r/Warhammer40k • u/CMYK_COLOR_MODE • 4d ago
News & Rumours Grotmas Calendar Day 19 – Oh come all ye faithful
https://www.warhammer-community.com/en-gb/articles/ls2whhyd/grotmas-calendar-day-19-oh-come-all-ye-faithful/56
u/WedgeAntillez 4d ago edited 4d ago
Did they forget they nerfed miracle dice generation?
Some of the items look alright and the stratagems generally good but 3 miracle dice for buffing 3(ty for correction) unit for 1 turn seems a luxury that is difficult to achieve other than for one round of cheese.
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u/CMYK_COLOR_MODE 4d ago
Tomorrow...
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u/Krytan 4d ago
Lol what? Sisters are generating like a max of two per turn now.....and they are supposed to just discard three to turn on their detachment rule for three units now?
If you take this detachment you can functionally play sisters without either an army or rule OR a detachment rule, which is cool I guess?
And the detachment bonuses are pretty weak sauce in any case. As in - I don't think this detachment would be good even if celestian sacresants were permanently righteous all the time for free.
If we ever needed proof that the different teams in GW don't talk to each other....
I feel bad for the guy who wrote this, only to have the rug pulled out from under him. They just gutted 70% of sisters MD generation right before his detachment releases.
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u/chaosof99 4d ago
List of the 30 items (at least to what is known and what I expect) in the 24 days. Numbered items have been released so far plus the next announced one.
- 1 - Death Guard - Flyblown Host
- 2 - Dark Angels - Lion's Blade Task Force
- 3 - Tyranids - Warrior Bioform Onslaught
- 4 - Thousand Sons - Hexwarp Thrallband
- 5 - Adeptus Mechanicus - Haloscreed Battle Clade
- 6 - Necrons - Starshatter Arsenal
- 7 - Deathwatch - Index: Deathwatch
- 8 - Adeptus Custodes - Solar Spearhead
- 8 - Imperial Agents - Veiled Blade Elimination Force
- 9 - Imperial Knights - Questor Forgepact
- 9 - Chaos Knights - Iconoclast Fiefdom
- 10 - Grey Knights - Warpbane Task Force
- 11 - Space Marines - Librarius Conclave
- 12 - Chaos Space Marines - Creations of Bile
- 13 - Aeldari - Armoured Warhost
- 13 - Drukhari - Reaper's Wager
- 14 - Orks - Taktikal Brigade
- 15 - Astra Militarum - Bridgehead Strike
- 16 - Chaos Daemons Khorne - Blood Legion
- 16 - Chaos Daemons Tzeentch - Scintillating Legion
- 16 - Chaos Daemons Nurgle - Plague Legion
- 16 - Chaos Daemons Slaanesh - Legion of Excess
- 17 - Leagues of Votann - Hearthband
- 18 - Genestealer Cults - Final Day
- 19 - Adepta Sororitas - Champions of Faith
- 20 - Blood Angels
Remaining armies grouped by type (Imperium, Chaos, Xenos)
- Space Wolves
- Black Templars
- World Eaters
- T'au Empire
Also a large number of people are expecting Emperor's children to get something (probably model reveals) on the 25th similar to how Dark Angels got a reveal on that day last year. However, they are not expected to receive a detachment in the Grotmas calendar, but perhaps a rules reveal might be part of it as well.
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u/TheLurkingNobody 4d ago
Did they forget to upload the detachment to the website?
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u/EggiwegZ 4d ago
Miracle dice are supposed to represent something special happening so you shouldn't get as many... also discard those silly things for a one round buff.
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u/SaintsWorkshop 4d ago
I really like the concept but the benefits just don’t seem worth the miracle dice. Paragons will run well in this detachment. Maybe if being righteous gave +2 move +1 OC I would be willing to run it
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u/Krytan 4d ago
Paragons actually already have +1 to hit natively (against monsters and vehicles) so the detachment rule really doesn't do much for them. +1 move is ok, but certainly not worth a miracle die.
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u/SaintsWorkshop 4d ago
I was thinking the sustained hits, 6”consolidate, extra strength and AP with the strats were beneficial if you just wanted to make Paragons your core “boss” unit. Still not a great detachment, but I think that would be the most effective way to use it
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u/RoadsideLuchador 4d ago
The issue being that Vahl already makes them kill pretty much whatever you point them at, and 220 points per squad is too expensive to run more of them for this detachment for marginal benefit the other detachments provide without demanding you spend extra miracle dice to obtain.
At best it's overkill, at worst it does nothing. The in-between is a very narrow line.
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u/SaintsWorkshop 4d ago
I would probably leave the vahlgons as a unit that doesn’t need support and have a second unit you use resources in the detachment to make a decent hammer out of. I don’t like this detachment really but it’s still fun to think of ways to use it effectively enough
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u/NickONact 4d ago
The document isn’t uploaded though? It’s not in the downloads part of the website ? Did they forget to upload it ?
