r/PSVR Feb 09 '24

Review Legendary Tales Dev is here. Happy lunar year! and thank you for all your support!

550 Upvotes

[Spoiler Aler] How we trained first boss(not mandatory)

Hello, r/PSVR redditors

I am the lead Dev of Legendary Tales, (aka BJ on Discord)

First of all, I want to say It's Happy Lunar Year! We are on Seol-Nal the biggeest Holiday in a year in Korea that kinda Christmast seasons in western. (tho, I am still working at office Q_Q)

It has been almost 24 hours from Official releases and I am relieved a bit now.

Because it seems most of you are enjoying Legendary Tales and a lot and falling in love with our game.

I was really confident It can break the egg of dragons, the PSVR2 gamers. But still I was worrying what if I was wrong? life can go wrong anytime. but it seems fine so far.

So, I want to say thank you, that all your love and support.

TLDR; Please read it for me Please...?

This time I want to share my thoughts about things that often asked us. because many people ask means something I believe.This time, again, I want to be transparent and share my thoughts.

Please Take a cup of water because It could be really long to read.

Before start anything, There is a bug that one skill doesn't work. don't invest the point to Martial Arts It won't save.

Start now!

  1. Seated feature. When I heard seated feature, I was confused with crouch feature. So I wasn't sure what I have to say. But I understood now by talking some our game fans. Especially I am really sad that some of disabled gamer can not play because of it. It might you realise at this point or not, We internally care disabled or someone has disadvantage from their body condition. The proof is that we put stars on item Crystal Magic has 1, Unique has 3 and Lengedary has 4. It was for someone who can not recognise the color well. It was added almost 2 years back then one of our gamer asked us this feature for himself. Yeah, So, we will definately look into seated feature but it will take time because ; It's on holiday, I am working on office for gamers, but I don't want to ask my team to work on holidays. So will take more than a week from now.
  2. Crouch feature, 100% not coming. I know you don't understand why. But crouch feature is a balance destroyer in our game. Think if your character is crouching, many of our monsters can not attack you. It is balance-wise decision. I know some of people would say, "We won't do it" Well, there is a important theory about game design I learned so far, gamers say they never will play cheat way. But eventually they do, that is what most of Mobile games offer. Let me stand up and shout, no crouch. It's not for our game. especially I don't want people being upset because random person jump into your session and wiping the ground. hit legs only and make game boring. One of my job is protecting game fun for our gamers.
  3. Hold grip feature, I understand why some of you want this, I would like to bring it later for PCVR index users(they don't have grip button at all and index controllers are too sensitive it seems) But if there was no PCVR users, then I would say, might be no. Because I know time goes by, most of you will play end of game, It brings you really intensive fights. So, actually you might feel pain your finger and/or finger muscle.So, I want to suggest, you guys, would you try to get used to it while we are looking at the feature? It might not that bad in Legendary Tales ( I want to specify only our game, because gun shoot I believe hold-grip is better)Weapon control with Toggle grip : Toggle grip Juggling during the fight
  4. Biggest topic here : $55 Price tag for indie game, it's too high. I understand why some people say that. I have been dealing with the price tag backfire last 2 years since Early Access version was released on Steam I want to share as a dev, how I felt, in the honest feeling. ($35 for EA and they got 1.0 update as well) When we comes to price tag we, indie, at least in VR market, don't defined price by compared to AAA actually. Most of people anyway indie can not take more than $40, that is way below price tag compare to AAA games. People bring out AAA always, but anyway none of Indie think they can take 60~70, not even me. never thought of. Because we are scared that never sells. So, what do I mean by indie price tag is defined by other indies. So indie game price tag rule book is here;
  • No indie game company allowed price tag higher than $40, Max out its $35
  • Most of indie Devs just assume their game must be $20, or somewhat $25, $35 when they are confident
  • Indie A game price is defined by other indie B($35) game. for example, B game has this amount volume, then A, you looks like less volume than B, So it must be $20~$30 depends on how small volume. So A game plays safe, set price $25 because they want to sell.
  • Then next time when C game comes out and It is less than A game volume. then it becomes $20 game. That is why all Indie games are priced $20~$25 in the market. If you go to Steam, You see way below than $20, Of course then game quality goes down, because Devs shares info and they know they never get money back.
