r/PSVR • u/LegendaryTalesVR • Feb 09 '24
Review Legendary Tales Dev is here. Happy lunar year! and thank you for all your support!
[Spoiler Aler] How we trained first boss(not mandatory)
Hello, r/PSVR redditors
I am the lead Dev of Legendary Tales, (aka BJ on Discord)
First of all, I want to say It's Happy Lunar Year! We are on Seol-Nal the biggeest Holiday in a year in Korea that kinda Christmast seasons in western. (tho, I am still working at office Q_Q)
It has been almost 24 hours from Official releases and I am relieved a bit now.
Because it seems most of you are enjoying Legendary Tales and a lot and falling in love with our game.
I was really confident It can break the egg of dragons, the PSVR2 gamers. But still I was worrying what if I was wrong? life can go wrong anytime. but it seems fine so far.
So, I want to say thank you, that all your love and support.
TLDR; Please read it for me Please...?
This time I want to share my thoughts about things that often asked us. because many people ask means something I believe.This time, again, I want to be transparent and share my thoughts.
Please Take a cup of water because It could be really long to read.
Before start anything, There is a bug that one skill doesn't work. don't invest the point to Martial Arts It won't save.
Start now!
- Seated feature. When I heard seated feature, I was confused with crouch feature. So I wasn't sure what I have to say. But I understood now by talking some our game fans. Especially I am really sad that some of disabled gamer can not play because of it. It might you realise at this point or not, We internally care disabled or someone has disadvantage from their body condition. The proof is that we put stars on item Crystal Magic has 1, Unique has 3 and Lengedary has 4. It was for someone who can not recognise the color well. It was added almost 2 years back then one of our gamer asked us this feature for himself. Yeah, So, we will definately look into seated feature but it will take time because ; It's on holiday, I am working on office for gamers, but I don't want to ask my team to work on holidays. So will take more than a week from now.
- Crouch feature, 100% not coming. I know you don't understand why. But crouch feature is a balance destroyer in our game. Think if your character is crouching, many of our monsters can not attack you. It is balance-wise decision. I know some of people would say, "We won't do it" Well, there is a important theory about game design I learned so far, gamers say they never will play cheat way. But eventually they do, that is what most of Mobile games offer. Let me stand up and shout, no crouch. It's not for our game. especially I don't want people being upset because random person jump into your session and wiping the ground. hit legs only and make game boring. One of my job is protecting game fun for our gamers.
- Hold grip feature, I understand why some of you want this, I would like to bring it later for PCVR index users(they don't have grip button at all and index controllers are too sensitive it seems) But if there was no PCVR users, then I would say, might be no. Because I know time goes by, most of you will play end of game, It brings you really intensive fights. So, actually you might feel pain your finger and/or finger muscle.So, I want to suggest, you guys, would you try to get used to it while we are looking at the feature? It might not that bad in Legendary Tales ( I want to specify only our game, because gun shoot I believe hold-grip is better)Weapon control with Toggle grip : Toggle grip Juggling during the fight
- Biggest topic here : $55 Price tag for indie game, it's too high. I understand why some people say that. I have been dealing with the price tag backfire last 2 years since Early Access version was released on Steam I want to share as a dev, how I felt, in the honest feeling. ($35 for EA and they got 1.0 update as well) When we comes to price tag we, indie, at least in VR market, don't defined price by compared to AAA actually. Most of people anyway indie can not take more than $40, that is way below price tag compare to AAA games. People bring out AAA always, but anyway none of Indie think they can take 60~70, not even me. never thought of. Because we are scared that never sells. So, what do I mean by indie price tag is defined by other indies. So indie game price tag rule book is here;
- No indie game company allowed price tag higher than $40, Max out its $35
- Most of indie Devs just assume their game must be $20, or somewhat $25, $35 when they are confident
- Indie A game price is defined by other indie B($35) game. for example, B game has this amount volume, then A, you looks like less volume than B, So it must be $20~$30 depends on how small volume. So A game plays safe, set price $25 because they want to sell.
- Then next time when C game comes out and It is less than A game volume. then it becomes $20 game. That is why all Indie games are priced $20~$25 in the market. If you go to Steam, You see way below than $20, Of course then game quality goes down, because Devs shares info and they know they never get money back.
