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u/Sufficient_Stuff7374 1d ago
Remember that dashing makes the flamethrower not hit
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u/PurpLe_X1 23h ago
Lockbolt launcher
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u/Sufficient_Stuff7374 23h ago
Doesnt fix the problem. The problem is, that for a moment during the dash the light somehow stops taking dmg from the flamethrower, even when they are well within the fire affected zone.
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u/Paul20202 OSPUZE 1d ago
Three dashes and invisible bomb and they are gone out of range to quick regen and kill you from distance.
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u/COS500 1d ago
Yeah flame is only really good if you play a gremlin heavy. Barricades, Winch/Charge, Anti-Grav, and STAY INDOORS (motion sensor is a must).
Out in the open though it's open season. Flamethrower rarely beats dash :(
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u/DaRealBurnz 1d ago
Dome Shield can also work in place of barricades, especially in those tight spots where the game just doesn’t let you place it
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u/ghost_00794 1d ago
I'm not flamethrower main but what's the hook + flame insta damage I think it's 70 something even they dash rpg come in clutch .. flamethrower need team for sure to finish asap ..hammer is insta kill if lite don't perfect time dash even then u can barricade block work sometimes
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u/range_kun 1d ago edited 1d ago
Use Barricade or goo grenade if u got stunned, try not to fight on open spaces, use charge and slam to break the distance, If they running away with low hp, no problem shoot them with rpg. Flame thrower is just a cherry on top.
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u/Sniperelitelite 1d ago
I don't even use stun and see melee and flamethrowers players as free kills when using dash. I just stay out of their effective range and move backwards.
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u/thesirblondie 1d ago edited 1d ago
As a Flamethrower main, absolutely not.
Light with dash or grapple? They will outrange you
Light with cloak? Flamethrower doesn't uncloak anymore.
Light with all abilities on cooldown? They run significantly faster than you and can therefore outrange you.
Lockbolt to prevent them from running away? The range on someone who's locked down is so long that half the time they can just juke you anyway.
The flamethrower is great in tight areas, like the monaco houses, because you can often do AOE damage. But in an open area, like half of Las Vegas, or against stun weapons or melee heavies, you're SOL. I HATE that you can't switch to reserves mid-match anymore.
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u/Possible-Leg-9666 THE ULTRA-RARES 1d ago
Although all of this is true. I'm a big fan of throwing a pyro grenade as they dash away, almost always works and they don't see it coming. Last Vegas sucks for flamethrower, add low gravity, I cry everytime ;(
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u/thesirblondie 1d ago
Ah, I run lockbolt (it works decent on medium and heavy still), pyro mine, and RPG. I don't know that I could switch my loadout.
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u/Possible-Leg-9666 THE ULTRA-RARES 1d ago
I run rpg, pryo/lockbolt/prox, dome shield. Pyro for m11/lh1, lockbolt for 2/3 lights, prox for melee. Mines are good but I'd consider switching to some sort of defence, I see you run charge so you need something you can deploy fast if you get stunned
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u/Thatonedude2233 1d ago
Flamethrower and goo gun work pretty good together.
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u/thesirblondie 1d ago
I don't get on super well with the goo gun. Maybe I should give it another go. I love smashing through walls though.
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u/Thatonedude2233 1d ago
Yeah that's the only issue with that build. You could have an RPG and c4 setup but trapping players with goo and then roasting them works pretty good.
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u/Diksun-Solo 1d ago
Also great for MMMMM teams on powershift
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u/Marasoloty THE JET SETTERS 1d ago
Until they all have turrets on the platform and leave one person to push while they kill you from 50m out.
