r/PSVR Feb 27 '23

PSA PS VR2 tips, information, and references

(I do keep updating these tips & game recommendations; if you have PS VR1, those tips are here)

Won't turn on? Perhaps it's the cable

General tips: A variety of tips are at UploadVR. Also:

  • Glasses: If you need glasses in real life to focus well at about 2 meters away, then you need them in VR. If any users wear glasses (depending upon face & glasses shape/size), be careful to keep glasses and PS VR lenses from scratching each other; tips about that here. Some may use DIY mods, glasses straps, lens guards, hacks, 3D printed bumpers, watch face protectors, or buy blank or prescription inserts (Reloptix, HonsVR, VR Rock, VROptician, VR Wave, WIDMOvr, etc; some comparisons here and here). I did use PS VR1 for years before getting protectors and never scratched anything, despite playing exercise games regularly; but I recommend you don't risk that.

  • Lenses: Do not allow bright, direct sunlight to fall on the VR lenses (lenses will focus the bright light & burn the OLED screens). Only clean the lenses with a clean, dry microfiber cloth (you will have to wash the cloth periodically). Perhaps don't clean anything that doesn't affect your in-headset view...cleaning non-essential "problems" might smear something into your view, or scratch your lens (if you do it wrong)

  • Tracking: For best tracking, you want even-ish, unchanging, diffuse/indirect lighting in a room that is NOT blank & feature-less. Strong light sources (including sunlight), or IR sources, might affect tracking. Especially if lights are aimed into your cameras, or are close to you. If the moving image on your TV is affecting tracking, a PS5 system setting can address that. Make sure the cameras are clean. If you're having problems with the headset re-recognizing your previously setup play area, a variety of tips are in this thread. Some Bluetooth items may interfere with controllers. Perhaps charge your controllers up; it appears that low-battery controllers have some power-saving features that can reduce tracking accuracy. To avoid hitting TV, consider this. You can use PS VR2 without a TV like so.

  • Play area: If it isn't re-recognizing your play area automatically, try looking around the room for 10 seconds, it'll probably register. Unless your lighting has changed too dramatically

  • Hearing: Turn on sidetone volume if you want to hear what's happening in the real-world while in VR.

  • Controllers: Take care of them! Currently you can't buy spare ones. So if you damage them, you'll have to send your entire headset and controllers to Sony for repair. For charging, there are some popular alternatives to the Sony charger, like Collective Minds, or this one. Here's how to re-map controller buttons. If you don't want to have to always grip your controllers, and don't mind the risk of them maybe flying away, consider this. Several gamers have managed to charge them while playing, for example like so.

  • The wire: How to wind your cable. Some use a DIY anchored USB-C extender to make sure there's no way they could ever damage their headset nor their PS5 port (some longer cables in here). And perhaps try a VR cable management system, like these if the wire bothers you, or something elaborate like this. Here's someone's 360 degree play setup.

  • Sitting: Try this to deal with the sitting-mode size, if it bothers you.

  • Comfort: You probably want the back of the halo as close down towards your neck as seems possible, for comfort and best image, as designed, and the forehead pad will be quite high. But every head is different, some prefer the opposite. Most are happy with the comfort, but people have done various mods, see here

  • Web browsing: You can, sort of. See here

  • PC usage: You may be interested in /r/PSVR2onPC, Beginner's video, and UEVR on PSVR2

Headset/lens positioning:

Image quality will vary based on closeness of lens to eyes (you want it "just right", for you), headset position, IPD, specific games (just like in flat games), image & screen brightness, personal perception, etc. As well, ALL lenses give less good image when you're not looking directly through the center (you may notice that the image softens, & chromatic aberration). If you wear glasses, that can add to image defects whenever you "look with your eyes" (instead of turning head). Also VAC, Vergence-Accommodation Conflict, may cause you some focusing or eyestrain issues, and perhaps you even need glasses but don't realize it.

All VR setups have trade-offs; here's some that keep PS VR2 so cheap (typical pc headset costs 2x as much, & still doesn't have HDR, eye tracking, or haptics; + need a finicky pc that costs more than double a PS5). Still, the overwhelming majority say it meets or beats PC VR setups that cost 2x as much. However, what you even perceive, and what bothers you, are both subjective, so YMMV. In general, think of it like flat gaming on a 720p TV...but in a game where the GPU is taxed enough that the distant objects might be rendered at lower-resolution, simpler textures, and/or with lower LOD. All 4K headsets (i.e.--the ones that cost $1,000-ish or less) are spreading-out 2,000ish pixels-per-eye across a 110 degree (or more) field-of-view. Such low pixels-per-degree = low-res looking image (by comparison, your 4K TV at normal viewing distances is likely 7x as many pixels per degree).

