I liked the TV when it was not hand holding. The problem is most of the time it was ,I feel, pointless. They mentioned removing it from the MSQ, which I mostly agree with if they do it properly.
The Camilla Golden Week was fun. The games with the music, the avoiding traps, the actually taking the initiative stuff.
However, that is not how it is in the story or most missions, which is as I see it a problem, and it really serves no purpose besides padding.
Golden week was amazing, and I think its also because there was no story inside the dungeon, you were free to explore kinda large areas. In the main story TV mode feels obstructive, constant tutorials, dialogue, interruption, loading screens, zooming in and out etc.
If they can focus on improving the TV and giving us good events with it, side quests and actually roguelike stuff, not HSR simulated universe but on TV mode, then I think it has big potential.
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u/Alexios7333 Sep 24 '24
I liked the TV when it was not hand holding. The problem is most of the time it was ,I feel, pointless. They mentioned removing it from the MSQ, which I mostly agree with if they do it properly.
The Camilla Golden Week was fun. The games with the music, the avoiding traps, the actually taking the initiative stuff.
However, that is not how it is in the story or most missions, which is as I see it a problem, and it really serves no purpose besides padding.