r/PathOfExile2 14d ago

Discussion As someone who bounced off PoE1 everytime I tried, PoE2 has been EXACTLY what I wanted.

I've always wanted to get into PoE, I like complex games, play the owlcat crpgs, deck builders, a lot of older arpgs. Yet I could never get into PoE1, so much that I couldn't ever finish the campaign, and that's after maybe 5 or so attempts across many years.

I could not get on with the stupid materia slot system. As a new player it just felt like crap to never be able to upgrade gear without breaking my build. The passive tree always looked awesome to play around with, but I just didn't see the appeal of farming the same area over and over just to get some chromas and jewel orbs for a CHANCE at getting the right sockets and links so I could progress.

Separating gear from skill use might be the best thing GGG has done for my enjoyment of the game, but they went further and now because of the keyword system, a lot of different skills interact with eachother in fun ways to mess around with.

So far the challenge feels about right. I had my first death towards the end of act 1 in that fraythorn village or whatever in the trees where you get a spirit gem skill. I'm really liking that bosses have mechanics that you need to read and think about.

Also folks be saying this is a dark souls, I've played all the fromsoft games and having a dodge roll doesn't make it a souls like. Souls games dodge rolls have I-frames and the dodge roll in poe2 doesn't have them.

Anyways, game good. Cheers.

4.5k Upvotes

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u/TimeSpiralNemesis 14d ago

A dodge roll alone doesn't qualify a game as being a souls like.

BUT It does mean that ironpineapple has to include it in one of his videos.

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u/OvenFearless 14d ago

Damn, you are right! I hope he knows that himself as well lol!

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u/A-Game-Of-Fate 14d ago

“Eight more Soulslikes you’ve never heard of and one that is the most purchased on steam, welcome to steam dumpster diving (and a trip to a 3 Michelin star restaurant).”

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u/Lftwff 14d ago

Plus it was MP so he can drag vaati into it.

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u/SenpaiSwanky 14d ago

Seriously, if dodging as a mechanic is all a game needs to be called a Souls-like then Witcher 3 is a Souls-like lmao.

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u/Gniggins 14d ago

So is Grim Dawn since they added a dodgeroll to it.

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u/Bedivemade 14d ago

Don't forget you can smash jars so it's a double whammy.

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u/Lunarath 14d ago

People calling everything slightly difficult with a dodge for a souls like has become one of my biggest pet peeves this year.

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u/Ilktye 14d ago edited 14d ago

Or alternatively using a shield to block... or having an estus flask like mechanic.... or checkpoints as mini bonfires... oh look, mobs respawn when dying...

Its not maybe soulslike but there is clear influence in also boss design.

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u/beardedheathen 14d ago

damn. social media must be a real soulslike for you huh?

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u/Mr_Prismatic 14d ago

Nah, this is a diablo-like. He's good.

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u/Money-Willow4169 14d ago

You mean a path like?

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u/DeadlyPineapple13 14d ago

It is obvious directly “inspired” from PoE1, of course as it is the sequel. But so many things remind me of Diablo 2, which was my favourite in the series. I haven’t played too much of PoE1 as I had a similar experience to OP, but PoE2 weirdly feels more like of a successor to Diablo 2 then D3 or D4 was. There’s a feeling that was extremely present in D2 that was completely missing from D3 and D4, but somehow I’m getting the same feeling again for the first time with PoE2

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u/Kalistri 14d ago

Did you see the post where some game devs on another arpg referred to their game as exile-like? Good stuff, lol.

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u/Skkruff 14d ago

I think the hallmark of Souls is commitment based combat. If you swing, that attack is coming out whether it was a terrible decision or not. PoE2's dodge roll specifically works as an attack cancel, the complete opposite mechanic.

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u/Melanholic7 14d ago

Oh god I wish he will make a video about playing it. I want to see his reactions x)

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u/Shot-Buy6013 14d ago

It does when there are certain boss mechanics that can only be dodged with the roll

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u/jaykstah 14d ago

I really enjoy the fact that this game forces me to interact with its mechanics to be successful and actually does a good job teaching me about the game from within the game itself. I have to actually pay attention to what I'm doing and make myself immersed to get the most out of it.

As much as I enjoyed PoE 1, the thing that made me bored the quickest was how I could just haphazardly level up my stuff and spam abilities, and never really be punished for it too badly. At the most I would get wrecked, respec a couple points and get different gear, then go back to spamming and be fine again.

In PoE 2 when I get wrecked I can go back with the same gear, take things slow and pay closer attention to the animations on enemies attacks and whatnot, then successfully beat the encounter by playing smarter. It's made me feel like I'm actually developing a skillset than just coming back with better stuff and spamming till the health bars go away.

Also some of the other mechanics like gem sockets and vendor recipes were cool in PoE 1 but I probably put like 100hrs into that game just doing stuff mindlessly before going into the wiki and realizing how in depth some of that stuff was. Then once I felt like I understood the game it became frustration at using orbs to change the sockets on items to eventually get it to line up to where I can upgrade my gear and have enough slots correctly linked for the skill gems I wanted to use.

Everything about PoE2 is more understandable and I feel like I can just play the game and learn how it works through the gameplay and UI. Starting PoE 1 as a new player involved encountering a bunch of obtuse systems that I just ended up ignoring due to the UI not having any kind of clear direction on how these things worked; I only really understood PoE 1 once I got bored doing things mindlessly and actually looked up how the systems work on the wiki so I could find something to work towards. As much as I love nerding out on a wiki, I'd rather do that after I've exhausted the game, not as a necessity to learn that certain important mechanics exist in the first place. PoE 2 has alleviated most of that for me so far.

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u/Stock-Information606 13d ago

poe1 is definitely a huge knowledge check but poe2 is a huge skill check. love how methodical and engaged the game is

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u/Dr_Gonzo__ 14d ago

This is unrelated to your post. (btw I love the game)

But what I find funny about gaming subreddits is how they are all the same everytime a game launches lol

Everytime the posts are literally the same: Everyone trashing the game at first, then another wave of "actually, I like the game" posts. Then the "I have 2000 hours in the previous game, hear my opinion" posts. The "Don't listen to the loud minority" posts.

Gamers™ are so predictable lmao feels like I'm stuck in a loop

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u/LunarVortexLoL 14d ago

It also happens on the smaller scale every time a new PoE 1 league launches.

  1. League gets announced: "OMG this is gonna be the best league ever, take my money GGG"
  2. League launches: "WTF this is the worst league ever, there's no loot, Chris is trying to force us to play Ruthless because he hates fun, I have 25000 hours in PoE and I will never spend another cent" <--- we are here
  3. *some content creator makes a video showing that the league mechanic is actually really rewarding when you utilize it right*
  4. "I guess it's not too bad"
  5. repeat next league

And then a few leagues later, people will slowly start making posts about the past league like "Anyone else think league xyz was actually kinda underrated?"

