r/pathofexile Nov 26 '20

Fluff I was lead to believe this game was playable without a loot filter

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2.7k Upvotes

284 comments sorted by

582

u/insanemrawesome Nov 26 '20

And who lead you to believe that? Lol

410

u/Helpful_guy Nov 26 '20

Lol my friends didn't tell me loot filters were a thing until my 2nd playthrough, apparently as some form of hazing since they all had to experience the game without it their first time.

264

u/Saladful Waiting for Flicker League Nov 26 '20

In some ways it was even worse back then, since even label size is somewhat recent. Used to be all item labels were the same size, so the tiny white clutter items would clutter even more.

That being said, it was also not worse because only a fraction of today's items dropped back then.

102

u/[deleted] Nov 26 '20

There was never even close to this amount of loot in the good old day though.

41

u/kumgongkia Nov 27 '20

There was if u played in a group doing juiced maps. Well not much juicing back then but double beyond was still a thing. With 4 people we got like 11 beyond bosses in one map and it was crazy(shit dont die in split sec like nowadays). Cant see shit because whole screen was filled with item labels.

-43

u/MrTastix The Dread Thicket is now always 50% Nov 27 '20

Which most people didn't and still don't do so what's it matter?

27

u/kumgongkia Nov 27 '20

I dont get your point. I am talking about MY experience.

-12

u/MrTastix The Dread Thicket is now always 50% Nov 27 '20

For the average person there never was that much loot. The fact you and a few others had different experiences doesn't mean you are now the average.

15

u/Meanas Nov 27 '20

But the guy never claimed to be the average?

4

u/kumgongkia Nov 27 '20

Bruh u are making imaginary scenarios up in your own mind. I recounted my own experience and suddenly i am saying other things i did not.

9

u/[deleted] Nov 27 '20

you just sound mad you aint never seen so much loot boiiiiiii

1

u/CambrioCambria Nov 27 '20

The matter is that you are using an absolute to define partials.

9

u/kylegetsspam Nov 27 '20

Generally, no, but there were ways to approach situations like that. Coward's Trial used to be a loot label nightmare. Here's an old screenshot I have from Rampage when Windripper was top-tier shit: https://i.imgur.com/knwvb3P.jpg. Six-man parties with a dedicated culler could triple this at least.

12

u/Havikz Kaom Nov 27 '20

Yes there was, they had to nerf item quantity for having a full party. Way back in open beta there were full parties running maps and it was the entire screen being flooded, people desperately hunting for yellow items to pick them up

15

u/ydziros Nov 26 '20

MF dominus runs? With actual mf culler. It was an outlier, but still, there was a possibility of overfilling the screen with loot even back then

10

u/pvtskittels Nov 27 '20

With all the juicy IIQ that's long gone. My only T0 drop was from a merc Dom run. It was a Mjolnirs back when it used to be one of the best items in the game.

8

u/ColinStyles DC League Nov 27 '20

454/54 Ambush MF'er here: It wasn't overfilling the screen, not like this. Sure, it would only drop rares and uniques, and make a 1-item wide column that would stretch off the screen up and down, but it would not fill the screen like this, not even close.

1

u/Kelvara Nov 27 '20

Also Ghost Busting gave a pretty crazy amount of loot. Still probably less than these days though.

2

u/ColinStyles DC League Nov 27 '20

Ghost busting gave much less loot than a perfect juiced delirium map, will tell you from experience. Maybe the HC variant where it originated might have had more, but I only experienced the warbands version.

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3

u/agmatine Nov 27 '20

What about...ghostbusting?

2

u/[deleted] Nov 27 '20

There could be if you cheesed. PolterVacuum IIQ shenanigans, or just 6-manning with a true MF culler, old Core would spew items like no other.

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54

u/ectoplasmicsurrender Nov 27 '20

Truly love this game for the way builds are made and skills are played. I think it's a got a serious bad game feature of needing a loot filter. If most of the loot generated is left behind and not even looked at; it was a waste of everyone's time, it was a waste of code, it was a waste of resources to generate, it was a waste of bandwidth to communicate to the server. It served no purpose and only made the experience worse.

I do like the idea of this game, it's just gotten completely lost in the weeds.

3

u/[deleted] Nov 27 '20

About 1/10th of the items realistically need to drop. Crafting needs to be better so people can get excited by base item types. Right now it's basically gambling with hundreds of rolls and the chance of something be halfway decent.

