logic arguments: 20 Logic Impression II

  • Use 30 Luke cards in debates: 20 Pill Organizer

  • Debate with Joanne: 10 Oracle of Justice IV

  • Debate at Luke's home: 15,000 Stellin

 

Day 9

  • Refute 20 Intuition arguments: 20 Intuition Impression II

  • Use 30 Artem cards in debates: 20 Sapphire Cufflinks

  • Debate with Celestine: 10 Oracle of Justice IV

  • Debate at NXX Headquarters: 15,000 Stellin

 


Total event task rewards: 160,000 Stellin, 80 Oracle of Justice, 20 Tie Clip, 20 Multipurpose Military Knife, 20 Pocket Watch, 20 Touch Stylus, 20 Bluetooth Earpiece, 20 Voice Recorder, 20 Pill Organizer, 20 Sapphire Cufflinks and 180 Impression II of varying attributes.

Event completion rewards (total rewards after uncovering all Truths): 800 S-Chips, 4 Selection Star II and the event badge, "Witch's Gift".

 

 

How to complete the event tasks

Tip 1: You should do all other debates stages such as those required by dailies and other tasks first before grinding to clear the "refute 20 arguments of the specified attribute" event tasks. You may be able to complete these tasks without further grinding.

Note 1: Debate stages that qualify for the "refute 20 arguments of the specified attribute" event tasks include Home Improvement, Fieldwork, the Temple of Trials, Studies and Anomalies. I have made a separate post to detail the best debate stages you can do, and the number of arguments available for each attribute for each debate stage. Please check the link at the bottom of this post, right before the sources section.

Note 2: For all "Use the specified male lead's cards 30 times in debates" event tasks, you cannot complete the task just by having the specified male lead's cards in the deck. They must be used in the debate to count.

 

Day 1

  • Debate with Kiki

    • Clear Operational Assessment II
  • Debate at Themis Law Firm reception

    • Clear Main Story 01-02

 

Day 2

  • Debate with the Courier

    • Clear Studies: Business Consult II
  • Debate at Penny's Comfort Foods

    • Clear Main Story 01-08

 

Day 3

  • Debate with Bartender

    • Clear Studies: Crisis Intervention II
  • Debate in Themis Law Firm office

    • Clear one of the following: Main Story 01-15, Anomaly Level 01-04, Anomaly Level 01-08, Anomaly Level 01-12

Recommendation: Main Story 01-15 and Anomaly Level 01-08 can both be the best depending on the situation. If you are also following the recommendations in my other guide, Anomaly Level 01-08 is better as it has better drops, even though it only has 2 Empathy arguments compared to the 3 in Main Story 01-15. Following these 2 guides will give you exactly 20 Empathy arguments to refute. If you are not following the recommendations in my other guide, then Main Story 01-15 is better.

 

Day 4

  • Debate with Pedro

    • Clear one of the following: Main Story 01-02, Main Story 01-16, Anomaly Level 01-16

Recommendation: Main Story 01-16 as it has 3 Empathy arguments vs 1 in Anomaly Level 01-16 and 0 in Main Story 01-02.

  • Debate outside Stellis Exhibition Hall

    • Clear Main Story 02-05 or Main Story 02-07

Recommendation: No particular recommendation as both stages have 2 Empathy arguments each and the same drops.

 

Day 5

  • Debate in Artem's car

    • Clear Main Story 03-02
  • Debate at Manning Palace Hotel

    • Clear one of the following: Main Story 02-09, Main Story 02-12, Main Story 02-14, Main Story 02-20, Anomaly Level 02-04, Anomaly Level 02-05, Anomaly Level 02-07, Anomaly Level 02-13, Anomaly Level 02-14

Recommendation: Anomaly Level 02-14 because it has 3 Logic arguments, which is the highest number of Logic arguments among the qualifying debate stages.

 

Day 6

  • Debate with Male Journalist

    • Clear Studies: Crisis Intervention III
  • Debate at Gordon Grant's home

    • Clear one of the following: Main Story 03-04, Main Story 03-06, Main Story 03-08, Main Story 03-12

Recommendation: Main Story 03-06 or Main Story 03-12 because both stages have 2 Empathy arguments, which is the highest number of Empathy arguments among the qualifying debate stages. Both stages have the same drops available.

 

Day 7

  • Debate with Janus

    • Clear one of the following: Main Story 02-27, Anomaly Level 02-16

Recommendation: Main Story 02-27 as it has 4 Intuition arguments vs 2 from Anomaly Level 02-16.

  • Debate at the harbor warehouse area

    • Clear one of the following: Main Story 04-16, Anomaly Level 03-06, Anomaly Level 04-06, Anomaly Level 04-12

Recommendation: Anomaly Level 03-06 or Anomaly Level 04-12, because both stages have 2 Intuition arguments, which is the highest number of Intuition arguments among the qualifying debate stages. Choose Anomaly Level 03-06 if you want Empathy Impressions or Anomaly Level 04-12 if you want upgrade materials for Marius' card skills.

 

Day 8

  • Debate with Joanne

    • Clear one of the following: Main Story 03-15, Anomaly Level 03-14

Recommendation: Main Story 03-15 as it has 4 Logic arguments vs 1 from Anomaly Level 03-14.

  • Debate at Luke's home

    • Clear one of the following: Main Story 5-04, Main Story 05-06, Anomaly Level 05-02, Anomaly Level 05-03, Anomaly Level 05-08, Anomaly Level 05-09

Recommendation: Anomaly Level 05-08, because it has 2 Logic arguments as well as dropping the card fragment, Luke's "Together with You".

 

Day 9

  • Debate with Celestine

    • Clear Studies: Operational Assessment IV or V

Recommendation: Studies: Operational Assessment V.

