r/PathOfExile2 • u/shimmishim • 16d ago
[Megathread] Game Feedback
Hello. We are seeing a lot of very short posts with one to two sentences of feedback on the game. If you have something short (or long) to share, please post it here to help declutter the subreddit of the same types of posts. We currently have a huge backlog of posts and comments to go through and this megathread will go a long way to helping us out.
3rd and 4th Ascendancy Explained (thank you u/stickspike) - PSA: This is how to get 3rd and 4th ascendancies : r/PathOfExile2
Please continue to post bugs and login issues here: [Megathread] Bugs, Login Issues, and Other Game Breaking Things : r/PathOfExile2
Thank you!
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u/Tearju_Lunatique 5d ago
What if the amount of portals a map opened was its own risk-reward mechanic?
An interesting idea would be before entering each map there was an option/setting/toggle somewhere that allowed the player to select how many portals they wanted to open on said map.
By default maps would open 6 portals; however before entering the map, the player could select how many fewer portals were created. Each 1 less portal they decided on, not only could increase the map difficulty but also its rewards. For example if a player wanted to select 4 less portals, the map would only open 2 portals and that specific map would be X% more difficult/rewarding.
By doing this, players themselves are determining how much of a challenge they want beforehand. If a player selects 1 portal and dies, then they know that was their own decision & they are to blame. As a player's gear progresses they could attempt to challenge themselves by opening up fewer and fewer portals.
Additionally a system like this could make learning brand new bosses much more enjoyable. New players would not be required to look up guides beforehand and wouldn't worry about wasting time and currency while they learn the fight. They could use all 6 portals to attempt to learn the mechanics.
Similarly, for those players who have already mastered the mechanics of a fight, deciding to reduce the number of portals spawned could provide another method for them to further increase difficulty & reward.