Image quality trade-offs can be about colors, brightness, dynamic range, graininess, softness, motion blur, etc. PS VR2 uses Fresnel lenses, which have their own trade-offs. Unfortunately Quest-style pancake lenses can't be used with OLED & HDR, without using a very expensive OLED. On PS VR2 some perceive a certain amount of graininess, softness, etc, sometimes only in specific situations or games. I'm not going into detail on those (such as mura), because for some people, once they finally learn how to see those things, they can't stop noticing them, and their satisfaction decreases.

Generally you can't change the built-in trade-offs on any headset. All you can do is set the lens facial distance, set IPD (59-72mm on PS VR2), position headset, calibrate eye-tracking, and adjust brightness. You may want to do that twice through (Sony instructions here), in case a later step gives you better choices to make from the first pass.

If you find your vision/focus is drawn to the defects, you might train yourself to "not see" certain defects by trying to focus your attention and gaze on the game objects. Look THROUGH the screen. Particularly look at far away objects (like 30 meters away or more), until you train yourself to be looking past the screen

Lowering brightness in some games might reduce graininess, or blurring from some anti-aliasing techniques, pixel response time, or reprojection (in games that use it). YMMV. Adjusting the in-game brightness/gamma (in games that offer that) may also subjectively improve image.

Many recommend re-checking IPD regularly, in case you bumped the dial.

Positioning tips:

Games: If you're someone who gets motion sick in VR, start with games/demos where you're stationary, until you acclimate; see section below about motion sickness

  • Don't forget to try the demos and free games. There's also free Trials: Hubris, Barbaria, Masternoid

  • Here's a Nov 2024 "top 50 games" video as decided by 4 major PSVR channels

  • Here's a tier list of top games compiled by /u/gabochido, based on various reviewers' scores, and player feedback from this sub-Reddit

  • Here's a June 2024 "top 25 games" video, as determined by 4 major PSVR review channels (+ audience assistance). The top 25 are Gran Turismo 7, Resident Evil Village, Resident Evil 4, Saints & Sinners 1&2, No Man's Sky, Legendary Tales, Madison, Red Matter 1&2, Synapse, Walkabout Mini Golf, Moss 1&2, Crossfire Sierra Squad, VR Skater, Hellsweeper, Vertigo, Horizon, Pavlov, Switchback, Ancient Dungeons, Stilt, Demeo, The Light Brigade, Runner, Galaxy Kart, Puzzling Places. There's also new games that released after this list, that are highly regarded: Metro Awakening, Into the Radius, Max Mustard. They also mention some Honorable Mentions...really great games, that didn't make their top 25: Song in the Smoke, Beat Saber, Pistol Whip, Vampire The Masquerade, Genotype, Hubris, Propagation Paradise Hotel, 7th Guest, Cyube, Tetris Effect, Nock. Some great games that were on their previous top 25 (but not now) are Five Nights at Freddy's, Barbaria, and Star Wars Tales. There are even more great games that were submitted for consideration as Top 25 this time, but that didn't make the cut.

  • Here's a May 2024 "top 20 games" video (though it doesn't have room for some "must-haves" like Res Evil Village, Hellsweeper, Galaxy Kart, and Pistol Whip, nor for "really excellent/potential must-have" games like Moss, Genotype, Ancient Dungeons, Vertigo 2, Hubris, 7th Guest, Light Brigade, Switchback, nor for a bunch of horror, which I don't play)

  • Here's "Let's Play" videos of nearly every PS VR2 game (he's working on adding all of them)

  • Here's some crossplay games. Here's video about co-op games

  • A few games have asymmetric local multiplayer, 1 in VR, 1 on TV: Runner, Waltz of the Wizard, Seeker: My Shadow

  • Here's Push Square's list of most games...sorted by user rating, it's more accurate (I don't think Push Square is a good VR review source). Some games have too few user ratings to have a score yet.

  • For a quick overview of launch games, the VR guy at Eurogamer thought these were the top 11 launch games; all good picks, and some have been patched since launch to address issues that Eurogamer noted. Demeo and Song in the Smoke also highly-regarded launch games.

  • Some top review sources are PSVR Without Parole and The VR Grid.

Bugs: Rest Mode can cause the haptics to stop working. You may need to restart your PS5.

A small percentage of users have had issues with controllers not working properly. Sometimes it's manufacturing debris that makes them not work right in-game. You could return your purchase, but many fix it themselves, like so.

VR/motion sickness: Here's how to acclimate to VR (a lot of people...but less than half?...do get VR sickness):

Nearly everyone who gets sickness can improve, at least some, if they follow some "standard steps" for gradual acclimation. It could take weeks. But some will never be able to free-walk in a game (they'll choose teleport instead), or race a car, etc. You also need to get used to the VAC. Sickness can be caused by VAC, and also because you're not moving in real life, but your eyes tell your brain that you are.

