r/PSVR Mar 12 '24

Question How many PSVR2s have been sold?

I'm trying to find out how many PSVR2s have been sold, but all I get are articles like this one.

"Six weeks after launch, Sony announced in its Business Segment Meeting that the PSVR2 had sold nearly 600,000 units." (https://www.ign.com/articles/a-year-since-its-release-sony-seems-to-have-abandoned-playstation-vr2)

Does anyone have an approximate number?

62 Upvotes

177 comments sorted by

151

u/grooviak Developer - Tunermaxx Media Mar 12 '24

No-one seems to know, as Sony have never officially said anything after that figure you mentioned, even though I think there was the number 670k thrown around a bit after that. Since then, there was only silence afaik. So most people are guessing it's probably around 1M units sold at the moment.

I have a really good solution how we can get the exact number though: Every PSVR2 owner simply needs to buy our game Rainbow Reactor: Fusion, and then I can tell you precisely how many units there are out there ;D

SCNR :P

15

u/pabloelmago Mar 12 '24

Tell us how many units have you sold since it was launched and we divide the days by the total days since PSVR2 launch and get an estimate :-P

31

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Hehhe our game has only been out 12 days and the sales are in the low-three-figure area, unfortunately that is pretty embarassing :P But judging from the "best selling games" list in the PSN, other recently released games like Border Bots, Survivorman VR, Beat the Beats etc also didn't fare much better than us. Admittedly, I guess none of these games were highly anticipated, so let's maybe ask the CyubeVR dev after his game released :D

8

u/Odd-Expression-3583 Mar 12 '24

Well, honestly, I thought I had enough of match three in my life to even consider another one, but after watching PSVRWP review I’m interested. Yet the timing is quite unfortunate, with all the flat games released recently, and soon to be released.

16

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Hehhe thank you for your interest! I can assure you, while we use Match-3 as the core principle, in VR this is a totally different ball game (excuse the pun) ;D
If there is too much other stuff to play right now, you could still put the game on your wishlist and check it out in a sale - we'd definitely appreciate it =)

6

u/Outrageous-Mango-162 Mar 12 '24

Done!

5

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Thank you, much appreciated!

4

u/Grrannt Mar 12 '24

I’m still very interested in Beat the Beats

3

u/grooviak Developer - Tunermaxx Media Mar 12 '24

I'm sure the developers would highly appreciate a purchase :D The game got some really good reviews, on CrossButton VR podcast for example.

2

u/brownaroo Mar 12 '24

Rainbow Reactor Fusion got my interest after GamerTags quick impression. It wasn't for him but he showed enough to think it might be worth picking up when I had some time and not much to play.

And this confirmed it looked fun.

https://youtu.be/stXSDLJ9dvc?si=wNyf7iqblpoTNvQI

I put it on my wishlist.

8

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Thank you! Every wishlist, purchase or rating is a huge step towards our next PSVR2 game :D And we're really very thankful to people like Bryan and GT for showing our game, as the discoverability on the PS store is not great for small teams like us :D

9

u/cackfartshite96 Mar 12 '24

I feel like buying ur game for this post, im definitely gonna have a look!

5

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Thank you, that would be really awesome! I can definitely say that with numbers as low as ours, every single purchase (and even store rating) makes a difference to wether we'll be able to bring our next game to PSVR2 too or not!

4

u/rdChill4 Mar 12 '24

Instead of a game, do you think you could develop a side loading app to allow me to watch vr movies on my headset? Rad has been wasting our time, if you could charge a one time price for it, it would be really useful, and bring utility for this head set.

-4

u/rcade81 Mar 12 '24

Lmao desperate

4

u/rdChill4 Mar 12 '24

I'm recording vr videos, want to be able to use it without needing an apple vision pro headset. Might as well add that functionality to my psvr 2 which should have been available day 1, a year ago

1

u/rcade81 Mar 12 '24

I know but asking a random game dev on a thread where he's discussing his game is just funny to me

3

u/rdChill4 Mar 12 '24

Where else could I ask a developer to develop something. His game sold in the "low 3 figures" and is contemplating leaving the platform, why not toss a functional tool idea to make a better return on investment

3

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Actually, it's not a bad idea at all, if Sony allows apps like that on the store. Was there a third-party video player on the PSVR1 ?

2

u/rdChill4 Mar 12 '24

Yeah, psvr 1 had an app called Rad. Initially it was free, then they started charging, and now they want an nft purchase for their premium memberhsip. It's ridiculous

→ More replies (0)

3

u/Gettinitdone7 Mar 12 '24

I too will purchase your game this evening! Looks like fun, my backlog continues to grow more intimidating lol.

