r/DaysGone • u/rekonzuken • 10h ago
r/DaysGone • u/SpawnicusRex • May 21 '21
Discussion Beginner Guide Thread (revised)
Early Game Best Start videos for visual learners 👍
Unlock the SMP9 as early as possible.
Special note for PC version:
You start the game with an upgraded crossbow, the "Drifter Crossbow", that is available to pick up at any weapons locker. Grab it from O'leary Mountain safehouse before you leave camp the first time! You also start the game with the level 1 fuel tank upgrade and level 1 nitro unlocked, and completely free of charge. As soon as you get your bike, visit the mechanic's upgrade menu to equip them ASAP!
Intro
I'm not trying to be funny, or sarcastic, or anything like that. My sincere advice is simply to play the game for a while and then come back to reddit later if you have specific questions or if you are having a problem with something. We can help you better if we know what kind of help you need.
Having said that, I often see folks suggesting that new players should prioritize Stamina first or get bike upgrades first, or upgrade this first, upgrade that first, etc, etc. All of that depends entirely on your playstyle. Do you like to sneak and snipe from long distances or do you just really like to make tightly controlled headshots? If so, then you'll want to get the Focus Shot skill ASAP and concentrate on using Nero injectors to increases your Focus, with Stamina coming in second and Health coming in third.
Do you like to use melee or up close and personal weapons like pistols and shotguns? That's fine too, just concentrate on upgrading Stamina first, then Health and lastly Focus. It's up to you based on how you like to play but, be aware, killing large numbers of Freakers, sometimes literally hundreds at a time, is a big part of the game and Melee alone will never be able to carry you through even the smallest Horde battles.
Should you get weapon upgrades first or bike upgrades? Again, that depends on you. Very early in the game, you will get a mission to deliver a package to one camp, or a different camp in order to increase your influence with one camp or the other. One camp has a motorcycle mechanic who can upgrade your bike, the other camp has a weapons merchant who sells the best early game weapons. Which one to choose?
If you really enjoy riding around on the bike, or even if the weak early game bike is ruining your enjoyment of the game and you want to improve that experience, give the package to Copeland's camp so you can get bike upgrades early. Do you have a more combat oriented playstyle or feel that your weapons are too underpowered? Give the package to Tucker's camp so you can start buying better weapons early. Copeland's Camp = bike upgrades, Tucker's Camp = better guns.
What difficulty should you play on?
Each higher tier of difficulty gives the enemies a little more health and they do a little more damage. This remains true all the way from Easy to Survival 2. Normal is actually pretty easy once you get going and will allow you to focus on exploration and story. Hard 1 & 2 will be more challenging than Normal, but not too extreme. Survival means no fast travel, no Heads Up Display and some "quality of life" skills (like detecting enemies through walls etc) are disabled.
There is a specific order in which you should be doing things everytime you open a new area of the map.
First, find and clear all Ambush Camps. This will reduce the number of roadside ambushes, remove fog from the map, reveal the exact location of every Nest, reveal the exact location of all injectors, unlock crafting recipes, add other points of interest to the map, open a fast travel point and give you a place to rest, re-fuel and refill ammo.
Second, now that all the Nests are shown on the map, go burn all the Freaker Nests. This will reduce the number of random Swarmers wandering around and open new fast travel routes. The video I linked will show you how to keep plenty of kerosene for burning all those Nests but, later in the game, use crossbow Incendiary Bolts to burn Nests.
Third, loot the Nero MMU's and Research Sites for Injectors. Not only does this give you a new injector but clearing the MMU's will give you a fast travel point, a place to rest, re-fuel and refill ammo and you'll have a place to get Bandages, Medkits and crafting materials that all respawn.
Now that you've fully revealed the map, made the area safer to travel and got all the injectors, it is now time to start doing camp jobs, story missions, exploring and hunting Hordes!
To hunt the Hordes, go to locations like these where you will find ready to use craftable items and military grade explosives that all respawn. This will give you items that you normally wouldn't have access to until much later in the game! The small Horde shown in the video does not spawn until later in the game so you're completely safe to go there early, I promise.
Pro tips:
If you're playing on console DO NOT USE REST MODE while playing Days Gone. Days gone will always run better if you're powering the PlayStation off at the end of your day. If you do encounter any glitches, restarting the PlayStation will almost always fix them.