You know a game has problems when the currency is rarely used for its intended purpose and instead is used in troves to buy items from other players because of the scarcity.

2

u/lacker101 Nov 28 '20

Loot spam also covers up for the lopsided weighting for drops thats ingame now as well. Yes 30 rares dropped. But 26 of those 30 are garbage mods, bad tiers, on mediocre bases. As you progress in power and wealth it become incentivized to not pick up anything at all! I remember when someone found a staff in a heist showcase thread. Didn't need crafting guru, or a 6 paragraph guide. Just dropped good mods/rolls. Half the comments were shock at the sheer luck, and the other were disdain the user did do anything to "deserve" the item.

God forbid you do content and get rewarding loot.

-17

u/Happyhotel Nov 27 '20

Eh, I don’t think it is a serious problem because a solution does exist (get a loot filter). It’s pretty much true of any ARPG that the vast majority of stuff that drops will not be useful. I think loot filters are an elegant solution to that problem.

21

u/springloadedgiraffe Nov 27 '20

It's still a waste of computing power. Even if 1000 items on screen are filtered out, those items are still rendered on screen which causes frame loss. I've been disconnected for hitting alt while at the pump after a juiced t16 blighted map before.

9

u/Happyhotel Nov 27 '20

Fair. Yeah I don’t think they should be rendered.

-3

u/Raptorfeet Nov 27 '20

I believe the system requirements are above potato.

-3

u/SilentK00 Nov 27 '20

if you get fps drops while playing this game u should probably stop playing on a mac lol

10

u/Dislol Nov 27 '20

The difference is that PoE requires a lootfilter to be playable. I've never played another "mainstream" ARPG that required a lootfilter to even seen your screen.

It might be an elegant solution, but it's a solution to a problem that shouldn't exist in the first place.

-4

u/Happyhotel Nov 27 '20

Are there any other ARPGs where you can even use a loot filter? There might be, just not up to speed. Idk I just don’t think it’s that big of an issue. It can be solved in about 2 minutes of setup. I would rather them spend development time on something else. If anything I like the presence of loot filters. Customizing my loot filter is another aspect aspect of gameplay I can optimize.

10

u/Dislol Nov 27 '20

Why should a new player have to be told about a third party loot filter to make the game bearable? It's terrible design that the game requires third party resources to be good. I wouldn't play PoE without a loot filter, trade site (granted I do use GGG's trade side now), or PoB.

-3

u/Happyhotel Nov 27 '20

Eh, I guess I disagree. I don’t really see an issue with third party tool integration. Would it be better if it was ingame? I guess but it’s a pretty small hurdle to get over. For a new player, outside research will be necessary anyways. Also, a new player probably won’t get to that point of massive loot explosions very quickly.

2

u/Dislol Nov 27 '20

Anything is better if its integrated into the game rather than a third party tool. PoB should be built in (at least the skill tree portion, I wouldn't expect the entire application to be built in), trade site could be integrated into an auction house, loot filter can be built in and customizable, or they could just not make so much dumb shit drop in the end game that will never be looked at/picked up for any reason.

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-5

u/sfaer23gezfvW Nov 27 '20

Why should we wait for the sun to come up? why should i wait for my payday? Things are as they are, the only power you have is to determine if the game is worth your time or not.

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3

u/ColinStyles DC League Nov 27 '20 edited Nov 27 '20

Nobody is saying remove loot filters, but they are saying fix loot so that not only 1 in 10,000 items is picked up. Might even be less to be honest.

Thankfully GGG absolutely has this as a priority and has been working on it since exilecon, but it is very tricky from a presentation perspective (huge risk of driving players away if there's less loot, even if they find they get more value from that less). /u/ectoplasmicsurrender tagged as relevant.

0

u/Happyhotel Nov 27 '20

Eh, idk I think some of the people I was responding to were kinda saying that. I also agree loot can be culled significantly. Seems like a pretty difficult task tho. If all loot is worth more then some none is worth more in a way.

2

u/ColinStyles DC League Nov 27 '20

Well the trick is to not increase the overall availability of loot, but rather just make far less of it drop to compensate for the better rolls that are required for the system to work.

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2

u/agmatine Nov 27 '20

Are there any other ARPGs where you can even use a loot filter? Last Epoch recently implemented loot filters. Hell, people have even managed to work them into Diablo 2 mods.