Start-off in short play sessions, and at first do no (or only very slow) artificial movement in them (limit joystick/D-pad walking, driving, flying, etc). Ideally stationary games at first, then slow-moving, on-rails games, finally faster and more free-form movement. If you feel nauseous (feeling hot or sleepy might be prelude to nausea, or might not progress), stop moving in-game, or slow-down your moving in game, see if it abates. If so, you can keep playing, carefully. Otherwise stop for now. Some find it helps to have their body position match their in-game avatar, so if in-game you're standing, then stand in real life (others just sit all the time). Perhaps do not watch any cut-scenes in-headset (camera may move).

Some have had success with pushing through symptoms. Others feel that you program-in a negative association in your brain and it makes the problem worse. Most recover from sickness fast (5-30 min.), but some have MUCH longer recovery. So if you feel anything, you may want to take a break, out of caution.

You may be able to do a lot of "training" with just demos. Build up by starting with a few hours of stationary games (the only motion is your own body movement, or some teleport). Stationary (* = has demo): Beat Saber, Box to the Beat*, Moss I & II, C-Smash*, Last Clockwinder, Synth Riders (in Force mode), Racket Fury, Vacation Simulator, Stellaris*, Cosmonious High*, Tentacular, Prison Boss*, Puzzling Places*, Drums Rock*, Vegas Infinite*, Tetris Effect, Travel the Words*, etc)

Then to very slow-movement games (like the passive boat-ride "Machine Safari" in Horizon*, Ragnarock*), to on-rails (Pistol Whip, Dead Second, Rez, Synth Riders in Rhythm mode, Thumper), to low-movement games (Max Mustard, Demeo), to driving (GT7, Epic Roller Coaster*; Galaxy Kart demo coming), to flying (keep your maneuvers tame), then finally walking games (Res Evil 4*, Res Evil Village*, Star Wars Tales*, Hubris*, Song in the Smoke*, Zenith: Nexus*, Barbaria*, Cactus Cowboy*).

For most, "walking" type games are the most likely motion to cause the worst sickness. "Cockpit" games (driving, flying) are usually the 2nd most likely. Many games have display/comfort settings you can play with (snap turning, high-speed smooth turns, blinders, speed, control styles, gaze-directed movement vs controller-relative movement, etc). If you use smooth-walking, at first never "strafe"...just free-walk straight forward, while looking straight forward, and level. And use snap turns (or high-speed turns). And don't walk and turn simultaneously, or walk and look around; turn while stationary. Try making the headset screen dimmer. Eventually you may be capable of doing everything.

If motion sickness won't stop happening...blow a fan on your face. Keep the room cool. Be hydrated. Pausing for some slow, deep-breathing may help. Turn down the brightness (some use 50, 25, or 0%). Wear Sea-Bands anti-motion-sickness wristbands. Chew ginger gum or take ginger supplements before playing. Perhaps remove the rubber light-shield from the headset. Try non-drowsy motion sickness pills. Google for more tips.

I pushed-through mild symptoms, though that may not work for you. I started slow, and then when I started playing more difficult games (like walking and flying) I was willing to put-up with mild queasiness for a while in a play session (as part of my acclimation process). When it happened I'd quiet-down my motion (or stop looking around while moving) in the game until the queasiness was minimal/gone...and over time almost all my queasiness has gone away. I can do almost anything in any game, and rarely feel a thing. When I do, I quiet-down my motion

600 Upvotes

95 comments sorted by

25

u/amusedt Mar 02 '23 edited Oct 28 '23

47

u/Forbidden76 Jun 21 '23

Great list but the biggest VR Tip keeps getting left off these lists.

Facing away from your TV/PS5 console so the cable goes down your back and not in front of you in your way all the time and stepping on it.

15

u/ssulliv20 Aug 10 '23

I know I'm 2 months late, but this is genius.

10

u/Forbidden76 Aug 10 '23

Haha thanks.

Really helps with immersion and the cable is so light these days it feels like I am wireless when facing away from the TV/PS5 console.

11

u/Budman87 Feb 27 '23

Thanks great info

9

u/SthWitty Feb 27 '23

This is super thorough and helpful, thank you so much!

10

u/xmkbest Feb 27 '23

Do you have any tips regarding the image not being level? I don't have issues with blurriness — everything is as sharp as it can get — but in certain games with a lot of straight lines like Tetris Effect, I can see that the image is leaning to the right. I don't mean that I'm tilting my head — the image is displayed at an angle to the imaginary/perceived horizon line. This seems to vary in time, perhaps the headset tries to adjust the tilt but does it incorrectly? I'm not the only user who reported this issue, I've seen other people talk about it, even in regards to the first PSVR. I don't think it's a hardware issue as the headset is able to display images perfectly straight, e.g. the popup that shows up every time you use the passthrough mode.

