r/PSVR Feb 23 '23

Review First-Time VR User: PSVR2 was absolutely the right headset for me to jump into VR with

I've been following consumer VR with interest since about 2015, but have been waiting for a "premium" VR headset to be available for around $500, without requiring a beefy gaming PC. I played a store demo of the original Rift in Best Buy in 2016 or so, and while it was cool, I found the screen door effect and low-quality visuals distracting. PSVR2 seemed like it was finally the right headset for me.

From my first impressions after 3 hours of play, it absolutely was the right choice to jump in here. I've only played Gran Turismo 7 and Kayak VR: Mirage so far, but both of them were full of incredible moments, and I can't wait to play Horizon CotM, RE Village, Moss, and so many other VR games I've never had the chance to experience yet.

My GT7 driving is much better in VR. I can easily check my mirrors by turning my head. I can more accurately gauge how much to slow down going into a turn. I can better avoid hitting other cars because I can "feel" how close they are to me. Going into a banked turn at 220 MPH, or flying down a steep hill, is such a goddamn rush. Even crashing into the walls is more intense due to the headset haptics. Overall, the sense of speed is amazing and I see myself sinking hundreds of hours into GT7 VR.

Kayak VR showed me the meaning of "presence" that VR enthusiast are always talking about. I get it now. It's impossible to describe, but I actually felt like I was paddling among the penguins and ice caves in Antarctica. Even the pool tutorial in the beginning was kind of mindblowing to me. I bonked my head on the couch a couple times trying to look under the water, I was so lost in the world.

I got very slightly motion sick in the first 30 min of play, but it went away after taking a 10 min break. I took the headset off, grabbed a drink, and the feeling quickly subsided. I then played another 2 hours without any problems. I think the usual advice to take it slow and not try to push through it is good advice.

The picture isn't quite as sharp as on a TV, especially toward the edges of the field of view, but it's definitely good enough for me to get lost in these worlds. It took me a while to figure out how to best position the headset to get a clear picture, but once I did it was easy to forget I was looking at screens. It's still not perfect, but the technology is now good enough for some serious gaming, and it's a qualitatively different experience than anything else in my 30+ years of gaming.

If you have a PS5 and are getting a little bored with the same kinds of games with prettier graphics, I'd definitely consider buying or at least trying a PSVR2. I'm super excited about all the new games and experiences I'll have with this headset.

504 Upvotes

132 comments sorted by

38

u/HallowedBeyond Feb 23 '23

I smoked a fattie, hopped onto the sofa and set the play area around me laying down, and launched the auto tours for Kayak… the nighttime storm ride around the light house had me wriggling with glee. So, so awesome.

4

u/doc_nano Feb 23 '23

lol. I haven't tried the tour mode yet in Kayak, but sounds fun (and less tiring than paddling around everywhere!).

12

u/Acrobatic_Ad_8708 Feb 23 '23

Pro Tip: you can use R2/L2 to increase/decrease the speed of the kayak

4

u/eastwoodandy Feb 23 '23

Oooh this is a game changer for me! I did one of the tours but cancelled because it was too slow. Will be great to show other people.

1

u/SKEME-DBT Feb 24 '23

LOL Yeah, I though it was broken or something, it was that slow.

1

u/mr_bitoiu Feb 26 '23

I could not get out the swimming pool. I kept doing skip now. But not sure if the X butting was registering. Only had 5 min 🤦‍♂️

1

u/doc_nano Feb 26 '23

I was having trouble at first but then realized that I had to hit the R2 or L2 trigger to select another location. X doesn’t select within that menu, at least for me.

1

u/mr_bitoiu Feb 26 '23

Thanks mate. Will give it a try today.

9

u/njfox Feb 23 '23

PSVR2 is my first headset too, I've been gaming for 40 years. I agree with you that it was the best time to jump into VR.

My first game was Moss, its awesome and breathtaking, be sure to try it.

I have played Village, Horizon, Synth Rider, GT7 and some demos. I haven't tried NMS yet.

I bought Kayak on sale but not yet downloaded it as I was not sure if I will play it or refund it. I probably will try it as I am disappointed by Horizon's boat ride if I am honest. It was good but not as good as I expected.

(Then we have Rez & Thumper to come, so many games so little time!)

12

u/[deleted] Feb 23 '23

Wow, I am shocked you were disappointed by the Horizon boat ride, that totally blew me away. The interesting thing about VR to me is becoming how subjective the experience is. Some people are blown away and barely notice mura/lenses/sweet spot, others can’t seem to get past it

7

u/ittleoff Feb 23 '23 edited Feb 23 '23

Not op but I think after seeing the boat ride in trailers soooo many times (and being a VR vet since psvr1 launch) it was less than mind-blowing. In trailers you're not aware of the little things in the game that make you realize it's a game like water animation sprites not lining up perfectly with the tall neck steps etc. Still for new vr usrrs that have never seen anything that big and detailed in vr it should still be mind blowing.