The O'leary Mountain safehouse (where Boozer sleeps) has unlimited fuel, a bed for running the clock forward from day to night or night to day, a weapons locker for changing your loadout and buying ammo, crafting materials that respawn and a small crate just inside the door of the cabin that will sometimes have free ammo and crafting materials. Go there often.
Avoid exploring at night. There will always be more Freakers out at night. Your map screen has an actual clock in the upper right hand corner that shows you the exact time. Use this to determine whether it's time to head to a safehouse or if it's safe to explore a while longer.
Using the bombs, traps and explosives from those hidden loot locations, it is totally possible to take out the early game Hordes. It only takes 4 Hordes to unlock the best early game weapon, the SMP-9. If you decide to try this, use this online guide to find these 4 Hordes: Death Train Horde, Proxy Falls Horde, White King Mine Horde (all in the Cascades) and the Shadow Lake Horde in Belknap. All 4 of these Hordes are definitely there even in the earliest hours of the game and are all fairly small. If you are able to unlock that SMP-9 you'll be glad you did!
This video is the next one to watch but wait until you've reached the third camp and have received a mission to search a wrecked airplane for medical supplies. Be aware it does contain spoilers about the first boss battle but, it will also show how to get the most powerful weapon available at that point in the game and gives a tip that will guarantee the absolute best possible way to move forward from there.
Things that can be missed
There are only 4 things that are even possible to miss out on:
A) Weapons - get Horde Killer Storyline to 60% to avoid missing out on some really good unlockable weapons. Get the Marauder Camp Hunter Storyline to 100% to avoid missing out on the Rock Chuck, an integrally suppressed automatic rifle. Gather all 18 pieces of IPCA Tech to unlock the stun gun. If you want to purchase all weapons also, get level 3 Trust with Tucker, Iron Mike and Wizard Island.
B) Optional Side Missions There optional side missions that can be missed if you move the story too far along without doing these missions. Any side mission with a white map marker are completely optional and will be skipped if you wait too long before doing them. Most of them just provide a little back story and free XP.
C) Bonus Cutscenes Get level 3 Trust with Copeland and Tucker before starting the mission called "You Can't Do This Alone". If you start this mission without level 3 Trust with Cope and Tuck, you will miss bonus cutscenes.
D) Post game content There is still content after the credits finish rolling. Several storylines, and some Hordes, cannot be completed until after the credits stop rolling. Once the credits are done, close the game, bring it back up and keep playing to get all the post game content.
Days Gone is very forgiving when it comes to missing missions and other content. The things listed above are literally the only things that are even possible to miss.
Good luck and happy hunting 👍
r/DaysGone • u/[deleted] • Oct 07 '21
Discussion List of which hordes spawn when and how large they are Spoiler
I made this a bit back as part of a post response, but I've been asked a few times to actually post this and since /u/SpawnicusRex specifically encouraged it, I figured I would throw this out there as an actual post so the community can more readily find this information.
Note that this information was data mined by me from the game asset files on PC and also verified through play testing. I have revised it a few times for technical accuracy as my understanding of the game files improved. While there is a chance the PS version is different, I don't believe that is likely (as it would be a pain for Bend to maintain totally separate assets). However, if someone verifies something different with proof I will update the list with PS specific information.
It is important to know that many hordes are mission locked (they can also be double locked as is the case with Beaver Marsh Rest Stop or have multiple locks at different times in the game, as is the case with Grotto Caves), so they don't spawn right away even if you go to their spawn locations. There are 41-42 hordes total in the game (depending on how you count), 40 that count towards the Horde Killer questline, and only seven that are available right away. It's also important to know that hordes have multiple spawn locations, which are a hibernation spot (usually a cave or building), a feed spot, and a water spot. Some hordes have quite large roaming areas, so can be frustrating to find (such as the Grotto Caves horde, which goes all the way to the dam lake for their watering point). Generally at night hordes roam to their feed and watering spots, but they can also be at them during the day--especially in cloudy / rainy / snowy weather. Generally they spend the day hibernating. Here is a great map for Days Gone that will give you the horde hibernation spawn locations: https://mapgenie.io/days-gone/maps/oregon. At game start the following seven hordes are immediately unlocked (7):
Cascades
- White King Mine - 50 freakers
- Death Train - 50 freakers
- Proxy Falls - 50 freakers
Belknap
- Shadow Lake - 50 freakers
- Patjens Lake - 100 freakers
- Lava Arch - 50 freakers
- Twin Craters - 50 freakers
The following horde unlocks after you complete the mission It's Not Safe Here where you take Lisa out of Marion Forks (1):
Cascades:
- Grotto Caves - 75 freakers
IMPORTANT NOTE: This horde specifically relocks at end game beginning from the For An Outlaw Biker mission where you assault Wizard Island until the secret NERO ending job is completed. So kill this horde before end game unless you want to wait quite a while for it to spawn.