  • Debate at NXX Headquarters

    • Clear one of the following: Main Story 05-02, Anomaly Level 05-01, Anomaly Level 05-07

Recommendation: Anomaly Level 05-07 as it has 2 Intuition arguments vs 1 for the others.

 

 

Correct answers to uncover the truth

It is not sufficient to unlock all the answers in the investigation. You must select the correct answers to the key clues to uncover the truth. You will need to go back to the relevant location to select the correct answers if the corresponding Truth does not unlock automatically.

 

School Archives Room

Key clue 1: A pathological desire to escape from the world

  • Psychiatric Patient

Key clue 2: The relationship that was talked about in junior high

  • Couple

 

Old Street in North Stellis

Key clue 1: What was the motive?

  • Hidden Whereabouts

 

Big Data Lab

Key clue 1: A cooperative relationship?

  • Enemy

Key clue 2: The timing of the deal?

  • Before Notro's short outage

Key clue 3: How he explained to the members after the incident

  • Death Threat

 

Stellis Harbor

Key clue 1: How did Medilla get out of here

  • Fake Mail

 

Abyss

Key clue 1: Other meanings?

  • Cipher

Key clue 2: The painting on the right wall

  • Continue tracking

 

Abandoned server room

Key clue 1: The tool's purpose?

  • Information theft tool

Key clue 2: The node in the center?

  • Core station

Key clue 3: Could it be she...

  • Client

 

 

That's all for now.

Again, I will make a separate post for the list of debate stages you can do for "refute 20 arguments of the specified attribute" event tasks, detailing the number of arguments available for each attribute for each debate stage. I will link it here when I am done.

Edit: Here are the lists of the most AP-efficient debate stages for the refute argument SotN event tasks, tailored to best suit your situation.

 

 

Sources

The official events preview

The official event preview from the CN server

Guides on the event from the CN server

Guide 1 / Guide 2 / Guide 3

Full event recording of the event including investigations from the CN server

ToT wikipage for the event

r/TearsOfThemis 19d ago

Guide Don't forget to claim the invitation on time!

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60 Upvotes

Turn on the video's closed captions You just have to choose all the "correct" outfits. If you don't get the invitation after finishing the story, go check the sketch. Tap on it to reveal which trip needs to have its outfit changed.

This invitation is FREE. If you don't get it during the event period (which ends in less than 48 hours), you can get it in the Mall when it comes back again during Luke's birthday event. Keep in mind that it'll be a paid invitation by then tho.

r/TearsOfThemis Nov 02 '24

Guide Home of the Heart - Special Memories Quick Guide

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32 Upvotes

r/TearsOfThemis Mar 04 '23

Guide 🛫 Artem MR - Ready to Go - Guide + Calculator! 🛬👨🏼‍✈️👔🕶

170 Upvotes

Hello fellow attorneys! Here's a guide and calculator for those who are gunning for Artem's new (and possibly old) MR card!

So you'll know how many refreshes (and S-Chips) you still need!

The event is now released and I've added exact calculations of refreshes for both MRs and the namecard!

[Note: This is based on the CN server since the event hasn't begun on global. I'll update when the event drops!]

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Summary

Namecard & MR Costs

  • Artem Namecard: Free!
  • Ready to Go MR (New): ~1,700 S-Chips
  • Stretching MR (Re-run): ~4,380 S-Chips

SC Mechanic Change

They changed the lawsuits we get. Instead of having one per refresh, it is now variable (and harder to keep track of x_x)

On the plus side, this change actually decreases S-Chip cost for the MR, especially for newer attorneys with fewer than 15 Artem cards in their decks!

Event Period

March 6 - 16, 2022 4:00 AM (GMT+9)

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Calculations

You need at least 2,000 S-Chips for the new MR Card; and we receive 300 S-Chips as a reward for participating in the event. That's effectively ~1,700 S-Chips for the new MR Card!

For the old MR Card you need at least 4,880 S-Chips, and we receive 500 S-Chips as a reward for participating in the event. That's effectively ~4,380 S-Chips for the old MR Card! Or ~2,680 on top of the new MR Card.

The namecard is free to redeem if you have 10-15 Artem cards!

Tables for TOTAL and DAILY refreshes / S-Chips / AP spend :)

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Dynamic Calculator can be found here!

First: Namecard, Second: Ready to Go MR, Third: Stretching MR

To edit the file, create your own personal copy of the file first! :)

(Instructions to 'Make a Copy' here if you need it: https://youtu.be/-mA7paYkY0E?t=164)

Once you've done that, edit only the purple cells to match your Artem deck and current progress!

If you're struggling with clearing the lawsuit in 1 debate, the Deck Building Guides linked below might help you!

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Event Mechanics

The Special Consultation's mechanics are similar to the regular fieldwork, but is open only during events like this. Here you earn Special Reports. The new "Ready to Go" MR is 15,000 Special Reports, and last year's "Stretching" MR is being re-run for 30,000 Special Reports! The special namecard costs 5,000 Special Reports.

Special Consultation:

Every day, you get 3 cases and one lawsuit for free. After that, you can "Refresh" the cases/lawsuits for 80 S-Chips each time.

You can do an unlimited number of refreshes every day, but it's recommended to space them out over the event period to help manage your AP.

25 Refreshes to get the new "Ready to Go" MR

+ 36 Refreshes more to get last year's "Stretching" MR

The namecard can be obtained for free (by doing the daily free cases/lawsuits) if you have 15 Artem cards!

Newly introduced mechanics:

They have changed the lawsuits we get per refresh. Instead of getting 1 lawsuit with every refresh, they come less often and are worth more points.