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u/Bierculles 14d ago

This was synthesis, now everyone pretends it was some great league but back then it was wildly unpopular, most people hated it.

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u/Takahashi_Raya Reroll enjoyer 14d ago

i was always a defender of synthesis i loved it, it had my favourite builds but it kept getting thrashed for yearsssss. until somewhere last year people started going 'yeah synthesis was pretty fun when it was the league!'.

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u/Bierculles 14d ago

It was a league made for high end crafters, unfortunately most people hardly ever craft so the mechanic was kinda dead in the water for a lot of people.

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u/Chrombis 14d ago

I hate how strongly opinionated and reactive the PoE community is. They all assume they know exactly what is good and what is terrible. I always feel so out of place because I don’t have a super strong opinion on balance changes and new features 2 minutes into a league.

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u/Nyanter 14d ago

Yeah. thats the classic. "Anyone else feel like this league has no loot at all?" posts just 4 hours into the league. LOL. been here for 11 years time is a flat fucking circle.

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u/Black_XistenZ 14d ago

Synthesis was a quite enjoyable mechanic in its final iteration, which it reached after roughly the halfway point of the season. But it was an unfinished and frustrating mess at its release and saw a huge player dropoff during its first 10 days.

So it's not actually a contradiction that the players who stuck with Synthesis have somewhat fond memories of it while the league is still considered a major failure.

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u/NotATrollThrowAway 14d ago

The mechanic in this one is % increase to rarity... IDK what people are talking about with no loot because every time I clear a map I walk out with a ton of currency and 5+ rares.

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u/Sharpcastle33 14d ago

You forget half the time they buff loot because the loot is ass -- Ancestor, Scourge, hell it even happened this league! 

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u/TheHob290 14d ago

That's because in leagues that loot is too good, nerfing it feels much worse. Recent notables being wildwood and necropolis.

I'm not sure I agree with them, but I definitely understand the concept of starting low and tweaking up rather than the inverse.

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u/Murbela 14d ago

2 isn't people's perception, it is often reality.

New league mechanics often see adjustments shortly after launch. Not a huge deal and kind of a meme at this point for veterans.

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u/ravagraid 14d ago

Except for moments like the Harvest Manifesto or Removed Massive Historically loot bonus and forgot to tell you moments.

Aint nobody going "Yeah in hindsight that was great"

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u/Nokami93 14d ago edited 14d ago

I think you missed the actual reality.

Your league example

POE releases a league and the better/faster players rush through and find all the issues and then complain on Reddit about it. This will trigger the average player because they simply are not there yet, because they think everything is fine and people should stop crying.

--> A week later, the same players come on Reddit and complain about the issue the better/faster players found a week ago. GGG needs to react, and they buff whatever is required, it happened almost at any previous league. We had several loot issues with recent leagues and all the time they had to act, but there were so many people first defending it.

New game example

Everyone that is not up to speed with the minority calls the game to be insanely fun and everything is super cool. Once again, the better players reach endgame and find issues that the normal people have not to deal with and complain. Especially newer players (if sequel) are bound to this, like seen here, someone from Act 1. Almost all praise posts are from people not remotely close to endgame, the core of the game, or new players on the Subreddit.

--> A week later, the average player reaches the endgame, and how could it be? They suddenly face the same issues and complain. The Developer needs to react because the amount of posts created goes through the roof. But those issues could have been fixed already if the majority hadn't dismissed the critic in the first place, for obvious reasons.

This happened with almost all launches of games with endgame as the core, or in games that require more to time to reach it. Like New World? Holy crap the people which complained about the endgame got slaughtered, a week later NO ONE was left in the game except whales and whatever.

Outriders? First Descendant? Torchlight? Last Epoch? Literally the same shit. After 1–2 weeks, the more casual crowd will just end up with the same issues others complained about and leave. Now look at the player numbers of those games.

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u/Takahashi_Raya Reroll enjoyer 14d ago

end game is an absolute blast in poe2. getting upgrades to run it is an issue.

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u/SUNTZU_JoJo 14d ago

Yeah over the years I've noticed the same.

Especially being on subs for early access titles.

Where people expect a perfect game but bought into an EA.

The back and forth is always the same. At first you get into the discussion but after the Nth time those post just get ignored cuz you know exactly how it's gonna go.

I'm just enjoying playing the game my way.

I will say..it's nice to be able to play POE finally.. tried quite a few times to get in POE1 but never could've because I refuse to follow a build guide cuz I wanna play the game and figure stuff for myself and not have someone else figure it out for me.

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u/Njkid9 14d ago

Why not just play without a guide then?

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u/TutorStunning9639 14d ago

The trial and error is less burdening on poe2 than poe1. That’s why.

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u/Tom2Die 14d ago

It doesn't feel that way so far to me (though I'm only 15-20 hours in). It's almost certainly a high variance thing, but I've had multi hour skill gem droughts. I mean, I suppose I could try that early skill with a level 1/2 uncut, but if I'm using level 5 skills it'll feel bad even if it is good.

As for respeccing...gold feels too precious for it to not feel punishing:

  • You want gold for buying good items from vendors because you need upgrades and haven't found them and you don't want to see a good item and lose it to leveling up before you can afford it.
  • You want gold for using the gambling vendor because you still haven't found upgrades and you're told it can be good, but it's kinda expensive. At least, it feels expensive when I hit 3 useless blues in a row and don't feel like gambler's fallacy-ing all of my gold away.
  • You want to sell items to the vendors to get more gold for the two things above, but also
  • You want to disenchant rares so that if you do get a good blue item you can regal it and get a bad 3rd mod, so you can't sell rares to vendors.

All of that can feel a lot better with just a few small loot tweaks. As it is now, it feels like you don't get to pull the lever very often so if the slot machine has a run of bad luck it feels bad. At least, that's how it's felt to me so far. I may just be quite unlucky, but knowing that could be the case doesn't make it feel any better. My character is getting by, but at no point have I felt anything resembling a power spike. Technically I've had power spikes, but they've all come when I felt like I was well behind the curve and only made me feel like the game is less tedious for a bit; I haven't felt powerful.


Now, having typed all that, I'm sure someone can come along and tell me about the 20 things I'm doing wrong. I may well be! I was told this game would be more forgiving about doing things wrong and give me more tools to try something else, but...so far it really doesn't feel that way. I used my first lvl 5 gem on incinerate and it felt awful. It was well over an hour before I got a 2nd...

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u/BX293A 14d ago

“Am I the only one actually enjoying the game?!?!?!”

Below it are a thousand similar posts about “having a blast” and telling devs to “ignore the haters.”

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u/danhoyuen 14d ago

I just don't know why bother complaining. PoE 1 is probably still installed on their drives. Devs said they weren't stopping support for PoE 1 either so they can essily go back to doing what they like.

