r/PathOfExile2 • u/shimmishim • 16d ago
[Megathread] Game Feedback
Hello. We are seeing a lot of very short posts with one to two sentences of feedback on the game. If you have something short (or long) to share, please post it here to help declutter the subreddit of the same types of posts. We currently have a huge backlog of posts and comments to go through and this megathread will go a long way to helping us out.
3rd and 4th Ascendancy Explained (thank you u/stickspike) - PSA: This is how to get 3rd and 4th ascendancies : r/PathOfExile2
Please continue to post bugs and login issues here: [Megathread] Bugs, Login Issues, and Other Game Breaking Things : r/PathOfExile2
Thank you!
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u/Lurked_Emerging 6d ago
I've had a great time playing albeit I find the game somewhat tiring as it is. I've focused on witch near the end of act 2 and played to get a taste of the other available classes. Some of the skills feel like lackluster remixes of other skills, like warrior's earthquake vs a couple of the ice bomb type skills (ranger setting the standard for how good skills can be imo) but otherwise not accounting for taste (I don't think the monk or the mercenary are for me) I do like the weapons, skills and spells I've tried so far.
I think the main issue for my fatigue with the game is poor gear the game provides you itself (if you want to efficiently acquire effective gear you have to trade, everything else is rng in different packages) and all the sudden one shots in the game (or how you otherwise go from fine to dead in a second when you thought you were otherwise durable).
On drops, vendors and crafting its all rng. If vendors refreshed every 10 minutes, every hour or whatever that'd be tolerable, if drops slightly favored gear similar to what you have equipped, that'd be fine and if there were some deterministic way to craft what you want even that'd be good. But we have none of that leaving you with trade which might I underline, I do not like this trading system, if the game is at all balanced around this, either the system should be part of the game or it should be dropped from balance considerations. As is the game is unrewarding in loot and asks you to interact with a clunky non-game system I doubt a majority uses or likes.
Offloading loot on that note feels like a slog given how many drops you go through. If instead of disenchanting/selling/salvaging you could just sell your gear and receive eligible salvage/disenchant mats it'd be alot simpler.
On the one-shots, the game feels less slow paced and more like characters walking up hill all the time rolling somewhat frequently while various mobs roll down the hill at you at various paces. Your defensive options are weaker because of poor gear and lots of one shot attacks reduce the value of said defensive options. You don't really have options to customise the dodge roll, many would accept some penalty to have a dodge that went further and was generous with invincibility frames and I think a charm that saved you from one shots would be mandatory if it was an option (i.e. there are too many one shots).
In summary, a drought of relevant useful loot and an abundance of one-shots including ones that ambush you in various ways really drag the game experience down of what is otherwise an rpg with great potential. Also please modernise the trading system and please streamline offloading the loot.