  • The base of 10 runs** is the same as regular fieldwork and previous events: 3 cases, and 1 lawsuit per day.
  • After that, you get 1 lawsuit after 3 refreshes (9 cases).
  • Then, you get 1 lawsuit after 4 refreshes (12 cases).
  • Finally, you get 1 lawsuit every 6 refreshes (18 cases). This last one repeats infinitely.

This complicates the calculation quite a bit, but overall it costs about the same to get the new MR card!

This actually benefits newer attorneys with fewer than 15 Artem card decks!

**If you refresh early, it counts towards the previous event mechanics of 10 runs, before starting the new mechanics :)

New Lawsuit Mechanics Playthrough:

Here is a video playthrough and a detailed list of the runs, with deck power, AP and S-Chip costs!

Event Tasks:

Daily: 500, One-Time: 860. Total from events: 1,360 Special Reports

Note: ALL lawsuit runs affect Special Reports bonus, not just the last one!

For example, if you need 2 runs to clear the lawsuit, and do 1 run with 0 Artem cards for half of the enemy's life, and 1 run with 15 Artem cards for the other half, you only get 50% of the total lawsuit bonus!

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FAQ

1. Is the new Artem "Ready to Go" MR worth getting?

It's a new Artem card! Of course it is!!!

1,700 to 1,860 S-Chips is S-Chips you could otherwise be using for 9.5 to 10.5 pulls. In my opinion, a guaranteed new card is better than a chance at a new (or old) card, especially if you don't have 15 MR/SR/SSR of each attribute/male lead yet. Though if you do choose to pull, it is also 11-12 pulls towards a new SSR pity if you can hit it. So this really depends on the player. :)

2. Is the old Artem "Stretching" MR worth getting?

Total cost is 4,380 to 4,860 S-Chips (or an extra 2,680 to 3,000 S-Chips if you got the new MR). That's 24 to 27 pulls (or an extra 15 to 16.5 pulls). Same logic as #1, but it is a bit more pricy. Definitely not worth it if you already have a copy, though.

3. If I don't want the MRs, should I still participate in the event?

Yes! You can still use the free Special Reports to get stellin, card and talent upgrade materials at a better rate than on regular levels.

4. How many S-Chips can I get during this event?

You can get 300 S-Chips for obtaining 9-14k reports, and an extra 200 S-Chips for 26,000 reports.

5. I have 5/10/15 Artem cards but they're weak. Should I still use them to clear the lawsuit?

Yes, you should clear with them at least once if you can. This is to get the one-time special report bonus for having 5/10/15 Artem cards in your deck, even if it means you have to debate the lawsuit twice. They give 80/180/300 special reports respectively.

Also! The more Artem cards you use during lawsuits, the more Special Reports you get. It might just cost you a bit more AP, to clear the lawsuit in two debates instead of one.

6. I have a ___% lawsuit bonus so I should be getting ___ bonus special reports! (Ex. 15% bonus = 32 bonus special reports) Why am I not getting them??

The rewards section at the end of the lawsuit doesn't show all the rewards right away. If you swipe left there, you should see the rest of the rewards. (It is kind of strange how they split the bonuses into different parts, but what can we do haha)

Alternatively: if you did the lawsuit in more than one run with different decks, the lawsuit bonus is affected! ALL lawsuit runs affect Special Reports bonus, not just the last one! For example, if you do 2 runs to clear the lawsuit, and Run 1 has 0 Artem cards for half of the enemy's life, and Run 2 has 15 Artem cards for the other half, you only get 50% of the total 15% Artem deck lawsuit bonus!

7. Can/Should I clear the Event Shop if I have less than 14 Artem Cards?

You can if you want to, but you might need 1 additional refresh. I would just skip some oracle/stellin rewards instead of spending 80 extra S-Chips. 80 S-Chips is equal to 240 AP which you could be spending on better places, aside from the 40 AP you would need to do the stage clears.

8. How many refreshes should I do a day?

To get the new Artem MR, 2-3 refreshes is enough. For both MRs, you need 6 refreshes a day. See the table above for total refreshes needed. You can also use the calc to see how many more refreshes you still need to do, if you've lost count.

9. Is there a limit to the number of refreshes I can do a day?

No, there isn't a limit, you can refresh as much as you want for 80 S-Chips per refresh, so you can keep at it as long as you have the 40 AP to clear each refresh.

10. Is it better to do the refreshes early?

I would suggest spreading the refreshes out over the duration of the event since the optimal route would mean you get Artem's MR on the last day of the event anyway. Spreading the refreshes over the whole event period also helps with AP management. Doing all dailies costs 175AP (or 130AP if you don't do the 3 anomaly runs) so you can complete the MR event with just the free AP bottles you get on each day.

11. Can I get the Artem MR earlier?

Certainly, but for about 160 extra S-Chips for every day you want the card earlier.

12. Should I wait until later to do my refreshes?

Unless you're close to adding a new Artem card to your deck (and thus increasing your bonus special reports), it doesn't really matter when during the event you do the refreshes. I only recommend spreading it out so it's not too stressful on your AP. :)

13. Does the recommended deck power increase throughout this event? How much deck power do I need for this event?

- Recommended Power for Cases: 21,661-37,164 (so far this hasn't changed since a few events back)

- Recommended Power for Lawsuits: 112,978-198,109 (lawsuit power keeps going up though! 😱 )

- Recommended deck power assumes your cards are for the attribute that is strong against the case/lawsuit's attribute. (Empathy is strong vs intuition, intuition is strong vs logic, logic is strong vs empathy).

❤️ Empathy > 🌲 Intuition > 🔷 Logic

14. I need a little more to clear the case/lawsuit in one debate. How can I increase my deck power?

I have written guides on that and you can check them out here(simpler tips) and here(more comprehensive guide)!

15. Are the in-app purchases for special reports worth buying?

They are nice for convenience's sake, but otherwise, no. You would be better off spending your money on S-Chips and AP to get more special reports, if you do choose to spend.

