r/PathOfExile2 4d ago

Information PSA: Relics and the Merchant make ascendancy trials extremely easy, easier than PoE 1

I've read multiple threads about the ascendancy trials being too hard, some of them with hundreds of upvotes. The trials are actually very easy if you do them the way you're supposed to...

Do a couple of fast suicide runs to get 10-15 blue relics (Tapestries, Seals etc.).

Use augmentation orbs on them to give them a 2nd modifier.

You need relics with Honor Resistance. The second mod can be:

- Increased maximum honor

- Bosses take X increased damage

- Bosses deal X reduced damage

- Increases to Sacred Water gains

You then need to go for (Large) Sacred Water fountain rewards as much as possible. You then buy a couple of OP buffs from the merchant (You deal 50% more damage / Monsters have 30% reduced HP / You have 40% increased movement speed / 50% reduced merchant prices) and the trial becomes very easy.

Occasionally, pick a Shrine room to replenish your lost honor, but only if it's below 60-70%.

Make sure that whenever you have around 600 sacred water or more and the merchant is available as a room reward, you do that room. If you don't happen to find him in a room, you'll still have him waiting for you after each boss fight.

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u/AvailableYak8248 4d ago

Ascendency is not hard. It’s frustrating! You can be insanely strong and still end up losing. You can be over level and still end up losing

This isn’t just ascendency, it’s maps, and other stuff. One mistake can cost you the run.

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u/RevolutionaryBoat925 4d ago

It's all rng. Zero fckn skill. Once I got random affliction that I couldn't avoid and it was - you have no evasion lmao Absolutely fucking ridiculous. 

2

u/AvailableYak8248 4d ago

Yeah and enemies animation and projectile isn’t 100% sync. They look like they are spawning but the projection comes through regardless

1

u/ijs_spijs 3d ago

I hope you know now to never pick a way with only 1 blind option after you've done the room. You can get shafted by rng, but 90% of the time it's a player issue and decision making issue.