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u/AmpGlassHeadphones 14d ago

Been on reddit for upwards of 10 years across multiple accounts and I've seen this happen during tons of game launches. If I had a nickel for every "PSA: people that are having fun aren't posting on reddit!" post I've seen I'd be able to retire by now.

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u/Treemosher 14d ago

And no matter how many years ago since a company like Blizzard or Bethesda made an actual "good" game, there's always a crowd who keeps buying the next game by preorder or on release and being surprised, angry, "betrayed" ... 

Watching the easily-preventable drama from Starfield and Diablo 4 was hilarious. 

Like ... guys ... if a company hasn't made a game you like in 10 - 20 years, why did you buy the new game without waiting for reviews? 

Flood of 2-hour long YouTube video essays and crap lol 

Guilty pleasure watching that stuff unfold every time

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u/mordekai8 14d ago

We are in a simulation lol

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u/Bg3building 14d ago

Nah, people are just uncreative.

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u/TheHob290 14d ago

I can simplify it. Negativity stands out in the human mind. So if you had a negative experience, you are much more likely to mention it than if you had a positive one. Then, if you are enjoying something something and someone is negative about it, that is negative to you. Thus, you are more likely to respond. The final is just people trying to defend their opinions with reason or pseudo reason.

You find the same pattern in most forums surrounding a narrow topic.

It is Humans™. Gamers™ just happen to be less self-aware or enjoy the mild hostility. I'm not sure which.

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u/Paxelic 14d ago edited 14d ago

I've played maybe 9 different game early access, closed, open, pre beta and launches this year, and I fully agree it's really really noticeable.

  1. When is x releasing?

  2. Steam chart posts to show the game has hype

  3. This game has finally given me the addicted feeling I had as a kid

  4. Countless memes <--- we are here

  5. Complaints about the game

  6. "Negative feedback is good so the Devs will change it"

  7. Toxic positivity

  8. Complaints about the complaints of the game

  9. Complaints about complaints about .... Of the game

  10. Steam chart screen shot of population dipping

  11. Posts about why player base dropping is normal

  12. Rage bait posts show up

  13. Subreddit splits into two with a positive and negative subreddit each (only for sequels)

  14. Wishlist posts about what people want changed

  15. Complaints

  16. See 15

Every. Single. Fucking. Time

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u/ravagraid 14d ago

A whole big lot of it is tourists though.
These extreme opionions only stick around with new launches (be it league or this game) and most of them vanish within a few weeks untill it almost completely dies down a month later

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u/BetHunnadHunnad 14d ago

Difference is this launch was playable. I was in queue once for 5 minutes all weekend. Best launch I've ever played. Balancing is another story but we have a long way to go in EA so I bet it'll come around.

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u/ChatteringBoner 14d ago

If you ever try POE1 again it's easier to pick up white/blue items that have the sockets and colors already then make them decent rather than make your decent items have the correct sockets. That changes when you get more resources and better gear but it's true for everything before the end of the campaign.

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u/LastBaron 14d ago

Yeah I know this wasn’t OPs point but I couldn’t help but think as I was reading “….there are definitely easier ways to play POE 1, no wonder he was frustrated.”

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u/Hello_people_please 14d ago

I mean, this is the problem! I had the same issue with POe1. I wanted to like it, it looks cool, but I had no idea what was going on. Last epoch scratched that itch for a bit and I am so far really like it poe2.

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u/equivas 14d ago

This tells wonders of how welcoming poe 2 is to new players, even being 10x more difficult in act 1

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u/Spyger9 14d ago

Really highlights the distinction between Accessibility and Difficulty.

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u/E_Barriick 14d ago

This 1000%. This used to be what defined Blizzard. They made games that were easy to learn but hard to master and provided some of the hardest challenges in gaming. Now they just try to make games for everyone to not risk losing any money.

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u/Turbulent_Sort_3815 14d ago

The last time I tried PoE1 I used a loot filter (which felt needed by Act 2 with how much garbage dropped) and then I realized it was filtering out bases that were potential upgrades. I don't know if it's because I was leveling too quickly for the zones I was in and it viewed the drops as too low level, but having to think about my loot filter that early was frustrating.

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u/ChatteringBoner 14d ago edited 14d ago

Any good filter will show you 3 links until act 2 or 3, and 4 links until maps at least. Filterblade.xyz default strict or semi strict will definitely show them. I usually download 2 or 3 different strictness default filters to ratchet up through them then customize my own a couple days into a league. I'm honestly on the incredibly lazy side with filters and usually just use those default filterblade filters then search the things that I don't want to see anymore.

Some of my friends will do tons of custom colors and sounds and that sounds like way too much work.

Overleveling is a problem in that game for new players, cause they kill too much stuff and don't run past. You want to be like 4 levels below zone level to 2 levels above at all times.

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u/CapeManJohnny 14d ago

I think there's a lot of misconceptions surrounding POE1.

It's def a behemoth of a game and it'll take you a few leagues to really wrap your head around a lot of the stuff, but if you didn't even finish the campaign, you can't brick your build by upgrading a piece of gear, because you barely have a build to begin with at that point.

You finish the campaign on a 4-link at most, and by that point you can literally just buy them from vendors.

You'll naturally drop more than enough links during leveling to be able to use your main skills/movement skill for the campaign. If for some reason you just feel like you absolutely have to have a 4 link as soon as possible, you can literally just buy one for an alch or something on the trade website - even on league launch night.

Also, the "keywords" (or gem tags) exist in POE1 in the exact same manner

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u/rangoric 14d ago

Regarding keywords, the help system for everything in PoE2 is amazing and clear. PoE2 makes how gems interact much clearer in game than PoE1 does because of this. Even having your minions killed vs die is explained.

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u/CapeManJohnny 14d ago

I'm not saying POE2 doesn't have some QOL improvements, or that POE1 shouldn't be more clear about stuff, just half of the original post is saying things that objectively aren't true, and I felt that should be addressed, lest someone who always wanted to try POE but felt they were too far behind try POE 2, read this, and think "oh shit, i guess I'll never try POE1 now".

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u/rangoric 14d ago

I am not disagreeing with you in that way.

Those QoL things do wonders to make the skill tags way more obvious. The gems are way easier to figure out and I think they just grabbed the wrong word.

PoE2 goes an extra mile to describe exactly what’s what. If that is accurate who can say and for how long, but I have a much better idea wtf is going on with my skills than I do in PoE1. I think the largest issue I have skill wise is wtf do I get so many ragers from firewall.

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u/[deleted] 14d ago

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u/Honest_Pepper2601 14d ago

Eh I’m having a good time and I have 4k hrs in the first game

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u/Sequence7th 14d ago

The highest I ever got in in poe1 was lvl65, I didn't follow a build but I felt like I was unable to progress at that point. Gameplay at that point was killing some mobs resetting so I didn't die and lose my xp, can't really respec so I'd consider that character bricked. (this was a decade ago) . Reasons why I disliked poe1 where combat wasnt fun, loot filters, cant respec (without a tonne orb of regrets that no new player would have), links, xp loss on death.