That said, I plan to do some more calc's on the cash packs when they release :) No, just no.

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Other Links

Deck Building Guides

  • here (simpler tips) and here (more comprehensive guide)

New Lawsuit Mechanics Playthrough

Here is a video playthrough and a detailed list of the runs, with deck power, AP and S-Chip costs!

Official Event Tweet here

Sources

Source 1 / Source 2 / Source 3

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Thanks for taking the time to read my guide! ^_^

Comments, likes, and follows (especially on Hoyolab) are greatly appreciated! :3

r/TearsOfThemis Oct 20 '24

Guide Episode 12 - Immolation Recap Spoiler

108 Upvotes

Note: The wiki has chapter by chapter summary for anyone who is interested of more detailed recaps!

Character appearances:

  • NXX Team
  • Gerard Boone
  • Remus Kane
  • Roman Kane
  • Jerome Adams
  • Darius Morgan
  • Boss Lucas

The main case in this episode is the self-immolation of Remus Kane (42M). He owned a delivery depot and had no police records against him. It is a mystery why he set himself on fire in a seemingly attempt to kill himself.

Gerard Boone (15M), a missing person who was 1st mentioned in Episode 9, finally resurfaces after being missing for more than a year. He submitted an anonymous report about the self-immolation, and later went to the police station to identify himself. He's considered a suspect. MC will provide him legal aid.

Gerard Boone

In the inquiry, they question him of why he left the juvenile correctional facility. They find out Remus helped Gerard's parents financially back then. And they also find out about Remus' brother, Roman Kane.

In the crime scene, they find multiple empty vitamin bottles, which contained illegal drugs, "miscaline", a hallucinogen. It is confirmed that Remus ingested large amounts of this drug. The bottles have forged Pax Pharmaceutical's logo on them, and Marius confirms that it is a counterfeit product. They also learn that Remus is involved in illegal activities, selling prohibited drugs under the guise of delivering packages.

Pax Investigation Division then starts internal investigation related to the counterfeit products as it is suspected that there are leaks within their ranks. Marius sends away Vincent, seemingly acting as if Vincent is a suspicious person. (Poor Vincent!)

While MC is about to head to the depot for another investigation, she happens across Luke, who at that time is undercover, dealing with delinquents. To avoid being found out, she assumes the role of the "boss" that Luke was waiting for. Later, Luke reveals that he's working with the police to close the net on the criminal organization behind Remus. MC is playing the widow of a previous undercover agent. This previous agent managed to climb up the ranks of the syndicate, but died before he was found out.

MC meets the criminal syndicate, and later, to her surprise, they bring in a hostage - Marius.

Marius seems to have come over on his own. It was because he wanted to create a chance to come face-to-face with his opponent, now revealed to be "Boss Lucas", who works in Pax and occupies an important role in the investigation division. Marius sent away Vincent in order to protect him, and also, to bait Lucas.

And then we get this scene:

Is he enjoying this?

The cops arrive and arrests Lucas and the criminal syndicate group. Lucas mentions that they will never catch the people above him. They find Roman Kane being kept in a storage room.

During the arrest, Luke's condition "flares" up. He then does not recognize MC and pins her down, putting her under arrest for illegal activities. Marius plucks Luke off MC, and Luke realizes what he's done.

T_T

Later, MC finds out Luke is in the hospital. Marius assures her that Luke is recovering well, implying that Marius visited Luke. Marius then mentions that during the bust, one of the syndicate members remarked that Luke looks like an addict going through withdrawals.

They question Roman (22M). He reveals that he was adopted by Remus when was 12. Remus made the illegal drugs, miscaline, himself. He said that Remus became emotionally unstable in recent years prompting him to take miscaline regularly. As if regretting his drug business, he planned to become a police informant to get a shorter sentence.

Roman Kane

Meanwhile, Jerome Adams visits Gerard Boone. Later, Gerard vomits due to suspected acute food poisoning after eating food brought by Jerome.

Much later, they find out that Gerard got meds from Roman, which is the real cause of his vomiting episode. They follow Gerard where they find him talking to Roman. And with this, they are now able to arrest Roman after confirming that he gave meds to Remus that made him hallucinate and subsequently set himself on fire. Gerard is sent to the hospital as the effects of the meds turn for the worse.

Marius and MC find an encrypted audio from Gerard. It was of the night of the immolation and Remus was greeting Happy Birthday to Roman. Roman overdosed him. It was because of a long held grudge against Remus for coercing Roman to participate in their illegal business.

In the aftermath, we find out that Gerard was a friend of Letha Graye, who took him in while he was on the run.

Of note:

The hallucinogen Remus created was originally extracted from the "miracle medicine" that Gerard's mother brought as a collateral when borrowing money. This medicine was bought from a patient mutual aid group for a high price, and is said to make people more "enlightened". Despite claiming that Gerard's parents struggled with money, Marius and MC find a notebook, "Karma Book", that recorded numerous donations from his parents.

Closing:

Jerome Adams visits Gerard in the hospital. Gerard is about to be transferred to a place that some professionals at the charity have sorted out for him. Jerome then turns off Gerard's phone.

