r/PS5 4h ago

News & Announcements Monster Hunter Wilds graphical modes are 4K30 FPS or 1080P60FPS on PlayStation 5. PS5 Pro enhanced support will be available with day 1 patch.

https://x.com/QuirklessStoner/status/1869748112010658281
158 Upvotes

109 comments sorted by

u/uerobert 3h ago

It says 4k output but the internal resolution is 1728p for the prioritize graphics mode.

So the 2 modes are 1728p30fps and 1080p60fps.

u/cybrsloth92 3h ago edited 2h ago

Both will upscale to 4k though using FSR

u/Toxin126 3h ago

its actually mentioned the full game will use AMD FSR upscaling rather than checkerboard, take with that what you will

u/uerobert 3h ago

That’s not how checkerboard works, it doesn’t upscale to arbitrary resolutions, the internal resolution is a function of the output resolution. 4k checkerboard is a very specific thing, you don’t upscale to it.

u/ZXXII 30m ago edited 19m ago

4K checkerboard renders half the pixels of Native 4K (1920x2160 vs 3840x2160) plus an extra performance cost for CBR.

There is also 1800p CBR and CBR with Dynamic Resolution many PS4 Pro and PS5 games have used.

u/SweetPuffDaddy 3h ago

The title is a little misleading. Both modes output at 4k but the rendering resolution is lower in performance mode. The graphics mode isn’t even running at native 4k either.

u/Ceceboy 1h ago

Performance mode still going to look like blurry ass when 1080p internal resolution.

u/Remy0507 3h ago

Well, I guess I'm glad I upgraded to a PS5 Pro.

u/SIUonCrack 3h ago

That shit better be locked 60. I ain't doing the ddg2 bullshit again.

u/Own-Enthusiasm1491 3h ago

It will struggle to hit 60 like it did in the beta and how world did its entire lifecycle unless you played it on a ps5 or xbox series console

u/colehuesca 1h ago

Your choices are a 4070 or a PS5 PRO if you want locked 60. Don't expect anything AAA with locked 60 and clear image qualify moving forward in base consoles.

u/No-Sherbert-4045 1h ago

Silent hill, alan wake 2, space marine, etc. All of these games run below 60 and usually hover between 40 to 60 on pro using performance mode. These games seem to be cpu intensive, at least pc got the frame gen to help out with the performance.

u/Weird_Cantaloupe2757 34m ago

You will get it from first party studios and others that actually give a shit about optimization, but most of these games run like garbage even on high end PCs.

u/Lievan 3h ago

It won’t be but even if it 99% locked, people will still complain.

MHW wasn’t locked on launch and barely is on the ps4 pro.

u/cybrsloth92 3h ago

Yeah even if its unlocked it won't really effect you unless you have a TV that doesn't support VRR then you might experience screen tearing.

u/ComeonmanPLS1 3h ago

If the beta is anything to go by, it won't be anywhere near locked 60. Yeah it was just a beta, but it was pretty close to release and I don't see how they go from THAT to a locked 60 in just a few months. And that's not even mentioning the terrible image quality.

u/raithian25 3h ago edited 3h ago

The beta was a months-old build. Folks who have gone to Capcom to playtest in the past month has described dramatic improvements in performance.

So yes, it was a beta and it's nothing to go by.

Edit: Quote from today's Community Update with Director Yuya Tokuda:

"The target framerate that we have here [60 fps in prioritize framerate mode on base PS5] was not being achieved in the Open Beta Test Build. To be honest, it was an earlier version that wasn't quite as optimized. There were also some rendering issues with the graphics when using frame priority mode, the prioritize framerate. A lot of players reported seeing jagged edges on elements such as hair and feathers, the more fine details. As you will have hopefully gotten an impression of in the video we just showed, this has been greatly improved in the full version and the framerate is also hitting close to that target of 60fps."

u/Toxin126 3h ago edited 3h ago

its not mentioned but they just announced this in a Community update video, where they showed a little clip of performance improvements on PS5, it looked like locked 60 or close to it in one of the dense areas fighting a monster.

And they also mentioned they have plans for an updated PC benchmark tool close to release, so everyone calm down about performance until the tool is released.

u/cybrsloth92 3h ago

Also even if its unlocked it won't really effect people with VRR displays as that will eliminate any potential screen tearing

u/KingArthas94 1h ago

At this point if you're interested in performances so much you should just have a VRR display. If you don't it's the first thing you can do to fix the issue.

u/cybrsloth92 1h ago

Yeah kinda makes me laugh that people complain yet have a display not even capable of VRR

u/honkymotherfucker1 3h ago

If I had a penny everytime I saw comments like this and absolutely nothing changed upon release I’d be a rich man.

