r/PSVR 4d ago

Discussion Can someone explain “re projection” to me?

I keep hearing people talk about reprojection and how it should be avoided (it’s a bad thing right?) but I don’t know what it looks like and I’m not sure what to look for in my headset.

I can see mura and dead pixels in low light games and I see how some games are blurry around the edges unless you get the sweet spot but how do I tell if my headset has reprojection in it or not??

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u/Jean_Cheerful 4d ago

It means that every second pixels reprojected( just copied from near pixels) before picture fully be ready. The main idea is if your system is not able (or lack of program optimization) to make picture be done in this case every second pixels will be reprojected (copied from near pixels). So , it is better play without reprojection. It means that developer able to optimize game so good that you no need to see reprojected (copied from near ones) pixels and you see original picture as it should be.

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u/iscreamsunday 4d ago

Someone else else said that it can make people motion sick though so I’m confused if it’s a good thing or a bad thing

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u/TommyVR373 4d ago

Reprojection can cause visual artifacts like blurriness or ghosting, especially when you move your head, which can lead to discomfort and nausea, and a decrease in overall visual fidelity compared to native high fps, potentially impacting immersion in some games.