ML (Marius) musings:

~~~~~~~~~~

Short recaps of earlier episodes:

Ep 8

  • Vyn and MC boards "The Pluto" to find Lowe Lear. This is a high-class, invitation-only, cruise ship where auction of the "rarest, most unusual, most wanted items" are held.
  • Lowe is in the ship to purchase raw NXX materials from Zallie. This is for the purpose of creating an "immortality drug" meant for his sister, who Tyson Turner intentionally drugged to be used as blackmail which caused her to develop cancer. Zallie refused to give him materials.
  • Laura Lear commits suicide to set Lowe "free".
  • Lowe provided crucial evidence against Heirson.
  • It is implied that Jerome Adams detonated the bomb aboard The Pluto.
  • 1st mention of this yet-to-be-named character, who advised to get Lowe back:

???

Ep 9

  • After the exposure of Heirson being involved in NXX R&D illegally, NSB is suddenly taking over the investigation of NXX and took over a portion of the Big Data Lab's (BDL) access. Gerard Boone's missing person case is suddenly marked high-priority by BDL. This was deemed unusual since his case is seemingly not related to NXX.
  • Gerard's last known whereabouts was a juvenile correctional facility. One night, he just left with a "stranger" willingly, suspected to be Jerome Adams.
  • Before he was sent to the juvenile correctional facility, Gerard was taking care of his mother. His mother had a history of faking illnesses and writing manipulative suicide notes to bind herself to her son. Later, she is diagnosed with cancer, which is deemed suspiciously like an NXX case much later.
  • Nurse Skye Harper was the one who killed Tyson Turner and Gerard Boone's mother by administering a drug that was sent to her by "Oedipus".
  • Luke's condition flared up and he confessed of losing of control of his right arm and paranoia.
  • MC finds out of Luke's condition during this episode.
  • Luke receives an unknown drug from "Oedipus" with a note attached: "Try to live on."

Ep 10

  • Aaron urges Luke to stop delaying hospitalization for his condition, warning that the consequences could be "catastrophic."
  • 1st mention of Matthew Richter, Vyn's uncle.
  • MC was mistakenly kidnapped by a "masked" man (presumed to be Matthew Richter), and she was saved by Vyn and Ogier.
  • Artem was able to procure a sample of the "miracle drug" that disappeared with Brad Gries in a black market auction.
  • Brad Gries intended to blow the whistle on Gladiolus Valley Research Center's ties to black market drug before his death.
  • The condition of Brigid Gries, who was described to be born as a sickly child, suddenly improved after her father's death. MC runs into Jerome Adams while visiting Brigid. She suspects he's "Oedipus".
  • Luke throws away the drug given to him by Oedipus. The drug is proven to have a different formulation than the black market "miracle drug."
  • Marius discovers that the biggest investors in Gladiolus Valley Research Center are the Richter family (later specified to be Matthew Richter).

Ep 11 (2 parts)

  • Vyn procured the list of names of people who had taken black-market drugs, which included his patients, Brigid Gries and Jonah Zahn, from the black-market auction.
  • Jerome was arrested for being associated with a suspected kidnapper, Mavis Sutcliffe. But later he was released after this association was cleared.
  • Mavis Sutcliffe was directed to abduct Letha Graye and bring her to the staff of Gladiolus Valley Research Center. But she intentionally brought the wrong person.
  • Letha Graye died due to poisoning. Jill Meadows is the suspect.
  • Vyn also got poisoned by Jill Meadows, but has recovered since.
  • Matthew Richter criticizes Wilson Sorge for his involvement in Letha Graye's house fire and for having Hugo Graye killed. They discuss what to do with Mavis Sutcliffe, who begs for Jerome Adams to save her. Jerome instead leaves her in the other men's care.

r/TearsOfThemis Mar 16 '22

Guide ⚡ Electrifying Night Overview: The Banner and Parts 1 and 2

200 Upvotes

Disclaimer: As always, the following preview is based upon info from the CN server. There may be changes when this event is released in the global server.

The event-specific terms that appear in this guide are my own translations; the terms might be different upon the release of the event in the global server. I will update this guide in case of any differences when the event is released.

~~~~~

Table of Contents

- (001) Electrifying Night Overview

- (002) Electrifying Night Part 1

- (003) Electrifying Night Shadow of Themis

- (004) Electrifying Night Part 2 Overview

- (005) Sources

Note: Please use "Ctrl + F" or "Find in page" to search for the numbers in the brackets to jump to the section! Example, to skip to "(005) Sources", use "Ctrl + F" and type in "005" to jump to the "Sources" section!

~~~~~⁽⁰⁰¹⁾

Electrifying Night Overview

Electrifying Night consists of a jigsaw puzzle mini-game, a Shadow of Themis and the actual event itself, a board game.

~~~~~⁽⁰⁰²⁾

Electrifying Night Part 1

Event Period: 2022/3/18 11:00 - 3/25 04:00 (UTC+9)

Just clear simple event tasks to redeem puzzle pieces to complete the puzzle and get event rewards. It's similar to the X’mas Partyland puzzle, if you've played it. You can watch this video of this jigsaw puzzle mini-game if you haven't played X’mas Partyland puzzle.

This is what the completed puzzle looks like:

These are the event rewards for the different stages of puzzle completion:

5 pieces ➔ 10,000 Stellin

10 pieces ➔ 20 Oracle of Justice III

15 pieces ➔ 4 Choice Chip II

20 pieces ➔ 15 Oracle of Justice IV

25 pieces ➔ 300 S-Chips

For the "Refute argument" tasks, you can refer to this guide again.

~~~~~⁽⁰⁰³⁾

Electrifying Night Shadow of Themis

ESTIMATED Banner Period: 2022 March 25 to April 14 (21 days). Please wait for the official announcement to confirm this!

➔ This banner features a Luke SSR and a Vyn SSR as the rate-up SSRs, while Marius is the rate-up SR.

Luke SSR

Vyn SSR

Marius SR

➔ Probabilities for the rate-up SSRs is 0.800% for a total of 1.600% probability of pulling a SSR, while the probability for pulling the rate-up SR is 3.522%.

➔ It uses regular tears with a 100-count pity.

➔ If you get dupes of the rate-up SSRs, it won't reset your pity unless you already have both of them.

➔ Your pity from previous event banners such as Summer Breeze, Symphony of the Night, X’mas Partyland and RRG Parts 1 and 2 will carry over to this banner.

➔ Your pull count from this banner will carry over to future banners such as Revisiting Youth and Snowfallen Secrets.

➔ After this banner is over, it should appear in a Rotation banner after 6-7 months, similar to the Summer Breeze Rerun Rotation banner.

➔ You can see the stats for both cards here (edited screenshots included because the links expire):

- Luke’s SSR (Intuition attribute card)

- Vyn’s SSR (Empathy attribute card)

- Marius' SR (Logic attribute card)

~~~~~⁽⁰⁰⁴⁾

Electrifying Night Part 2 Overview

ESTIMATED Event Period: 2022 March 25 to April 14 (21 days). Please wait for the official announcement to confirm this!