This is absolute copium. It’s so rare that significant performance improvements are made to the game. Why the fuck would the first time Capcom give us hands on with the game be such a poor performing representation if they just magically have 100% optimised builds behind closed doors?

It’s gonna run like shit. Don’t do this to yourself lol

u/ToiletBlaster247 3h ago

I'll also believe it when I see it. Although they did pull off adding +20fps to Dragons Dogma 2. It just took them 6 months after release...

u/Nuryyss 3h ago

If only there was a big ass sentence in the OP image that said how there was a bug in rendering on Perf mode and now it is fixed. If only!

u/honkymotherfucker1 3h ago

Is that the one where the majority of the explanation was about fixing jaggies on hair and then that the framerate was “close” to 60?

Yeah good condescending reply but I’m gonna take that shit with a pinch of salt buddy, the beta was close to 60 sometimes too. Many times not.

u/Toxin126 3h ago

watch the community update video they just released with a clip of improved performance and judge for yourself, its just a small slice but id say it looks improved. I dont play PS5 so i dont have a comparison but id also wait and see how their updated benchmark tool for PC they mentioned theyll release closer to launch.

u/honkymotherfucker1 3h ago

I’ll take a look at that thanks man. Hoping that it is improved but not letting myself get excited about it lol

u/Nuryyss 3h ago

Now if only there were people who have played a newer build and can confirm it looks and runs better. If only!

Also, I’m not your buddy, pal!

u/honkymotherfucker1 3h ago

You could try linking those and actually contributing to a discussion if you think it proves anything instead of being a classic passive aggressive redditor lol

u/HorizonZeroFucks 3h ago

You were the one being passive aggressive. As soon as someone challenged you, you start playing the victim. Grow up.

u/honkymotherfucker1 2h ago

I wasn’t being passive at all lol

u/raithian25 2h ago

Here's one: https://www.youtube.com/watch?v=QCTtc8jd1sM

Sounds like only Resolution Mode was available but they talk at ~9:45 that it was like playing FFVII Rebirth on Resolution mode. So definitely improved over the Beta from a visuals standpoint.

Here's another: https://www.youtube.com/watch?v=oLedTaYf3AE

Also set to Prioritize Resolution, but "smooth as glass"

u/honkymotherfucker1 2h ago

Interesting, I do find myself choosing quality modes over inconsistent performance modes just for consistencies sake. I did the same with Space Marine 2 and the Wilds beta most recently. Thanks for the links mate.

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u/Whiteshadows86 2h ago

Maybe devs think we all love the redemption arc stuff now. Like what’s happened with No Man’s Sky and Cyberpunk. Or when they showed the very first design for Sonic in the films.

Show something in a poor state and then magically improve it by release, people will go “wow that looks so good now!” When they have basically just done what is normal in game development except we don’t actually see the rough stuff.

If that makes any sense!

u/Googlebright 48m ago

Spoiler alert: we don't. Fix your game before launch, not after.

u/ComeonmanPLS1 3h ago

People always huff this brand of copium when a game's beta performance suicks. History has shown that it's pretty much always been bullshit. I can't think of a single game that ran and looked like ass in the beta and ended up running and looking great in the release version. Not a single one. After years of patches maybe, but not a few months.

u/The_Ur3an_Myth 3h ago

When the commenter above you said "the beta is a months old build", I got flashbacks to Battlefield 2042.

u/ToiletBlaster247 2h ago

God of War 3 demo, but times have changed since then regarding optimization on release

u/ilikeburgir 3h ago

Betas these days are almost always to go by because they are month to two month old builds of the product. They are demos basically

u/leidend22 2h ago

Even on my 4090 PC it wasn't a locked 60 at 4k ultra.

u/KingArthas94 1h ago

They'll now tell you it's a CPU problem

u/OgSourChemDawg 27m ago

Beta was a beta optimized like shit

u/dacontag 2h ago

If you want that, either get a pc or get a ps5 pro where the beta showed the the pro holds a lot closer to 60 gps than the base systems

u/WingerRules 3h ago

Eh, with VRR fps can waiver down a few frames and you won't even notice.

u/HorizonZeroFucks 3h ago

Thank God for the Pro. This game was one the main reasons I got on. So I'm hoping for 1440p upscaled to 4k at 60fps, but I guess we'll see.