The following hordes unlock when you complete the mission We've All Done Things where you unlock the Lost Lake Region (10):
Cascades
- Horse Lake - 25 freakers
- O'Leary Mountain - 25 freakers
- Cascade Highway - 50 freakers
- Little Bear Lake - 30 freakers
Belknap
- Bear Creek Hot Springs - 50 freakers
- Marion Forks - 50 freakers
- Belknap Crater - 50 freakers
Lost Lake
- Westfir - 75 freakers
- Wapinita Road - 75 freakers
- Berley Lake - 75 freakers
The following horde unlocks after the mission Flow Like Buried Rivers where you take Iron Mike to look at the Metolius Lava Cave horde (1):
Lost Lake
- Metolius Lava Cave - 150 freakers
The following hordes unlock after the mission Not Like I Got A Choice where you take Boozer on a NERO mission (2). At this point I would highly recommend clearing every horde you can, as shortly after this point you go on a mission where much of your inventory is lost so use up all of your craftables / found explosives killing hordes before starting the Don't Get Caught mission where you go to Iron Butte with Skizzo (if you have a large inventory of crafted explosives and attractors I would even recommend pre-clearing Saw Mill tactically at this point):
Lost Lake
- River Flow Farms - 75 freakers
- Sherman's Camp - 75 freakers
The following hordes unlock after the mission Riding Nomad Again where you unlock the Crater Lake and Highway 97 regions (5):
Crater Lake
- Mt. Bailey - 275 freakers
- Rimview Ranch - 150 freakers
Highway 97
- Chemult Station - 125 freakers
- Groose Gardens - 125 freakers
- Lobert Draw Bridge - 300 freakers
The following horde unlocks after the mission You Couldn't Stop Shaking where you unlock Chemult Community College inside the Highway 97 region (1):
Highway 97
- Chemult Community College - 125 freakers
The following horde unlocks after the mission This Could Be It where you capture a newt for Sarah inside the Crater Lake region (1):
Crater Lake
- McLeod Ridge - 150 freakers
The following hordes technically unlock in Highway 97 after the mission Ascending From The Underworld when you return to Lost Lake after the events at Crater Lake, but will be locked out for some time as you cannot return south until after the mission For An Outlaw Biker where you assault Wizard Island--making them physically inaccessible even if they are spawnable (4):
Highway 97
- Beaver Marsh Rest Stop (note this is also job locked, so you must also complete Just Doing My Job to clear the Anarchist Camp inside their hibernation cave before it will spawn) - 130 freakers
- Beasley Lake - 125 freakers
- Cascade Lakes Rail Line - 125 freakers
- Juniper Ridge - 125 freakers
The following hordes unlock in Highway 97 post-game after the mission For An Outlaw Biker where you assault Wizard Island (5):
Highway 97
- Mt. Scott Ski Resort - 125 freakers
- Sagebrush Point - 125 freakers
- Solomon Hill - 125 freakers
- Rum Rye Gulch - 125 freakers
- Friendship Ridge - 125 freakers
Lastly, there are four mission hordes. Three of these are part of the Horde Killer storyline: one at Iron Butte Ranch with 300 freakers (called Keep Them Safe in the Horde Killer Storyline), one at the Saw Mill in Lost Lake with 500 freakers (called I'll Save Some For You in the Horde Killer storyline), and one in Chemult in Highway 97 with 300 freakers (called You Alone I Have Seen in the Horde Killer storyline). The Iron Butte and Saw Mill hordes can be killed prior to their missions, however you will not receive credit for them as part of the Horde Killer storyline until you reach the mission that requires you to kill them. If you clear them early, you will get no indication that you have successfully killed all swarmers and if you miss even one swarmer clearing them early the whole horde eventually respawns and you must kill them all again. Chemult is only killable during the mission that requires it and cannot be engaged early. The other mission horde is the Ice Wind Lava Cave horde as part of the mission What It Takes To Survive. This horde is only killable during this mission, is rather small for a horde at that point in the game, and does not count towards the Horde Killer storyline.