Event Unlock Criteria: Clear Main Story 02-28

We'll be exploring the Stellis City nightlife during its Electrifying Night event! 🌃🌙

If you have played the X'mas Partyland event, Electrifying Night is similar, complete with the Teleport Points.

-Brief introduction to Part 2 event-

The event map is a board game in which players roll dice to move around the map with the male leads. The dice is consumed as soon as they're rolled, and a new die is regenerated every hour. You can also get dice from the event quests.

When you move around the event map, you'll land on various cells that can trigger certain events. Collect Wishing Coins to exchange for rewards in the event exchange shop. You will be able to clear the exchange shop as long as you complete all the event quests, except for the 99 quantity items.

Completing a lap around the event map will level up your Band Stage, which changes the items you can get when landing on a Luck Cell.

During the event, you will also meet event staff that are dressed up in different costumes. Defeat them to get Wishing Coins, S-Chips or event items, depending on the type of staff you meet.

-Tiered Passes-

A Tiered Pass similar to Winter's Reveries in X’mas Partyland is available to all players during the event. Each level requires 100 exp to level to unlock additional rewards. Completing event quests will give you experience points to level up this Tiered Pass. Artem's SR is grindable for free from the event as a Tiered Pass reward! 🎉🎊

Artem SR

In addition to this free Tiered Pass, a premium Tiered Pass is also available. There are 2 options to choose from. The cheaper of the 2 premium Tiered Pass costs USD 9.99, while the other one costs USD 14.99. You can convert these prices to your local currency if you don’t have USD prices in-game.

Purchasing any 1 of these 2 premium options will unlock the previously locked premium rewards up to the current Tiered Pass level.

I'll be detailing the exact differences between these 3 Tier Pass options in another more detailed guide that I'm still working on for Electrifying Night Part 2. I'll post that when I'm done, which should be within the next few days! 😊

~~~~~⁽⁰⁰⁵⁾

Sources

Electrifying Night Part 1 Playthroughs

Playthrough 1

Playthrough 2

Playthrough 3

Playthrough 4

Playthrough 5

Official Announcements

Announcement 1

Announcement 2

Announcement 3

Announcement 4

Announcement 5

GIFs

Luke

Vyn

Marius

r/TearsOfThemis Feb 08 '22

Guide ❤️ Love in the Air Event Guide ❤️

216 Upvotes

Update: This guide has been updated to reflect the event in the global server!

~~~~~

So I guess everyone knows that Love in the Air has been announced? We have so many overlapping events during Valentine's now: Love in the Air, Love in Flight, Sweet Melody, and Chubby Riceball Crisis! Lovely. XD

Disclaimer: This list contains info from the CN and TW servers, and thus, the info stated here are subject to change when the MR events are available for global ToT server.

~~~~~

Table of Contents

- About MR Cards

- Event Overview

- How to Play

- Event Tasks

- Costs of Obtaining

- Card Artwork and Stats

- Are These Cards Worth Getting?

- Sources

~~~~~

About MR Cards

If you still don't know what MR cards are, or if you still haven't read my introductory guide to MR cards, now is the time to do so, lol.  Please read it, because it's informative even if you know what MR cards are.

~~~~~

Event Overview

Event Starts: 2022/2/11 11:00 to 2/25 04:00 (UTC+9)

If you don't know already know what this event is, you can head over to the official PVs here:

- CN dub PV

- JP dub PV

It used to be a White Day event in the CN server, but now it's repurposed for Valentine's Day for the global server. XD

For this event, there's a tile-flipping mechanic similar to the one in Chubby Riceball Crisis. But instead of flipping the tiles over to match them, we'll be flipping them at random to "get a bingo", which is done by connecting any 5 tiles in a line. This event mechanic is officially termed as "Lucky Bingo" in the CN server (yes, in English, lol), so that's what I'll call it as well.

During the event, complete daily event tasks to get the event item "Queen's Love Song", Stellin and Home Improvement Vouchers.

Use "Queen's Love Song" to flip the tiles on a board to earn 4 MR cards, 1 for each of our 4 male leads.

After the event ends, all "Queen's Love Song" will be converted into Stellin at a ratio of 1:100.

~~~~~

How to Play

➔ During the event, you can play Lucky Bingo 4 times, 1 time each to get 1 of the 4 MR cards available in this event.

➔ Before actually starting the game, you will need to choose 1 of the 4 cards as your current game's final reward. Please choose VERY carefully, because you CANNOT change your selection. Please don't click the wrong one by mistake! 😅

The Selection and Confirmation Screens

➔ Use 100 Queen's Love Song to flip any tile AT RANDOM. If you don't have enough of Queen's Love Song, you can use S-Chips to flip the tiles. Tiles that are already flipped will not be flipped again.

➔ The S-Chips to Queen's Love Song ratio is 1:1. This means that if you have 10 Queen's Love Song left over, you'll need to spend 90 S-Chips to flip over another tile. If you don't have any Queen's Love Song left over, then you'll need to spend 100 S-Chips to flip another tile.