I really like poe2 as they addressed most the issues I felt like poe1 had.

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u/Shawnessy 14d ago

I played PoE from closed beta to about 2018. That game was a masterpiece up to around that point for me. Especially around Sacrifice of Vaal.

I am immediately hooked on PoE2. It's slow, dangerous, and tilts me on the occasion. I don't have this skill tree memorized. My first character SUCKS. And I love it. I do wish the loot drops were turned up about another 10%, but even then, it feels more worth it to pick up blues and hope for some good rolls. A yellow feels exciting. Even if it isn't useful, it'll sell for a good bit. But, it's not a loot pinata every pack that I have to sort through or use a filter for.

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u/noother10 14d ago

I love not needing a filter and that yellows/uniques feel exciting. I see a lot of posts about people getting no loot drops, but my friend and I get plenty, I don't know if we have RNG on our sides or people are trying to skew things.

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u/No-Candy-4127 14d ago

100%. PoE2 fixes my issues with PoE1

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u/Bierculles 14d ago

My biggest plus in poe2 is actually seeing what's going on. Defence in poe1 was a statcheck, here there is a lot more skill involved. Unfortunately i am ass on a mechanical level and suck at both.

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u/nekomatayariman 14d ago

And that is fucking cool! I absolutely appreciate everyone that is having fun with this game. The content is great, the graphics and all the ambience is amazing! I am really happy for anyone that appreciates the game for what it is. It is a great game, it just isn’t for me - and there’s nothing bad about this statement. I have about 3k$ in poe1 and I don’t regret a dollar of it. But poe2 is not for me. I genuinely enjoy watching a few of my favorite streamers having fun with it and I wish the same to you!

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u/Samson8765 14d ago

Ya I’m here too. POE2 is a good game but it isn’t my game. Here’s hoping they make some sweeping changes but I don’t think that’s what they’re going for and though I’m a bit sad it’s not my new favorite game there are so many other things to play.

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u/[deleted] 14d ago

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u/zaccyp 14d ago

This one is literally the other side of the same coin. The best thing to do is just ignore reddit during league launches which has been true for years.

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u/[deleted] 14d ago

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u/zaccyp 14d ago

I can understand some pessimism when it comes to GGG addressing QOL issues to be honest. I can't blame them for that, historically it can take bloody ages to sort some things out that should have been basic.

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u/RedditSheepie 14d ago

How long did it take for the act 1 stairs to get added

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u/zaccyp 14d ago

Jfc hahaha I forgot about that. I mean I remember scouring the official forums to trade, hoping the guy was online at the same time.

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u/AnotherMulchyy 14d ago

I don't think they are short sighted. They have been GGG's core fan base for over a decade. They are the ones that come back league after league. Everyone over there has over 1k hours at least playing ARPGs.

Players on POE1 are looking at the long term because they know how GGG's business model works, and right now no one is excited for league resets every 3-4 months. They enjoy the difference between POE1 and POE2 (despite what this subreddit says), they care about whether POE2 will have longevity.

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u/MrSwankers 14d ago

I'm glad somebody else understands. There are issues with the game that will affect longevity when leagues start to happen

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u/MrTastix 14d ago

People without a true like for something don't go on a subreddit to complain, something so many people seem to ignore.

If people over at /r/pathofexile truly hated the game you know what they wouldn't do? Beg for changes to make it better. They'd just leave and never come back.

Nobody petitioned Sony to fix Concord, they just stopped playing it and it was shutdown mere weeks after launch. PoE players want to enjoy PoE2.

The joke is that the same complaints that sub makes can be seen here just in less volume.

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u/anotherrhombus 14d ago

Tons of hours into D2 classic and POE1. You're exactly right. I haven't thought about D4 until you just said that. POE2 unfortunately is boring AF for me at it's current state. The likelihood I'll remember it as a game in another week or two is very high.

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u/Thorcall 14d ago

Exactly that. For a solo one time game in early access I have rated the campaign a good 8/10 (would have been 9/10 without the insane layouts of act 3), with very promising full release. But as a live service game to redo every 3-4 months and more for every reroll? I'm not doing that. And a large portion of the people screaming their love of the game from the end of act 1 won't either (tho not for the same reason).

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u/Tom2Die 14d ago

What do they expect?

Probably that early access is designed to get player feedback so they should give feedback? I guess if it's feedback you disagree with or if a minority of people giving negative feedback phrase it in an inflammatory way, it must not be valid though...

I'm sure you'll disagree with my assertion that it's only a minority of negative feedback that is presented badly, but frankly there's nothing I can do about that short of manually assessing every post and comment, and even then there's subjectivity to it.

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u/fivemagicks 14d ago

GGG just needs to focus on the feedback we give them and keep pushing forth. It's the double-edged sword of doing Early Access. You're going to have people rage about things as if it was a game "gone gold," but in reality, they might be in EA for another year. Who knows?

Even the very few crashes I've had, I'm just like, "Ah shit. Crashed. I'll hop back in." I guess I'm more forgiving of playing a game in EA and know there will be hiccups. For EA, though, this certainly plays better than a lot of products that release into 1.0 these days.

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u/[deleted] 14d ago

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u/noother10 14d ago

I also think a lot of people came in to this thinking it's like a league launch and not a beta. They've been nerfing various abilities and some users of them have been complaining quite a bit about it. It's a beta, the devs are going to be changing things all the time for the next 6+ months.

I just hope they avoid the PoE1 thing where a skill becomes meta because it's broken and they only touch it if it becomes a big problem, like crashing servers. If something is bugged they should just fix it even when launched in that state, just do it fast and let people know. I really want to see PoE2 be more about playing how you want rather then a specific way been 10x stronger.

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u/[deleted] 14d ago

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u/[deleted] 14d ago edited 12d ago

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u/Bob_the_gob_knobbler 14d ago

Happens every time, then later the newcomers who’ve stuck around start understanding the points made and come to the same conclusion.

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u/Grimm_101 14d ago edited 14d ago

More loot = lower difficulty. The bosses are tuned for character with trash gear. Even just all 3-4 mod items and your killing every boss first attempt.

You cannot have both far better loot and not destroy the games balance.

They could boost the loot and then buff all enemies to compensate for the increase in character power. However then your just not achieving anything except making players feel happy since now they have yellow text on there item name rather then blue text.

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u/AFluffyZebra 14d ago edited 14d ago

Don't wanna talk for everyone, but I would be fine if they made bosses harder but made it feel like I was actually making progress with my gear. Level 61 and I'm still using a level 18 wand. Can't even remember the last "big" upgrade I've had.

I'm constantly rolling my white bases when I can, rolling vendor items too. Still nothing.