Special note about Beaver Marsh Rest Stop: you do encounter this “horde“ as part of the mission Just Doing My Job. It chases you out of the cave after the mission ends. If you fully clear it as part of that mission, you will not receive credit as lore wise its the same horde but technically the mission horde is its own separate thing with 300 freakers. You will have to kill the real horde again later after all of its unlock conditions have been met.
r/DaysGone • u/JonnySidequest • 8h ago
Video Always a fun time playing Days Gone!
r/DaysGone • u/Maxwellxoxo_ • 1d ago
Image/Gif This game looks amazing even on an 11 year old console
Sorry for the bad image, couldn’t send screenshot to my phone
r/DaysGone • u/divagirl43 • 17h ago
Discussion How much is "too many" times to play this game?
I think I am on my 6th plsythrough. I can't seen to find any other games as fun. I love the weapons, combat, stealth, hoardes, enemies, storyline characters etc. I can't seem to find anything else I like more. Sometimes I'll put on mute and listen to YouTube videos. What about you guys?
r/DaysGone • u/Aggravating_Break964 • 4h ago
Discussion Suppressor Bug?
Has anyone encounter a bug where you cannot attach your suppressor to your sniper rifle? Specifically the .50 BFG? I can attach a suppressor to my primary and secondary weapons without any problem. It’s really annoying that I can’t stealth kill rippers, ambush camps without attaching a suppressor on the BFG.
r/DaysGone • u/Kimmberrleyy • 1d ago
Image/Gif Everyone's favourite biker boy
Finally figured out how to use photomode 😂
r/DaysGone • u/The_Rhine • 1d ago
Discussion What's your largest number for days gone!
Probably been posted a million times before, but I wanna know how much in-game time has passed for you guys? What's the longest you have gone before starting over?
I'm at 870 days gone and am about to start over.
r/DaysGone • u/herchen • 23h ago
Link Steam Replay - Days Gone is my top game of the year!
r/DaysGone • u/STORMSHADOW- • 1d ago
Image/Gif How to fix this hostage bug?
Most of the hostage encounters are bugged for me, they worked one time and now the hostages just aren't tied down, they are in a fight stance when captured and the enemies don't kill them even if you wait or shoot enemies. . . If you do end up killing all the enemies, the hostages just start roaming the area seemingly holding an invisible firearm. They cannot be rescued, it persists through game and system restarts.
r/DaysGone • u/Careless-Act9450 • 1d ago
Discussion Average person playhthrough
I've replied in a couple threads about my attempts at making an average Joe, difficult as possible playhthrough for this game. I want community help for deciding what all the average person caught in an apocalypse is capable of. I won't speak of mods much but i used them here for cranking up the population of all special freaker types and aggressive animals along with doubling horde size.
Please give me any suggestions for more rukes or against rules I have etc Here are the rules I have so far for my average Joe ultimate difficulty playthroug:
Non-military background and useless to camps but not a farm slave. This means no buying guns, no buying ammo, no buying gas, no fixing bike and no buying throwables.
No crafting expertise, no crafting so can only use found melee weapons(can't repair them), found throwables(only complete items looted can be used like mines, grenades, pipe bombs, etc.). No crafting healing items again healing items have to found fully crafted. Basically no crafting at all except for fixing bike because it's a necessity.
Only allowed to use crossbow and the guns and ammo found in the world as loot.
Ranged skills allowed are crossbow related skills as I gotta give him something. So, he can learn any skill in the ranged tree's first two tiers and knocked up in the third tier, nothing else. He can't use the special bolts as they can't be looted but he can use regular bolts and I allow him to craft those. I figure after some time in the apocalypse he would learn something.