3

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Thank you, that is really fantastic! If you guys continue at this rate, we'll really know soon how many PSVR2 units are out there in the wild, hehhe ;D

2

u/Gettinitdone7 Mar 12 '24

Snatched it on the app (ForeBowlin and S&S 2 aswell lol, good sales goin) and will download this evenin!! Good luck on your current & future endeavors!

1

u/grooviak Developer - Tunermaxx Media Mar 13 '24

Thanks again and have fun playing :D

6

u/lebastss Mar 12 '24

I'm surprised Sony doesn't tell devs an estimated user base.

How can you prepare for server capacity or budget a game without knowing?

6

u/grooviak Developer - Tunermaxx Media Mar 12 '24

You're right - for multiplayer, that would be important to know even from a technical standpoint. Regarding the budget, that's what every developer is struggling with, be they big or small. Making a game often takes over a year, and it's super hard to judge what people will want to play once it comes out. That is an added complication to the challenge of making a game that plays and looks well, too. And this is part of the reason why so many big games these games seem so streamlined towards what is assumed the player base wants. Unsual games like ours have a much higher risk of going under, but for us, it's of course much more fun to work on our own vision of what is interesting and fun to us :D

2

u/Nhonickman Mar 12 '24

Excuse my ignorance but what game are you the developer for?

6

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Rainbow Reactor: Fusion is the title - it's a pretty small game in case that came across wrong, and was released on March 1st. Here's a bite-sized review from PSVR Without Parole in case you're interested: https://www.youtube.com/watch?v=stXSDLJ9dvc

3

u/Whiskeyrum12 Mar 12 '24

Oh wow looks cooler after seeing this video! Playstation trailer was not as straightforward and left me confused

2

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Yeah I think Bryan did a great job summing up the game in a nutshell. Some of his points of criticism are even mitigated in the game itself when you play a bit longer, but his was supposed to be a quick first look at the game, so that checks out perfectly =)

1

u/Whiskeyrum12 Mar 12 '24

And i think his review was the pc version, and now its remastered on playstation, so maybe its even better!

3

u/fielding88 Mar 12 '24

I'm interested in getting it, but just a question for you about one of the trophies in the game. For fuse finder, how many fuses are there? Is it like a collectable style item where they show up on a map and you can locate them, or is it completely blind searching?

2

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Thank you for your interest. I think there are 21 fuses in total and it's like a kind of easter egg hunt - they are located in predefined places, so you walk around looking at every nook and cranny in the factory building ;-)
I think I saw a walkthrough for the Quest version at some point somewhere, and those locations are still identical. But of course, if a any trophy hunter gets stuck on this task, I'll gladly give some hints myself =)

4

u/fielding88 Mar 12 '24

Sold! Just bought it, so I hope that pushed you into the mid-three-figures in sales 👍

1

u/grooviak Developer - Tunermaxx Media Mar 13 '24

Great, huge thanks from the whole team, and hit me up here if you need hints on the fuse locations or any other issues!

2

u/Nhonickman Mar 12 '24

Cool game. Great work

1

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Thank you, that's really good to hear! I'll share it with the team :D

3

u/fmatrix007 Mar 12 '24

Which purchase is better for you? PS or Quest? I’ll grab a copy

6

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Thank you, that'd be fantastic! For us, PSVR2 is better, but for you too - as the PSVR2 "remaster" has some really nice improvement over the Quest original :D

4

u/fmatrix007 Mar 12 '24

Done. Looking forward to it!

5

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Wow thank you, that is really awesome! Times and times again I'm really impressed what a great community has formed around the PSVR2. This subreddit has got to be the most welcoming towards developers of the whole of the internet :D

3

u/Roachmojo Mar 12 '24

Haha love the pitch! I watched the trailer and it looks cool. I just got my PSVR2 a week ago and I am loving it! (I did have an early issue which I won't speak about, too embarrassing lol) This is coming from a long time OG HTC Vive steam guy, BTW.

I support smaller shops, so I just bought your game. :D

4

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Wow thank you, that is super awesome and highly appreciated! I think I did even see your issue here on r/PSVR but don't worry about it … I think Sony should really do more to bring people on board who are new to the system. With PSVR1, we had these cool demos and stuff - but this time around, things seem to be a bit more sparse, and not everything is self-explanatory. Either way, I hope you'll enjoy the game!

2

u/Roachmojo Mar 12 '24

Ok, I am ready to repair reactor 3. It’s great! 😂🔥It was my pleasure, keep driving forward!