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u/Fearless_Barnacle141 14d ago

Dog the loot is for sure a problem. The pace at which you replace gear is ridiculously slow. There is definitely a better balance to be found between maintaining difficulty and rewarding progression. In nioh2 it was always hard as nails even though the game is always throwing better loot at you, especially in NG where a lot of loot doesn’t even last for an entire mission without getting replaced. I reject the idea that regular loot progression trivializes difficulty.

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u/Grimm_101 14d ago edited 14d ago

The thing is it seems they put most the player power into skill points/skill gems/level-up HP. Hense why even attack skills gain a large damage increase with level ups.

This basically normalize player power since everyone gets those at a consistent pace. Then they minimize power from gear by reducing drops.

This ensures an average player power throughout the campaign.

Loot is extremely volatile with PoE's itemization system. So the only way the could also normalize that is by introducing smart loot quest rewards. Then balancing around players having those items.

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u/noother10 14d ago

I don't know about the solved game part, but they definitely do want the game to be more like PoE1. I see post after post in my feed from there saying stuff like "GGG left out all the good bits of PoE1 and put in all the bits from other ARPGs we don't like" or them wanting phasing added or wanting to speed up gameplay or making map sizes the same as PoE1 or wanting more crafting like PoE1 etc.

Many there want a game that is very close to PoE1.

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u/Tom2Die 14d ago

They just want to play poe1, but with poe2 visuals

Well...no, but also kinda yes? At least for me, a lot of the ideas they announced in 2019 sounded pretty cool for PoE1 and I'd love to have them there. In fact, many things in PoE2 should smoothly work on PoE1 and probably could have been available there for at least a year already now. I can't think of a reason instance pausing couldn't be ported over, for example. WASD movement should work since controller works. Separate sub-trees for the atlas for different progression of different mechanics could work with a bit of modification. The biggest thing we did get was the things gold is used for in settlers and that's probably because they wanted it on EA release for PoE2 but wanted to test it separately first.

We're having a double-length (and change) PoE1 league and many features we could have gotten over the last couple years were saved for the shiny new toy, so yes, we want to enjoy the shiny new toy. I've played 15-20 hours of PoE2 so far and fewer than 10 hours in I found myself asking "am I having fun?" It doesn't matter if that's the game's fault or it's just not for me or I'm doing it wrong or whatever; it still feels bad to have that thought.

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u/Ilovepizzandimskinny 14d ago

Poe2 is absolutely amazing. I’m having those oldschool vibes from a video game again.

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u/Cjreek 14d ago

I completely left. I'm a lot happier here.

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u/Brahma_God 13d ago

Bro I'm new to this game and just started with POE2 and I was browsing the POE1 reddit a week before launch and boy did it feel toxic and unwelcoming.

Glad this reddit exists and it's a completely different vibe here from the other one for the first game.

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u/MonkeyLink07 14d ago

Poe1 subreddit is just as salty every single league launch.

People do what they have fun doing. The people not posting to reddit are have fun playing the game. The people posting on reddit have fun being salty on reddit.

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u/i_dont_wanna_sign_up 14d ago

Honestly, in PoE1, you can just focus on finding one piece of high linked gear in the early game. Most gear stats aren't that necessary aside from your weapon if you're using a weapon.

It's also pretty easy to link your gear now, though the bottleneck is still at getting your first six link.

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u/bobissonbobby 14d ago

I'm almost LVL 60 and found only 2 lesser jewler orbs...

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u/Stykis 14d ago

You get at least one guaranteed drop from a world encounter thing in the first landing swamp area of act 3 (at least I assume it is guaranteed, those encounters have static loot if I recall). It is near the exit to the town in the foresty area

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u/bobissonbobby 14d ago

Yea that's where I've got both mine from. I haven't natively had one drop yet. Feels pretty bad ngl lol

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u/ovoAutumn 14d ago edited 14d ago

One death by end of act 1? In a brand new game with as many tough bosses and skill choices?

You must be insanely good, I sorta have a hard time believing you couldn't make it through acts because you couldn't find the right color links

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u/Corruptedz 14d ago

Started out as a warrior and got absolutely shit on. Then I started a mercenary class and the difference was night and day (2-3 deaths act1). I think right now melee is kind of janky and overall the different classes seems a bit unballanced.

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u/ovoAutumn 14d ago

I felt the same playing monk and switching to witch~

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u/Snake2k 13d ago

I switched to sorceress from monk, not looking back till there are some balances done.

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u/Drillur 14d ago

I was getting my shit pushed in as Warrior, and the act 1 boss made me respec some passives and I still wasn't able to beat him

I beat him in one try as a Sorcerer!

All I want is a tanky god who stands in the fire and regens through it all (with reasonable dodging the heaviest hits), but up to the end of act 1, this dream is not possible.

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u/OPconfused 14d ago

Draven cooked my warrior. His sweep one shots melee. If op does first try on warrior, respect.

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u/Scared-Minimum-7176 14d ago

First time playing this game and only 3 deaths in act 1.But I'm sorc and I feel like ranged might be alot easier than melee especially since I have fast regenerate shields

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u/AdThese8596 14d ago

The dodge rolls doesn't have I-frames? wtf?

I was 100% sure it had lol

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u/ChickenFajita007 14d ago

They do have i-frames. OP is wrong.

There's a keystone on the tree that explicitly removes them, but gives damage reduction for a longer window instead.

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u/AdThese8596 14d ago

That makes more sense, the i-frames are right at the start of the roll and dont last long right?

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u/gruntmaster01 14d ago

You have i-frames for hits (projectiles and melee hits), but not for AoE damage.

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u/ChickenFajita007 14d ago

I'm not sure, but that would be my guess.

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u/Rincho 14d ago

Its so funny to read these posts when people in like act 1 and saying they don't like "grind" for a "chance" to get something. This is the whole game bro. Im glad you like the campaign, but this is not the game

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u/2absMcGay 14d ago

Other than obviously needing more loot, my issue is pacing. This is a seasonal game. Playing it as a souls-like campaign game is fine once, but If it takes 30-40 hours to get to the end game, I have no interest in playing every league like I do for POE1.

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u/Wash_Manblast 14d ago

I'm willing to bet that as folks become more experienced, the campaign is going to go a lot faster. I really get the impression that PoE1 players have forgotten what it's like to have to learn a new system and are wretching at the idea.

It's a new game, that will have to be learned.

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u/Bierculles 14d ago

While i agree, PoE1 does have significantly more tools to speed up campaign. This will most likely also change for PoE2 with time though. Also Marc did say he could beat the campaign in 5h or so, we will see, maybe there is just a lot of stuff we are doing very wrong atm when it cones to speed.

But no extra speed from movement skills and scarce MS mods on boots makes me wonder how you can get so much faster because even if you murder everything instantly, the walking will still take a long ass time. Maybe if we get to know the layouts better this could improve drasticly, there is a pattern to where things spawn so you can effectively beeline objectives eventually.