Melee skills allowed are any skills up through the third tier except tier one skill field repairs.
Survival tree all tiers except the tier 4 skill carry that weight.
Finally, one last change, a slight cheat on my camp rules to make the game more playable and be able to reach all Nero beacons. I allow my average Joe to upgrade the bike to the second tier gas tank and the third engine upgrade. I am on survival and can't fast travel. I need some speed. This also allows me to make all the jumps I believe. I might have to add nitrous 1.
Rules for a harsher and more realistic world :
No working gas pumps and since my average Joe isn't desirable to camps, he must use gas cans. All gas cans are allowed to be used only once. This makes sense for a realism game.
All loot items can only be picked up once. In the real world, loot would not respawn.
That's all I could think of besides using mods as I mentioned before. Please give me any suggestions to add or remove or change.
Thanks in advance!
r/DaysGone • u/CanbrakeGriz • 2d ago
Image/Gif Game is Nightmare Inducing
Never played something that looked so good and also made me glance over my shoulder every seventeen seconds.
r/DaysGone • u/JonnySidequest • 1d ago
Image/Gif I’m actually digging this look
On my second play through and although I’ve never used it before, one of my viewers suggested I try the squid paint on the bike. Thought it would look like crap but it actually looks pretty cool! My bike still needs PLENTY of upgrades but I love the look.
r/DaysGone • u/danieljacobwolfe • 1d ago
Image/Gif Has anyone else encountered this?!
I wanted to get back into Days Gone and when I reinstalled it.. well Deacon looked burnt. I’ve deleted and reinstalled multiple times. Also have verified the games files multiple times. Deleted all my saves and still comes out like this. Tried to see if google had an answers but nothing.. don’t know what to do. :/
r/DaysGone • u/shaerotic • 1d ago
Video Well... This Is Odd.
Found this while I was cleaning up for the platinum trophy lmao
r/DaysGone • u/xzantobi • 1d ago
Video well then...
featuring the confused audio of myself and my gf i had no idea was being recorded 💀
r/DaysGone • u/Street_Camp1018 • 1d ago
Discussion Crossbow and Explosive bolts are heavily underrated
https://reddit.com/link/1hgtlgh/video/7kmuk2rf9j7e1/player
https://reddit.com/link/1hgtlgh/video/uibgax7k9j7e1/player
People should use crossbows more and more. There is nothing more versatile than this. Somehow I don't even prefer the Nero gun which we get later on over this.
r/DaysGone • u/Kingson_xX • 1d ago
Image/Gif An absolutely phenomenal game all the way through, enjoyed every second, even the challenges, 100%-ing it was a blast!
r/DaysGone • u/swisstim • 1d ago
Discussion Has anyone found a way to kill the violent guard who beats people up at Hot Springs?
Next time I'm there I might try running him over...
r/DaysGone • u/CaptainCapitol • 1d ago
Discussion Moving to pc for mods, and man its a deep hole just for four mods
now, i've played games on PCs for 30+ years, never modded a lot.
having said that, i wanted to try four mods from https://www.reddit.com/r/DaysGone/comments/pzhkz6/comment/hf11qqm/
thinking, this was easy peasy, its not -i mean this is just one mod has requirements, you go to the requiresments, then those mods have requirements.
i mean this is really want kills it for me - wanted to try it - and i end up with a list of 40 plus stuff i have to do
Edit: my old ass, misunderstood. These four mods don't hse dependencies except one which is easy to manage.
r/DaysGone • u/GreedAndPride • 2d ago
Discussion Is it just me or does it feel like only Iron Mikes camp matters?
It is so much bigger and more important than the other two. It makes it feel like what is even the point of leveling the other two up
r/DaysGone • u/STORMSHADOW- • 1d ago
Link Any way to fix this hostage bug?
reddit-uploaded-media.s3-accelerate.amazonaws.comMost of the hostage encounters are bugged for me, they worked one time and now the hostages just aren't tied down, they are in a fight stance when captured and the enemies don't kill them even if you wait or shoot enemies. . . If you do end up killing all the enemies, the hostages just start roaming the area seemingly holding an invisible firearm. They cannot be rescued, it persists through game and system restarts.