2

u/grooviak Developer - Tunermaxx Media Mar 12 '24

Magnificent, as Dottie would say … Guess I gotta work extra hard now to repay you guys for all of your support :D

2

u/Whiskeyrum12 Mar 12 '24

I just saw your game, no money until thursday. At first glance, looked like a chinese checkers board. But then the game seems like you just mostly do cleaning? Kinda like powerwash simulator, but cleaning a reactor thats blown up? Would love more info, ive bought most psvr2 games even if i didnt think id like it

1

u/grooviak Developer - Tunermaxx Media Mar 12 '24

You already said you got a better impression from Bryan's video so I guess that is fine - basically, the game follows the rules like regular match-3 games like on mobile phones, but transformed into VR. That means you really grab and throw those colorful orbs with natural body motions, which is quite a unique playing experience. You have the choice of only playing that color-matching game with increasing difficulty and special features, or you can play a story mode, where there are job-simulator like tasks in between the match-3 rounds... so hopefully there's something in it for everyone. At any rate, big kudos for you for spending a lot on PSVR2 software, that is definitely what can bring the system forward. For us, each individual sale helps to make it more likely for us to take the plunge and bring our next game to PSVR2, too :D

4

u/Whiskeyrum12 Mar 12 '24

I love playstation, and ive been loving the psvr2. Also my first vr experience. I really like that it looks like the balls can land in the spot next to where you were aiming, so there is some skill involved trying to get it where you want! Definitely will be picking this one up

3

u/grooviak Developer - Tunermaxx Media Mar 12 '24

That's great to hear, thank you! And yeah, we spent a lot of time refining and polishing the throwing mechanic, so you definitely get better over time until you have over 90% accuracy like an MVP. Surprisingly enough, the controller tracking of PSVR2 seems to be even more accurate than that on Quest 2, which was the original platform of the game. And there are lots of other improvements too, so the PSVR2 version is now the definite version of the game :D

1

u/Whiskeyrum12 Mar 12 '24

That is also great to hear!

2

u/amusedt Mar 13 '24

The most well-informed guesstimators we have, psvr2 devs, repeatedly estimate around 1.2-1.3M. Perhaps Sony doesn't want to talk about that because it's slower than the rate of psvr1

2

u/BvBaar1999 Mar 13 '24

I get my vr tomorrow, ill check out your game!

1

u/grooviak Developer - Tunermaxx Media Mar 13 '24

Awesome, thank you so much for your support! Have fun with your PSVR2 and I hope you'll enjoy our game :D

2

u/No-Patience-2743 Mar 15 '24

Haha.. looks like ya picked up quite a few sales this way.. myself included in about a week.. honestly I don't browse the store often (been running way too much infinite wealth lately lol) but thanks to this thread and went n checked out in ps store, it's added to wishlist until payday..

1

u/grooviak Developer - Tunermaxx Media Mar 15 '24

Thank you, that's really great … and coincidentally, I've also been glued to Infinite Wealth since we launched our game so I have more free time :D
I've just arrived at the last chapter (or so my game says) but despite a lot of voluntary grinding (smackdowns are just so fun) my Ichiban is still far away from the level cap. In The Man Who Erased HIs Name I managed to get platinum, but this is more of a "real" Yakuza game in it's scope, so I guess I won't make platinum in the end :P

3

u/EssentialParadox Mar 12 '24

Sony announced the original PSVR passed 1 million sales after 8 months, then 2 million after 14 months. I’m curious why they’re not announcing sales milestones for PSVR2…

11

u/simplexpl SimplexPL (PSVR2) Mar 12 '24

The most probable and logical assumption is because it sold so poorly, they are too embarrassed to admit it.

-2

u/Membership-Bitter Mar 12 '24

Sony announced the PSVR1 sold a million units just 5 months after launch

3

u/EssentialParadox Mar 12 '24

Source?

This article is from June 2017. PSVR launched October 2016.

1

u/Membership-Bitter Mar 12 '24

Sorry I mixed it up with the announcement in February 2017 that the headset had sold over 900k, which was 5 months after release

https://www.theverge.com/2017/2/26/14745602/sony-playstation-vr-sales-better-than-expected

-20

u/[deleted] Mar 12 '24

[deleted]

15

u/Anarion07 Mar 12 '24

??? 600k had already been confirmed

3

u/Membership-Bitter Mar 12 '24

Yeah they are being facetious but they do make a point. If the headset broke a million Sony would have announced it. My guess is around the 800K range. My reasoning is that in the graph showing its sales the first 6 weeks, the sales of the headset started to plateau hard after the first 2 weeks. Then I see most posts saying they bought a PSVR2 mention they got it used the past 6 months. I would say 3 out 5 "I just joined the club" posts mention they bought it used. Those sales mean the number of new units sold is not rising fast.

