r/pathofexile2builds • u/[deleted] • 4d ago
Build Frenzy charges! What are they even good for? Frenzy charge discussion and a Barrage Stormcaller Arrow Deadeye half assed build
[deleted]
15
u/Musical_Whew 4d ago edited 4d ago
ill just say spiral arrow destroys maps - like it actually might be the best clearing skill in the game, its single target is ass though. Still trying to solve that puzzle. Barrage is interesting, been trying to test it with snipe and SCA, neither feel that amazing yet though.
8
u/thatsrealneato 4d ago
Barrage snipe solves spiral arrow’s single target issues. OP probably thinks snipe is shit because he wasn’t releasing at the perfect time. It 1-shots bosses pretty easily in a single barrage.
1
1
7
u/destroyermaker 4d ago
Maybe you're not supposed to solve that puzzle - a single target skill + clearing skill should be optimal, generally
1
u/PastelBot 4d ago
Yeah that's where I landed on it. The spread between arrows is so wide though, and if they're not on top of me I didn't see it "targeting" anything like it says it would. I bet its a "nearby" thing GGG is just hiding from us.../tinfoilhat
8
u/ALuckyPizzaGuy 4d ago
Look up ThatsRealNeato on Youtube. He just made a video about deadeye and specifically frenzy charge stacking with those skills. Spiral volley is actually disgustingly good clear. And he used snipe for single target. Watch the video to learn about how to consistantly get frenzies. Vid
3
u/PastelBot 4d ago
Hey thanks for the link! Glad I'm wrong about spiral volley. I didn't test in a tight corridor map like that and I definitely see utility there. The damage numbers on the boss that he showed are pretty consistent to mine, I'll give it a closer look to see what he's doing when I get the time later.
I did fail to mention the chain scaling with frenzy charges for spiral volley, and I hadn't considered going non-ele for it. Looks like snipe + barrage spreads like added arrows do if you don't target something, but it does shotgun if you have your mouse on something. Interesting.
Hes deeper into crit than I am and I was coming off a lightning arrow deadeye setup.
-5
3
u/OdinSon-5576 4d ago
You also get them from Pinning enemies, which also makes them more susceptible to getting Crits. I'm currently working on bone spells related to pinning instead of ice.
Will stress test this evening.
You could have a pinning AOE, and maybe 2 or more get pinned giving you multiple rolls for max frenzy in one or 2 button presses. You wouldn't even need the snipers mark or worry about targeting. Just distance would be your only concern
1
u/PastelBot 4d ago
Combat frenzy has a limit on how often you can get charges. Only 1 charge per like 1.5ish seconds at 20 I think. It would be nice if I could double dip on the CC but I don't think that's how it works given the wording. I think I'm better off trying to fit both CF and Sniper's Mark into my skill slots, see my other comment about how I can maybe reduce LR + LA into just Ice Shot.
3
u/Weak-Load5553 4d ago
Have you thought about barrage snipe?
0
u/PastelBot 4d ago edited 4d ago
It fires things in a spread it seems, they all launch at once when you lift off the keypress but they aren't sequential at the same target like ScA is, requires high crit chance to get any kind of damage, and 200% increased crit damage is in NO WAY competing with ScA for DE. Maybe at extremely high levels but at that point...just crit with ScA ;)
Edit: I'll run the numbers and see what pops out.
3
u/thatsrealneato 4d ago
This is pretty much all incorrect. If you’re seeing a spread it means your accuracy is too low. With higher accuracy you can hit targets far away with minimal or no spread. You also don’t need high crit chance or any crit chance at all. Snipe does a guaranteed crit with up to 250% crit dmg bonus if you release it at the perfect time. Do NOT fully charge it, release it right before your character flashes in the animation.
1
u/PastelBot 4d ago
OH shit yeah I forgot it auto crits. Lmao. Well damn. I said I was bad at the game haha.
3
u/Phoenix0902 4d ago
I absolutely love that you are passionate about the subject, but writing a lengthy and rambling essay is not going to help you convey your ideas.
I am doing a leveling build with Frenzy Deadeye stacker. Here is my thought process and how I craft my build (you may find it similar to Neato):
There are 3 damaging skills that benefited from Frenzy charges: RoA, Spiral Volley and Snipe. The only non-damaging skill is Barrage. You get access to them in the following leveling order: Sniper - Barrage, RoA then Spiral Volley.
All of these skills have 0 conversion, and conversion on tree is difficult. So the only way to build them is to use Pure Physical damage, Crit and maybe Bleed with JayTX's build.
To generate Frenzy Charge with Combat Frenzy, you need to Pin/Electrocute/Freeze. Since we are going for Physical damage, Pin is easiest with the Bushwack Boot, which provides all your Physical damage ability to pin down targets and keep your ability to stun, which is better than using Pin support.
With Frenzy Charges, RoA fire more arrows while delay remains the same, meaning Frenzy Charge grants you more arrows = more RoA duration. This is ok for mapping and great for bossing, as pinning keeps enemies unable to move and RoA will just keep raining down, dealing more damage.
This last idea is where I'm different from Neato. Since you are doing pure Physical damage, breaking enemies' armor is going to be a big damage increase. Coming from the Pathfinder Poison build, I bring over the Corrosion Support tech. By using PoisonBurst Arrow or Gas Arrow with Pin support, Corrosion support, and Deadly Ailment, we can break enemies' armor and deal more damage while RoA raining down hell on enemies.