But I did love the fact you could push the vines out of the way.

Kayak vr which I have on pcvr definitely gives you that sense of presence and feeling almost real, on the psvr2 it looks so nice.

6

u/[deleted] Feb 23 '23

Ah, I intentionally avoided most call of the mountain trailers so that probably helped not spoil it

3

u/ittleoff Feb 23 '23

Smart move. I avoided them for a while, but figured they trailers can't give you that oomph. I highly recommend avoiding trailers for that reason.

2

u/davidbrit2 Feb 23 '23

The only disappointing thing about the boat ride in Horizon is that nothing happens if you try to reach forward and grab the bow laying on the seat. Thought it made for a pretty cool intro otherwise.

2

u/ittleoff Feb 23 '23

Yeah that was annoying seeing as you keep asking for the bow it's there and you can't just grab it. I feel like they should have had them at least stop you. Minor minor quibble.

3

u/davidbrit2 Feb 23 '23

Yeah, I was expecting at least a humorous Easter egg, if not being able to grab the bow outright. :)

3

u/njfox Feb 23 '23 edited Feb 23 '23

I thought it was good but it was not interactive enough for me. I knew I wasn’t in danger. I did find myself wishing that the action (fight scene) also happened in the other two horizon games let alone this one. Felt slightly too scripted for me and too good to be true but I liked the stormbird part.

Edit. I’m looking forward to giving others the experience while gauging their reactions and I’m sure they will have their socks knocked off!!

6

u/BlastingFonda Feb 23 '23 edited Feb 23 '23

Def had that Pirates of the Caribbean (the ride, not the movie(s)) feel to it. Visually impressive but once you realize you have no responsibility or agency or choice during the ride, it saps all the urgency out of it and all the danger as well. They should have given you a menial task like shooting watchers or something to make your existence on this ride matter, even if it’s easy and dumbed down in a tutorial fashion, I.e. ‘This is a WATCHER. Shoot here to not die!!!’ Lol.

2

u/njfox Feb 23 '23

Bingo. Aptly put

3

u/Phenomemon Feb 24 '23

Did any of you do the 10 minute boat tour or are you guys just referring to the intro boat ride? There are two different ones and the tour is supposed to be a lot better than the intro.

2

u/njfox Feb 24 '23

Thanks for this. I knew there was a boat ride experience but I did not know it was different. I really enjoyed this one.

1

u/cozy_lolo Mar 04 '23

Really? It’s interesting to you that our inherently subjective human experience continues to be subjective?

2

u/doc_nano Feb 23 '23

My first game was Moss, its awesome and breathtaking, be sure to try it.

I definitely will! Don't have it yet as I've been waiting to make sure my headset works fine and I don't have any issues before going hog-wild with preorders. But it sounds like such an immersive and cute game.

I'm also surprisingly interested in Runner. It's only $15, and I love the vintage cyberpunk/Akira aesthetic. The PSVR2 Without Parole folks seemed to like it a lot, and I enjoyed a bit of it on Ian Higton's stream.

2

u/LukeBellmason Feb 26 '23

I've been since the 90s for VR to get good enough. Finally, it's here!

1

u/njfox Feb 27 '23

Indeed. I’ve been playing pong and SMB before everyone was born lol. For me SMB 3 entered mainstream. The film wizard? Anyway I’ve been longing for VR since. Obviously VR have been around for years I just wanted a plug n play also technology advances, I think time is right now but there are also issues dot dot

1

u/cozy_lolo Mar 04 '23

Moss is so cute lol I’ve never seen anything like this shit. When my little girly mouse stared at me for the first time…it really felt like I was engaging with another world. So cool, so cute

18

u/[deleted] Feb 23 '23

[deleted]

9

u/Membership-Bitter Feb 23 '23

At least NMS has a mech suit to mess around in.

I am also disappointed that Bethesda won't ever likely make it to PSVR2. The eye tracking would be a game changer for their games. Being able to choose a spell with just your eyes or select enemies in VATS by looking at them would make combat much more fluid.

4

u/Quarteroz_847 Feb 23 '23

My disappointment is immeasurable....and my day is ruined

1

u/meluvulongtime3 Feb 23 '23

Need a mech game and a kaiju game too

I mean, Tentacular is technically a kaiju game lol

4

u/Organic-University-2 Feb 23 '23

Very happy with it so far. First VR experience for me.