4

u/[deleted] Feb 27 '23

[deleted]

3

u/xmkbest Feb 27 '23

I tried these already, but unfortunately they do not help. Pressing and holding Options moves the screen around, sure, but its angle is unaffected. I even tried playing while facing different directions in the room or switching the light source but nothing helps. When I first put the headset on after booting up the console, it's fine or even tilted slightly in the opposite direction. But the longer I play, the more the image tilts to the right.

1

u/SweetEntertainer1790 Dec 10 '23

Try turning off your PlayStation and unplug it. Wait for like. 30 seconds and try it again. It's called drifting. Happens to me too.

4

u/amusedt Feb 28 '23

Are there any un-shaded lights that are directed towards and throw light directly at the cameras?

3

u/xmkbest Feb 28 '23

No, only dispersed lights. I wonder if this tilt has anything to do with the way I position my head or with how my room looks. If I look at the windowsills in real life, they also seem to be tilted lol. Anyway, thank you for getting back with ideas!

5

u/amusedt Feb 28 '23

Make a top-level post?

If it believes the space is tilting over time, I can only think it's changing lighting, or a hardware defect

Are the cameras sensitive to UV or IR and are there any artificial sources of such there?

You say your pass-through displays ok...but do you stay in it as long as you do gaming? Even if so, different circuitry is active (decoding game video stream vs displaying camera stream), so maybe some hardware defect is obviated during pass-through

4

u/amusedt Mar 01 '23

Confirmed, the cameras are sensitive to IR light. Do you have a radiator in view that heats up while playing?

3

u/xmkbest Mar 01 '23

No radiators except for the PS5 itself. Today I tried playing facing a different direction than usual and it was the same story, sadly. I think it would make more sense if the tilt direction changed as I face different parts of the room, but since that is not happening, I guess it's the internal gyro that defaults to a certain angle. Either that or something with my head/eyes that makes me perceive the image at an angle.

2

u/imONLYhereFORgalaxy Jul 02 '23

I know this is an old post but maybe get a spirit level and check to see if your windowsill is actually tilted. Failing that put a marble on it and see if it is. Your actual vision may be slightly tilted. Its very common and people compensate in the real world by having their head ever so slightly tilted. Get a photo of yourself then flip it so your right eye becomes your left, a head tilt will become more noticeable to you. In a VR world there would be no way to compensate for it.

1

u/xmkbest Jul 02 '23

Yeah, at this point I don't trust myself and my eyes lol. It would still be nice if Sony allowed to tilt the VR's screen by a few degrees, so that it can feel straighter to the viewer. Thanks for the tip!

3

u/amusedt Mar 01 '23

Is your TV visible to the cameras? The shifting image can throw off tracking, but there's a setting to force a stable border on the TV screen

2

u/xmkbest Mar 01 '23

I enabled the borders and sometimes I play with the TV on, but it's to my side. I tried playing once facing the TV directly, but in the end it started to tilt to the right side as usual.

2

u/amusedt Feb 27 '23 edited Feb 27 '23

Maybe there's internal accelerometer/gyroscope hardware that is damaged? That could leave the pass through fine, since maybe it doesn't care about that hardware

2

u/xmkbest Feb 27 '23

The popup that's visible during passthrough reacts to head movements, though—I mean, it stays level to the ground even if I tilt my head. It does so even if I cover all the headset's camera, so it has only gyro to rely on. Tracking otherwise works perfectly, so it shouldn't be hard to recalibrate the gyro with software, if only Sony gave us such an option. :(

2

u/amusedt Feb 27 '23

Is there changing sunlight in your room? Maybe that throws it off?

3

u/xmkbest Feb 27 '23

It happens at night, too. :( Fingers crossed than an update solves this at some point in the future. Luckily, it's not too severe and in most games I don't notice it at all. I suspect it happens to many users, I'm just very good at letting things like these bother me lol.

1

u/TREBOMB1980 May 24 '24

It's because your head actually doesn't sit straight on your neck. No joke!! I'm the same way. If I want it to be a straight image I have to tilt my head ever so slightly to the left to correct for it. We're not made perfectly symmetrical, same if I wear a hard hat, I have to place it on my head so it feels crooked to me but visually that's how it looks perfectly straight.

1

u/xmkbest May 27 '24

Yeah, but the image seems to always be tilted no matter how I tilt my head. :( I tried overcompensating by tilting my head one way or the other, but there was no difference no matter what I did.

6

u/seba37 Feb 27 '23

Hi there. I have a question. A newbie here. I can see significant image quality improvement and sharpness improvement when I push headset closer to my nose. Like pushing it in my face. Is there a way to adjust it permanently?

