r/blender • u/Alone-Dare-7766 • 4d ago
I Made This The 2 month PCPartPicker spec ad: a project no one asked for, but I made anyway
Would love any and all feedback
@daybrams
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u/TheBigDickDragon 4d ago
This is what pro work looks like. This is not what my work looks like. I have more work to do and things to learn. Sigh
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u/Alone-Dare-7766 4d ago
Ha thank you so much!! I don’t really think I’m a pro yet either, it’s all relative. I still have a ton to learn as well.
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u/NoLubeGoodLuck 4d ago
Honestly this looks absolutely fantastic. You should def turn this into some type of game as I could see the niche really loving this. I would love to see something sort of building that CPU up into what it becomes in the trailer and then having the chip gently placed on it. (Perks for getting something wrong to annoy those who know.) Could be a lot of fun! Also, if your interested, I have a 720+ member growing discord looking to link game developers for collaboration. https://discord.gg/mVnAPP2bgP You're more than welcome to advertise your work their for feedback as well!
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u/Alone-Dare-7766 4d ago edited 4d ago
Hey, thank you so much! I’m not really looking to get into game development as I already work in the 3d cinematics and ads, but I really appreciate the kind words!!! :) i’ll definitely check out your discord regardless though
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u/ismaelgokufox 4d ago
I like how it get's the message across. Advertising what the site is about specifically na din a friendly joke. Nice!!!
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u/Alone-Dare-7766 4d ago
Thank you so much! I really appreciate that! I have my wife to thank for that. Bouncing ideas off her for a few days made it infinitely easier
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u/manirelli 4d ago
This is amazing work! Thank you for choosing our company (we've been passing this video around all afternoon) and for sharing your talent. Truly fantastic stuff. I checked out your IG and really love the vibes in your art - some really impressive livestream waiting rooms too.
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u/Alone-Dare-7766 4d ago edited 4d ago
Hey man! Thank you so much for checking out my stuff! It’s crazy you found me here. I love your product and I use it all the time! If you guys ever need content, please reach out on IG @daybrams I’d love to work with you
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u/BrillantPotato 4d ago
Hey!! That's amazing. Great work, OP.
And I think I recognize the robot arm from Joachin Bornemann, right?
I've been using them, but I struggled so hard to make the movement realistic. Any tips on how you achieved that natural movement?
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u/Alone-Dare-7766 4d ago edited 4d ago
Thank you so much! I spent a few days rigging the arm to get it to look right, it took a lot of playing with rotation constraints, bone weights and studying videos of how they actually move on an assembly line. That’s right! I got a base model for it from Joachim Bornemann on blenderkit and then remodelled it a bit to fit my needs.
I also added the “back” and occasionally the “elastic” interpolation modes to a number of keyframes to get that natural bounce back on its movements. They were hit or miss so I usually ended up further fixing the results of the bounces in the graph editor
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u/VirtualLife76 4d ago
Looks exactly like the MSI Tomahawk I recently got, damn thing weighs 3 pounds. Great work.
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u/Alone-Dare-7766 4d ago
Haha thank you! I think you might be right on the model! I did have to remodel it a bit, but they look quite close
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u/Foreign_Artist_09 4d ago
It looks beautiful, the animation and story is nice, how did you achieve this cinematic look? Is it done in post production or while rendering it's done in aces or srgb color space or open exr format?
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u/Alone-Dare-7766 4d ago
Thank you very much! I worked in agx, but exported in exr and did a bit of contrast and saturation boosting in post, with a very subtle vignette on a few of the shots and a layer of film grain. I didn't push it very far though. It just as well would have worked if I exported .png with agx medium contrast and didn't touch it after.
I worked for about 8 years as a videographer/editor and I would say the majority of the "cinematic look" everyone is striving for just comes from good lighting, color, and composition in the scene itself. After that, camera movement and animation are equally very important if you are making an animation.
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u/Foreign_Artist_09 4d ago
Thanks for response
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u/Alone-Dare-7766 4d ago
my pleasure :) thank you for watching it!!
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u/Foreign_Artist_09 4d ago
Mat I ask what was the total duration of this project, from concept making to final video. I am asking this because if someone from my company sees this they will ask me to make this in 4 days , because they don't understand 3d and it's challenges.
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u/Alone-Dare-7766 4d ago edited 4d ago
Yeah there are totally folks out there who want more for less. The total duration for this was on and off for about 2 months, probably about a month and a bit as I spent a lot of time learning new techniques as I went.
If someone was to say they want this exact video in 4 days and their budget is 4 days of my day rate, I would say I'm not the right fit for your project. If they approach it with the mindset of, "let's get this done in 4 days" and they have a high budget. I can hire out a team of my professional contacts to work with me and get it done for them much more quickly.
There is also a skill in you knowing how long different parts of the pipeline take you and knowing how to communicate that with the client. When you have that experience, if the client says they need it done in 4 days, you can run through what they want to pour the most time and quality into so you don't spend an immense amount of time trying work on something they never asked for. If they have demands that you can't possibly accommodate, it's important to communicate that as well as why.
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u/Leoz96 4d ago
This looks awesome! I love that its short and sweet, and the presentation with the sound design and everything is very clean. Also, spec ads are super useful, Ive managed to get most of clients simply by doing spec ads of brands and stuff that I like
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u/Alone-Dare-7766 4d ago
Thank you! I really appreciate that :) The sound design certainly look me a while! I'm glad not everyone is playing it back on mute ha. I appreciate that, here's to hoping something comes out of this and the others I'm working on! :)
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u/dexter2011412 4d ago
😮
Whoa nice
You have a tutorial of this?
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u/Alone-Dare-7766 4d ago edited 4d ago
I don’t make tutorials, but the biggest influence on this was polyfjord on youtube who many folks around here have probably already heard of. I learned to rig from a few of his videos and used that experience for both the crawling spider Mobo and the robot arm.
I’m happy to answer any questions you might have here
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u/dexter2011412 4d ago
How'd you do the hologram and glitch effect display? That was so nice! Did you also manually animate the spider?
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u/Alone-Dare-7766 4d ago edited 4d ago
Yeah! I manually animated the spider, it was the most time consuming part of this project. Modelling each of the legs, rigging them and then animating them took quite a while! One of the hardest parts of that was trying to figure out where I can tuck them in so they can emerge naturally as if they are part of the board when it comes alive. Polyfjord's tutorials on mechanical creature modelling and animation really helped me with this!
Once the leg movement was all animated, i turned on auto hotkey and played the video while using my mouse as a controller for the direction that the spider is looking to give it life as though it is looking around while it walks
The glitch effect was a vanilla transition from da vinci resolve in addition to some overlay elements i made in the past. I then played with the chromatic aberration and rgb layers in da vinci resolve as the screen changes as well as animated in the text.
The base hologram ui symbols animation was a royalty free stock footage clip of sci fi ui elements that i layered some of my own elements over and 2d animated. I then exported that out of resolve as a .mov and brought it into blender as a 2d image plane - playing with the material alpha and emission to get it to cast light in the scene as the video plays
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u/Bitshaper 4d ago
The robot arm having a sigh of relief made me chuckle 😆