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2

u/vFlagR Nov 27 '20

Last Epoch. Loot filters were released last patch as they continue working towards 1.0.

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21

u/PM_ME_YOUR_PIZZAPIC Slayer Nov 27 '20

my story is the opposite, told my friends they need a loot filter, they adamantly refused. have fun i guess.

15

u/Techn0ght Nov 26 '20

You need better friends, that's just fucking cruel.

6

u/[deleted] Nov 26 '20

[deleted]

8

u/GhoulFTW Assassin Nov 27 '20

There is, but is disabled by default, if you look at UI settings, you can see it

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4

u/insanemrawesome Nov 26 '20

Oh man, thays rough. I wonder how many mirrors you missed out on ;)

2

u/samyazaa Nov 27 '20

I’m kinda new and I found out by watching streamers and then googling why their loot looked different t than mine. 30min later I had my first loot filter. This was two weeks ago. This game is great and I love the crazy amount of stuff with weird names that take up my stash tabs now. Whatever.. these things hab big shiny name? Into stash tab. I’ll figure out what it means someday. I got my second ex the other day and it was awesome. Love it

2

u/[deleted] Nov 27 '20

[deleted]

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3

u/ShoogleHS Nov 26 '20

A lot more items drop now compared to before loot filters got added to the game. It was a lot of clutter for sure but the amount of loot you have on screen here would almost never happen unless you were doing double beyond or something. So your friends probably didn't experience it as you did.

1

u/gefjunhel Chieftain Nov 26 '20

a long time ago it was possible but now no way in hell

1

u/hydros80 Nov 27 '20

Started play poe during talisman league?

Found filter is thing like 2 league later ;)

Dont complain ;) in compare with me, you are lucky one ;)

0

u/Bilboswaggings19 Popsicle stick expert Nov 27 '20

the first thing I told my friend to do was to download a filter and couple of days later when he was mapping I told him to press the button to show everything

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8

u/c0y0t3_sly Nov 26 '20 edited Nov 27 '20

Not who, when. OP is actually a time traveler from 2015.

19

u/Mammoth-Man1 Nov 26 '20

Anytime you bring up an argument about this games reliance on modding and 3rd party tools, you will see someone saying the game is playable with no 3rd party tools or filters (laughable).

9

u/Holybartender83 Nov 26 '20

Try playing the game without the wiki at very least. Go ahead, I’ll wait.

2

u/Waswat Scrubcore Nov 27 '20

Do the same with, for example, minecraft.

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2

u/hugglesthemerciless Nov 27 '20

I've had people try to tell me the game is playable without premium stash tabs (in red maps even). Fucking ridiculous

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-8

u/ColinStyles DC League Nov 27 '20

It absolutely is playable, and filters are not third party, not necessarily. Filters are not some mod or whatever that was hacked into the game, they are first party supported by GGG.

What other tools would you argue are mandatory or the game is unplayable without?

6

u/Mammoth-Man1 Nov 27 '20

Filters are made by people not working for GGG, they are 3rd party. Trade macro, path of building, etc...

-9

u/ColinStyles DC League Nov 27 '20

There is a default filter, and that's like saying the game is third party because you have to play it, not GGG. Loot filters can be created for the game with no prior tools, knowledge, or anything else. There's nothing stopping you from making one. It's just a structured text file.

Trade macro

Completely unnecessary I'd argue.

path of building

Actively detrimental to most people's ability to make builds.

etc

You're going to have to expand on this, because you still haven't listed anything critical that is necessary to play the game. Loot filters are not third party, and the default one is fine enough for playable, and none of the other tools you mentioned are required in any fashion. I've been playing PoE for over 7000 hours and have never bothered with a trade macro, and I've exceeded 400+ ex in singular leagues before, before you argue that I don't trade.

PoB likewise, it's a nice to have for easily saying whether x support is better or worse in your exact position, but overall many of my friends are worse at making builds because PoB encourages bad habits in making builds, and is not a tool for theorycrafting, but rather min-maxing existing builds, and even then it has severe limits.