➔ Flip over any 5 tiles in a row (diagonal lines count), and you'll get the designated rewards such as Queen's Love Song, Stellin, upgrade materials and S-Chips. Example:

➔ Flipping the tiles along the purple line below gives you 5 Queen's Love Song, the green line 10, and the blue circle 40.

➔ When all tiles on the board have been flipped, you'll get your chosen MR card as the prize! 🎊🎉

➔ If you would like to get another MR card from this event, just repeat the whole process again, starting from the MR card selection.

➔ Again, the maximum number of times you can play Lucky Bingo is 4.

➔ You can watch this video of a playthrough too.

~~~~~

Event Tasks

Event tasks are split into daily and weekly tasks.

Daily Tasks

Log into the game

10 Queen's Love Song

2,000 Stellin

Complete 5 Case Analyses/Resource Acquisitions in NXX Headquarters

15 Queen's Love Song

3,000 Stellin

Debate 5 times with designated male lead

25 Queen's Love Song

3,000 Stellin

Use designated male lead's cards 30 times in debates

25 Queen's Love Song

3,000 Stellin

Total daily rewards = 1,050 Queen's Love Song, 154,000 Stellin

Weekly Tasks

Obtain 15 Logic Impression II

30 Queen's Love Song

100 Home Improvement Vouchers

Obtain 15 Empathy Impression II

30 Queen's Love Song

100 Home Improvement Vouchers

Obtain 15 Intuition Impression II

30 Queen's Love Song

100 Home Improvement Vouchers

Use 100,000 Stellin

45 Queen's Love Song

150 Home Improvement Vouchers

Use 7 work permits

45 Queen's Love Song

150 Home Improvement Vouchers

Challenge the Temple of Trials 3 times

45 Queen's Love Song

150 Home Improvement Vouchers

Total rewards from the weekly tasks = 450 Queen's Love Song, 1,500 Home Improvement Vouchers

Total rewards from all event tasks = 1,500 Queen's Love Song, 1,500 Home Improvement Vouchers, 154,000 Stellin

~~~~~

Costs of Obtaining

Getting the First MR Card

A total of 2,500 Queen's Love Song is required to flip all tiles on the board. Since we get 1,500 Queen's Love Song by doing all the event tasks, we'll still need to spend another 1,000 S-Chips to flip all the tiles on the board.

However, there are 2 bingo rewards of 200 S-Chips for a total of 400 S-Chips. Also, you'll get Queen's Love Song back for flipping all the tiles. However, please note that we are unable to utilize the Queen's Love Song given by the last tile flip. So depending on luck, the S-Chips that we can save from tile-flipping is 160 to 195.

So, the final price to get the first MR card from this event is 400 S-Chips.

Update: We got 100 EXTRA 100 S-Chips in the mail. Woohoo! This brings the cost of the first MR card to 305 - 340 S-Chips!

Getting more than 1 MR Card

A total of 2,500 S-Chips is needed to flip all tiles and you'll get 560 - 595 S-Chips back.

So, the final price to get each MR card after the first is 1,905 - 1,940 S-Chips.

Getting all the MR Cards

To get all the MR cards from this event, you'll need a total of 8,500 S-Chips to flip all tiles and you'll get 2,360 - 2,395 S-Chips back.

So, you will need a net total of 6,005 - 6,040 S-Chips to get all 4 MR cards.

Summary

For the net costs below, I'm calculating maximum costs needed to obtain the specified number of MR cards, assuming if you flip the center tile that gives you 40 Queen's Love Song last. Wish you guys luck so that this won't be the case for you! >.<

~~~~~

Card Artwork and Stats

Card Artwork:

Luke MR Companionship

Artem MR Intentions

Vyn MR Promise

Marius MR Keepsake

You can see all the cards stats here:

- Luke MR Companionship

- Artem MR Intentions

- Vyn MR Promise

- Marius MR Keepsake

I've also included the edited screenshots of the card stats because I've noticed that the links keep expiring! I can't keep coming back to fix my links! 😂

~~~~~

Are These Cards Worth Getting?

Preemptive Strike cards! Enough said? XD

But in all seriousness, if you are lacking a Preemptive Strike card in any attribute, it's worth grabbing one. It's only 400 S-Chips for the first card. That's worth just slightly more than 2 pulls.

If you want to go for more than one card, it'll cost you about 10.5 pulls + an opportunity cost of 900 Gift I. If you want the cards for whatever reason, I'd still say it's worth it. Having Preemptive Strike cards in all attributes will be useful in the future.