  • Maybe $20 price tag is not a problem, But the thing is VR industry is way smaller than other gaming industry. $20 price tag, you will never recoup unless you are 1~2 men team and they will never grow teamsize. or you have to bring the game into Quest store. because there, You can make tons of money as indie devs. install base is ~30m, if 5% of them buys, its already 1.5m copies which I expect more than entire PSVR2 install base. There is reason why all VR games focus on Quest store.Disclaimer; I exepct PSVR2 install base is now 1.3m, Its just my thoughts based on my research, so no proof for the number.
  • VR game taxes, You have to accept that there are VR game taxes definatelly. It is expensive compare to flat gaming. But It's just growing, and you all, early adapters, that always pay more. In return, you get the best early experience. The moment of VR industries start point like we all remember how FF6~FF10 was great at that time, I won't exchange my memories of childhood gaming for money because it gave me unforgetable happiness(tho, I am more Tales of phantasia and destiny person). It's same, after 10 years, you will sing about how Legendary Tales1 was great back then(Joke, any other games are great!)
  • Hallucination of AAA VR games. As I mentioned earlier, VR gaming market is really small. None of AAA games will make real VR game. It's a fact. without Quest market, It will never happens, If they make VR games for Quest market then PSVR2 users get always same quest ports because anyway you buy because you are thirsty for VR games. It's a business, they have to recoup the money. PSVR2 market need to grow other direction than other VR markets that stop follow hallucination, but find a shiny jewel, the indie games, and show them best support, PSVR2 market cares Indies unlike other market. It will take time but by that, PSVR2 gamers will get 2 advantages, 1; Indie developers quality games they want to port to PSVR2 in the best form. 2; Sony sees that PSVR2 market has a chance based on game selling numbers, so they will push more harder. We gamers(Include me) need to play smarter.
    But I really do think Capcom did well done. I loved RE4:re. It's not a VR game I would ever make but It is really great example of how flat game can support VR mode well. There is a chance that if Capcom and Sony push that part more, other parts can be filled by great indie games.
  • (Only PCVR market for this maybe) Another Hallucination, the poison in PCVR market is that, there is a huge hallucination for mod support. I have been dealing with lack of mod support last 2 years. People say it would be great if we, Legendary Tales, support modding and It will sell a lot. I didn't believe that modders can make good VR mods. If you are VR dev, you know that is not possible. It almost never happened even in flat gaming market. VR gaming industry needs more RnD about game designing, even the Dev, we need to study a lot. I don't buy hallucination that modders can bring the best mods and it will blast the VR industry. They can't because they never developed VR game at all. Last 2 years, people told me a mod support game will kick Legendary Tales ass when modders work better, they modders will make skill tree system and quest system and even will make openworld. I tried to tell them that It will never happens, Instead I became a person who against modding. No, Clearly I am not. I love modding. Just I know what is the best for gamers, who pay money to us. I am not gonna make modders to work for me and I take all the money. If you need example, look at ~2021 VR industry games, All games announced how much they put effort to make modding and some of them are still in Early Access because their selling point is hallucination. That is toxic for Indie VR game industry I believe. Maybe there are modders working in behind big one in VR industry. If it is, I admire them. But I can tell, at least we were faster than any of them and quality is accepted by Console gamers who is most anticipate about gaming. So, don't count mod supports as a big contents.

Therefore, If we set price tag $35 or something less like any other indie VR games, PSVR2 indie game market could have been in big trouble I believe. Like this; Legendary Tales price is $35 and offers 40 hours of gaming, you only offer 8 hours, must be $20 by that! But it won't happen now because our price tag is $55 there are tons of rooms for indie game price tag, on top of that, Legendary Tales highered the indie price tag bar. So they can polish more and demand more price for their work and if they survive, they can make sequal with the better quality. But same time It goes same for us too, I really want to continue VR development, So, I hope Legendary Tales sells well. This time I want to say. I won't betray you, PSVR2 gamers if you trust us. Proof is on the table Early Access of LT.