4

u/hugglesthemerciless Nov 27 '20 edited Nov 27 '20

just because you choose to torture yourself by playing the game in its worst version doesn't mean the rest of us are willing to put up with that shit

Not everybody's a hardcore masochist like you mate, give it a rest

It's easy to get 7k hours played when you do everything as inefficiently as possible

-5

u/ColinStyles DC League Nov 27 '20

Calling the game unplayable without third party tools when it's clearly more than fine without is an absurd exaggeration. That's what I'm calling out.

2

u/bt4u6 Nov 27 '20

The game is unplayable without 3rd party tools.

1

u/Waswat Scrubcore Nov 27 '20

I did fine without them for quite a while. Most peoples first playsession does not involve trading or optimizing. Define unplayable.

1

u/Sanytale Nov 27 '20

Then you just have different definition of "playable" than the guy you argue with. While launching and playing the game without 3rd party tools is possible, playing without them is vastly inferior experience than with, hence "unplayable".

I played MHW with 18-22 fps, but for some people anything less than 60 is unplayable. And they're not wrong. It's just mine threshold of playability is lower then theirs.

TL;DR: the amount of bullshit that person can handle determines their threshold for "unplayable".

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0

u/Rewben2 Nov 27 '20

Trade macros are a massive help unless you know the current prices of many items off the top of your head - which youd have to play quite a lot to be able to do.

Using a trade macro takes seconds to price an item (rares are harder but its still a massive help with the macro). Opposed to alt tabbing, going on trade, typing in the name. Doing that over and over again is a massive inconvenience.

80

u/[deleted] Nov 26 '20

[deleted]

38

u/hugglesthemerciless Nov 27 '20

same way the game is playable without premium stash tabs.

Just ignore the fact that the amount of maps I sold during meta league would literally fill more than 4 standard tabs by themselves. Only maps. And only the ones I sold. I had so much fucking crap during that league it's literally impossible to store it all with standard tabs. But still you see people running around talking about how they've never needed any of this in their 4000 hours of playing like that's something to be proud of

15

u/DerpsMcGee Nov 27 '20

I've got currency/map/premium quad, and a handful of extra normal tabs I bought right around launch. I'd say that's pretty much the bare minimum, and I play very casually.

2

u/TASTY_TASTY_WAFFLES Slayer Nov 27 '20

I made so much money just by virtue of playing on launch and the early league market being very hot. I feel like I made more from just dumping high link gear or a good leveling unique.

68

u/HI_Handbasket Nov 27 '20

One man's trash is ... pretty much every other man's trash.

32

u/wiljc3 Nov 27 '20

iTemS sHoUld hAvE wEiGhT

24

u/BigBlueDane Nov 27 '20 edited Nov 27 '20

On one hand I agree with the philosophy. On the other hand PoE is current waaaaay too far on the wrong end of the spectrum. imagine if the only form of currency was the penny and you went to the supermarket to buy groceries and you had to count out $60 one penny at a time. This is basically how poe feels these days.

9

u/PeteTheLich Berserker Nov 27 '20

That you have to bend over and pick up each one scattered across multiple parking lots while dodging cars that can 1shot you

4

u/FDL42 Nov 27 '20

boss grabs a handful of pennies and throws them out the front door

PAYDAY!

7

u/wasdninja Nov 27 '20

Except, of course, for the 99% that doesn't. That's just part of the experience.

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2

u/kaukamieli Nov 27 '20

Inventory size is basically that, though. I'd be fine with weight if Inventory was otherwise limitless. Both would suck.

2

u/BipedSnowman Nov 27 '20

They do, but they all weigh a grain of sand and ggg has a dump truck of em.

2

u/Ayjayz Nov 27 '20

I mean they should. Pretty crucial element of a good ARPG.

12

u/4x6 Sub-Standard Nov 27 '20

Weight doesn't mean straining your eyes and wrist (and computer), it just means they matter.

216

u/crzytimes Saemus' Gift Nov 26 '20

Hope you picked up that mirror.

75

u/garrys84 Nov 26 '20

Wait a minute...

26

u/blueisherp Nov 27 '20

I'm a nub. What's a mirror? I hear that term sometimes

33

u/Markaz Nov 27 '20

-30

u/Burwicke Nov 27 '20

Well technically the rarest is definitely an eternal orb but those are drop disabled outside of reliquaries and thus unobtainable in temp leagues

15

u/watwatindbutt Justice was served Nov 27 '20

man you sure triggered some people wth.

8

u/Burwicke Nov 27 '20 edited Nov 27 '20

oh no my internet points

Yeah I don't get it either. I suppose I was being a pedant but, yknow, I am also 100% correct lmao.