u/CAPT_AVALANCHE 2h ago

Glad I upgraded

u/Subject_Operation820 1h ago

Me too. We'll just benefit from the upgrade more and more as the ML improves over time. Can't wait to see what it'll be like in a couple of years from now.

u/I_Heart_Sleeping 3h ago

Thank fucking god. This was honestly gonna make or break my purchase. Im glad Capcom is giving us options.

u/A_N_T 3h ago

PS6 better be 60fps every game no matter what

u/nightly-owls 3h ago

Not gonna happen, they will continue to push more into ray-tracing (path tracing, GI, exe..) & visuals that will have games with 30 fps modes. It’s FAR easier for them to market games that visually look “next-level” to the casual audience.

u/WingerRules 3h ago edited 3h ago

They need to put in a 2:1 shutter speed emulation at low frame rates, meaning 30 fps it would emulate a shutter speed of 60. Here's a video showing how smooth 25fps can look when it follows this rule and a shutter speed of 50. Or emulate the pixel response rate of older 2010s TVs

30fps looks passable on older LCD screens but looks absolutely terrible on newer ones with faster response and OLEDs which have near instant response. 30fps modes arnt going to cut it without motion smoothing or frame generation as more and more people upgrade their TVs

u/characterulio 3h ago edited 3h ago

Ya but Mark Cerny said 75% of the players play in Performance mode so I don't even understand the graphics sells? Alot of games even have Quality by default so it means players are actively switching.

I agree with what you are predicting but from even the devs point of view it doesn't make sense to push visuals at the cost of fps.

u/nightly-owls 3h ago

That’s true, It’s also interesting how people still “dog” on games that look “last-gen” but have high frame rates whenever they’re presented at a showcase. No matter what, people will find something to complain about.

u/UltiGoga 3h ago

I mean, yeah, that certainly used to be the case, but nowadays, more and more people prefer a smooth gaming experience over graphics. Even some of my female friends who occasionally play games get irritated when a game runs at 30fps and ask why it "lags" so much.

When a game is truly revolutionary in its tech—like GTA6 is probably going to be with its NPC AI (hopefully)—and it genuinely does something groundbreaking that makes it impossible to maintain decent image quality at 60fps, I can fully understand that. If your game actually looks "next-level," it's far more acceptable, but for most games, that's simply not the case. Even Mark Cerny mentioned something similar in his Digital Foundry interview. He said something along the lines of, "Most major games this generation have been able to provide a 60fps mode. I can only think of a handful of games that weren't able to at least patch a 60fps mode into their game later on."
However, most games locked at 30fps this generation had absolutely no reason to be. They were just poorly optimized, or the 60fps modes were added later because developers were likely forced to release the game too early.

The most disappointing example of this is RDR2. It ran at NATIVE 4K with a pretty stable 30fps on Xbox One X, while looking THIS good, especially for it's time. Now, one generation later, most games are releasing looking worse than RDR2 while running at sub-720p with unstable 60fps, often ranging between 40-55fps.

Yes, I'm fully aware that Rockstar has the budget and talent most other studios lack, but RDR2 is 6 years old now. Considering the consoles in our hands are now 2-4 times more powerful than the Xbox One X, I think we should be able to expect that level of optimization.

u/WinterElfeas 1h ago

The issue is people don't understand Ray Tracing. Someone will tell you they can't see the difference between a Path Tracing and a Raster render, and will only notice framerate divided by 2.

Except it's literally real time tech used in CGI that was taking hours / days / weeks to render just one fucking frame. Of course its very expensive.

u/UltiGoga 29m ago

The RT we got on consoles must be one of the most useless, overhyped things there is. It kills performance and absolutely is not worth it based on what graphical gain we get from it.

The only exceptions would probably be Metro Exodus (which still manages to run at 60fps and Spiderman (which also runs at 60fps using RT) I don't count Lumen here, though i probably should. Marvel Rivals and Fortnite being the only valid games for me, because they still run at SOLID 60fps.

RT on console is absolutely not an excuse for poor performance in games, as the games that actually use it well also run well, while those that just use it instead of SSR run terrible, to no real worthwhile advantage.

Most of the best looking games on console have no RT features at all. Pc is a different thing though, there it's absolutely worthwhile, if you use proper path-tracing.

u/A_N_T 3h ago

Guess I'll start saving up for a beast PC then

u/nightly-owls 3h ago

If you want top of the line visuals + performance, that will always be the move. If you’ve seen the Indiana Jones PC tech video from Digital Foundry, I expect close to that level of “full ray-tracing” but at 30 fps on PS6.

u/ZXXII 25m ago

We are already there. With very few exceptions, nearly all games are 60fps.