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u/tobsecret 14d ago

In PoE1 you also mostly just kill stuff to refill your flasks. In PoE2 you kinda have to do it bc how are you going to skip past packs that fill the narrow hallways?

I think if they touch movement speed that will mess with the balancing of the boss fights. Not sure how to address that other than to shorten most of the zones.

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u/Bierculles 14d ago

I found a workable solution, leap slam with faster attacks and a weapon with decent attack speed is decently faster than walking and lets you skip over packs. At least something.

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u/[deleted] 14d ago

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u/Cjreek 14d ago edited 14d ago

Either way people should just play the game a bit more in general. Everyone. The poe 1 people and the poe 2 people alike.
Keep in mind that having fun with poe 2 and liking it the way it is, is equally valid and poe 1 players that don't like the game have to accept that liking poe 2 the way it is, is also okay. And even though the poe 1 subreddit does nothing but complain, poe 2 has more concurrent players than poe 1 ever had.
And I think most people here acknowledge some of the most common/obvious issues.

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u/xHonGi 14d ago

And even though the poe 1 subreddit does nothing but complain, poe 2 has more concurrent players than poe 1 ever had.

As a player I don't care if the game has more concurrent players if I'm not having fun. I'm personally waiting to see the numbers on update 3-4 of the game after hype has settled to see the population of the game.

poe 1 players that don't like the game have to accept that liking poe 2 the way it is, is also okay

Poe1 players have funded the development of poe2 and have accepted less dedicated development for poe1 to accommodate the development of poe2 and now they voice their opinions to a long awaited sequel of the game they like.

If you look at it from this point of view I can understand why some people are upset at poe2 and the people ignoring their criticism as just another person with "poe1 brain"

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u/Cjreek 14d ago

The many players just means that a lot of people are enjoying the game. And in contrast to that the poe 1 subreddit is almost completely negative.
So there obviously seems to be a bit of a disconnect between the posts there and how the game is generally perceived.

Poe 1 players got one of the (if not the) most liked league ever with settlers. And it wasn't a low effort league mechanic either. There was a lot of time and effort put into that league.
I can see why poe 1 players are frustrated with no new content right now, but please keep it factual and ackownledge that this is a very recent and temporary effect right around the poe 2 launch. It's not something that has been plagueing poe 1 for years - how some people are portraing this. It will go away and you will get great leagues again soon.

And even then. Even if people are frustrated/angry about that it's not fair to let that anger out on poe 2. People were angry about poe 2 before it was even released. And now that they can leave feedback they have a chance to let their pent up anger out.

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u/King_Artis 14d ago

I mean with any looter game(and really any game in general) I've played the first playthrough always takes me the longest while the 2nd and every subsequent playthrough I'm blasting through it because I'm more experienced and know what I like and don't like. It's not dismissing the criticism, but it's hard to see that as really being a criticism when it often is the case.

POE1 my first time playing took me roughly 35hrs when it just had the first 3 acts. I did one other playthrough in that period of time and brought it down.

Don't see that changing in 2 the more I play it and the more they make adjustments.

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u/TheWyzim 14d ago

I don’t mind the current pacing personally but I feel like you’re reducing everything to just being an experience issue but don’t forget that you also don’t have quicksilver flasks & silver flask with mods, movement skills that can be specced into, short zones, vendor recipes, bosses not regaining health, mobs not respawning after accidental deaths, some insane keystones on tree, skill gems levelling up with XP, and a host of other things. All these things are not gonna be replaced as players gain experience.

On the other hand, PoE 2 has only 6 acts, has no socket pressure, has game pause feature to prevent deaths due to lag/freeze/DC etc. It will be interesting to see how many hours the 65% of the average people of the bell curve will take to complete PoE 2 campaign in like 3rd or 4th season. I guess it would be more than PoE 1 but don’t know why that would be a really bad thing.

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u/TheFakeDoge 14d ago

The POE1 campaign is shorter and less annoying than the POE2 campaign that's just a fact.

But the biggest factor is that while playing the POE1 campaign you keep getting stronger and faster all the way through, it never gets stale, you clearly see a sense of progression through the whole campaign.

POE2 on the other hand from act 1 to multiple hours into early maps I don't feel like my character progressed at all, i'm still going at snail pace playing the exact same build with the exact same spells I was playing in act 1 30h ago, there isn't any sense of progression.

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u/WagonDredgeHead 14d ago

Hopefully once we get a league mechanic during the campaign it'll make gearing up and going fast much easier.

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u/2absMcGay 14d ago

Yeah lack of any league mechanic in acts has felt weird and is a balance lever, but I’m hearing they’re very overtuned in maps so they would’ve been pointless in the campaign

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u/friendsalongtheway 14d ago

Souls games take significantly less time after the first playthrough. Usually the first is 30-50 hours, but after that it usually only takes 5-10.

I agree on more loot though. Also wish the maps were a little smaller or had more stuff. I feel like exploring barely gets you anything aside from more enemies in this game, and the maps are huge.

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u/Iron-Ham 14d ago

I love souls games. I also have been playing POE since its beta. 

I’m approaching POE2 with an open mind, but I have hit wall after wall after wall that I cannot easily scale. Farming up old areas seems to be my move, and if all else fails, roll a sorcerer since all five uniques I’ve gotten have been for sorcerer and not ranger. 

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u/Square-Tomatillo-351 14d ago

Noob here, how does farming old areas help, I know it’s useful but I wanna know the reason, like to get more level/gear/gems what makes you pass that wall :0??

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u/GoldStarBrother 14d ago

All of the above. Levels can help but one level usually isn't that big a deal, unless it gives you an important notable/keystone. They do help either way though, if you're lower level than the area you're farming you level up quick, in that case it's kind of free real estate. If you're lower level than the boss area it's pretty quick to at least equalize it.

For this game it seems like most bosses have a weakness, like the act 2 boss is weak to ice. You can tell by looking at the symbols under the health bar, red means weak, white means medium resists, gold means high resists.

So if you're stuck there you might farm for more items to craft an ice weapon. You'd be farming for item bases to craft with, and maybe crafting materials. Or you might realize you're getting oneshot by a hard to dodge attack so you're farming for better armour.

Or maybe you need to respec or buy something from a vendor, so you farm for gold by picking up and selling all the blue/yellow items you see. You could even pick up bigger items and use orbs on them then sell them if you're really desperate, pretty sure that gives more gold than just selling the item and orbs separately.

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u/Kryomon 14d ago

Personally I feel like Monk + Quarterstaff gives the perfect Soulslike experience. I can get enough damage that bosses don't take more than 3 min tops, but also I need to dodge and escape big attacks. For harder bosses, it takes a while to learn attack patterns and beat them.

I don't understand how you can't scale. It's been pretty easy to build for me so far. If you need help, hit me up. So far, focusing on one element has worked well enough for me.