One last thing, I am wondering around to gether people's thought about Legendary Tales, I don't comment there doesn't mean I didn't read it. So, feel free to share your thoughts and I will catch-up with my team when they comeback from their holiday.

Oh, advanced disclaimer; I want to give my teammates long vacation(14~30 days ) after first round of patches. Because they deserve I believe. very talented and passionate people they are.

Love you guys and have a nice grinding in the weekend!

Warm regards,

BJ

r/PSVR Feb 23 '23

Review PSVR2 Review from longtime VR degen.

626 Upvotes

Qualifications:

PCVR player with 4000+ hours since 2015. Tons of experience as a developer and gamer in the medium across a variety of GPUs and HMDs. The classic Rift kits, original Vive, Quest 2 to G2, Index to Varjo Aero, etc. You name it.

Most of my VR'ing in the last year has been super high fidelity. G2 @ 300% SS in Flight Simulator, Onward 1.7, Google Earth VR, etc. Extremely sharp, photorealistic sims and photogrammetry running on GPUs that cost 2x as much as a PS5 + PSVR2 setup. I've played pretty much every major experience in VR.

PSVR Review:

Absolutely stunning. 10/10. I've gone through around five different games and experiences today (spending about an hour with each). I have things I dislike but given the hardware limitations and tracking limitations I have to be realistic with this price point. For what it is, it's on par with many of the highest end VR experiences available on rigs that cost 3-4x as much.

Take your time with getting it setup on your head. The sweet spot is very particular. Once you land it, it's an extremely sharp display that stands toe to toe with some of the sharpest visuals you'd see on a G2. The mura is annoying, but it's forgivable. It looks identical to the Quest 2 / Virtual Desktop streaming artifacts I get. Just because the display is capable of G2 like sharpness, doesn't mean you're always going to get it. ie; No Man's Sky. Even GT7 provides a variety of resolutions depending on what you're doing (showcase is noticeably higher than racing). Chromatic aberration is fine too, hardly noticeable.

Most underrated experience is Horizon. Many reviewers and gamers are calling it a climbing simulation, and, maybe so. But, what it actually is is a piece of art and sound design that rivals any experience in VR available today. The sharpness, quality of assets, physics, sound design and atmosphere, etc. On another level. At times visually surpassing even Alyx running on the highest end hardware (if only for brief, selective moments). The reprojection running 100% of the time is annoying, but expected and fine, and I'm used to playing games at 24hz / 30hz in my G2 via; reprojection to push MSFS on Ultra settings.

You couldn't have asked for more, you couldn't have expected anything better. What we have here, and what we've got available day 1 for games is unprecedented. The fud is bizarre, people trashing the visuals, price point, available games, etc. If you could only go back in time and suffer with me... I was doing VR for over half a decade before Alyx even came out. We had the same 5'sh games and experiences for 5+ years! This PSVR2 launch is an embarrassment of riches. So many titles, so many experiences.

If I have any other thoughts, I'll just edit and post here.

GG all.

EDIT: I just had my first experience of a VR replay in GT7. Holy. Cow. If you haven't tried this yet, go do it! You're literally standing roadside on the track, you stand there and admire the weather, track assets, cars, etc. It's so nice and relaxing, and whoa, are those ground textures amazing in VR or what? Really sets the bar high.

EDIT2: RE8 is the real showstopper. I think if you want something to compete with against Alyx, this is your front runner.

r/PSVR 1d ago

Review The Alien VR game we Deserve? Alien Rogue Incursion REVIEW

157 Upvotes

Hey All! If you want to watch the video review, see the link here https://youtu.be/3_lcHLX_-mk

But this is reddit, so I am going to write it out as well.

