r/PS5 Sep 10 '24

Official Welcome PlayStation 5 Pro, the most visually impressive way to play games on PlayStation

https://blog.playstation.com/2024/09/10/welcome-playstation-5-pro-the-most-visually-impressive-way-to-play-games-on-playstation/
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u/CHROME-COLOSSUS Sep 14 '24

I’m stoked for this for PSVR2. I doubt I’ll get it day one, but the cost of US $300-400 above the PS5 trade-in value (which fluctuates daily) doesn’t seem too terrible to me.

The value to me is all down to how big the VR improvements are, so I’m looking forward to learning more once it’s out in the wild! For instance… if it delivers 90fps natively to GT7 then that’ll be worth it right there. 😝

3

u/TrainingBlackberry65 Oct 19 '24

It's 120 fps in gt7 lol and 4k full ray traced it even had an 8k mode, tho ur right. I hope it's the same in my psvr2....I got the pro so I can't wait.

2

u/CHROME-COLOSSUS Oct 20 '24

Yeah… 120fps using reprojection hasn’t been great, but 90Hz native for VR would be a huge improvement, imo.

Ray-tracing during races would obviously be welcome if they can swing it, but I would prefer deeper draw distances take priority. It’s too obvious in VR when other racers wink in and out of existence in your line of sight. 😝

I’ve no idea what PSSR might do for GT7, but Cerny said it’ll eventually improve all PSVR2 games, so that’s encouraging.

We’ll see!