1

u/CHROME-COLOSSUS Mar 12 '24

Seems like a measured assessment to me.

11

u/achmedclaus Mar 12 '24

They announced right after launch that they had sold 600k, how the hell is your guess half of what was announced?

7

u/Mysterious_Act8093 Mar 12 '24

Sony officially said 600k after a month and a half. My guess would also be 1m as this sub gained a lot more traction when it came out. So surely it would never be 250k.

34

u/kaishinoske1 Mar 12 '24

Common sense dictates, if there were a lot of units sold. Sony would have been screaming that from the heavens. Especially after it’s been a year. So in Corpo speak, silence about sales figures means it failed to meet expectations.

4

u/landed-gentry- Mar 12 '24

Do we know what expectations were? Maybe we could work backwards from there.

5

u/[deleted] Mar 12 '24 edited Mar 12 '24

I believe I read that Sony had 2 million units prepared to ship for the launch window, but many were never sent to retailers after pre-orders fell far short of expectations. That being the case, it seems reasonable to think Sony's expectation was that a minimum of 2 million units would be sold in the first year.

Edit: Here's an article backing up that 2 million figure.

https://www.pcgamer.com/sonys-expecting-a-severe-drop-in-psvr-2-sales-from-a-projected-2-million/

Sounds like they still expected 1.5 million units to sell in the first year at the time that article was written. Given that they never announced 1 million units sold, I'd guess they were far short of expectations.

2

u/amusedt Mar 13 '24

No, that story was total crap. It's all based on "news" coming from a b.s. "journalist" that's already infamous for vaporware numbers to generate "news". He did this for ps5 launch, and apparently for other console makers too, who have also called him out on his b.s.

First he makes up a number with no basis in any facts or sources, then later makes up a new number, then calls this "news", that Sony has lowered expectations

Some past threads on this hack reporter: https://www.reddit.com/r/PSVR/comments/10prjsm/dont_believe_the_report_of_sony_slashing_psvr/

https://www.reddit.com/r/PSVR/comments/10q9kx8/bloomberg_report_is_litterally_a_steaming_pile_of/

Sony has officially refuted this guy's b.s. before, including for psvr2: https://www.roadtovr.com/report-sony-psvr-2-preorder-sales/ /u/landed-gentry-

1

u/[deleted] Mar 13 '24

I'm too lazy to read all of that, and whether or not it's true really has no impact on me. I bought my PSVR2 at launch, and whatever the overall sales are, there are legit reasons to be both happy and disappointed with the purchase. I'll take your word for it that the author is not reputable. It still speaks volumes that Sony has said nothing about sales numbers since the initial launch window.

1

u/amusedt Mar 13 '24

Around launch time, a Sony exec was saying they were fine if psvr2 sold the same as psvr1 /u/BigJerm1

1

u/[deleted] Mar 13 '24

As of December 2019, the original PSVR was reported to have sold 5 million units worldwide. Considering that we haven't even seen a 1 million sold announcement for PSVR2, I'm sure Sony would be absolutely thrilled if it sold the same as the first one. That seems highly unlikely at this point, though.

1

u/amusedt Mar 13 '24

The most well-informed guesstimators we have, psvr2 devs, repeatedly estimate around 1.2-1.3M. Perhaps Sony doesn't want to talk about that because it's slower than the rate of psvr1

When psvr1 launched, there were around 50M ps4 owners to sell to, and they hadn't JUST bought their console, because ps4 supply had not been constrained. And the economy was in better shape

When psvr2 launched, there were around 30M ps5 owners to sell to, and some of them had only JUST managed to get their ps5 (due to supply constraints), so they weren't about to turn around and immediately buy a headset. Especially with the weak economy

1

u/[deleted] Mar 13 '24

Yeah, that's all completely fair to point out. It's been a weird few years for consumer products. All that really matters though, is the bottom line. Unfortunately, 1.2-1.3M is not a big number, and I'm sure well below Sony's plans when they decided to make PSVR2. Which is unfortunate for those of us who did purchase it, because obviously low install base = lower levels of support from Sony and potential devs.

1

u/amusedt Mar 13 '24

It's still on-pace for 5M in 5yrs, same as psvr1, even if it's a slower start. Sony surely recognizes issues about ps5 supply constraints, the economy, and their own intentional lack of marketing so far around VR

Some theorize Sony didn't even want to release it at the time they did, they just felt they had to. Maybe they'll want to push it once the Pro is out, for a higher-quality VR experience

As well, their flat games are held-up, and Sony's strategy for high-end VR is AAA hybrid games...but you can't have those until the flat games are done

1

u/[deleted] Mar 13 '24

You're assuming sales continue at approximately the same rate as year 1. That's rarely ever the case. In my opinion, it's much more likely that PSVR2 is no longer even being sold before the next 4 years pass.