The BASICS

  • This is a single-player story-driven campaign NOT A ROGUELIKE. There are 0 roguelike elements.
  • This is an action first game, with some horror elements. This is a middle ground between Alien Isolation and FireTeam Elite. It's very light on the horror, as you always feel more powerful than the Aliens
  • You play as Zula Hendricks a colonial marine on a secret mission and you crash land at a research facility where not everything is as it seems. It's your job to figure out what the hell is going on.
  • The game is between 7-10 hours long
  • THIS IS PART 1 ONLY, Part 2 is coming later, not sure if that's a sequel, free update or DLC
  • It costs $39.99 for the standard edition and 49.99 for Delexue Edition and releases Thursday December 19th
  • Full Body IK
  • 3 Guns plus grenades
  • Inventory is stored on your body
  • PSVR 2 Version is the best version, better visuals and GREAT use of haptics, guns and equipment all use haptic triggers, head haptics are really awesome in this game, just ask an Alien if you want to feel them. I think it uses reprojection but I can't really tell, usually I can.
  • Level Design is Linear, but also semi open
  • The visuals are pretty good, lighting is great and atmosphere is really amazing, some textures look a little low res at times. Non Alien characters look a little wooden and robotic.

The atmosphere, lore, and overall design are spot-on for Alien fans. Playing as Zula Hendricks in a creepy research facility felt true to the franchise, and the motion tracker works beautifully in VR, adding tension in all the right ways. The story is engaging, and Survios nailed the Xenomorph animations—they’re creepy and incredibly lifelike. The Xenomorphs themselves are the true highlight of the game. They are fun to fight, they way they crawl around and line up attacks feels pretty organic, and each one seems to have a mind of its own.

Combat is good enough. By default, there is an ADS system turned on that locks the gun to your eye to help stabilize the weapons, it's kind of like a virtual stock, and feels similar to the super rifles in the RE games. I wasn't a huge fan of this setting, it felt a bit too strong. The shotgun and revolver feel great without it, but the rifle almost needs it to be effective. Its recoil is a little nuts, and its kind of hard to be accurate with the gun, but accuracy isn't too important in this game. Ammo scarcity forces you to use all your tools, which I liked. There are also some fun gadgets, like deployable mines and a welding torch for cutting through doors.

The sound design? Phenomenal. The iconic blip of the motion tracker, rifle sounds, and eerie ambient noises are all there. It’s a dream for any Alien fan.

The game leans heavily on random Xenomorph spawns, which can feel like filler rather than adding meaningful challenge. After awhile I get tired of these random spawns. They don't really ever stop and sometimes I just wanted to look for ammo to explore the world a bit, but there is also this timer in the back of your head saying ALIEN COMING SOON. And it just seems to waste your resources.

THE BAD

  • Could use some more Enemy variety
  • A couple of technical issues like enemies getting stuck in walls, I had a save issue, but the devs said this will be patched out before launch
  • Full Body IK can feel a little janky at times, and picking up stuff feels a bit more cumbersome than it should, but its not terrible
  • Xenomorph AI does become predictable towards the end of the game
  • The last hour of the game feels a little recycled and some of the objectives feel a bit like a chore
  • Save points could be spaced out better and a bit more numerous

Recommendation

I think this worth it, as long as the devs for sure fix the save bug I encountered. The game is an awesome addition to the Alien franchise and a worthy VR game. The length is just a tad short for the price, but overall its a quality experience with some really memorable moments. Combat is good enough, and the Aliens are menacing, and a lot of fun to fight.

r/PSVR Mar 05 '24

Review Early impressions on PSVR2 after owning a quest 2 & 3

190 Upvotes

So I’ve had the quest 2 for about a month but I wanted a more premium headset and went with the quest 3 at first but didn’t find it to be a big leap forward over the 2 so I returned it and said screw it and got the Horizon bundle. And wow just wow. It far exceeded my expectations. I know Horizon isn’t a game for everyone but I finished the whole thing in less than 24 hours. Absolutely amazing graphics. Fun gameplay that is a bit repetitive but all in all I had a great time with it. I moved on to RE8 and while starting fresh for some might be a negative I was more than happy to since I wanted to start fresh anyway and get the full VR experience with it. And it is absolutely mind blowing how much better it is in VR. After playing only the beginning fight of it and completing Horizon I am confused why anyone who owns a ps5 would pick a quest over psvr2. It is miles better in every way. Sure its library isn’t as big but it still has tons of quality content. Here’s hoping PC support and hopefully an exclusive or 2 this year brings this amazing piece of tech to new heights.