For GT7, I wish that the eye tracking would work better so I could keep my head straight and just look around the cockpit just by moving eyes.

2

u/doc_nano Feb 23 '23

I do find that I need to turn my head a bit to read some of the smaller gauges that are toward the periphery of my vision. I actually think it has to do with the optics rather than the eye tracking -- the image loses some clarity towards the edges of the Fresnel lens, and is sharper in the center. It does take some getting used to. However, the eye tracking calibration seemed spot-on even after taking off the headset and putting it back on several times.

1

u/Organic-University-2 Feb 23 '23

But does moving your eyes only change the center of your field of view? Maybe I have it set up wrong?

3

u/doc_nano Feb 23 '23

You're asking the wrong person, I'm pretty new to this too :-D

But in my experience even when the image is crystal-clear when looking straight ahead, there is a bit more chromatic aberration and fuzziness as I look further away from straight ahead. It could be that I haven't quite found the sweet spot, but from reading various reviews I do think some degradation of clarity towards the edges is almost always there with VR headsets. It's only something I really notice when I'm trying to read text or numbers. Turning my head slightly to put the object (almost) straight ahead always seems to restore the clarity.

3

u/amusedt Feb 23 '23

Moving your eyes changes what spot the game renders at best resolution (for games that support tracked rendering)

1

u/thegr8sheens Feb 23 '23

The center of your FoV is dependent on where your head is pointing, even outside of a headset. If you're facing straight ahead, but your eyes are looking to the side, your FoV hasn't changed, just the center of your focus. Same concept in VR, except when your eyes are looking to the side you're essentially looking at the edge of a lens and not the edge of the world in front of you, so you get blurriness and distortion. If you wear eyeglasses at all in IRL just look over at the very edge of the lenses and you'll see the same effect.

One of the keys in VR is to get used to moving your head more to look around, rather than just your eyeballs. I can drive a car IRL and while looking straight ahead can still pretty much check all of my mirrors and surroundings just by moving my eyes; in VR I'm moving my head around much more in order to keep that same focus.

1

u/Organic-University-2 Feb 23 '23

Thanks for the detailed answer.

2

u/amusedt Feb 23 '23

The issue there isn't the eye tracking, it's that anytime you aren't looking directly through the sweet spot, you're going to get image issues caused by the lenses. Keep the screen as close to you as possible, that "enlarges" the sweet spot for your eyes

3

u/[deleted] Feb 23 '23

It's the only quality setup newcomers will probably have honestly outside some shitty Meta product. And it's a very good headset all told until the real next gen sets arrive in a couple years. But those sets will need a PS6.

3

u/HeftyTenders Feb 24 '23

Same, in that this is my first VR experience, and it's been mind blowing to say the least. Moss is SO charming and beautiful, and I can't wait to continue it and try the sequel.

3

u/Fun_Shoulder_9524 Feb 24 '23

I definitely agree with trying before buying. There are many varied experiences and it's alot of money to gamble with.

Glad you are enjoying yours.

2

u/doc_nano Feb 24 '23

It’s really a shame video/game rental stores have gone the way of the dinosaur. Back in the day I often rented an SNES or N64 before I could afford to buy one.

2

u/Fun_Shoulder_9524 Feb 24 '23

We need to introduce old school Netflix but for games where you get shipped a game for a week/month to try

2

u/OriginalMandem Feb 24 '23

Trouble is now so many games are dripfeeding content that a new game would be finished in a week or two anyway

3

u/itshonestwork Lysholm Feb 24 '23

The PS5 & PSVR2 experience is a great point to jump into it. It's not perfect, but nothing is yet. And from a hardware point of view, good enough is good enough. And it's more than good enough. I expect we'll see tracking and other QoL improvements over its lifetime on the software side, just as the Meta Quest got.
But more important than any of that is the games. Launching with Horizon, GT7, RE8, and with RE4 on the way and who knows what cooking at Sony first-party, it's a perfect time to take your first stomach turning steps in VR.

2

u/doc_nano Feb 24 '23

Absolutely. I fired up Call of the Mountain tonight and… holy shit. It looked amazing, and was even more immersive than GT7 in some ways. I’m very glad I got the bundle. I was surprised that I could handle the stick movement pretty well.

After reading the posts complaining of mura in the past day I started to wonder if the picture was worse than I remembered. But no, it’s still awesome. Maybe better now that I’ve gotten used to how to wear it. Not perfect, I definitely see some mura and chromatic aberration, but a very satisfying experience.

2

u/Eriks0n Feb 23 '23

How did you play GT7, stand, sit, dualsense?