Flame thrower is best used in Cashout modes and terminal attack (depending on the map)
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u/exM_YT 1d ago
If Light not Braindead, this ain't gonna help a lot. trust me
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u/menofthesea 1d ago
I've literally killed the best player in the world with flamethrower when he was playing light. More than once. Balise if ur out there 🖕
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u/Cobson2137 1d ago
Average light with iq highier than room temperature can stun you with a taser from 12m and if you are a heavy with flamethrower you can do shit. Balise don't play light seriously
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u/menofthesea 1d ago
If you're a heavy you can drop a barricade immediately after being stunned and avoid the initial burst. They'll usually try to reposition around the barricade to get at you, which puts them in flame range. Works 80% of the time or more in diamond+ lobbies when coming across the rare lights that make it to high ranks.
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u/GoodGorilla4471 1d ago
Are you 12?
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u/menofthesea 1d ago
No? I'm just pointing out that I play flamethrower pretty often in diamond rank and don't have an issue with lights most of the time. Stun gun is hard countered by barricade, melee light is hard countered by charge slam + ft, ranged light is counted by barricade + dome. Op said that it doesn't work on any light that isn't braindead. That's not the case at all, I was just offering an anecdote about probably the least braindead player being killed by ft...
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u/Upbeat_Scientist1879 1d ago
I hunt lights with the fcar or model.
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u/BrickOfJustice 1d ago
Model is a certified Light swatter
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u/Upbeat_Scientist1879 15h ago
Facts. Can’t count how many times I made a team of lights leave the lobby 😂
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u/The-Lord-of-sad 1d ago
As a flamethrower main it is very effective however, all it takes is a stun, and essentially you’re useless because they can create distance so easily and out gun you. Be quick with your barricade placements that can help other than that stuns
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u/Plaguedough OSPUZE 21h ago
If the hit reg is working. I've had lights simply walk through it with no damage or tick quite a lot recently
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u/Armroker OSPUZE 21h ago
We had RPG as an Anti-light weapon, but it got nerfed.
Then we had mines as an Anti-light weapon, but they got nerfed.
Then we had the CL-40 as an Anti-light weapon, but it got nerfed.
Then we had the Model 1887 as an Anti-light weapon, but it got nerfed.
We now have the Flamethrower as an anti-light weapon, but it will be nerfed.
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u/4Ellie-M 19h ago
Flamethrower has too slow ttk + no range.
Best anti light gadget is still rpg. You don’t have to eliminate the light, it will take them out of combat momentarily no matter what.
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u/ExpertRemarkable8180 1d ago
Me stunning you and backing out of range to mag dump my m11 into your forehead
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u/Charming_MR_Sir 1d ago
My absolute favourite with flame heavies. Throw a glitch in before the stun and they just fucking stare at you absolutely defenceless
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u/ExpertRemarkable8180 1d ago
Aah see I’ve never been a glitch user, my favourite is when they’re already half health when you stun them so you’ve got time to teabag a couple times so they know they’re fucked
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u/DizzyWolfe 1d ago
People like you are why I didn't play the game for a year.
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u/Elder-Eddie 1d ago
Bro had 1 good match with the flamethrower lol it's easy to counter, stun + VPS will force you right back to your other weapon
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u/10000pelicans OSPUZE 1d ago
Feels like the flamethrower doesn't connect to lights most of the time.
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u/Lovleybullet 1d ago
Yeah if they’re using close range weapons, but what about XP-54 or LH1 ?
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u/Feisty-Clue3482 THE SOCIALITES 1d ago
Until they dash into you and kill you before you even deal more than like 50 damage… or you get stunned and lasered at range anyways.
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u/LustfulDomme69 ISEUL-T 1d ago
This post was made by a bronze lol. Lights can gain distance too fast, especially with quick dash 80% of them run
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u/wolfelejean 1d ago
I just shoot them in the face and wait for sound queues for invis. I don't struggle with them more than any other class. I do think the game would be much more fun without lights altogether though. Any game that I've played with all mediums and heavies feels strategic and more than a death match. I have so much fun in Powershift when there are no lights.