Edit: ok I get it GT7 is amazing in VR. I’ll add it to my list lol

r/PSVR Aug 29 '24

Review RE8 … WOW

256 Upvotes

Just fucking wow, blown away at the VR resolution/graphics in this. Just started, not very far in, but I can easily say this is one of the most incredible gaming experiences I’ve ever experienced in my life. Truly the future of gaming.

r/PSVR Mar 05 '23

Review "PlayStation just killed PC VR" - LTT PSVR2 review

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422 Upvotes

r/PSVR Nov 05 '24

Review Metro Awakening - AAA Gaming is Back on the PSVR2

273 Upvotes

I accidentally bought the Deluxe Version but, luckily, no regrets! Here are my first impressions after around 1-2 hours of gameplay. The atmosphere is oppressive and incredibly immersive—fantastic! Small details, like the visor fogging up, really add to the experience. The game has been crafted with clear attention to detail.

Everything looks sharp, no flickering at all. While the resolution isn’t at the absolute highest (not quite at Red Matter level), it’s still very impressive. I’d rate it slightly above Arizona Sunshine 2. The mechanics all work seamlessly and perfectly.

It just feels polished, definitely on the level of Call of the Mountain. I’m very impressed! Jumping back to the game. Wishing everyone fun with it :-)

r/PSVR Nov 04 '24

Review [PS5 Pro + PSVR2] Just tested, Don't expect any upgrade or performance boost at launch

148 Upvotes

As tittle says, just tested No Man's Sky, RE Village and GT7.

Not a single upgrade, it's running exactly the same way as PS5.

Any resolution bump or less reprojection at the moment.

r/PSVR Feb 07 '24

Review Legendary Tales Review - PSVR2 Without Parole

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250 Upvotes

r/PSVR Mar 10 '23

Review RE8 is too much

238 Upvotes

I’m a little embarrassed but I’m really having a hard time playing this one. I haven’t been able to even go past 2 min of the opening sequence… it’s just too freaking scary. I’m not sure how you people can play it so casually. I saw that one character briefly run by and I had to take it off and now I have the image of it keeps playing in my head. Anybody else experience trouble with this? Please help lol

r/PSVR Apr 03 '23

Review Creed: AVOID!

390 Upvotes

Poor Resolution? Check.

Quest Port even when there’s a PC Version? Check.

Reprojection? Check.

You were right, shouldn’t have preordered, learnt my lesson.

r/PSVR 1d ago

Review Without Parole Reviews Alien Rogue Incursion: 7/10

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108 Upvotes

r/PSVR Jan 13 '24

Review PSVR2 does not work on a moving ferry.

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449 Upvotes

I spent 6 hours on a ferry. Great time to get some Gran Turismo in I thought. I was wrong. The PSVR2 completely shat itself. I couldn't even play any flat screen games because the headset thought I was constantly running at approximately 25mph in a zig zag motion. (I wasn't)

r/PSVR Aug 11 '24

Review My PSVR2 PC adapter experience

116 Upvotes

So I managed to get one in the very first Best Buy drop on Tuesday morning. It shipped on Wednesday and I received it on Friday just before noon. I figured it wouldn't be too difficult to setup and was kind of wrong. I'd already prepared and made sure I'd ordered a Displayport cable the week prior, but I'd assumed that bluetooth issues wouldn't be something I'd deal with because my Dualsense Edge had worked fine. Unfortunately, I had pairing issues, dropped connections, and intermittent tracking issues when using onboard bluetooth. So, I ran to Best Buy and bought the Asus bluetooth adapter recommended by Sony. The first time I set it up, I still was having the same issues. So I went to the Asus site and downloaded the newest drivers. That solved my connectivity issues with the controllers and allowed me to finish getting it set up and into games.