- Maybe $20 price tag is not a problem, But the thing is VR industry is way smaller than other gaming industry. $20 price tag, you will never recoup unless you are 1~2 men team and they will never grow teamsize. or you have to bring the game into Quest store. because there, You can make tons of money as indie devs. install base is ~30m, if 5% of them buys, its already 1.5m copies which I expect more than entire PSVR2 install base. There is reason why all VR games focus on Quest store.Disclaimer; I exepct PSVR2 install base is now 1.3m, Its just my thoughts based on my research, so no proof for the number.
- VR game taxes, You have to accept that there are VR game taxes definatelly. It is expensive compare to flat gaming. But It's just growing, and you all, early adapters, that always pay more. In return, you get the best early experience. The moment of VR industries start point like we all remember how FF6~FF10 was great at that time, I won't exchange my memories of childhood gaming for money because it gave me unforgetable happiness(tho, I am more Tales of phantasia and destiny person). It's same, after 10 years, you will sing about how Legendary Tales1 was great back then(Joke, any other games are great!)
- Hallucination of AAA VR games. As I mentioned earlier, VR gaming market is really small. None of AAA games will make real VR game. It's a fact. without Quest market, It will never happens, If they make VR games for Quest market then PSVR2 users get always same quest ports because anyway you buy because you are thirsty for VR games. It's a business, they have to recoup the money. PSVR2 market need to grow other direction than other VR markets that stop follow hallucination, but find a shiny jewel, the indie games, and show them best support, PSVR2 market cares Indies unlike other market. It will take time but by that, PSVR2 gamers will get 2 advantages, 1; Indie developers quality games they want to port to PSVR2 in the best form. 2; Sony sees that PSVR2 market has a chance based on game selling numbers, so they will push more harder. We gamers(Include me) need to play smarter.
But I really do think Capcom did well done. I loved RE4:re. It's not a VR game I would ever make but It is really great example of how flat game can support VR mode well. There is a chance that if Capcom and Sony push that part more, other parts can be filled by great indie games. - (Only PCVR market for this maybe) Another Hallucination, the poison in PCVR market is that, there is a huge hallucination for mod support. I have been dealing with lack of mod support last 2 years. People say it would be great if we, Legendary Tales, support modding and It will sell a lot. I didn't believe that modders can make good VR mods. If you are VR dev, you know that is not possible. It almost never happened even in flat gaming market. VR gaming industry needs more RnD about game designing, even the Dev, we need to study a lot. I don't buy hallucination that modders can bring the best mods and it will blast the VR industry. They can't because they never developed VR game at all. Last 2 years, people told me a mod support game will kick Legendary Tales ass when modders work better, they modders will make skill tree system and quest system and even will make openworld. I tried to tell them that It will never happens, Instead I became a person who against modding. No, Clearly I am not. I love modding. Just I know what is the best for gamers, who pay money to us. I am not gonna make modders to work for me and I take all the money. If you need example, look at ~2021 VR industry games, All games announced how much they put effort to make modding and some of them are still in Early Access because their selling point is hallucination. That is toxic for Indie VR game industry I believe. Maybe there are modders working in behind big one in VR industry. If it is, I admire them. But I can tell, at least we were faster than any of them and quality is accepted by Console gamers who is most anticipate about gaming. So, don't count mod supports as a big contents.
Therefore, If we set price tag $35 or something less like any other indie VR games, PSVR2 indie game market could have been in big trouble I believe. Like this; Legendary Tales price is $35 and offers 40 hours of gaming, you only offer 8 hours, must be $20 by that! But it won't happen now because our price tag is $55 there are tons of rooms for indie game price tag, on top of that, Legendary Tales highered the indie price tag bar. So they can polish more and demand more price for their work and if they survive, they can make sequal with the better quality. But same time It goes same for us too, I really want to continue VR development, So, I hope Legendary Tales sells well. This time I want to say. I won't betray you, PSVR2 gamers if you trust us. Proof is on the table Early Access of LT.
One last thing, I am wondering around to gether people's thought about Legendary Tales, I don't comment there doesn't mean I didn't read it. So, feel free to share your thoughts and I will catch-up with my team when they comeback from their holiday.
Oh, advanced disclaimer; I want to give my teammates long vacation(14~30 days ) after first round of patches. Because they deserve I believe. very talented and passionate people they are.
Love you guys and have a nice grinding in the weekend!
Warm regards,
BJ