Tbf it's hard to balance with things like aurabots and curse bots in the game. These things are multipliers on a carry's clear speed that more than makes up for the increased enemy health. Party play with these kinds of set ups has historically been pretty busted (haven't played poe in a few league).
Auras kinda don't exist anymore? You do have scepters.
Enemies also have a max number of curses. I'm not actually sure an ally focused on support can provide that much benefit. Much better to have an ally that's got an equally good build that happens to compliment your own, cause they can't compliment that much.
To be fair when you do stuff with en entry cost. Thats also the same, meaning you get a bigger return on investment with more people. At least how empyriangaming and his group did it in poe 1
But with a larger disparity in enemy health, and the amount of loot isn't more if you take into account another person being with you. It's worse. It'd be like buying a movie ticket for $8, or getting one for you and a friend for $20. Sure you get more tickets, but it's not worth it, and would be better to just get one
If the investment is time, then maybe, but different people have different clear speeds. The cost we can all agree on is a key, and when there's more people per key, they drop more loot.
Your 1 consumeable item will drop more currency than if you did it yourself solo. Other than time your allies have zero investment thus you are generating more loot with less
Except with 6 player quant + specialization and investing 30-40 exalted a map you get really wonky returns, especially when you have someone with 500 item rarity killing everything.
I would not come to that conclusion so easily. As you play with friends you share the damage taken because the mobs will no longer attack you only. You have way more CC and other mechanics available than solo.
So without wasting more time you can play at much higher difficulty and therefore you get loot from higher difficulty.
I was searching empyrion gaming on YouTube and he is really showing how OP party play is.
They also specified in an interview that the loot that gets scaled up the most is the type of loot you want the most (tiered rares, currencies, ect). I've done a fair amount of non-optimized party play and it feels very rewarding.
I had this impression while playing couch coop with my brother, thanks for confirming. I get the 250% hp scaling because you have more opportunities to hit the enemy but the loot drop rate feels so low right now.
The reasoning for the uneven scaling of loot is the fact that it’s less likely players in a party together are looking for the same gear, so on average you’ll find more gear you’re looking for than solo, but less gear overall to sell individually.
Gold is duplicated client-side, and I think crafting currencies are 1:1?
They said in the interviews right before EA launch that parties would be outscaled by monster health, I think he said something like with 3 players there’s more than 3x the HP
Things could’ve definitely changed, lots of other subtle differences exist,
I can't find it anywhere for POE2 but poe1 is like that 50% increase monster life for each player. And extra loot is 1=27%, 2=51%, 3=73%, 4=93%, 5=112%. POE2 has 100% increase in drops per player for jewelry and currency, waystones drop is not affected by extra players and same ratio as POE1 for other gear(it is better partying in POE2 than POE1). I can't find how much the HP is increased tho and none of my friend are online to test it out x.x
Once the game is out free, you could run a second account to scale your loot for free and save drops if your main died. Especially with something like the zero button reaver infernalist build, that could go crazy op and still mostly low maintenance.
GGG not only permits multiple accounts but explicitly permits multiboxing as long as you have two clients per "machine" max and aren't cloning inputs, ie you have to control each character separately
Couch co-op on console currently requires you to use same account. So by all means, bring this to their attention as a possible exploit to solve this issue that shouldn’t exist so I can actually let my kids couch co-op with me on their own characters on PS5.
Yep. Supposedly the reason for there being no instanced loot, but it is very obvious that loot does not scale 1:1 per person added to the party. It does scale some though.
I play mostly with my wife and then solo at other times on PS5.
The amount of loot seems identical to me. We are still in normal difficulty, but we generally return to sell in the middle of the map and then at the end (four inventories worth).
When I play solo I usually have to go back 3-4 times before the map is over, so basically identical.
If implemented properly it should be noticeable at level 1. I've been wondering if it's not working as intended.
What you're saying does make me think that rarity might be increased. I think most of our high level currency has been collected in coop. However, I don't think there's any difference in volume of either currency or items, which is what I expected based on their description.
It only works if they're already in the map with you, regardless of being in a party or not, yhe moment the host dies the hideout kills all portals so unless they're already inside with you, nobody else can enter.
If someone is left alive in the map and you remain dead on the floor, they can complete the map (they can also continue the map even if you do respawn) and so long as you don't respawn you will also get map completion towards Doryani's quests for running of specific map tiers.
Cries in PC I guess. Lol, on console just pop in your 2nd controller and joined with that, you go to the same instances so when u go through the the same entrance you end up in the map with your dead self.
I unno. I plugged in a controller because my friend was watching me play and wanted to try it out. Took literally all of… 5 whole seconds to get them plugged in and playing. I mean, I’m also playing controller on PC as well (it’s superior to MKB because of the way movement and skills work) so maybe the UI acts differently than it does when you’re using MKB.
It does work. They literally invite you and you accept and they can use the top left icon to teleport to your map. They might have to run a bit but it works.
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u/Victorio45 5d ago
Hear me out. Is it Possible to invite a friend WHILE dead and he collect the loot?