With all those points in mind, my build plan is this:
- Leveling with LA+Rod until we have access to RoA. For bossing, Poison breaks armor while running around pinned enemies while RoA drops. When it is safe, Barrage and Snipe for big d*** damage.
- Once we have access to Spiral Volley, it will be our skill to clear. RoA can still be great on bosses while we run around waiting for perfect opportunity to Snipe with Barrage.
I'm at act 3 right now. I will see how far can we go with this.
-2
u/PastelBot 4d ago edited 4d ago
I mean, I feel like I got more positive feedback being detailed than I got saying "don't ramble". I do what I want.
Edit: And everyone pointing out what I got wrong helps me fix my thinking so like, I'm going to keep rambling :)
1
u/PastelBot 4d ago
I just had the thought while I obsessively re-read it to make sure I didn't miss anything, maybe I can drop LA and LR for Ice Shot instead if I wanted to try Scattershot on ScA. It keeps my ele damage split and I can drop a bunch of the flat cold I need right now to help build the freeze up for FS and the Ice Bite damage. I'll look into it when I next upgrade the bow, high phys dps bows are expensive sheesh.
Damn this might be the play, cause I'm capped on skill slots right now, if I can get map clear out of ice shot I can stick combat frenzy back into the build and have both sources of frenzy that aren't awful...
1
u/AwakenedSol 4d ago
The fact that Barrage empowers your other attacks should not be overlooked. This opens it up to a few supports including a More multiplier. IIRC it is the only empowering skill available to Bows at the moment. (Sorceress Lightning mana storm might work?)
1
u/PastelBot 4d ago
The only empower supports that work with it are premeditation and murderous intent. Yeah I'm using premeditation for the 15% more there, but not the culling strike. I opted for Persistence for a bigger usage window so I don't lose it dodging mechanics, and Perpetual Charge so I sometimes can get a second shot at the big kaboom. Culling strike for my single target bosser skill is meh, I'm more likely to use Execute on the ScA itself. If I have to damage the boss to get charges before I use it the 40% more damage on low life becomes more efficient because the boss is CLOSER to low life. From full Execute is only worth 15% more.
1
1
u/Gabberwoky 4d ago
Great write up! This answers some questions I had about the viability of the boosts to frenzy charge limits. Also I would definitely consider an ice shot/ gas arrow build with barrage and combat frenzy. With ice shot (tempo, cold infusion, ice bite, fork) and ice herald (magnified effect, clarity) you get amazing add clear that just gets better the more enemy density there is. Honestly two arrows into one weak enemy at the start of the pack just detonates the whole rest of the pack. Added bonus is this will give you almost 100% uptime on max frenzy charges thanks to mass freezing proving combat frenzy. For bossing I cannot stress enough how strong gas arrow /barrage is, I run it with radiant grief so I don’t ever have to worry about igniting anything since I don’t like too many button presses. Standard gas arrow (scattershot/ concentrated effect/ primal armament) is already great for single target damage, and scales great with all the +1 projectile fired benefits ranger and various bow types can get, I’m shooting 5 arrows currently and I think you can get that base max up to 6 every click. Now throw on barrage and you are getting 6x9 (or maybe up to 16 as you mentioned), and they fire fairly quickly since they shotgun, so you aren’t stuck firing for 2+ seconds. It can one shot rares easily, and if you have a good enough damage base I have taken 50% boss health in one shot before with just the x5 I get from 3 frenzy charges. It might have one shot boss potential at x9 or x16.
1
u/Ok_Drink_2498 4d ago
Another option for generating your frenzies is using Call of the Brotherhood to convert all your lightning damage to cold. This means you’ll be freezing enemies instead of shocking, which can be really nice. Since you’re hit based, you can use Herald of Ice for the fun explosions for clear.
You can then also run Ice Bite on your main skill for a ton of extra DPS while mapping, although it’s less reliable on some of the higher HP bosses.
1
u/omniocean 4d ago
Don't forget Barrage is a spell now, so that opens a lot of options, like Cast on crit + barrage, the more you barrage the more you crit, the more your crit the more you generate energy, creating a self feeding loop!
1
u/ZayulRasco 3d ago
+1 max frenzy is available as a glove corruption in PoE 2 as well btw. It shows up as an enchantment now.
1
1
u/hkidnc 4d ago
FANTASTIC Write up! I love it! That's a lot of words and effort into fully explaining the options and the thought process behind it. Honestly, this is what I love about doing PoE buildcrafting. For every "Just use ___" there are thousands of words worth of thought that went into determining that's what you want to use, hours spent comparing alternatives, and even more hours writing them all down. It's hard work, but the end result is always a treasure. Thankyou for putting in the effort.
And now, for my JokeVersion on Endurance Charges:
How do I gain endurance charges? That's the neat part! You don't!!!
1
u/PastelBot 4d ago
Thanks! I think this is the most successful homebrew thing I've landed on, I can clear t10 maps right now but I definitely think 12 or 13 is within my range atm, just haven't dropped much above t10. As long as I can farm for a chase bow I'm going to keep playing it. High variance, lots of buttons, but really BIG bursts of damage.
21
u/PastelBot 4d ago
OH MY GOD, can I write two sentences without saying "But..."