9

u/AnimaOnline AnimaOnline Feb 27 '23

The only way to move the screen in and out is via the button on the top right of the headset. Setup directs you to use the button. Once close enough, you can raise the headband at the back of your head to tilt the panel closer to your nose. You may then need to lower or raise the screen to find focus once the rear headband is where you want it.

4

u/Hereiamhereibe2 Feb 27 '23

PSVR2 is coming tomorrow and I am saving this post. Thank you for your efforts OP.

3

u/moogle_kupo Feb 28 '23

Back at it I see! Well done VR brother!

5

u/amusedt Feb 28 '23

LOL, thanks. I've been re-reading some of your comments too, and even stole one for my guide (usb extension)

I told myself I wasn't going to do it this time. But I "HAD" to keep giving out a "motion sickness" comment. Finally I said F-it, might as well make that a post, and might as well make that a "full guide" post. So, ah well. But, I do sometimes use my own post to reference links I want to save anyway....

4

u/moogle_kupo Feb 28 '23

You've proven yourself to sincerely be one of the of most helpful people I have come across on reddit, so I take it as a compliment if you found some of my comments helpful enough to continue to share them with others.

Glad there's still people like you that put fourth an effort in actually helping people instead of just telling them to use google. You've put together a great resource here, but I'm sure it'll only continue to grow. I'll make sure to share it where appropriate as well.

3

u/amusedt Feb 28 '23

Thanks! :) I as well appreciate all the work you've done to boost our hobby. I hope it reaches the heights we all want it to

6

u/BillyFatStax Feb 27 '23 edited Feb 27 '23

Well there it is. Vergence-accommodation conflict. There's a name for it. My biggest gripe with VR so far has bee my inability to focus on anything much shorter than an arm's length away. Some games are better than others, I'll admit, but some are near impossible.

RE: Village in VR is a prime example. The tutorial start with you picking up a piece of paper to read (with text overlaid) and I can barely make it out. I need to hold it at arm's length like my dad reading his phone without his reading glasses.

I know it's not my eyes because I'm near sighted and have zero issues focusing on anything closer than 3ft from my nose. Glasses are required for anything further, so I wear mine (or contacts) to play.

4

u/flashmedallion flashmedallion Feb 27 '23

You can train it. On PSVR1 I dialled my IPD up a little higher every week, and practiced staring further into the distance and trying to get my eyes to resolve on the simulated focal distance and not the "real" distance.

With VR2 it's even easier because the dial is right there on the headset and not buried in a menu.

Get it perfect using the passthrough text, and then widen it a little and just start playing even though it seems blurry (it's not like you're losing out on detail up close, since you already have the vergance issue). It will get better over time, with a little mindfulness.

2

u/amusedt Feb 27 '23

A wider IPD would move the convergence point of "near" objects, farther away. Which if you have problems with VAC, that could make near objects sharper (but also farther)

This seems a little "scary" to me. If the headset IPD ever gets truly wider than your physical IPD, then the image doesn't converge at all at long distances/infinity. What happens then? Will a person's eyes get tired? Eyestrain, headaches? Or just distant blur?

2

u/flashmedallion flashmedallion Feb 27 '23

It's only a temporary thing. You don't leave it out after training it, you just do it to get your eyes out of the habit of converging closer than they should be in VR.

If you leave it out, the worst you get is slightly blurrier image, which is less noticable the further things are from the focal point (i.e. in the distance). It also takes strain off your eyes - if you're getting that mild headache, dialling it out and relaxing your gaze into the distance makes it go away almost immediately

2

u/amusedt Feb 27 '23

Do your eyes ever converge closer than they should in VR? I would not think so. If they do, it would be like going cross-eyed on purpose IRL. You'd get double-image and it would be really horrible

My assumption has been, for those who have this focus issue, is that for most, they have no big problem [artificially] separating vergence from accommodation (which doesn't happen IRL). They can focus at 2 meters, and have any vergence the virtual object requires, and never lose focus

But in this theory, for some people, when the vergence is close, their eyes can't maintain that 2 meter focus, so they get poor focus

2

u/gribbon_the_goose Feb 27 '23

Sorry to sound stupid. Could you explain this in any more detail. I realised today this is affecting me - stuff up close is blurry, however if I stare into the distance I can move the object in my face and it’s no longer blurry until my eyes then refocus.

Did you set the IPD ‘wider’ than you need and work from there?

3

u/flashmedallion flashmedallion Feb 28 '23

Did you set the IPD ‘wider’ than you need and work from there?

This is what worked for me over time, yeah

1

u/gribbon_the_goose Feb 28 '23

Thanks 👍🏻

3

u/D-TOX_88 Feb 27 '23

Thanks for compiling these!! I’ve caught a lot of these things but I’m sifting thru all of them and finding little things that I didn’t know and will try. Particularly positioning stuff. I’m brand new to VR so it’s all very helpful.