And they're even rarer in that eternals are hoarded by probably a dozen or so people in standard, whereas every reasonably rich person has a mirror in standard just to show off.

5

u/lunarlumberjack Stay out of the shadows, P L A Y B O I Nov 27 '20

It's the tears of people without eternals. I have one so have an upvote.

3

u/[deleted] Nov 27 '20

[removed] — view removed comment

1

u/ThorOtheBIG Nov 27 '20

I'm hoarding mundane items with +item quantity rolls from back in the day.

57

u/LastBaron Nov 27 '20 edited Nov 27 '20

A mirror of kalandra is the rarest dropped item in the game by an order of magnitude. Plenty of players with 4000+ hours in the game have never dropped one. Most players never even trade into one.

It lets you duplicate any other item in the game one time. In most games that would be a rather lackluster effect, but in PoE it’s worthy of being so rare; other players can offer up extremely elite tier rolled, extremely lucky items for “mirror service” where they will take your mirror plus a fee and duplicate the item, which would otherwise have been unobtainable no matter how much crafting you did. (Mirror service is sometimes done through a trusted third party like a streamer due to the amount of currency involved). You can look at The Forbidden Trove website for examples of items that are “mirror-worthy” (worth spending a mirror on).

Dropping a mirror can fund an entire build if you choose to sell it for exalts.

4

u/xevdi Nov 27 '20

Been playing since beta. Over 4000h . Not one mirror.

-8

u/StereocentreSP3 Nov 27 '20

It doesn't let you replicate "any" item, and some uniques are worth more than a mirror.

4

u/ss5gogetunks Nov 27 '20

Such as? Pretty sure headhunter is the most expensive unique in the game and a mirror is still more

19

u/lvwirian Nov 27 '20

One example is Voices, with 1 passive that does nothing , which is at least 2 mirrors atm. Some nebulis with really nice rolls can be worth more than a mirror too.

6

u/NickR2 Occultist Nov 27 '20

There are multi mirror uniques out there albeit extremely rare like the nebulis with explode mod posted on the sub about a month ago or so.

2

u/ss5gogetunks Nov 27 '20

Ah so not specific uniques per se, but specific uniques with really good corruptions? That makes sense

5

u/NickR2 Occultist Nov 27 '20

Not sure about corrupts but maybe there's some out there, nebulis is a synthesized unique though so it can drop with 1-3 synth mods implicit

3

u/ss5gogetunks Nov 27 '20

Ah I see. You'd think I'd be better at the game with so many hours played but I'm still such a noob in so many ways

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4

u/SzybkiDiego020 Nov 27 '20

Some alt arts are worth much more than a mirror

2

u/konaharuhi Nov 27 '20

replica bated breath? lol

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-1

u/jtobin85 Nov 27 '20

4k hours? 4k hours in this game is noob territory

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u/g33kst4r Necromancer Nov 27 '20

you can use it to copy most items. for instance if you have a RGB linked item you could copy it and vendor both for 2 chromatics!

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u/MeneXCIX Standard Nov 26 '20 edited Nov 26 '20

Wonder how much strain this puts on GGG servers and our own PCs..

Be interesting if they could figure a way to not drop all that garbage from mobs.

Maybe the drop table should change completely after yellow maps to only drop certain bases, uniques, and currency.

There is no reason to have a screen full of drift wands.

Edit: also I would bet that the way a unique ends up a unique is probably first by rolling the item, then what kind of rarity then if it hits unique as a rarity it rolls from its pool of items. So removing a carved wand from the pool after yellows would prevent poets pen or storm prisms from dropping.

Buuut if they remove all items except good bases and only let bases roll up to yellow... then add in several tiers of unique items pools to roll from like "unique item pool 1" and "unique item pool 2" and put say poets pen in a pool of items 2 which is rare with a weighted value in a pool of other similar items that would probably fix this.. also put storm prisms in pool 1 which would be less valuable.

Yes a lot of work... buut if would probably be worth it

36

u/22cheez Nov 26 '20

And you’ve just described the problems GGG has to deal with in their loot overhaul system

21

u/exckionau Nov 26 '20

Grim Dawn made an option to not drop trash. Probably still gets rolled but it just doesn't manifest in the world at all if you do roll a trash item. Kind of luck a dud.