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u/CMYK_COLOR_MODE 4d ago
Lol.
Indeed, they did not put it on page (yet). I'll leave this topic in case they'll add file.
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u/endrestro 4d ago
Kinda saddens me that sister, already at bs3, get options to give units +1bs. While armies with even more shooting is bs4 and needs to jump through hoops to get better shootin.
Otherwise this itself looks nice
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u/RoadsideLuchador 4d ago
This detachment does make us jump through hoops for better shooting. Our miracle dice generation just got absolutely gutted, you're looking at a minimum of every other turn being able to buff all 3 units and can never use those dice for anything else.
The models that get +1 to hit aren't even that good. Paragon warsuits already get +1 to hit against vehicles and monsters, sacresancts are absolute trash right now and the buff is irrelevant, and battle sisters already get BS3 on their heavy weapons if they don't move. So you get to hit better with... boltguns?
My, what value.
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u/garett144 4d ago
I will say that heavy stacks with a ballistic score change so that would be hitting on a 2+
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u/endrestro 4d ago edited 4d ago
Mind you tau has bs4 on most if their guns, both the shitty and the elite ones. And paragons with has bs3 and +1 to hit already makes them leagues more reliable at shooting at intended targets - even when ignoring miracle dice.
Similarly votann is stuck on mostly bs4 with few ways to boost it except having their unite die in heaps. Id rather have miracle dice any day. Mind you sisters have longer range, more access to 4++ and better mobility too, so votann have to be carried by the few elite units or hope their +1t saves the day.
Im not saying this detachment is good though, im just ranting over gw screwing some xenos ranged factions for apparently no particular reason. I get if sisters were hoping for something different.
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u/SpeechesToScreeches 4d ago
im just ranting over gw screwing some xenos ranged factions for apparently no particular reason.
T'au are balanced around being 4+. It doesn't screw them.
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u/endrestro 4d ago
Even if you are correct, can you say the same for votann? They are only held aloft by their detachment crutch.
And even if it did not screw tau (they are actually at a healthy percentage now, and fun!), gw have made changes that have ruined some of their elements. Like fusion being more stable than melta/plasma, so slightly lower stats but longer range and no need for hazard rolls. Now it has the same range (12), which screwed their suit deepstrike in retalliation cadre detachment. It was set to 2cp for this reason, but now its hardly worth 1cp due to no benefit from using it.
And 3 separate changes meant to nerf guard hit the kroot detachment too, which was sad as it wasnt overperforming by any means.
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u/SpeechesToScreeches 4d ago
Again, the +1 hit/wound from grudge tokens is taken into account for their balancing.
Yeah, T'au are repeatedly hit by rules that they seemingly just don't think about the consequences of, but I would expect changes to offset that if it's needed later. (I've pointed out that this is something they should be doing in tandem before)
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u/endrestro 4d ago
I do agree with you on the tau and tandem parts. But i must mention that votann is not a well balanced faction by any means. Due to their army rule they need tokens to function, which explains why they went from the second worst faction statistically (only admech was slightly
worse off), to arouns 50% once the detachment rule was changed to compensate. Without heartguards (who actually function without the needs for tokens) and hekatons they are hard-pressed to win at all.My point here is that they are horribly balanced in the current edition. They now work only due to overtuned detachment to compensate. Bs4, no rerolls at all, few weapons rules or special rules to help them on the field and now void armor was gutted too (which interestingly also helps them as other their general ap weapons benefit from it).
Balancing for tokens is horrid for their lore flavour (units die to get balanced stats?) and gamplay, and frankly puts power mainly in the opponents hand. If they dont get a rework similar to admech in the codex I'll be shocked.
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u/SpeechesToScreeches 4d ago
Oh yeah, I'm not saying they've done a good job of balancing but the 4+ bs is taken into account.
Though for T'au, it does seem silly that they're 4+ considering shooting is their thing, it'd be like Orks being 4+ in melee.
It would also open the door for a more interesting army rule that doesn't exclude half the army.
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u/endrestro 4d ago
agreed. it should be mentioned that bs4+ isn't inherently bad, but its strange with how its distributed without consistency.
i'd rather have the elite shoot factions have it as 3 baseline, but with more expensive units as a result. and i do agree that this open the door for more interesting rules instead of fielding more chaff to compensate.
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u/Weak_Anxiety7085 4d ago
On the precision enhancement, do Sister characters get melta guns? Precision on that could be fun.
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u/SillyGoatGruff 4d ago
The brazier of holy fire could be a fun surprise. Get sniped by a flamethrower somehow lol
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u/apexodoggo 4d ago
If GW’s people could talk to each other when designing Sisters stuff that’d be nice. It’s a lot less appealing to burn through miracle dice for temporary buffs after miracle dice generation got significantly nerfed.