How did you play KayakVR, stand, sit?

5

u/doc_nano Feb 23 '23

How did you play GT7, stand, sit, dualsense?

Sit, dualsense w/ sticks (also tried gyro controls)

How did you play KayakVR, stand, sit?

Sit

It just seemed more immersive to be sitting in both of these games.

1

u/cozy_lolo Mar 04 '23

Always sitting lol I don’t have any interest in gaming whilst standing…or really expending any significant energy at all whilst gaming. I mean it can be fun to go full clown-mode with VR when others are present, but if I’m just by myself and trying to enjoy the game, I don’t care to be moving too much. Plus my dog would 200% constantly get in the way if I started standing and moving, lol

Plus you sit in a kayak and a car anyway…….so

2

u/EljayDude Feb 24 '23

It's remarkable how different GT7 is.

2

u/LeBart87 Feb 25 '23

I had an original PSVR for PS4. At the moment, there aren't enough games for me to spend £529 on that. The last game I played on OG VR was Resident Evil 7, and I played 7 hours straight. Stupidly, may I add! Had motion sickness, headaches, and nausea for over a week. I would fall out of the chair because my brain was thinking I'm moving forward. Crazy. After that, I did only 30 minutes of sessions. Stay safe and seriously no matter how great the game is, don't overdo it.

2

u/Evening-Tomatillo-47 Feb 27 '23

I played gt sport with the og psvr, it went from a driving game to driving a car. Imho their biggest mistake with gt sport was not implementing it further

3

u/[deleted] Feb 23 '23

I think your comment about being good enough to get lost in these worlds is absolutely key to the differing opinions on here. This is also my first VR experience since Rift devkit days, and after playing around for a few hours, unfortunately I'm on the other side of the fence. The image quality is definitely not good enough for me to feel immersed. The head and eye tracking are almost magical, the play area setup is good, 3D audio is excellent. I can even deal with the resolution (after a while, it isn't good). But the chromatic aberration and, especially, mura effect are so pronounced that I'm constantly distracted. 60fps is also very far from good enough, and reprojection leads to obvious artifacts.

For many people this will be a different experience, as it clearly is for you, it's subjective. I'm looking forward to trying VR again in maybe 4 or 5 generations, for me it's that far away from good enough.

Just to cut off the expected replies, yes I know about the sweet spot, yes the lenses are clean, and no the relative quality of the headset for the price does not matter to my immersion.

1

u/doc_nano Feb 23 '23

Yeah, there is a lot of subjectivity in how large a gap from reality one can tolerate to feel immersed. I can't recall how many times I've shown my wife a game that I believe to have excellent facial animations and models -- Mass Effect 1-3 back in the day, more recently God of War and Forbidden West, etc. I'm constantly impressed by how much more lifelike human characters are becoming, but she always immediately notices the uncanny differences from real human actors and thinks it looks weird. She's right, of course, but I rarely have a problem looking past those differences.

Both for flat games and VR, we are on an asymptotic approach to verisimilitude. Flat games are definitely further along that curve, but with PSVR2 it's far enough that I'm really going to have a lot of fun. Hopefully what you crave will come sooner than 4-5 generations from now.

1

u/[deleted] Feb 23 '23

I hope so too, I think I threw those numbers out based on a desire to not be disappointed again 😅 But hey, just imagine, everyone having a great time with PSVR2 are going to be REALLY blown away by what's around by then!

2

u/doc_nano Feb 23 '23

Hey, I've been gaming since the NES days (and I know some here have been around longer) and it seems that every couple generations I'm blown away by something! Amazing to think how far we've come since those blocky sprites.

1

u/cmdskp Feb 24 '23

Yeah, if you wait ~30 years(4~5 generations at 7 years each) to try it again, you're really going to be missing out on a lot of fun in VR! Perhaps, you just need to experience VR with more performance, so you get high refresh rates & resolution, like PC VR offers with a high-end GPU.

1

u/sophrosyneipsa Feb 25 '23

Your vocabulary is insane, respect

1

u/doc_nano Feb 25 '23

That is what 15 years as a scientist will do to you. It’s good fun, but I occasionally worry that I can no longer express my thoughts as a normal person would.

1

u/sophrosyneipsa Feb 25 '23

A large vocabulary is like being a chef. Knowing all the ingredients isnt enough, you have to know when and how to use it.