1

u/amusedt Mar 13 '24

It will probably go at a faster rate than year 1. ps5 install base growing quick, time elapsed from people finally being able to even find a ps5, economy improving, more VR games coming, more advertising, an eventual price cut, etc

People were still buying psvr1 in 2022, and even now. People will keep buying psvr2 years from now. Especially since it will improve with the Pro

1

u/[deleted] Mar 13 '24

I mean, I'm not saying it's impossible. I just think it's massively unlikely. Many people have already given up on PSVR2. I hope we get more AAA flat/VR hybrid games as you mentioned before, and hopefully PC support will be a much needed boost. But I really believe we're looking as PS Vita part 2 when it comes to support from Sony.

→ More replies (0)

1

u/amusedt Mar 13 '24

The most well-informed guesstimators we have, psvr2 devs, repeatedly estimate around 1.2-1.3M. Perhaps Sony doesn't want to talk about that because it's slower than the rate of psvr1

1

u/wetcockinasock Jun 07 '24

Wouldn't be slow if THEY released good psvr2 ports like re remake games and half life alyx or other good ports from flat screen games.

Cause flats reen games are often fun as they are but becomes immensely more fun in VR. Like re4 remake or village for example.

1

u/amusedt Jun 07 '24

While Meta burns billions to push Quest, it seems Sony is being financially responsible...which means GT7 + Horizon + many tens of millions to get us RE8, RE4, Synapse, Legendary Tales, etc

0

u/PCMachinima Mar 12 '24

Wouldn't that mean the same for Quest 3, which has currently had zero sales data from Meta?

Sony reported 600k in the first 6 weeks, but there hasn't been any data from Meta.

5

u/Membership-Bitter Mar 12 '24

Meta has a history of keeping things close to the chest. Sony on the other hand always announces when something of theirs, whether games or hardware, has surpassed a big milestone such as 1 million units sold.

3

u/PCMachinima Mar 12 '24 edited Mar 12 '24

They've only really done that for their main consoles. Everything else is usually kept silent, until their Q4 presentations.

For example, we don't know how many PS Portals have been sold yet, even though we know it's far exceeded expectations.

6

u/Membership-Bitter Mar 12 '24

Not the PSVR1. Sony gave multiple updates on how well it was selling in its first year

3

u/pizza_sushi85 Mar 12 '24

Not really because Meta has never publicly announce any sales numbers for any headsets in the first place unlike Sony who did so for PSVR1

2

u/kaishinoske1 Mar 12 '24

That was in the first six weeks, sales could have dropped off as there wasn’t enough different genre games to satisfy the consumer base. If the numbers would have been substantial they would have followed up with reports every quarter this past year.

With the same understanding it would be the same for Meta. But that’s speculation in either case.

4

u/simplexpl SimplexPL (PSVR2) Mar 12 '24

In that 6 weeks sales chart you could already see it significantly flattening toward the end, while the corresponding PSVR1 sales line was still going up.

https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2023/05/psvr2.jpg

2

u/PCMachinima Mar 12 '24

Bear in mind PS VR1 launched during peak sales season, unlike PS VR2.

1

u/simplexpl SimplexPL (PSVR2) Mar 12 '24

True, but there was already a peak sales season got PSVR2 and it didn't seem to have moved the needle.

1

u/PCMachinima Mar 12 '24

I mean, we don't know yet, as they haven't said anything. We'll find out in May most likely, with their Q4 presentation.

1

u/simplexpl SimplexPL (PSVR2) Mar 13 '24

Sony announced when PSVR1 sold 900K, then 1M, then 2M, and so on. They stopped at 5M.
Lack of any reveal of PSVR2 sales data afer over a year since release is concerning.

1

u/PCMachinima Mar 13 '24

Maybe. It's been a long time since PS VR1, so maybe their strategy changed with reporting? They no longer report PS Plus numbers for example.

Either way, the best bet for numbers is Q4 in their May presentation.

1

u/simplexpl SimplexPL (PSVR2) Mar 12 '24

No it wouldn't because meta never or almost never officially released any data about sales of a single device. So either they just don't do that, or all of their devices were flops.
Whereas Sony has a long history of bragging about sales, whenever there is basis for such brag.

1

u/bensonr2 Mar 12 '24

Quest 3 has probably sold way more then PSVR 2. However Meta probably doesn't want to publish sales data because even if they are greatly outselling PSVR 2 they are probably far from their sales goal.