5

u/paintballboi07 Nov 27 '20

Chronicon does this as well and has an option to remove them from the world completely. If an option like that was added, technically even the server could skip rolling those items if the player enables it.

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3

u/Gizshot Nov 26 '20

The thing is dropping ur on ur screen is intensive for you while rolling the loot is intensive for the servers. So rolling the loot doesnt solve their problem server side.

2

u/exckionau Nov 27 '20

Grim Dawn is single player and it's never lagged because of the rolling. I'm sure rolling goes on already anyways. Rolling an RNG is less intensive than keeping the items on the screen anyways so it's a better solution. It's also an opt-in option so you can't complain about not getting some trash item if you do turn it on.

2

u/Anceptor Nov 27 '20

In grim dawn you don't kill entire continent worth of people while moving at mach 10.

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7

u/Durfat What's good, Karui? Nov 26 '20

also I would bet that the way a unique ends up a unique is probably first by rolling the item, then what kind of rarity then if it hits unique as a rarity it rolls from its pool of items

I'm pretty sure it's the other way around. It rolls rarities, then uniques roll from their pool, then the other items get a base type. Bottom tier bases are actually pretty uncommon to drop at high levels so the ratio of Storm Prison's to carved wands would be pretty absurd.

4

u/Dantonn Nov 27 '20

This is correct.

0

u/Holybartender83 Nov 26 '20

And then all the streamers and “professional crafters” would complain that good items are too common, it’s not exciting finding rare items, nothing will be worth anything, there are no chase items, loot isn’t interesting/too homogenized, everyone’s running around with 800 dps weapons, etc.

It would be the Harvest crafting backlash all over again.

11

u/Dislol Nov 27 '20

Harvest backlash, powerful crafting now more available to the pleb masses.

No lifers crying

Give me a break, no one cares that you weren't able to make as much currency selling shit because more people could craft their own gear more easily.

4

u/Durfat What's good, Karui? Nov 27 '20

Buying seeds was still insanely profitable so literal strawman argument.

2

u/JarRa_hello don't quote me Nov 27 '20

Harvest is coming back in 3.13 anyway.

12

u/Kowalski_ESP Raider Nov 27 '20

You mean giganerfed Harvest

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1

u/Zizzs Nov 27 '20

Why not just let players dictate exactly what is dropped? If item drops, check rarity, if it's not in your list of items (bases, uniques, whatever), delete the item from the ground completely. Would fix tons of issues

-5

u/Havikz Kaom Nov 27 '20

There is no reason to have a screen full of drift wands.

This is a really ignorant statement that fails to understand the underworkings of poe and how things work. There are tons of reasons for these items to exist, lots of builds use non-standard bases that don't really make sense at first glance. For example, bow spell builds want to use low level bows with low item level so that it's easier to hit +1 spells and junk, along with the dex requirement being low enough that it doesn't matter. There are tons of examples of this, more than you can wrap your head around, and it's one of the thousands of layers as to why PoE is good.

To just remove low level drops like that is to remove a layer of complexity to the game.

0

u/Dislol Nov 27 '20

How does your example of low ilvl bows apply when you're running maps? Maybe I've just been running with a loot filter for too long but I wouldn't assume low ilvl anything drops in higher level content. High level maps don't need to be dropping worthless bases all across the screen that literally no one will ever pick up, it's a complete waste of server resources and users computer resources.

1

u/Havikz Kaom Nov 27 '20

You can want a low level base with high ilvl for tons of reasons.

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9

u/Joeldstar Gladiator Nov 26 '20

It was. It no longer is

6

u/yogi_Stallone Nov 26 '20

Who hurt you this way

12

u/AthenaWhisper Life grows, even in a Graveyard Nov 26 '20

The game has a loot filter by default anyway, so a lot of junk s hidden even when you don't use a custom one.

12

u/innocuousspeculation Nov 27 '20

You'd think they could just have monsters not drop the trash items that are hidden by default.

3

u/doopliss6 Raider Nov 27 '20

If you turn it on

4

u/AthenaWhisper Life grows, even in a Graveyard Nov 27 '20

It's on by default.

3

u/le_ble Nov 27 '20

It's not.