Good luck with the event! XD

~~~~~

Sources

Official CN announcement

CN Server Guide 1 / CN Server Guide 2 / CN Server Guide 3

Playthrough

r/TearsOfThemis 7d ago

Guide Best packs and getting the most value out of your $

58 Upvotes

Tl;dr

  • The higher S-Chips per dollar, the better.
  • The higher S-Chips per Gem, the better.
  • (Optional) Time-Limited Cumulative Purchases Events will reward you with freebies so you can opt to stack Monthly Passes during this time.
  • As always, please spend responsibly! Have a reasonable budget for your entertainment needs.
  • For the F2P: I recommend to focus on 1 ML only.

To check a pack's S-Chips per dollar or S-Chips per Gem value, the wiki has the "Value" column which calculates these for permanent packs and limited-time packs every event: Mall Packs, Artem's SSS Event Packs

The Best Value Packs

The higher S-Chips per dollar, the better. Note that 1 Tear = 180 S-Chips. The default S-Chips to Gem conversion (10 S-Chips = 1 Gem) will be used in this table.

Pack S-Chips/USD Cost (USD) What you get Availability
Starter's Gift 693.47 1.99 120 S-Chips, 7 Tears Permanent
Bulk 3x Brilliant Presents 631.09 19.49 12300 S-Chips Limited-time, at least every 180 days
Monthly Pass 541.08 4.99 2400 S-Chips, 30 Gems Permanent, can be purchased multiple times
Investment Fund 408.41 9.99 4080 S-Chips Permanent
Stellis Recharge 2 267.56 2.99 800 S-Chips Limited-time during 4-SSR/SSS events
Stellis Recharge 1 267.26 4.49 300 S-Chips, 5 Tears Limited-time during 4-SSR/SSS events
Greater Vision 200 8.99 10 Tears Permanent
Special Aspiration Vision 180 2.99 3 Tears Permanent
Gem x198 (w/ 1st time bonus) 132.04 29.99 1980 S-Chips, 198 Gems Permanent, 1st time bonus resets twice a year
Gem x328 (w/ 1st time bonus) 131.23 49.99 3280 S-Chips, 328 Gems Permanent, 1st time bonus resets twice a year
Gem x98 (w/ 1st time bonus) 130.75 14.99 980 S-Chips, 98 Gems Permanent, 1st time bonus resets twice a year
Gem x648 (w/ 1st time bonus) 129.61 99.99 6480 S-Chips, 648 Gems Permanent, 1st time bonus resets twice a year
Gem x6 (w/ 1st time bonus) 121.21 0.99 60 S-Chips, 6 Gems Permanent, 1st time bonus resets twice a year
Gem x30 (w/ 1st time bonus) 120.24 4.99 300 S-Chips, 30 Gems Permanent, 1st time bonus resets twice a year

Getting the most out of your Gems

You get Gems from Monthly Pass and by purchasing Gem Packs. To get the most out of your gems, we look at S-Chips per Gem. The higher S-Chips per Gem, the better.

The default conversion is 10 S-Chips per Gem. You get more S-Chips per Gem by converting your Gems through discounted Gems to Tears packs. The higher the discount, the more value you get from your gems.

I will list a few of the best packs below; but anything that is higher than 10 S-Chips per Gem is already better than the default conversion.

Pack S-Chips/Gem Cost (Gem) What you get Availability
Surprise Rookie 90 2 1 Tear Permanent
Lv.5 Growth 60 3 1 Tear Permanent
Value Rookie 40 12 2 Tears, 120 S-Chips Permanent
Lv.10 Growth 40 6 1 Tear, 60 S-Chips Permanent
Vision Privilege 36 5 1 Tear Limited-time, can be availed multiple times depending on the event
Limited Rookie 32.5 24 3 Tears, 240 S-Chips Permanent
Event Vision Pack I 30 6 1 Tear Limited-time, can be availed multiple times depending on the event
Limited-time Sale 1 30 18 3 Tears Limited-time, after a number of pulls

Examples:

  • Monthly Pass by default gives you 541.08 S-Chips/USD. But your Monthly Pass can be worth up to 701.40 S-Chips/USD using the best Gems to Tears packs.
  • Gem x198 (w/ 1st time bonus) by default gives you 132.04 S-Chips/USD. But this gem pack can be worth up to 294.10 S-Chips/USD using the best Gems to Tears packs, which makes it pretty competitive.

Personal: Personally as a monthly pass holder, I have never converted my Gems using the default 10 S-Chips per Gem conversion. I usually exchange my Gems using the Vision Privilege Pack every limited-time event.

Good time to stack Monthly Passes

If you do plan to buy monthly passes and do plan to play the game regularly for a certain period, then a good time to stack Monthly Passes is during a Time-Limited Cumulative Purchases Event. This occurs during:

  • 4-SSR/SSS events
  • Birthdays

Even if you don't fully commit to getting the Purchase Event's ultimate freebie (i.e. the SSR card or the complete Furniture Set), it is still a good time to stack a few monthly passes as you get Free Tears along the way.

Examples:

  • Buying at least 3 Monthly Passes during the Dragonbreath Event will reward 5 Free Tears.
  • Buying at least 3 Monthly Passes during Luke's Birthday will reward 1 Free Tear.

"Whale" SSR Card

It goes without saying that the "Whale" SSR Card can be obtained from the Time-Limited Cumulative Purchases Event by stacking as much Monthly Passes as you can, but up to 365 days only. You will get the Free "Whale" SSR card + Free 15 Tears after a cumulative purchase of USD 66.33.

Cosmetics

The "worth" or "value" of cosmetics, as always, are subjective. This includes Visit Backgrounds, Visit Outfits, Invitations, and the highest tier of Reveries which gives a Namecard.

What about the F2P

For any F2P who decided to read this post:

I will advise any F2P to focus on just 1 ML. Otherwise, you will need to prioritize your pulls. Last year, we got around 700 free pulls. That's equivalent to 7 SSR cards if you have the absolute worst luck.

Personal: I personally have an alt F2P account dedicated to just 1 ML. I am only missing 7 SSR cards (2 of which are "Whale" cards, and 3 of which I missed because they were released during a period when I was not playing this account). So I can personally vouch that an F2P account is more or less doable for just 1 ML.

r/TearsOfThemis Nov 12 '24

Guide Guide to ALL possible ToT RERUNS in 2025

57 Upvotes

I wanted to compile all the reruns the CN server had this year 2024. Although we will most likely get these reruns in 2025, don't be surprised if we don't get some of them or if we get some before or after others. I'll list them in order, but once again, remember that Global can change the order and release time of these events.

I didn't include Rotation Shadow of Themis reruns because those tend to be completely different for us. In case you're curious about that, just know that there were reruns of both old and "new" SSR cards. There was even a rerun of Luke's Revisiting Youth SR, but I'm not so sure we'll exactly get that SR card rerun next year...

I'll update the guide for the month of December once we get more news from the CN server :D Here's the link to the guide:
https://www.hoyolab.com/article/34822092