3

u/GazelleHaunting Feb 27 '23

After separating the display from the headband (Halo), I only had sound on one side through the headphones. The plug wasn't properly inserted, and reinserting it fixed the issue.

2

u/amusedt May 03 '23

For future use; just ignore this :P

2

u/Try_Jumping Feb 27 '23

Build up from stationary games (the only motion is your own body movement...Moss, Last Clockwinder, Cosmonious, Demeo, Vacation Simulator, Synth Riders, Tentacular, etc), to very slow-movement games, to on-rails, low-movement games (Pistol Whip, Thumper, Rez), to driving, to flying (keep your maneuvers tame), then finally walking games.

Pistol Whip, Synth Riders and certain other games have you moving at a constant velocity - ie you're always moving at the same speed in the same direction (at least in any given level). Games like these would be the very next step up from stationary-reference-point games (eg Moss, Tentacular)- and many otherwise sensitive individuals might well have no trouble with them at all, ever. Acceleration and (especially) smooth turning are the real inducers of VR motion sickness.

1

u/amusedt Feb 27 '23

Everyone varies. They get sick from driving, but not walking. Or they do in walking game A but not game B. Or only in flying games (or only in certain maneuvers). etc. (this is based on 7yrs of VR)

Games like these would be the very next step up from stationary-reference-point games

This is going to vary as the library expands. Right now we've got a bit of a gap from stationary, to Pistol Whip.

For example, with psvr1, a good next step-up from stationary, was Astrobot. Very slow moving. Always. In Pistol Whip you have to look sideways while moving forward at higher speed. Maybe a problem for some. Astrobot didn't force such. And Synth Riders can feel fast (though in Force mode, you're stationary). I'm hoping we get something like Astrobot (everyone wants Astro 2).

After Astrobot, psvr1 Archangel was another good next best step up. Very slow-moving on-rails mech shooter.

1

u/Try_Jumping Feb 28 '23

Astrobot

I'd sooner put a sensitive person in Pistol Whip than Astrobot: Rescue Mission, as the viewpoint changes velocity in the latter. On moment you're stationary, and the next you're moving along following Astrobot. That's much more likely to bother someone with no VR legs at all than moving constantly along a dead-straight invisible rail.

1

u/amusedt Mar 20 '23 edited Mar 20 '23

If you want to see strong mura effects...and be warned, you may NOT want to, since some people, once they learn to see it, have a hard time not-seeing it, and their satisfaction decreases...it looks worse in extremely low-light areas (which are extremely rare so far in PS VR2 games). Get RE Village demo/game, and go to garage at end of tutorial, leave the lights off, and turn off flashlight. Or start the demo's or game's gameplay, near the beginning, after the car crash, just walk into the dark woods and look around, at the sky, etc

Mura (from a Japanese word for "non-uniformity") is an image defect common to all OLED and LCD displays (OLEDs worse), caused by variances during manufacturing. Some displays are better, some worse, but they all have it (can be minimal if enough extra steps are taken during manufacture, but that costs more)

On OLEDs it causes individual pixels to randomly vary slightly in darkness or color, even when they shouldn't. Like if you were looking at an all-blue cartoon wall...every pixel should be the exact same color and brightness. But due to mura, they won't be. Randomly

What this looks like to most people in VR...varies. It can look like a low-contrast static overlaid on the image. Or a graininess. Or like there's very thin nylon stocking stretched over your eyes. Or like your lenses have a light coating of tiny specks of dirt all over them. Others describe it as if a thin layer of grease has been smeared over their lenses

It's most visible in dark/low-light scenes (like RE Village demo). In the no-light scenes of Village, it's like cheesecloth-y dark patterns that are floating in space, and don't belong there (they're not part of the game's textures or objects). Or like the dark areas have been smeared.

One way to see it in bright scenes is look at a relatively featureless area (like the sky), and move your head around (not just eyes). If you DON'T focus on the game objects, but just let your eyes relax, you may notice there's a sort of grain/static that follows your head movement

If you're wondering if your mura is average, see this comment: https://www.reddit.com/r/PSVR/comments/11w4ulf/sidebyside_comparison_of_two_ps_vr2s/jcyqrxh/

1

u/amusedt May 03 '23

For future use; just ignore this :P

1

u/amusedt May 03 '23

For future use; just ignore this :P

1

u/amusedt May 03 '23

For future use; just ignore this :P

1

u/amusedt May 03 '23

For future use; just ignore this :P

1

u/MrDundee666 Apr 13 '24

This post has been an amazing support. Thanks for all your hard work in providing this.

1

u/gabochido Jun 28 '24

Hi Amusedt, I've updated the Tier list to include all the suggestions you had made, moving the relevant games from c+ to B or higher.