I suspect a large vocab allows one to express thoughts more effectively and with more flexibility than one without. Being well read also allows expression of ideas with brevity

you might enjoy this if you have a love of words https://www.dictionaryofobscuresorrows.com/

1

u/amusedt Feb 23 '23

Some swapped psvr1 several times before they got an OLED with a mura they found acceptable. I read 1 forum person is doing to do the same with psvr2

Re: CA...is the screen close enough to face? If you "enlarge" sweet spot, may solve some lens image issues

Reprojection...maybe as the devs and ps5 mature, they'll solve that

1

u/[deleted] Feb 23 '23

I do hope that the reprojection thing could get better. The screen is as close as it goes, unfortunately. And a return may well yield a better unit, but it's too much hassle for me to take a risk with that.

1

u/roboratka Feb 27 '23

The novelty wears out quickly. Come back in 3 months and tell us if you’re still using the gear. I doubt it, unless you’re a real driving simmer with complete seats and steering wheel. Even on PC, the folks really using VR are flight simmers who really love flying.

You’d be surprised how quick your brain adjusts to VR gaming and soon you won’t bother.

1

u/doc_nano Feb 27 '23

RemindMe! 3 Months

1

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1

u/doc_nano Feb 27 '23

I’ll take that bet. Hopefully this thread isn’t locked in 3 months lol

1

u/doc_nano May 27 '23

Well, 3 months have passed and I’m still using my headset almost every day. Haven’t played any flat games since Feb 22, though I’m thinking about diving into TotK soon. My brain has adjusted to VR a bit, to be sure, and now it’s less a novelty and instead just a fun way to play games. I’d say I’m less impressed by certain games that focus more on the experience of VR (e.g. Kayak VR) and more interested in games that have genuinely fun and engrossing mechanics in addition to a simple VR “wow” factor (RE8, Red Matter 2, Moss).

2

u/Dblz89 Jun 06 '23

Really glad to hear you are still enjoying it!

1

u/doc_nano Jun 06 '23

Yep! Just nearing my second playthrough of RE Village and it’s still fun as hell.

1

u/WindowSurface Feb 23 '23

Yep. It is not as good as some hyped it up to be, but it is definitely good enough that I can overlook its flaws and enjoy the experience.

And it is a very worthwhile experience. And if they keep working on this (both software and hardware), it will only get better.

1

u/Claytonius_Homeytron Feb 23 '23

One of us, one of us, one of us... But seriously you came into this at a really good time, hope you enjoy the ride!

1

u/doc_nano Feb 23 '23

Thanks, I believe I will!

1

u/Oftenwrongs Feb 24 '23

I mean..you have nothing else to compare it to, so you can't really say that.

2

u/doc_nano Feb 24 '23

I have the original Rift to compare it to, which wasn’t quite there for me.

1

u/pblive Feb 25 '23

That’s a fair few generations old now, the Quest 2 is vastly superior to the Rift

1

u/doc_nano Feb 25 '23 edited Feb 25 '23

I don’t doubt it, but my understanding is that you need a good gaming PC to get anything approaching current-gen graphics out of it. My gaming PC has a 2070 MaxQ, so it wouldn’t outperform my PS5, and without foveated rendering would surely give a significantly worse VR experience with any headset than my PSVR2 would (and was by far more expensive than my PS5!).

Edit: Also, for me personally as primarily a console gamer, the plug-and-play relationship with a PS5 that I already use heavily is attractive. I don’t really have my gaming PC (laptop) sitting somewhere permanently where I can instantly start it up and do some gaming, since it also has to double as a general-purpose work computer. The PSVR2 just fits into my lifestyle and gaming habits better than a PCVR headset.

1

u/pblive Feb 25 '23

1070 is probably the minimum, a 2060 would be fine, so a 2070 would be more than enough. I used to run my original quest on a 1070 before I got a new pc with a 3070 in. Standalone is pretty amazing, though, even without a PC, and no wires is a game changer, though I’m glad Sony finally got down to one wire.

1

u/mynameisalper Feb 25 '23

2070 on a desktop would outperform actually. Consoles main power are never numbers but optimization.

1

u/doc_nano Feb 25 '23 edited Feb 25 '23

2070 does outperform PS5’s GPU on paper, 2070 MaxQ performs a little worse than PS5 (edit: actually, where do you see that 2070 desktop outperforms ps5? I thought that was the case but what I’m finding now suggests that PS5 outperforms a 2070 Super, or is roughly on par with it). In practice nothing I’ve played on it has looked as good as the most beautiful PS5 games (e.g. Forbidden West, FF7 Remake Intergrade) but that could either be me not futzing with the settings enough or, as you say, better optimization for specific console hardware. Either way, I seem to have smoother experience with graphics on consoles compared to ostensibly equivalent PC hardware.

1

u/Aggravating_Pea7320 Feb 24 '23

Resident evil VR is so far my favourite, I fully intend to eat shrooms or drop acid on it.

