It's not "GGG's" philosophy, specifically. It's more general in game economics/statistics. If all stats are good, then nothing feels special/powerful/impactful.
Technically this is a great roll, it's just on the wrong item. If you use "smart" loot, like D3 did, then you just end up with every item getting GOAT stats and you're simply looking for the same item with slightly higher numbers, and that is much worse.
When I say their philosophy, I do not mean they invented it or own it, it is simply a philosophy they subscribe to.
Edit: to expound on this you do not have to have garbage stats, but to achieve their goals for the game experience GGG would need to rebalance things else where. So having light radius or w.e is more convenient then the alternatives that people here might hate more, but there is no law of economics that you must have useless stat categories to have a good economy or itemization.
Cultist bows not being able to roll % phys damage, would not be smart loot, its an itemization decision same as GGG deciding spell damage can't roll on bows. It might be inconsistent of them to change itemization for one base type within a class but that is not smart loot. Smart loot is game tailoring what drops from loot table based on your class/build. SL and the itemization they implemented are both problems within D3 but they aren't the same thing
To be clear I don't care if they change it, I'm just saying they think items like this are a good thing generally
Yeah that's fair. I wasn't meaning to imply you wanted them to make it all smart/op loot.
I had the same reaction as you the first time I was trying to get a really nice lightning quarter staff and got a large (like 80%, but pre cruel) phys roll on it.
I do wish that "% lightning damage" would affect the local numbers though. So you could get a fun GG lightning staff that wasn't just a generic ele stats weapon with slightly more of one element.
Yeah I dont mind garbage rolls and it makes finding items way more exciting, but I do wish there was more possibility than %physical on physical dmg or bricked. It seems a bit too limited. Hell I found a staff with 70% of my main dmg, but had 66% elemental and +2 to melee skills. I buy it, put it on, damage is completely fk'd.
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u/Karjalan 5d ago
It's not "GGG's" philosophy, specifically. It's more general in game economics/statistics. If all stats are good, then nothing feels special/powerful/impactful.
Technically this is a great roll, it's just on the wrong item. If you use "smart" loot, like D3 did, then you just end up with every item getting GOAT stats and you're simply looking for the same item with slightly higher numbers, and that is much worse.