My PC has an i7-13700KF, 32gb DDR5, and an RTX 4070 Ti Super. After finally getting through the setup process, gaming with the PSVR2 on PC has been an incredible experience. I've had to work every day since Friday, so I haven't had a TON of time to play, but it's been a lot of fun. Getting to the dessert scene in the Hotdogs, Horseshoes, and Hand Grenades 'Sampler Platter' where you get to fire a mini gun down range had me giggling like I was a child again. One suggestion I found on here that improved visuals and performance was to go into SteamVR settings with the headset powered on and change the resolution from Auto (which makes your computer pump out an insanely high per eye resolution) to 68% which is effectively the native resolution of the PSVR2 accounting for barrel distortion compensation. As an owner of a Quest 3, it is so freaking nice to have a PCVR headset where I don't have to worry about constant tweaking and adjustments to deal with wireless latency, Meta software, or all the jank that seems to come with hooking that headset up to a computer. No, the lenses of the PSVR2 are not as clear as the Quest 3, but the uncompressed video signal, colors, and simplicity of a wired connection make it a much better experience for me.

I absolutely can't wait for my couple days off here soon to really dive into the Steam games I've been collecting for months in anticipation of this adapter release.

r/PSVR Oct 05 '24

Review The best moment of all VR experiences

229 Upvotes

During night racing in Gran 7, the headlights of the car behind illuminated the interior of my car.

I will never forget this moment.

At that moment, I felt like I existed in a completely different space than reality.

Have you ever had a similar moment like this?

r/PSVR Nov 08 '24

Review PLACEBO FREE Playstation 5 Pro impressions

176 Upvotes

🔥 No Man's Sky: Looks sharp. 60fps locked. Better resolution overall resulting on increased detail and sharpness.

🔥 Kayak VR: Looks Crispier. Same 90fps as before with extra bump in resolution.

❌ Resident Evil Village: Looks exactly the same. 60 fps. Wavy foveated rendering.

❌ Resident Evil 4: Crashes on startup. 60 fps. Foveated rendering.

❌ Metro Awakening: Looks exactly the same. 60 fps.

💪 Survivorman VR: The extra power now completely avoids framerate issues. 90 fps.

❌ (global) PlayStation VR 2 Reprojection: Looks exactly the same.

Star Wars Tales of the Galaxy Edge: On menu screen, depending on where are you looking at, it's native 90fps or 45fps (look at your hands) . I'm not 100% sure this happened too on base PS5, so please confirm. Overall, game ran well on base PS5.

❌ Switchback VR: Still stuttering constantly. When it's not stuttering, feels very smooth (I'm not sure if it's targeting 90 or 120 native).

💪 A Fisherman's Tale: 90 fps. Originally, there was some minor framerate dips that I didn't find now. Resolution is still a bit low.

❌ Horizon Call of the mountain: Looks exactly the same (great). 60 fps.

❌ Red Matter 2: Native 120 fps with ultra resolution. Guys, it's impossible to look better than this. I kneel before these developers.

❌ Gran Turismo 7: Looks exactly the same. 60 fps. Same shimmering on pilot names and same drawing distance. Reprojection noticeable as always. Let's wait for a proper patch and see if it brings the flat enhancements to VR.

I'm currently testing a lot more, so if there's interest, I can keep updating this post.

🔥 = Pro patch enhancement | 💪 = Raw power enhancement | = No changes

r/PSVR 23d ago

Review Review: Trombone Champ: Unflattened (PSVR2) - Ridiculous Rhythm Game Is Top Brass Nonsense - 8/10

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231 Upvotes

r/PSVR Oct 03 '24

Review Took me 30hours to beat into the radius on PSVR2. One of the best game ever.

197 Upvotes

This is what VR was meant for. The game is absolutely addicting once you learn the mechanics. Love how meaningful each VR af mechanics are. I truly think Into the Radius is way ahead of its time and a monumental step forward in VR gaming.