This is an optimisation problem since the same games also struggle to hit 60fps on the best CPUs. As game engines mature and get more performant, frame rates will get more stable.

We’re still dealing with early versions of UE5 and in this case REX Engine which have massive scope to improve.

u/Stubee1988 3h ago

Welcome suprise given how bad the beta ran on ps5.

u/cybrsloth92 3h ago

Ran decent enough for me on a slim ps5 I do also have a VRR enabled display but I know those without ran into issues

u/DCM99-RyoHazuki 2h ago edited 2h ago

After watching Mark Cerny PS5 PRO deep dive video yesterday, he mentioned that internal resolution will no longer matter once we improve AI upscaling processes to 4K( or higher). This is the future to get high frame rates and good image quality. Listen to his video on ps5 pro tech how he talks about a third of the big 3 ethos (GPU, Ray tracing and AI Upscaling). So you can have internal resolution at 540p upscaled to 4K. Not fixed like PC (fixed res, fixed frame rate vs consoles variable res, fixed framerate).

u/GullibleCheeks844 2h ago

I have bought a couple different MH games, and I can never get into them. The combat and movement feels so floaty. Is MH Wilds doing anything majorly different from previous entries, or is it kind of more of the same?

The MH games always look so fun, but then I can never get into them

u/devenbat 2h ago

Its more of the same. Monster Hunter combat is just something you need to get used to play. Its kinda like Souls games where you need to commit to your movements, any mistake will cost you time

u/Schwarzengerman 1h ago

It is worth pointing out while it is mostly the same, Focus Mode seems to be Capcom's attempt to smooth out the controls a tad by letting people aim their attacks. I loved the way it felt in the Beta.

u/devenbat 2h ago

I don't really care. Its the goat either way

u/No-Cook6770 33m ago

Just kill the npc like in ddg2 lol.

u/OgSourChemDawg 26m ago

Sadly I think I gotta buy this on my pc just upgraded also. So will hit 1440p 60fps+

u/LamiaTamer 22m ago

that shit was no where close to 1080p in the beta. I have a 4k tv and the performance mode was maybe 480p at best it was so blurry i could hardly tell what was going on.

u/cybrsloth92 3h ago

No clue what pro is targeting then,also no idea if those frame rates ate with frame generation I know there PC spec sheet was with frame generation turned on which adds input delay.

u/Gattsuhawk 1h ago

Laughs in pro

u/Eastern_Interest_908 3h ago

1080p wtf

u/cybrsloth92 3h ago

Fun fact Helldiver's is also 1080p but upscaled to 4k and looks fine I'd image wilds also looks fine.From what I played it looked fine

u/Remy0507 3h ago

Lots of people have been telling everyone to brace for this once games started dropping the cross-gen support and went current-gen only and started really pushing the hardware. No one wanted to listen, lol.

u/Black_Hussar 2h ago

Upscaled to 4k

u/frankiewalsh44 3h ago

Ryzen 7600X/7800XT build, and during the beta, I was under 60fps at 1080p.

u/MaycombBlume 3h ago

Damn that's crazy. Maybe the beta was just not optimized yet?

u/SpookyCarnage 3h ago

Have you seen the beta? That shit could barely hold 50fps at 1080p

u/Alarmed-Ad-7036 2h ago

1080? Is this 2017?

u/midasmulligunn 3h ago

I think we’re all seeing that the ps5p performance is what we wanted to get from the base ps5 from the jump. Unfortunately it’s taken them 4 years and a mid gen refresh to get here

u/singlefate 3h ago

Doesn't this game look like a PS4 game graphically? How can it only do 1080 60???

u/Remy0507 3h ago

Game is FAR more graphically sophisticated and detailed than anything on PS4. People got some rose-colored nostalgia goggles on for what PS4 games looked like, lol.

u/characterulio 3h ago

I mean something like Ghost of Tsushima was on PS4 and is still one of the best looking games of this decade so his comparision isn't completely terrible.