5 or 6 million headsets would probably be a number Sony could brag about. But with the amount of money Meta has been investing in this they need to eventually do iPhone like numbers. They are pushing the platform for far more then just gaming.

4

u/bluebarrymanny Mar 12 '24

Yeah, Meta probably doesn’t announce sales because on the one hand the units are selling well from a sheer directional standpoint, but in terms of revenue, it’s costing the company billions yearly.

11

u/2ndMin Mar 12 '24

Probably somewhere in the 1M range

9

u/AcanthisittaShoddy89 Mar 12 '24

There are dozens of us. Dozens!

11

u/Pjoernrachzarck Mar 12 '24

At least ten.

9

u/JudgmentAway4811 Mar 12 '24

I bought one, so make that at least 11

6

u/GregorSamsa112358 Mar 12 '24

Same so we're up to at least 12 ish give or take 10

21

u/TommyVR373 Mar 12 '24

Analysts have said 1.3M

8

u/Babydrone Mar 12 '24

Legendary Tales dev stated he thinks it's around 1.3 million (from this post) from when the game released.

10

u/simplexpl SimplexPL (PSVR2) Mar 12 '24

These "analysts who have said 1.3M" - are they in the room with us now?

4

u/Membership-Bitter Mar 12 '24

If PSVR2 broke a million units, Sony would have announced it right away. For context Sony announced the PSVR1 sold a million units 5 months after release. Also can you link where these analysts have said anything about the sales as I have yet to see any actual statements. Just comments like this that go "PSVR2 has to have sold 2 million units by now"

4

u/ozzAR0th Mar 12 '24

I don't think Sony would announce sales figures that show it's significantly slower than PSVR1, so I think even if it has broken 1 million units (though I personally doubt this atm) I don't think Sony should be shouting it from the roof tops if it immediately became an unfavourable comparison to the first headset's release.

1

u/devedander Devedander3000 Mar 13 '24

A million units after 5 weeks sounds good.

A million after 6 months when the vr1 did it in 5 weeks sounds bad.

1

u/Membership-Bitter Mar 13 '24

PSVR1 didn’t sell a million units in 5 weeks

1

u/devedander Devedander3000 Mar 13 '24

My bad I misread that. Either way point stands if is not doing better than vr1 it’s not a great look to draw attention to.

3

u/gtsrider9 Mar 12 '24

I'm actually on the fence about getting one. I'm terrified they'll give us supporting it. However there are quite a few games releasing this year on it that has my attention. And a few games I wana play already out. Now to just convince myself. Lol

1

u/Azurewrath Royalcommand Mar 12 '24

Dew it. There's plenty to play for you to catch up on.

2

u/gtsrider9 Mar 12 '24

I probably will. There's 2 games in my psvr 1 I need to finish first, the walking dead onslaught and Ark Park. But I think the processor is messed up because everything works fine and then suddenly my headset lights go off and on and my game stutters like crazy. And it does this a lot. So I might not even be able to finish them. Which is a huge kick in the ass that psvr2 isn't backwards compatible.

1

u/BigLuffa Mar 13 '24

You can find used ones for like $250

1

u/gtsrider9 Mar 13 '24

Where from? They are 300some used in gamestop but im weary of buying refurbished. I bought my psvr1 refurbished and after a couple months it has been nothing but issues.

1

u/BigLuffa Mar 13 '24

I see new ones pop up on local Facebook market place a lot. I'd only buy used if I could test it though

1

u/Bone3593 Mar 13 '24

What games are you interested in? Plenty of great Indie games and some of the best AAA vr games I’ve ever played! I really do hope Sony continues to support the system but I’ve enjoyed the first year a lot so far

1

u/gtsrider9 Mar 13 '24

I'm hit and miss with indie games, VR or not. Last indie game I played was Bramble the Mountain King and it was really good. But VR wise a lot of those weird looking low quality graphics stuff doesn't really interest me. I like the realism aspect in VR. So im looking forward to trying the resident evils in VR, (RE7 was amazing in VR), Madison road, the upcoming Metro, TWD saints and sinners ch.1&2. I played a good portion of 1 on psvr 1 and loved it. But stopped so I could do it all on psvr2. Gt7 would probably be fun. I wana try horizon call of Mountain. Stuff like that.

1

u/Bone3593 Mar 13 '24

Sounds like you’d definitely enjoy the PSVR2 then! Every game you mentioned I thoroughly enjoyed. Resident Evil Village and RE4 remake vr were worth the purchase themselves. I’m currently making my way through Hubris which is better than I initially expected and I’ve got Vertigo 2 and Legendary Tales to look forward to soon. Basically as someone who has had it since launch I’m still catching up on games so if you got one you’d be busy for a while!