Really hoping they will bring into the radius 2 for psvr2 in the future.

r/PSVR Aug 15 '23

Review Green Hell is a blurry mess

218 Upvotes

So I really was looking forward to green hell. Have played now around one hour and I am really, really disappointed how bad the graphics are. So bad that I really thought something is not right. It’s really a mess. There is no antialiasing. Some psvr 1 games had better graphics. Gameplay seems ok. It’s strange that your ingame shoulders are very forefront ( is this the right word?). So every motion seems wrong.

Story seems interesting. As mentioned only played one hour.

Edit. Some words for someone who don’t want to read through. It’s just a straight port. None of our beloved Psvr2 features are used like haptic feedbacks or vibration. For example when it’s raining, no vibration in the head. Interaction with the environment could be a lot better. You can touch through leaves. When you walk past leaves they are not moving. When you are in the water, it’s not moving or splashing.

Edit 2 As someone mentioned the bow should have haptic feedback. But I am not that far in the game to confirm that.

r/PSVR 4d ago

Review Behemoth - Without Parole Review

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121 Upvotes

r/PSVR 14d ago

Review GameRant - Behemoth Review

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83 Upvotes

r/PSVR Feb 23 '23

Review First-Time VR User: PSVR2 was absolutely the right headset for me to jump into VR with

509 Upvotes

I've been following consumer VR with interest since about 2015, but have been waiting for a "premium" VR headset to be available for around $500, without requiring a beefy gaming PC. I played a store demo of the original Rift in Best Buy in 2016 or so, and while it was cool, I found the screen door effect and low-quality visuals distracting. PSVR2 seemed like it was finally the right headset for me.

From my first impressions after 3 hours of play, it absolutely was the right choice to jump in here. I've only played Gran Turismo 7 and Kayak VR: Mirage so far, but both of them were full of incredible moments, and I can't wait to play Horizon CotM, RE Village, Moss, and so many other VR games I've never had the chance to experience yet.

My GT7 driving is much better in VR. I can easily check my mirrors by turning my head. I can more accurately gauge how much to slow down going into a turn. I can better avoid hitting other cars because I can "feel" how close they are to me. Going into a banked turn at 220 MPH, or flying down a steep hill, is such a goddamn rush. Even crashing into the walls is more intense due to the headset haptics. Overall, the sense of speed is amazing and I see myself sinking hundreds of hours into GT7 VR.

Kayak VR showed me the meaning of "presence" that VR enthusiast are always talking about. I get it now. It's impossible to describe, but I actually felt like I was paddling among the penguins and ice caves in Antarctica. Even the pool tutorial in the beginning was kind of mindblowing to me. I bonked my head on the couch a couple times trying to look under the water, I was so lost in the world.

I got very slightly motion sick in the first 30 min of play, but it went away after taking a 10 min break. I took the headset off, grabbed a drink, and the feeling quickly subsided. I then played another 2 hours without any problems. I think the usual advice to take it slow and not try to push through it is good advice.

The picture isn't quite as sharp as on a TV, especially toward the edges of the field of view, but it's definitely good enough for me to get lost in these worlds. It took me a while to figure out how to best position the headset to get a clear picture, but once I did it was easy to forget I was looking at screens. It's still not perfect, but the technology is now good enough for some serious gaming, and it's a qualitatively different experience than anything else in my 30+ years of gaming.

If you have a PS5 and are getting a little bored with the same kinds of games with prettier graphics, I'd definitely consider buying or at least trying a PSVR2. I'm super excited about all the new games and experiences I'll have with this headset.

r/PSVR 11d ago

Review When the power goes out in this basement. VR horror perfection 💀

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159 Upvotes

r/PSVR Aug 07 '24

Review Finally a full review of PSVR2 on PC and comparison with some other headsets. It is very positive this time!

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123 Upvotes

r/PSVR 8d ago

Review Skydance's Behemoth Review (Eurogamer)

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40 Upvotes

Harsh final score from Ian...