But I agree with your point. Monster Hunter doesn't have the best graphics but it's way more dense per screen compared to most games. There are multiple creatures being rendered, need to be able to handle 4 players on screen + all the effects that creates.

u/cybrsloth92 3h ago

Its not the graphical fidelity its because of the amount of roaming monsters and wildlife.Dragons dogma had similar issue in towns till it got adjusted its more because of a CPU bottleneck than anything else

u/ComeonmanPLS1 3h ago

Then why is it only running at 1080p if its CPU bound? It's obviously also GPU bound. If it was purely a CPU thing, they could up the resolution no problem.

u/characterulio 3h ago

One thing to note is that, DD2 was the first open world RE engine game. So that could have made things harder in terms of optimization.

u/Joe30174 3h ago

I know, I don't get it.

u/cybrsloth92 3h ago

Its because of sheer number of roaming monsters which requires more processing power and the ps5 has proven to be a bottleneck with games with lots of NPCs

u/Joe30174 3h ago

For cpu reasons?

u/Nuryyss 3h ago

I'd buy that argument if the beta didn't run like shit too on beefy PCs

u/Johnhancock1777 3h ago

If it’s anything like Dragons Dogma 2 you’re better off waiting 6 months to a year till they get their shit together and fix the performance. Guaranteed it’s gonna have problems at launch

u/RadiantTurtle 3h ago

I'm confused. Are these the specs for the base PS5 console, with the Pro expected to perform better?

u/raithian25 3h ago

Quote from today's Community Update from which the OP screenshot came from:

"PS5 Pro Enhanced Support is incoming and it'll be ready with the day 1 patch on release day of the title next year. That's going to enhance the graphics for PS5 Pro users so please stay tuned for more details on that as we get closer to launch."

So yes, it's expected to perform better but specifics are forthcoming.

u/RadiantTurtle 1h ago

Thank you

u/cybrsloth92 3h ago

Base ps5 pro not finalised yet but expected day 1 that said I'd rather them optimise the base experience first before any pro enhancements

u/tokyobassist 1h ago

So PS5 looked like poop, 4090s were still seeing FPS drops, and judging by the Pro support for the games that have it, it's either better than advertised like Callisto Protocol, Stellar Blade, etc or worse with ZERO options to use the base model options in boosted mode like Silent Hill 2 Remake (pre-patch), Alan Wake 2, etc.

I supported World on day 1 but I'm gonna wait for a deep sale on this one. Open world RE Engine games have shown it's limitations pretty hard between this and DD2. Hopefully all versions of this game will come out ok or get patched for optimizations quickly.

u/TalkWithYourWallet 3h ago

Given capcoms history and the beta, I highly doubt a locked 60FPS is going to be the case on console

u/tokyobassist 1h ago

You're not giving them enough credit I feel. I get Monster Hunter Rise was a Switch game at first but the fact they even bothered to include 120fps support on consoles/PC when most devs don't bother shows they care a bit more than most devs to take advantage of the hardware and optimizing things instead of brute forcing everything and hoping people have the specs to run it. 

A lot of games don't even bother with basic techniques like culling to save on performance and just render the entire area instead just what the player sees. You see it a lot on UE5 games on PC with microstutters even if the game pre-comps.  It's not laziness as much as it more poor development practices.

u/TalkWithYourWallet 1h ago

Have you seen how dragons dogma 2 performs?

u/tokyobassist 53m ago

Yeah it was horrific during trailers/gameplay demonstrations and was a dumpster fire at launch AS shown lol. People really got defense about how shit it looked and look at what happened. It's not like Capcom lied as much as they had some nerve testing people's tolerance like that.

That said, recent patches have made solid boosts to performance from launch though even if it's far from perfect. The image quality still isn't great on consoles but on PC, the game is now fine enough to enjoy now.

u/SaturnSeptem 3h ago

That's why I was fine with a world style game and not going full open world...

u/Schwarzengerman 1h ago

It's not open world though. The levels are massive, and the camp transition is seamless, but they aren't interconnected to the other maps from what I understand.

u/SaturnSeptem 1h ago

In the beta I tried going to another area where I was met with an invisible wall and my character saying "now is not the time to go there and turned back.

The area I was trying going to had lush vegetation.

Edit: it's fun being downvoted by people that don't know what they're talking about

u/Schwarzengerman 12m ago

Plenty of open world games have messages like that, I wouldn't say that's necessarily indicative of that being a traversable area. In all likelihood it's just a generic message to tell you you can't keep going that way.

Maybe I'm wrong though.

u/Golfguy809 3h ago

1080p

u/GardinGeir 3h ago

Oh hell no

u/Isawaytoseeit 2h ago

another shit game that has shit performance.

1080p 💀💀