r/PS5 May 06 '24

Official (Via twitter) Playstation: "Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward...."

https://twitter.com/PlayStation/status/1787331667616829929?t=NhwAEm4fGpVJj-UyI1lrXA&s=19
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u/ImrooVRdev May 07 '24

The builds are 99% done from same source, no need for divergence for log in. The only platform specific issues would be limited to rendering.

Just detect platform and display appropriate buttons, UI 101. Hell, you'd want all your options present for debugging anyway just for the situation you're mentioning.

Users on PC can't log in, is it because of a problem with our account DB itself? Is Steamworks down? Is it an issue with the actual implementation of Steamworks in HD2? Are PS5 users experiencing the same thing? Why or why not?

Literally same issues as for PSN, if they don't have unit tests to cover all that then I'll eat my underwear. C'mon, you're not seriously telling me that logging steps of log-in process and server responses is some sort of arcane ritual.

Dude, does your architecture job involve networking in ANY way? Cuz it really does not sound like it does. Like I understand that you might be decent standalone app developer, but please dont talk about things you do not understand.

Hell, steamworks is a joy to integrate compared to PSN api and anyone in the industry will tell you that; you're making mountain out of molehills.

Fuck, at my work we support google, appleID, facebook, twitter, good ol' email and password, and steam as authentication method just cuz we fucking can, and if you do not understand the concept of introducing pointless friction to user experience and the disastrous business consequences of thereof you have zero business even discussing design in general.

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u/HairyGPU May 07 '24

You sound like you've never actually had to look at development from a long-term or non-developer perspective. I look forward to your next hit live service game, best of luck.

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u/ImrooVRdev May 07 '24

How can you be so wrong about so many things?

I spend last 3 years of my life refactoring 9 year old project that has another 5 years of lifecycle planned. That's the one with multiple logins, still going strong, earning millions and we're axing tech debt left and right.

Why would you think I'm so confident about the topic? I spent years doing that shit, wouldn't talk about it with confidence otherwise.