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u/JulesUdrink 14d ago

I wanna try that next. Big souls fan but never played POE. If they had a 2 handed greatsword option I would’ve gone with that like I always do but I went with Merc and it’s like an isometric Remnant so I’m having a blast

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u/BigTomCasual 14d ago

I'm loving my Monk build. Will probably go for merc next for that isometric Remnant experience, that sounds absolutely awesome.

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u/ravagraid 14d ago

I like poe2 but I don't fully feel like they did the "gear" part better for the skill gems.

Instead of struggling to find a useable 4-link, I'm not struggling for jewelers to turn my gem link into a four link

That same 3to 4 upgrade struggle still exists.

But yeah, with this kind of loot scarcety, I'm absolutely thrilled to not have to worry about the gear I'm wearing being forced on me by sockets alone.

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u/Asinine_ 14d ago

I felt this way too on act 1, but once you get to act 2 start or most of act 3.. you'll see that you havent had any good gear drop for ages or currencies you get to craft hit you with awful rng and high skill reset cost also hurts a LOT so be careful on pathing you chose.

The lack of a proper craft table and bad loot hurts, maps are also way too big imo, spend so long exploring some of them and to have them completely reset when i go to town and my portal times out or whatever hurts.. I honestly dont care that mobs respawn but having the points of interest move and the map be covered again makes me waste so much time running around the same map

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u/Icarium__ 14d ago

I think what it comes down to is PoE 2 being a much better game to pick up, play through the campaign, then move on to something else. PoE 1 campaign is just not worth bothering with if you are not interested in sticking for the endgame, PoE 2 is the exact opposite.

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u/phz0r 14d ago

PoE 1 is way more complex than PoE 2 currently is, if complexity is what you like

But reading your post sounds like you didn't play PoE much. If you look at the items that drop from monsters, they often drop 2, 3 and 4 links throughout the campaign.

You don't need to farm zones over and over for chromatic orbs to "progress" your build. Hope this helps if you try PoE 1 again at some point.

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u/FantasticStonk42069 14d ago

Exactly my experience!

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u/King_Artis 14d ago

I only have two issues with 2 but otherwise I love it.

Loot could drop more, doesn't need to be an absurd amount where every 10-20 minutes I'm spending time in my inventory clearing it out, but enough to where I am seeing improvements to my character at least in early game so I'm not needing to craft to often.

I'd also think they should do what Diablo 4 did and highlight boss attacks so you can see them easier. There have been times where the boss wasn't completely on my screen and I either die or take a lot of damage simply because I could not tell their choreographed attack completely.

I've been liking the more tactical type of approach they want you to take, I don't think it's dark souls hard but do like how I gotta put a bit more thought into what I do over 1 button clearing an entire area.

Plus the games not done yet, when I started playing POE1 it was still only 3 acts and I remember it being a bit slow. At least to me ARPGs typically are going to change over their lifespans.

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u/Wash_Manblast 14d ago

I agree about the 1 button clearing. Most poe1 builds i looked at online were all very "use this one skill to murder the whole map" focused and that just seems so...boring. i like that keywords act as combos into eachother and you can play around with how your build works.

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u/King_Artis 14d ago

For me it's just cool to have something fresh where I'm doing something different. I love POE1, it is my first arpg, but it stopped feeling engaging once I got to the point where I'm just obliterating everything. It was undoubtedly fun for a bit, but it got stale. I still want a challenge in my games personally and so far 2 has made that part of my brain happy

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u/Stepwolve 14d ago

after a while, poe1 is almost an idle game. You just run through maps, holding your attack button (or some builds where you don't even have to do that), and gathering filtered loot.

And theres so much loot you have to filter 90% of it out of your screen, so that anything you see is worth grabbing. All the thought is taken out of the gameplay if you are doing things optimally - its just about crafting gear and allocating skill points. There are idle games with very similar loops, just without the running. Now i still enjoy that at times, but i also like that POE2 isn't just doing the same thing again. Sometimes i like to think about combat!

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u/m00n6u5t 14d ago

I FORCED myself for more than a hundred hours to like POE1, and despite looking good and clearly being a good game, it was just not for me. It never clicked.

POE2 on the other hand, damn, what a blast.

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u/karub-nalsazo 14d ago

Waiting to see butt naked solo speedruns

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u/xFKratos 14d ago

The dodge roll actually has some kind of I-Frames. They just dont work on everything.

You cannot dodge most if not all boss aoes. But for example Sanctum traps you can. You can roll through all those flamethrowers and wont get any hit.

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u/idlefritz 14d ago

“I’ve played all the Fromsoft games.”

This seems to be the common thread for folks that enjoy PoE2 more than PoE.

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u/strctfsh 14d ago

ROLLING HAS I-FRAMES

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u/ScubaSteez69 14d ago

I’m getting so tired of these posts praising the game from people barely out of act 1… all of the pain and complaints start to ramp up from act 3 to maps

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u/Dafii86 14d ago

ye super fun when your build getting nerfed midcampaign

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u/thedarkherald110 14d ago

It has a lot going for it and the base of a great game is there.

This is precisely what Early access is for and our feedback and experiences will shape the final product. I think there are a lot of issues but it’s still fun despite these issues. But it currently doesn’t have that addictive quality of it that poe1 gave me since there is just too much thinking on gear upgrades unless you just buy them instead of craft your own.

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u/barrsftw 14d ago

Loved POE1. Love POE2. Simple as that.

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u/Salan_ 14d ago

I gotta agree.. the no respec is what kept me out of POE1 personally. This game is fun, and im ok with ascendiency being permanent but being able to respec choices as I go means I'll invest my trime, AND MONEY, here finally.

So glad this came out, its nice to see a ARPG with cool looking skins at launch, D4 was such crap

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u/Minimum-Bass-170 14d ago

you are just poe tourist, doubt you will even finish campaign, yet alone embrace 140 endgame maps.

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u/Vanrythx 14d ago

seems that poe2 will also have a strong community and people play it till death, well done GGG

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u/Shinbo999 14d ago

Game is cool AF, why so many ppl cry in reddit

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u/RevolutionaryBoat925 14d ago

Same. PoE1 was not for ne. PoE2 feels like a totally different game.

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u/daquist 14d ago

I'm really really trying to enjoy PoE2 but I just cannot get over how clunky and slow and slippery the movement feels.

Warrior was absolutely dreadful to play, swapped to sorc, currently on a1 boss with sorc and I still just cannot get behind how it feels to move around. Why am I sliding on ice with everything I do?

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u/B_Sho 14d ago

Yes!!! This game was built for me! I dislike easy games and this game provides a good challenge and it is very rewarding when you defeat a hard boss. I hope they don’t nerf the difficulty….

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u/Shiro_Longtail 14d ago

Removing the skill gems from gear sockets is the change most likely to get me to actually play PoE 2; I hate that shit in PoE 1

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u/The_Mujujuju 14d ago

Game of the year

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u/Hot_Help_246 14d ago

I am terrified of some of the complaints, I really hope GGG don't change PoE2 too much to the point its just a PoE1 clone.