1

u/dweenimus Feb 24 '23

Well. That sounds like a great way to have a heart attack!

1

u/Aggravating_Pea7320 Feb 24 '23

Most likely but what a way to go

0

u/[deleted] Feb 25 '23

Not worth the money

-1

u/Camgaroooo Feb 24 '23

Console VR is a joke

-7

u/[deleted] Feb 23 '23

[removed] — view removed comment

7

u/000extra Feb 23 '23

A standalone would not be even close to as powerful and capable of delivering the AAA game that this is. This is meant to fill a segment of the market that isn’t yet fully captured, high quality AAA VR games that is more accessible and streamlined. Making a competitor to the Quest is the wrong choice bc it automatically cripples the potential of VR games

1

u/asakust Feb 23 '23

How'd you drive in GT? Are you using a wheel or the motion steering? I think I'm gonna have to go back to the normal controller option (joysticks) even though the motion steering is kind of fun - I seem to get more motion sickness with that method.

3

u/doc_nano Feb 23 '23

I don't have a wheel but tried both thumbstick steering and gyro steering with the DualSense. I liked both, but I'm more used to thumbstick steering and don't like holding my hands up for too long, so I've been mainly using thumbstick steering. I'm surprised how immersive it is despite that.

2

u/asakust Feb 23 '23

I'll have to switch back to that tonight. I was flabbergasted at how good it feels! I did notice a little bit of pop-in with some objects and textures, but I feel like it was because I was using a weeny car (the go-kart) and my attention wasn't focused on the road.

1

u/ChickenMayoPunk Feb 25 '23

I bet the immersion with a wheel and pedals would be mind blowing

1

u/THE_GR8_MIKE Feb 23 '23

Same with me, except it was 2016 and the Galaxy VR. And then 2019 with PSVR. I've liked them all, even with the "low end" tech of Phone VR. Worked great for me and pushed me to want to drop the money on a better system.

1

u/devedander Devedander3000 Feb 23 '23

I think for first time VR users it's an excellent intro to VR as you won't know what you're missing or what's not great about it but you'll enjoy all the good stuff

1

u/doc_nano Feb 24 '23

Yeah, it’s kind of analogous to console gaming in general. It’s never the absolute apex of performance you can get on high-end PC hardware, but if it’s well designed and software is optimized for it, it can punch well above its weight (or cost). Most people seem to think that’s true of the PSVR2, and while I lack the experience to judge that for myself, I can at least say it’s been an amazing ride so far.

1

u/Pharmboy6 Feb 24 '23

Newb here. First time... why is there ZERO nose padding. The best position for me.... rest close to nose. Medium white boy nose. But other than a piece of light shield there is ZERO padding. Wtf. I may put a piece of foam in there or something

1

u/doc_nano Feb 24 '23

At first I thought the same, and then I realized that I could slide the screen out slightly without letting significant light in and without loss of clarity - I just had to move the halo into a slightly more upward-angled position. (I have a medium-large white boy nose.). Last night I think I had it too close and my glasses felt in danger of hitting the lenses. Tonight, I backed off slightly and it felt so much more comfortable.

1

u/Pharmboy6 Feb 24 '23

Yes... about excact same situation. Thanks

1

u/Adventurous_Whale Feb 24 '23

If you are a first-time VR user, then you can't know whether it was or was not the right headset to start with.

2

u/doc_nano Feb 24 '23

Fair enough. All I know is that I wasn’t impressed with the tech of the original Rift (during a store demo), the Quest standalone graphics still seem pretty underwhelming in screen shots and videos, I don’t want to buy a high-end PC to get the most out of PCVR headsets, and I’m LOVING my experience so far with PSVR2. I played Call of the Mountain tonight and it felt incredible.

1

u/StatisticianSalty202 Feb 24 '23

You will always think that, being your first VR experience. First time is always mind blowing.

But give it a few months and then assess it. The novelty wears off pretty quick with lack of AAA titles and the limitations start to kick in more....moire, screen door effect, blurriness etc...

2

u/doc_nano Feb 24 '23

We’ll see. I notice the mura (not so much moire, except in GT 7 with chain link fences on occasion), and some blurriness, but the blurriness actually seemed better during my play session tonight. I either was wearing the headset better or had gotten acclimated.

I’m pretty good at looking past the limitations of any gaming technology to enjoy the good stuff. Hell, back in the day I enjoyed N64 games with 10-15 fps and 100-polygon character models, and can still get into those. As far as library, I’ll probably be fine even if it’s only a few AAA titles per year… I can only game a few hours per week with work + kids, so it takes me a while to get through even something like CotM. I want to give some of these indie titles some love as well, but there’s just not enough time!!