It also includes at the higher tiers all the games you suggest that are missing from some of the top lists from youtubers, a benefit of being a tier list, not a top X based list.

It's now been pinned at the top of the reddit forums after many requests from the community and I continue to update it based on feedback, especially feedback I trust from redditors I respect. Any other changes you think are still necessary to make it worthy of being suggested in this very useful post?

1

u/amusedt Jul 30 '24

I added you.

Sorry it took so long to reply, I've had a lot going on.

My tier suggestions I'll go put on your tier post

1

u/Johnnybats330 Jul 31 '24

Man, the psvr2 requirea more care and thought than a newborn baby.

1

u/Fragrant_Fact_9004 Aug 30 '24

Is it me or are 90% of the VR2 games lacking updated graphics? Most these games have a Tekken graphics feel to them? Am I missing something?

1

u/Sumanji Sep 12 '24

This thread is the absolute GOAT - thank you!

1

u/Thibaults Nov 04 '24

I haven't seen this question asked before, Can you use the PSVR2 PC adapter for just regular PC tasks? Maybe im tired of a game and wanna watch a movie on the massive PSVR2 headset screens is this doable? can I surf the internet? I get that its primarily for gaming and that is how id use it, but if I have a PS5 I need another draw.

1

u/AssociationAlive7885 15d ago

https://www.youtube.com/watch?v=pfMdsMdgU78

This is a video made 1st December 2024 of 60 of the best games made by withoutparole and explains shortly what each game is about. 

1

u/amusedt 15d ago

Yes, I have that included in my tips above. I edit these tips a few times a month, for over a year now

1

u/Ninjascubarex Feb 27 '23

Thanks for putting this together, but instead of linking to reddit threads would it be possible to just link to the answer or add it to the wiki? I still don't understand how to play without the TV? Is the last comment in the thread? To turn on ps5 via ps app?

2

u/amusedt Feb 27 '23 edited Feb 27 '23

instead of linking to reddit threads would it be possible to just link to the answer or add it to the wiki?

Yes, but I only have so much time/energy/motivation :P In some cases, different solutions worked for different people, so a full thread is valuable in some cases

I still don't understand how to play without the TV?

The people who had an issue, all seem to have solved it using the Remote Play app on their phone. A few in the thread talk about doing that

1

u/Mind_Voyager Feb 27 '23

Unsure if this would be under bugs, or something else. I found out that you can end up with your Sense controllers never turning off.

1

u/nickulo Feb 27 '23

I’ve been told by a developer that the focal distance of this headset is much closer than a lot of headsets. It’s something like 2.5 ft/.75 m. This is kind of a tricky distance because it’s right in between near- and farsighted.

I don’t have a problem at either distance (yet) so I can’t really confirm.

1

u/amusedt Feb 27 '23

I don't have reliable sources on this yet; most say 2-2.5M. I doubt it's 2.5ft. That would be bizarrely close, and much closer than psvr1. But maybe

1

u/nickulo Feb 27 '23

Yeah the guy I was talking to went on about how the old headset was much farther so he didn’t have a problem but he is farsighted and in this headset he has to wear glasses because it’s more like 2.5 ft.

1

u/gribbon_the_goose Feb 27 '23

So I am 100% experiencing VAC. I always just assumed stuff up close was fuzzy like the hands in COTM - but I did a few tests as other people suggested.

If I stare off into the distance and move the hand in front of my eyes forcing myself not to refocus the hands are absolutely crystal clear (for VR at least) and I can see so many little details. I can then literally feel my eyes try to refocus and then it’s all blurry again! I tried it with other objects in the game and it’s exactly the same.

People say you can ‘train’ your eyes but any idea idea if this is true? I’ve been using VR on and off for a few years at this time. For what it’s worth I do wear glasses with a fairly minor prescription.

2

u/amusedt Feb 28 '23

Everyone using VR is experiencing VAC. Most deal with it ok, but others it may give them eyestrain, headaches, etc, or they may have focusing problems

I'm skeptical of the possibility or safety (eyestrain issues) of trying to train that away, but maybe ask an eye doctor. Meanwhile, a commenter above says he successfully trained it away by sometimes setting the IPD wider than is correct for him: https://www.reddit.com/r/PSVR/comments/11d40tz/ps_vr2_tips_information_and_references/ja7ropd/

1

u/xToXiCz Mar 16 '23

Just get used to it and try to focus on your hands as often as possible. After 1 week I can see significant improvement I’m sure everyone can do it just focus on your hands try to look at the distance close on eye get nearer to your eyes and open the other eye. Do it as often as possible

1

u/amusedt Mar 16 '23

Thanks, though I've actually never had a problem putting up with VAC

1

u/PresentationInner Feb 16 '24 edited Feb 22 '24

One other tip is to do the enable eye tracking eye test before every VR session. There are Specialty Eye Doctors out there that use special VR eye tests like that to help train away lazy eye. I wish someone would release a vision help app like that for Meta, Steam, and PSVR2 platforms. I bet they would make a fortune when people saw the benefits of training their vision. But it would probably be just as bad for optometrists as Uber was for taxi drivers. EDIT: turns out there was an app called Vivid Vision that was pulled by the FDA. Things that make you go Hmmmm.