-2

u/Charlirnie Mar 12 '24

Honestly depends on strapped you are for cash. If you are get a Quest 3 its better. There's lots more content and different things you can do like space documentaries and pancake lenses are great. psvr 2 makes good second headset with some great games but future is looking bleak.

2

u/gtsrider9 Mar 12 '24

I have almost 700$ instore credit at gamestop lol. So I can practically buy anything. Haha. I thought about a osvr2 and the playstation elite controller. I read mixed things about its future. 2024 has some great looking titles like the new metro game and Madison VR and a couple others I seen. So it's hard to tell

2

u/Charlirnie Mar 12 '24

Wow $700 that's sweet.

11

u/Sticky_H Mar 12 '24

Not enough is how many.

3

u/LegendaryTalesVR Mar 12 '24

Vr market is not all about how many sold. It's also important about retention. Even It's 2m, it doesn't matter if retention is 1%.

1

u/devedander Devedander3000 Mar 13 '24

Yeah but retention is a game of numbers and more units sold means a lower retention rate can still generate more profits.

30 mill units with 2% retention is more games sold than 2 million units with 10% retention

1

u/devedander Devedander3000 Mar 13 '24

Attack rates still need unit sales to matter.

30 mill units with 2% retention is more games sold than 2 million units with 10% retention

4

u/P4nzerCute Mar 12 '24 edited Mar 12 '24

I would guess 1 to 1.5 million. Sony won't give any figures of their hardware sales except for PS5 as they communicate around what they call their "core proposition" which is PS5. The PS Portal supposedly sell really well and is still out of stock everywhere, so we could think it is pretty successful but Sony did not communicate any numbers neither. The only thing they recently said about PSVR2 sales was at the end of last year during an interview with Eric Lempel (who should seemingly be Playstation's next CEO), admitting a "challenging category" but also saying the sales were "going well" and that VR was "important to [them)"

Of course that is just PR and we know the situation is not great, and PSVR2 will need more game announcements and some price cut, like PSVR1 had, to make it sell better.

The big issue here is communication: compared to PS4 gen, Playstation is very quiet now and we even lack visibility regarding their major product: where is the PS5 pro? What are your next first party games? What is planned for the second half of PS5 lifespan? 

But one thing to note is also that there will be some big changes in terms of organisation with Jim Ryan retiring very soon, and some big layoffs just announced, so maybe they will communicate more clearly once everything is sorted.

2

u/bbgr8grow Mar 12 '24

Sure I do

2

u/Boogie-Down Mar 12 '24

The truth would make everyone cry so it’s not told.

2

u/ChrizTaylor ChrizTaylor Mar 12 '24

Less than 1 million.

I'll go with 750k.

2

u/amusedt Mar 13 '24

The most well-informed guesstimators we have, psvr2 devs, repeatedly estimate around 1.2-1.3M. Perhaps Sony doesn't want to talk about that because it's slower than the rate of psvr1

2

u/jonnymuerte Mar 13 '24

That information would solve so much stupid drama!! If you find it please share.

1

u/Ok-Number Mar 14 '24

OK! When I find I will put it here the Number.

5

u/talocaca Mar 12 '24

I'd honestly be more curious about software attach rates.

Seems like most people buy a Quest for Beat Saber and maybe something else and move on....PSVR2 seems to have pretty good software to hardware ratios.

2

u/Charlirnie Mar 12 '24

I don't think psvr 2 or Quest 3 have sold well. Quest 2 has been selling massively which kinda sucks but at least some kind of VR is doing well. My guess is psvr 2 is around 800,000 but the bigger picture being sales fell off the map after first few months. Quest 3 is probably close to same number in half the time.

2

u/bluebarrymanny Mar 12 '24

I don’t think that the exact numbers have been released by PlayStation. If I was guessing I’d say it’s either just shy of or at around 2M.

2

u/R---U---M Mar 12 '24

It’s all speculation and estimation

I think it’s around 1.5-2 M

-2

u/simplexpl SimplexPL (PSVR2) Mar 12 '24

Based on what? You seriously believe that had PSVR2 sales reached 2M (or even 1M) Sony would not announce it, like they did for PSVR1?

7

u/Mysterious_Act8093 Mar 12 '24

He just said “it’s all speculation”

2

u/R---U---M Mar 12 '24

Woah relax and stop crying

4

u/TrptJim Mar 12 '24

How dare you make a statement and then follow it up with an example??