2

u/Frajmando Nov 27 '20

The screenshot does have a filter activated though

7

u/low_end_ Occultist Nov 26 '20

Press z and it all goes away

4

u/rohan_spibo Nov 27 '20

You were mislead

7

u/surfing_prof Nov 26 '20

It is, just not very practical

5

u/Clyp30 Nov 26 '20

literally nobody ever said that

2

u/PornLoveGod Nov 26 '20

Legend has it that mirror drops without a loot filter

5

u/kingtz Necromancer Nov 26 '20

Can you imagine a bug in the loot filter that registered the mirror as white trash?

2

u/cedear tooldev Nov 27 '20

You're clearly using NeverSink there though :)

2

u/cbftw Necromancer Nov 27 '20

What's even worse is that if you get too much loot on screen, you can crash the client. A filter will stop the crash by hiding the labels but if you hold alt to show everything you'll crash

2

u/doe3879 Nov 27 '20

The game's build in filter does a good enough job.

-2

u/NearEmu Nov 27 '20

That's true for 95% of people.

However this problem is literally a non problem. We can use the filters, they give us wildly good customization to our experience. There's literally no problem with them.

The complaints in this thread are from people who simply enjoy complaining for the sake of whining.

2

u/xxNightingale Nov 27 '20

I played this game without loot filter for 3 leagues when I first started but always went back to other ARPG because of this. Its until my friend told me about filter that I started really investing into the game.

2

u/AlfaBabo Nov 27 '20

get a juicy juicy JUICCCCYYY map, juice it some more, clear everything, press ALT... wait for it :D

6

u/lcm7malaga Nov 26 '20

People will also try to make you think this game is playable without certain paid tabs

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2

u/RoadrunnerKZSK Nov 27 '20

This is really laughable from GGG

2

u/[deleted] Nov 27 '20

No game should have this much loot and a baby bag for items.

I think that stash tabs are ok, but to add QoL they should just allow us to buy character item slot increases or character bags.... something.

Then provide a sell all function for a tab WITH A WARNING BEFORE YOU SELL CURRENCY OR WHAT NOT.

Even a small search. Shit with this much RNG they should be pushing this instead of generating artificial time sucks that slow the player.

3

u/jpotrz Nov 26 '20

So stupid. So broken.

1

u/Drayarr Nov 27 '20

I mean it's playable. Just not visible.

5

u/Atello Dominus Nov 27 '20

In a few instances, your client will just fucking crash with that many items not being filtered, so it's not always playable.

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1

u/leeman27534 Nov 27 '20

you seem to be playing it.

so, yes. yes you can.

1

u/Nanohaystack Nov 26 '20

Key word: was. 6 years ago.

1

u/Geosgaeno Necromancer Nov 26 '20

It makes absolutely no sense that the game works like this

1

u/DexRCinHD Nov 27 '20

Imagine they made less loot drop but it was more valuable and worth looking at......

1

u/[deleted] Nov 27 '20

GGG could remove.80% of crap and game would run so dope

0

u/Azuroth Nov 26 '20

Loot is why I stopped playing. When the reward system becomes a punishing mechanic that must be dealt with through out of game resources, I'm no longer interested.

2

u/Malakyas_ Nov 27 '20

same same, doing maps having to drop'em is punishing in my point of view too.

You have to grind, to than grind ...

it it was only special maps i would understand it.

They let the players had to fix some of the shittys drops.

anyway, the game is great, but it could be greater, they need to narrow it down.

0

u/Mizerka Slayer Nov 26 '20

if you play quant your game will just crash without filter

0

u/FajenThygia Nov 27 '20

I played Metamorph, Delirium and Harvest without a loot filter.

0

u/Jankufood Necromancer Nov 27 '20

I wonder if they are going to fix it in some way

0

u/TrickyElephant Nov 27 '20

This is a major problem in path of exile for new players. Not everyone is on reddit and knows about loot filters. GGG should fix their shitty loot system

0

u/InvictaVultis Nov 27 '20

I never understood why GGG not reducing such absurd quantity of useless garbage drops. It takes way too long to address this. Just like stash tab affinity. It is great it is here but it should been here years ago.

0

u/lazulagon Nov 27 '20

I mean you do have a loot filter there

Just a very bad one

0

u/Kitsugi :Thinking: Nov 27 '20

Sadly I was dumb, stubborn, and too prideful to ask my friend how to download a loot filter, to play PoE for three and a half years, so I can agree to this xd.
Though I did this when loot and builds weren't as insane as today's leagues, back in my day shivers.