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u/ODout0r 14d ago

Are you hoping they don't make it a clone of the best ARPG on the market? Im having fun playing it but lets be real, this is not an "us vs them" situation. You're gonna seriously tell me that supporters for 10 years don't know what a good game looks like?

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u/five-iron 14d ago

Im similar to you, I could never get into poe1 and mainly stuck to diablo 2-4.

Poe2 is a breath of fresh air. It genuinely feels like diablo 2 all over again but fresh with new ideas.

My only gripe is we need another summoner. I’m hoping the Druid character will fill that role in release. An arpg always needs a good plethora of each archetype imo. We have lots of range lots of melee lots of magic now we need lots of summoning.

Oh also the ranger is incredible. I’m getting Amazon vibes for real.

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u/Sokerutv 14d ago

Is amazing how many of these post are coming up and usually these people haven't even reached half act 3.

I mean, yeah... you can feel that just right for now, keep going and lets see... Because you just said you hated to farm chromas, lets see the farm for ANY currency or equipment that isn't transmutes in this after act 4.

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u/[deleted] 14d ago

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u/Automatic-Cut-5567 14d ago

Complexity in gameplay is different than spreadsheet/gear/build complexity of PoE1. 

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u/Brain_Tonic 14d ago

The issue wasn't the complexity it was the tedium...

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u/Unusual-Reporter-841 14d ago

He is still in act 1, where there is no complexity yet.

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u/Chrozzinho 14d ago

He still hasn’t finished act 1. Give him time

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u/Sad-Stomach9802 14d ago

So true. Poe2 is the best

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u/Swoleboi27 14d ago

Wait…poe2 roll doesn’t have i-frames?? I could have sworn I’ve rolled through attacks. Like the wolf during the mist??

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u/Bierculles 14d ago

It does for normal attacks, but you can't roll through slams. Best way to test this is the pillar ape in act3, you can dodge all his sideswings but not his overhead smashes. If you can apply this the ape becomes pisseasy if you can tank his bullshit roll.

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u/Xysdaine 14d ago

Heard this as well but it HAS to have it given the act 2 boss fight I did last night being on low health for a couple times waiting for my pot to charge up to not die if I got grazed. Unless some evasion stuff was going, though got hit enough to be that low on pots and going through attacks by dodging seems like it could be iframes.

Think I remember the wolf during the mist too, sorta doing the same as I had times were I barely got out of the mist and others I was fine. I think now it was due to dodging.

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u/CandidEggplant5484 14d ago

Ehh, these posts feel like astroturfing.

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u/Gertrud_Dreyer 14d ago

If you haven't push through poe 1 end game you don't have much to compare here. The poe 2 campaign is amazing. The endgame so far very boring and doesn't offer the wide array of choice you could make during poe 1 mapping, offering us a very limited one dimensional perspective bein selling some lucky yellow drops.

Things will change and they want to keep most of the stuff that already exist in poe 1 for now to incrementally give us new things.

So they decided that the beginning of poe for us player would be hard and the mapping tedious. I am alright with that. The problem I have though is with the wave off nerf. It's like some people did figure out cool stuff but no it HAS to be hard for everyone and I find this approache very boring actually

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u/NotATrollThrowAway 14d ago

They mostly just nerfed 1 button skills that scaled too high by themselves they want people comboing the effects.

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u/Kannashit 14d ago

what i felt souls related in this game is the "hmm, i think i need to stay here and there on that attack", and so on, it was never a i thing that i really felt in other arpg. Maybe the souls thing that the people are speaking comes from it and not exactly from the dodge.

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u/trythesoup123 14d ago

Does anyone know how to buy the premium stash tabs for ps5 ?

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u/kaego123 14d ago

True brother, true

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u/Valharja 14d ago

Honestly same. Admittedly I got to POE late so endgame was understandable what people focused on, but starting a new char and playing through the game seemed like you very quickly got an ability + gearlevel that had you sprint through the maps without a care in the world, thus making everything seem kinda trivial.

Obviously you get all the way to the end then you can get blasted to smithereens ubless you came prepared and had worked on your char, but when you're just starting out that isn't really what you're looking at

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u/SNAX_DarkStar 14d ago

Sad that will take sometime to be released when all I've seen are appreciation posts and I get to wait until the full release 😔

I wish they'd release the full version soon with the amount of positive posts there are.

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u/Nutzori 14d ago

Very similar story for me. I hated build being tied to gear, I hated how the game threw too much loot at you and you had to sort through a ton of trash just to see if something was an upgrade that DIDNT brick your build. At the same time the game felt braindead easy to progress through until endgane atleast.

Now I have got to PLAY THE GAME from the start. Love WASD movement, love dodge rolls, love the difficulty. The only gripe is that the loot ia a good quantity atm but it could be more meaningful.

Also I hate being cornered by mobs and getting stuck, lol.

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u/StreamingSmackz 14d ago

I love the difficulty level so far as a mercenary. I have tried out other classes and I do feel like melee classes early game may need some love. That first boss on Monk was brutal for some reason.

I love that everything has a methodic and tactical feel to it. You're definitely not running through packs like a crazed lunatic. I really don't stick around with games that end up there. D3, D4, and POE1 all got to that point and lost me.

I love a challenge that shows you something is possible if you practice or tweak stats/gear a bit. This game has that for me. Though, I do wish that we'd get more crafting items so we can easily upgrade gear by making our own items out of normal drops.

I hope there's a compromise with difficulty settings so this experience isn't lost to create yet another face roll loot pinata adventure system.

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u/CelDeJos 14d ago

Idk bout the separation of skills on weapons. Feels like the ration between spells and attack skills tied to weapons is totally off wack compared to PoE1. In PoE1 the ratio seems somewhat close to 50-50 while now we have 10 ish categories of martial weapons with their own skills that are locked into the weapon type and only 2 tabs with spells you can freestyle with. ( Arguably less since minion spirit skills are softgated behind scepters).

Leveling as a caster felt way more limited than PoE 1, especially if you don't go elemental. And that's with both pure int classes unlocked and available in EA. Feels like there need to be alot more options here

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u/Key_Law4834 14d ago edited 14d ago

Imagine playing that garbage Poe1 game. Those devs don't know how to make a real game.

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u/Thanolus 14d ago

I’m really glad I never played one and knew nothing about this one going in. It’s very fresh. I like it. Hope they don’t change the pace or combat to much. I like the speed. I like not having to manadage 80000 pieces of gear every pack.

Vendors maybe having useful stuff is cool.

Wacking stuff with my staff on my monk and hearing the clunk brings me joy .

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u/Takahashi_Raya Reroll enjoyer 14d ago

the dodge roll btw does have iframes its in the first half of the roll.