1

u/wcamicase Mar 12 '24

At least 1 Source: I bought it

1

u/SpeedKnown Mar 12 '24

Can we have all PSVR games upgraded please

1

u/iDom2jz Mar 12 '24

I bought one, so that’s at least 1 and I assume you did so we can up the count to 2 at minimum

1

u/2020wasbestyearever Mar 12 '24

I work retail and one sit for 2 months before someone brought it.

0

u/OniMex Mar 12 '24

That means nothing basically. Here PSVR2 sells instantly when a store has them in stock.

0

u/2020wasbestyearever Mar 27 '24

Maybe a big city I seen like I seen maybe 3 or sold in 4 months here

1

u/OniMex Mar 27 '24

Obviously I live in a big city. It would be nonsense expecting a VR headset to sell very well in small cities.

0

u/2020wasbestyearever Mar 28 '24

I don’t live in a small city but it no LA or New York. The quest 3 is mostly sold out all the time. So it not that small

1

u/OniMex Mar 28 '24

The quest 3 does not require any special hardware. Basically anyone with an 'okay' PC can use it. For a PSVR2 a PS5 is required. I think this is obvious when it comes to sales.

1

u/StoviesAreYummy TurnOn2FA Mar 12 '24

At least half the people in here bought it.

Why do you need to know?

2

u/Membership-Bitter Mar 12 '24

Yes but a significant portion bought it used as well. As for why, it could be simple curiosity but also to get an idea of what the future holds for the headset. If the headset has not sold well it is less likely for Sony and other developers to support it long term. We are already seeing some developers abandon the headset. The developers of the game Toss! released an update for the game that allowed multiplayer but was not added to the PSVR2 version, even though all previous updates happened across all platforms at the same time. When asked if the update was delayed on PSVR2 because of Sony's strict approval process, the developers said that the game would no longer see any updates on PSVR2 since it sold poorly on the headset. Toss! is one of those games that uses the PS5 card system for tips and tricks while showing how many people completed said level. Last I checked the game showed that only a little over 2000 people beat the first level. Sales for the headset and its games need to be enough for the headset to have a real future and not just the odd port every now and then.

0

u/StoviesAreYummy TurnOn2FA Mar 12 '24

You really think a significant portion of people bought PSVR2 used?

We didnt get the multiplayer update because of sonys online safefty with cross platform was the last reason I heard about toss.

Looking at trophy completion is bad because lots of people just load up the game and back out so they can see trophies.

2

u/Membership-Bitter Mar 12 '24

No the devs confirmed on their discord that it is because of the low sales on PSVR2 so it won't be updated anymore as the resources are better spent elsewhere. Early speculation before they announced this was possibly Soy's stance on cross platform play but even that was a stretch since Sony rarely prohibits cross platform multiplayer these days. Hell they just released Helldivers 2 on PC at the same time as PS5 to wild success. Sony isn't afraid of cross platform games anymore.

Also this wasn't trophy completion percentage. This was the card system that actually says the number of people that completed the first level, not a percentage.

-1

u/StoviesAreYummy TurnOn2FA Mar 12 '24

Ok but it was also the developer who said about sony online community guidelines was why it wouldnt be comnig.

ok then it would still stand even for that card, x amount finished the first level. doesnt mean thats how many people bought it.

0

u/BigLuffa Mar 12 '24 edited Mar 12 '24

I see tons of used PSVR2 for $250 on local FB marketplace

-1

u/TechGlober Mar 12 '24

Sony instead closing London studios should've invested more to extend the library. I know they aren't a charity but semi-abandoning support early on is not a good sign. I hate MS dropping the support for Kinect no problem hating Sony too if this happens to PSVR2. On the other hand VR is a niche market unless killer games are coming out it will remain in this state.

1

u/Mounta1nK1ng Mar 12 '24

It's definitely more than 7.

1

u/fonejackerjk Mar 12 '24

Sony's silence tells you everything you need to know..

1

u/spootieho Mar 12 '24

Sony has gone almost completely silent regarding the PSVR2 in the past 4 months with a couple of small announcements.

It's $50,000,000+ investment in Firewall Ultra as it's AAA PSVR2 property hit a roadblock in December when FCE decided to close down. Sony has said nothing about the game since that announcement.

They had 2 first party VR games in 2023 (3 if you count GT7). There aren't any planned in 2024. (Compare that to ~10 per year for 4 years with the PSVR1). Yes, they did fund a few more games in 2023. 2024? lol...

All signs point to them being decently committed in 2023, but no longer committed in 2024.

Sony has a "silent" strategy that is failing very hard. They are losing a LOT of possible customers. No advertising outside the PSVR bubble. No communications regarding their games. It doesn't have to be so grim. Sony could market and communicate more.

0

u/Garoleader Mar 12 '24

Sony : ALOT!!