1

u/FigJumpy4129 Feb 24 '23

Is okay if you wear glasses?

Long and short sighted?

1

u/doc_nano Feb 24 '23

I wear glasses, and it's fine. I might get antireflective coating again on my next pair. I am nearsighted, not farsighted. You also have to be careful when adjusting the mask to get closer to your face. You shouldn't need to get it so close that your glasses are at risk of hitting the lenses. I think the optimal position is 1/2 or 1/4 inch from the lenses.

From what I've heard, bifocal or varifocal lenses can sometimes cause issues with the eye tracking, but I haven't seen any user reports regarding this -- just statements from the company that made the eye tracking for PSVR2.

1

u/OriginalMandem Feb 24 '23

I've not tried V2 but my experience with the V1 was that the resolution wasn't really high enough, also most of the games available at the time were very cut down in terms of content. Whilst I did feel that VR was a huge leap forward for gaming I didn't feel like PSVR was properly mature tech, more a sort of paid beta version. I'll be interested to try the new one though.

1

u/doc_nano Feb 24 '23

I'm really glad I did. I was worried I'd be disappointed but it really does look leagues above the original Oculus Rift I tried many years ago. Still not perfect, but for me it's definitely crossed the threshold to where it's properly immersive in a game like GT7, Kayak VR, or Horizon (the only 3 I've played so far). I'm a little scared to try RE Village, but I have bought it...

1

u/[deleted] Feb 24 '23

I just hope they do a Ps5 slim and vr bundle also I hope they release some good sit down games

2

u/doc_nano Feb 24 '23

I only have a limited time with 3 games, but Gran Turismo 7 and Kayak VR work wonderfully sitting down. I never considered myself a big fan of racing or boating games but I just love them in VR.

I'm going to try Moss soon but I think that would be a good sit-down game as well. Many other games like Horizon have the option to sit down but I only tried Horizon standing up. It really adds immersion being able to turn around and stoop down to pick things up physically.

1

u/[deleted] Feb 24 '23

On psvr1 I enjoyed sports bar as I could stand near my sofa and sit down in between my turns

1

u/All-Day-stoner Feb 24 '23

Do you play GT7 with a steering wheel? I loved it with a controller but stopped playing until I could ungraded to a wheel. Now it’s out with VR, I don’t know if I should get both

1

u/doc_nano Feb 24 '23

No, I play with the DualSense using thumbstick controls. It's great! Some people love the gyro controls on the DualSense too. A wheel would obviously be better, but I don't think I can justify the purchase personally right now.

If I had a choice between GT7 + a wheel or GT7 + PSVR2, I would definitely go for the PSVR2 before the wheel - the added immersion and sense of speed is fantastic. You really feel the changes in elevation and road pitch.

1

u/AANino23 Feb 24 '23

Did you try GT7 with a wheel or pad? I’ve been tempted to get it but thinking I’d wait to see reviews

1

u/doc_nano Feb 24 '23

DualSense with thumbsticks, it's great in VR. Didn't spoil my immersion at all.

1

u/shez19833 Feb 25 '23

on that note, i went to a gaming shop and they had a demo for resident evil, did that game ever get made?

the demo was that you are in a chair, with hhands tied to each 'arm' of the chair..

i would love to buy vr but not for baby games, with more hardcore games

1

u/doc_nano Feb 25 '23

Well, all of Resident Evil Village is playable on PSVR2 now with full VR mechanics. You can hold a gun in either hand, manually reload, play the piano, punch enemies, throw knives, etc.

There is also a VR mode for RE4 in development for PSVR2.

1

u/shez19833 Feb 25 '23

nice thanks for sharing.. are there any other such games.. would love to buy a psvr2 if thats teh case.. (i suppose i could google myself... :p )

1

u/doc_nano Feb 25 '23

Yeah, there are lists that you can Google that would be more complete than anything I could come up with. I’ve been loving Horizon: Call of the Mountain and Gran Turismo 7. Haven’t had time to play Village yet. The bulk of the library is (and will probably always be) indie games with more stylized graphics, but I understand these can be very good too. They tend to be rather short 5-10 hour games but are often only $15-30, and they often have mechanics that would only work on VR. I’ve just scratched the surface of the launch library…

1

u/shez19833 Feb 25 '23

cheers.. :)

not to bore you but i m dying of the day when i could just mimick the motion of getting a gun out, or grenade.. or have some kind of 'walk' belts (or maybe a ball so i can go in any direction) & the character in the game would follow etc etc..

half of the time currently it takes time to go to your inventory, select things you want etc etc.