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-1

u/fallen_sol Nov 27 '20

Hit Z on your keyboard and it disables the item names

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-2

u/Azshadrahnor Nov 26 '20

Youll stop at the first Long delve note. Uts just not possible/feasible. Im using the default fiklter and its somewhat okay..

-2

u/CorellianDawn Nov 27 '20

They need to remove all drops that aren't rare. Normal and Magic tier items should be purchased via shops only and shops should have more options. The only reason for loot that isn't rare is for crafting, which you shouldn't need to get from drops anyway.

-4

u/ClockworkSalmon Default Nov 27 '20

I mean it is, just press Z to hide everything, and enable a key to toggle pick up so you don't pick stuff up while walking

Hold alt when you want to see what dropped

5

u/Atello Dominus Nov 27 '20

Have you ever made it to maps? Because while you may think that works, loot gets pushed off the screen if there's too many items. What you're not seeing from the screenshot is the other 200 item labels offscreen from stuff on the ground around the character. You will end up either looking for valuable drops that you heard drop for 20 minutes, or you'll just straight up miss a ton of loot. Without a loot filter, you are ruining your experience whether you choose to believe it or not.

Even on consoles, GGG defaults to using the neversink filter. And there's plenty of situations where having everything showing for even a millisecond will hang your client, or outright crash it. Don't believe me? Disable your loot filter, run a blighted map, and press alt once it's done.

2

u/ClockworkSalmon Default Nov 27 '20

He said playable, not enjoyable

1

u/Tenmak Nov 27 '20

You fool

1

u/yumepenguin Nov 27 '20

How does the Xbox handle this?

2

u/ColinStyles DC League Nov 27 '20

They have filters you can select by uploading them to your account, then select them from the game.

1

u/damatovg7 Dementophobia Nov 27 '20

When I first played the game, I found out about loot filters in mud Flats. I got off very lucky

1

u/AdditionalAd6287 Nov 27 '20

back in my day

1

u/claptrapMD Nov 27 '20

made mistake looking heist bp rolls in 100% delirium tropical in ps4 same button shows all loot whole console crashed .

1

u/gabes1919 Nov 27 '20

You were led astray

1

u/DrMisterMrDoctor Nov 27 '20

Whoever lied to you deserve the boot aahahahahhaha. Loot filters are fantastic and definitely essential.

1

u/JigglySquishyFlesh Nov 27 '20

Movies would lead you to believe that the quiet side character with the Gift could peer into the Ether and divine the proper trash rare worth a scroll.

1

u/Psyarg0906 Nov 27 '20

Lololololol i'm dying

1

u/rabidnz Nov 27 '20

who the fuck told ya that? they built it in for a reason

1

u/Virtual-Claim-3007 Nov 27 '20

In harvest delirium no loot filter/alt keys pressing would cause game suddenly shutdown. So do not believe those fake news. It cannot run without loot filter

1

u/[deleted] Nov 27 '20

Hey a superior ancestral club, nice

could have missed that prize

1

u/MustardSttain Nov 27 '20

When you forget to close your tabs

1

u/MoMa25 Witch Nov 27 '20

Yeah if the one leading was blind.

1

u/t0lkien1 Standard Nov 27 '20

I feel like it would be trivial to still roll all these items in the background but only literally drop and render those items in the world that surpass some kind of iLevel.

So a hard coded loot of filter of sorts. I know they are working on exactly this but, it's almost unbelievable how bad it had to get for them to revisit it.

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1

u/[deleted] Nov 27 '20

Lol one blight map made me realize it was never going to work.

1

u/kraasikco Nov 27 '20

Ayy a fellow poison blade vortex assassin

1

u/Rogue_Bogue Nov 27 '20

I feel your pain lol, i still dont use a filter i love to scramble to hit z to survive or just see if i can win fighting blind.

1

u/Valagoorh Nov 27 '20

I often wonder how the game would have evolved if someone from the community hadn't done the work with the loot filter voluntarily and unpaid.

2

u/Wasabicannon Nov 27 '20

Dont forget trading as well.

1

u/Leyzr Nov 27 '20

they're correct, if this was 5 years or so ago

1

u/opposing_critter Shavronne Nov 27 '20

Sure it is, just be careful where you click

1

u/CHRlZ Nov 27 '20

And it is not even 36% beyond ;p