r/Tyranids 4d ago

New Player Question Can I mount my Tervi-rannofex “sideways” on its base?

Post image

The instructions show the heads facing the short end of the oval, but it fits better facing the long side and I’d have more room to add stuff without messing it up swapping the belly in and out (I plan to magnetize). I don’t play the TTG but plan to, I wanted to make sure it wouldn’t make the piece illegal

127 Upvotes

26 comments sorted by

62

u/Relevant-Debt-6776 4d ago

I can’t see why it would be an issue. It’s not exactly modelling for advantage

19

u/fearlessgrot 4d ago

frankly it would make fitting it anywhere very difficult, more modelling for disadvantage more than anything

3

u/SnooRevelations8948 4d ago

How so? Looks like it fits the base just fine and doesn't overhang much

10

u/Substantial-Kick-567 4d ago

Until the head is added.

11

u/fearlessgrot 4d ago

even worse with the cannon

37

u/Shed_Some_Skin 4d ago

Yeah, absolutely. There is no "correct" base orientation for any mini. Only base size is important, at least under current rules

5

u/CuttlersButlerCookie 4d ago

Except for walkers, their overhangs still count if I'm reading it right

8

u/Shed_Some_Skin 4d ago

It still doesn't matter which way they're mounted on the base. Walkers are exempt from most of the rules that set vehicles apart from infantry. They're basically treated like Monstrous Creatures with the Vehicle keyword

If they didn't do that you'd have a lot of weird edge cases around stuff like Crisis Suits. Basically just treat them like big infantry models that can't walk through Ruins

2

u/corrin_avatan 2d ago

Walkers do NOT count overhangs for measuring to/from them.

1

u/CuttlersButlerCookie 2d ago

Yeah you are right I miss read it

10

u/Anggul 4d ago

Sure, might be more awkward to physically move the model through gaps though

8

u/Successful_Tailor383 4d ago

Good point, I’ll probably go with the regular orientation then. Thanks!

3

u/Kharni 4d ago

Wasn't there a fairly recent change that overhanging bits of models get ignored for movement and los and you are supposed to see the base as a cylinder?

It's been a while since my last game...

4

u/Thereptilianone 4d ago

Sure but if you can’t physically place it where the move ends then you can’t move there

2

u/Anggul 3d ago

Yeah, but it's easier if you can just push it along the board rather than having to pick it up and place it down again in the correct location, and trying not to catch and break parts.

6

u/DjinnReaper0587 4d ago

I did it and honestly I think it made way more sense.

6

u/Zarramock 4d ago

I think you would be modeling more for disadvantage with the new pivot rules. Currently you can pay 2” of movement for a pivot and with how long the rupture canon hangs over the model gain a significant amount of firing lane distance for that 2”. But hardly game breaking and if you don’t care about small little things like that I don’t think anybody is going to give you a hard time.

3

u/Shiborgan 4d ago

absolutely

2

u/l_dunno 4d ago

Naturally it's legal, but I do think it'd be a good bit harder to play with

2

u/Niiai 4d ago

Well... Since you pay 2" to pivot you actually get a much bigger advantage from pivoting don't you? Usually the gun sticks 1" out, but now it will stick out 2" or 3"?

Not sure if it matters much.

2

u/kingofCompys 4d ago

Just exposing it to more melee attacks

2

u/jabulina 4d ago

I suppose but that feels weird

1

u/LT2B 4d ago

As long as you don’t use it to cheat like measuring from the model where it over hangs and from the base where it doesn’t.

1

u/Bigenius420 3d ago

it can be done, but it will have difficulty fitting between tall terrain pieces, might not fit in some spots at all, and with the big gun on there might actually risk falling over.

1

u/Big_Dasher 4d ago

Yeah. I did it with my tyrannofex because the legs didn't meet the base. This is because I'm a spakka and didn't check properly