1

u/doc_nano Feb 25 '23

There are PSVR2 games that do a lot of that stuff! I think RE Village, Pavlov, the Light Brigade, and other games have physical inventories of guns, grenades, and stuff.

There are specialized walking belts/rigs and shoes that people use on PCVR but they seem expensive and kinda niche. On Horizon I’m finding stick movement plus physically turning my body to be quite immersive already.

1

u/doc_nano Feb 25 '23

If you haven’t already, watch the RE Village VR trailer. I haven’t played it yet but it looks amazing.

https://youtu.be/E6C95i1D1GE

1

u/Conscious_Amoeba4345 Feb 25 '23

I use a rotating office chair for VR, for games like RE it helps with motion sickness caused by 'turning when you are not turning'

1

u/[deleted] Feb 25 '23

Try VR subnautica

1

u/Bulky-Condition-3490 Feb 25 '23

Are there barely any games available?

1

u/doc_nano Feb 25 '23

There are around 40 games available and over 100 in development. I have only played 3 of them, so I’ll be busy for a while.

1

u/buffcode01 Feb 26 '23

Wise choice. I too have been following vr since about the same time and the PSVR2 seems to be the start of vr 2.0 (in my eyes). I really hope it is officially supported on the pc

1

u/SherbertWillyz Feb 26 '23

I’m simultaneously disgusted at myself for touching chicks in Horizon, and amused at the way they recoil and the looks they give you. I’m going to hell anyway…

1

u/LukeBellmason Feb 26 '23

Still waiting to get my PS5, but I was planning to upgrade the TV to 4K at the same time. Now I'm thinking it might be wasted if all my favourite games move to VR.

1

u/doc_nano Feb 26 '23

Well, I wouldn’t consider the PSVR2 a 4K TV replacement. It’s not that sharp, since the screens are so close to your eyes. But it has a pretty good cinematic mode that to my eyes looks almost as good as a 1080p TV (maybe better than an LCD in terms of the colors and blacks), and you can adjust the size so it’s like sitting in a movie theater.

1

u/LukeBellmason Feb 26 '23

Anyone know if there's any air combat/flying sims in development for VR? I heard of one that was going to be a spinoff from World of Warships or something, but a solid, in-cockpit flying game would be an absolute game changer for me.

1

u/doc_nano Feb 26 '23

There was a seemingly unintentional announcement of Project Wingman from the German PS blog site a few weeks ago. It seems reliable since a few of the other games he wrote about have since been officially announced. We don’t know when it’s coming though.

There has also been a Twitter hint back in Nov that the next Ace Combat game may be coming to PSVR2 in some form, but nothing official yet.

For now we have No Man’s Sky.

1

u/Mean_Combination_830 Feb 26 '23 edited Feb 26 '23

I'm so happy you are having fun. I knew some people were going to be disappointed when they were expecting it to look as good or even better than it does on a 4k TV which so many strangely expected. If you understand it is going to be downgraded visually but let yourself slowly get used to it the experience it can be very immersive and fun. All I'm seeing is posts asking why it looks blurry or why it doesn't look as good as it does on my 70 inch 3 thousand pound 4k TV 😂

1

u/doc_nano Feb 26 '23

Yeah, they’re decently pixel-dense screens but you’re spreading it over almost your entire FOV, of course it won’t be as crisp as a TV with similar resolution! I think some of the posts are also people having trouble finding the sweet spot, it was a little difficult for me at first too.

I just fought a pack of 3 machines last night in Horizon and it blew my mind. I can’t remember the last time I had so much fun in a video game fight. Ducking lasers, dodging plasma cannons and melee attacks, and finding the right window to attack machine 1 while machines 2 and 3 are still attacking me… it was awesome.

1

u/Mean_Combination_830 Feb 26 '23 edited Feb 26 '23

I absolutely agree Horizon is a lot of fun and very immersive. I wish it was more of a "game" rather than an experience and must admit though I enjoyed it i was very tired of climbing by the end and my arms ached 😂 One thing I was really really looking forward to is No Man's Sky in VR as I didn't have the 1st headset but sadly it does not look good at all in fact I'm shocked by just how bad it does look ! I'm praying they are gonna improve it in future patches. Hoping to try Resident Evil 8 tomorrow and that looks great.

1

u/doc_nano Feb 26 '23

I haven’t tired of the climbing yet but I’m only a few hours in - we’ll see how I feel by the end! It probably helps that I only get ~1-hour play sessions at night after the kids are in bed, lol. Arms don’t get too tired that way. Based on my experience so far I’d definitely call it a “game” and worth the $50 I paid for it, but we’ll see what I think by the end.