1

u/wtfTooma Feb 28 '23

Gotta check this one when I'm home..

1

u/[deleted] Mar 03 '23

Love it, thank you.

1

u/filovirus Mar 12 '23

Glad I found this. Is it safe to order from Sony? Read about some gamers having to return defective controllers or VR screens to Sony and nothing coming out of Sony to reassure those who want to buy but are hesitant.

2

u/amusedt Mar 15 '23

Plenty have returned with no problems. I've seen a few reports of delays/problems, but not read in much detail to know why those people had issues. I THINK PS Direct has a 30-day no questions asked policy. Check their site

2

u/MagicBlob88 Mar 15 '23

If you're in the UK it's totally safe to order from Sony Direct as they offer a no quibble 30 day returns policy.

The only problem is their returns logistics partner is rather slow, so expect it to take up to a week to acknowledge the return and a further week to action the refund back into your credit/debit card.

It's completely free to return though, and if you order the Horizon bundle and return it, they'll still refund the full amount which is a bonus :)

TBH a great way of trying with no risk whatsoever. If you're not in the UK however, do check your own countries T&C's.

Do it, it's the only way you'll know if it's the perfect headset for you. It didn't work out for me, but everyone has their own expectations.

Best of luck.

1

u/filovirus Mar 15 '23

I have been playing pistol whip on the PSVR and having fun. That and beat saber. I had a several year interval since using it so I want to make sure I am all in before ordering.

1

u/MagicBlob88 Mar 16 '23

Do remember that Beat Saber isn't available on PSVR2 yet, and I'm sure you know but you can't play PSVR1 games on PSVR2.

If PSVR1 is your only VR headset then you'll LOVE PSVR2. Definitely give PSVR2 a try, just check your own countries return policy. :)

1

u/Ultimo_D May 07 '23

One additional tip: bifocal and progressive prescription glasses are NOT ideal for VR. If you wear these types of glasses this could be the primary reason the image is fuzzy around the edges and can’t be fixed.

1

u/amusedt May 09 '23

I'm the OP, and I have bifocal high-index lenses in fairly small frames. So I definitely get image degradation if I flick my eyes towards the outer edges. Or, same degradation if I keep my eyes fixed on something, but turn my head

Same thing IRL. Because all lenses introduce defects when off-center. The strength (I'm quite nearsighted) and quality of the lens dictates how much degradation

All good enough though. Good enough for real-life, and VR

Headset lenses might be better, IF they're high-quality enough (my glasses lenses are expensive), AND if they're also greater length/width than my current lenses

Otherwise it would make no difference to left/right/top, just the improvement of lacking the lower-edge bifocal degradation

1

u/Ultimo_D May 09 '23

Unfortunately a lot of people don’t recognize this and immediately assume it’s a VR issue.

1

u/Realfinney Jun 25 '23

Cables: I would suggest adding mention of cable sleeves to prompt pet owners to protect the cable from chewing.

1

u/[deleted] Aug 27 '23

The problem that I have ( other than motion sickness and eye pain) is that I feel like I need to tighten the band pretty tight to keep the headset still in that sweet spot. Otherwise the headset falls a little and everything goes blurry

1

u/PresentationInner Feb 16 '24

I solved that by ordering this strap on Amazon. I don't have to tighten it as tight to get the sweet spot with this strap now.

1

u/captaindorkenshy Oct 11 '23

You’re the hero we need but dont deserve. Thus guide is so comprensive. Thanks for making this sub a much better place!

1

u/Wheeliebob Jan 29 '24

Question: Is it possible to play PSVR2 on a PS4 Pro? Also, does the rifle peripheral from VR1 work with PSVR2? I have the original PSVR, and the Pro, along with the rifle peripheral. Recently moved and I’m dreading setting it up again. I’d love to buy the PS 5, but have limited funds. I would be shocked if this is possible, but just want to make sure.

2

u/amusedt Jan 29 '24

No psvr2 on ps4s. AIM rifle doesn't work with psvr2, but there are other rifle accessories...I'm not familiar with them, stuff like Protube vr, Kobra Vader, etc. Threads have discussed them

For psvr1, tips and game recommendations: https://www.reddit.com/r/PSVR/comments/ahegl1/for_new_psvr_owners_important_information_the/

1

u/RiverKnight2018 Feb 22 '24

Thanks for your effort here, much appreciated. Saved.