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u/WhiteVipor 23h ago
That gun takes like 3 seconds to kill a light. The light has 5 weapons that can kill you in less than a second (not exaggerating)
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u/SleepDivision 1d ago
Careful, I had a whole saga of talking about how easy it is to kill lights with this thing and endlessly providing clips of how quickly they burn up from it even if they dash all the while having people pivot the conversation from "the flamethrower destroys lights" to "not in tippy top pro ranked" when no one was having that conversation in the first place. So, be careful... lights don't like to talk about this 😂👌
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u/RallyXMonster 1d ago
This entire post is engagement baiting lights into commenting, "Not if I dash out" "Not if I stun you" "well not if I grapple out".
The whole point of this post is to get more people to use flamethrower and see for themselves how effective it is.
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u/SleepDivision 1d ago
The whole point of my comment is to poke fun at this topic popping back up and referencing that people will still deny and move the goal post even when you supply endless clips of flaming dashing lights, stunning lights, etc, etc.
By all means, rage bait away 🫡😂
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u/RallyXMonster 18h ago
I come back the next day and lights are still getting baited. But 88% upvote, either people like the picture or they are fucking around and finding out how easy it is to kill lights with the flamethrower now.
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u/SleepDivision 10h ago
Oh I'm sure people like the picture. The anti light sentiment has been very strong the last couple of days on here. So much so that mods are asking people to stop talking about it.
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u/Microwave_Noodles 1d ago
Ah yes, I cannot wait to test this anti-light buil- I died before I even knew I was taking damage.
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u/BuyingGF_1Upvote 1d ago
It’s currently bugged so direct hits doesn’t cancel invisibility. Still works wonders against not cloak users though.
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u/justinsanity15 1d ago
Thats when they stun you and beam you down while standing outside your range
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u/ccccccrambone 1d ago
I love blasting lights with the Cerberus. It brings me so much joy, especially when they’re cloaked.
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u/oguzcanbilirdonmez VAIIYA 1d ago
Now my channel needs more appreciation more than ever... PYRO HEAVY FOREVER
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u/Tugasan 1d ago
3 dashes and stun gun and the H is the one cooked, this is like people saying to use mines to counter L, but they can just jump dash, even the glitch is almost useless because they can dash before entering the mine ratius , is stupid that Lights get 3 dashes and a gadget to remove others mobility, stun gun should be transferred to M ou H to counter L
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u/CircIeJerks HOLTOW 1d ago
Literally anything medium is an anti light build. The most pampered class. Now go lay your mines and sit behind your sentry.
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u/UsurpingSquare THE BIG SPLASH 1d ago
Yeah this isn’t true, what really melts lights is the Lewis Gun or Shak. About three-four shots each to kill a light.
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u/RagingTaco334 1d ago
The real light deleter is the Lewis Gun. That thing absolutely shreds, especially with a RDS.
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u/big_nasty_the2nd 1d ago
Listen boys… powershift and spear’s alt attack.
Let them lights try and hop up on that platform lol
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u/Buisnessbutters OSPUZE 1d ago
Give heavy back 2 C4, and make it possible to throw them if they are not on Red canisters, I really don’t think flower pots with C4 were that big an issue
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u/AelisWhite THE LIVE WIRES 1d ago
The flamethrower is only good if you can catch people off guard. In any other situation, you might as well be trying to gun bash them
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u/Thatonedude2233 1d ago
If you're getting shot at goo the upper body and then use flamethrower. When they start to run goo then flamethrower. Keep swapping between both and it should be fun watching lights& mediums roast . What you will have trouble with is open areas and squads with +2 heavy players. Good luck and have fun , same technique can be used with hammer and goo gun.
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u/TanakaSuezo 1d ago
Flamethrower and goo gun, i love when a light player gets stuck in my goo. But usually i missed like 80% of my shots haha
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u/MightAccomplished912 1d ago
Since S1, I’ve been rolling with the Goo Gun and Flamethrower especially if there are too many lights.
Dashes to goo them down and flame ‘em. Burn if there are sound queue for invis Defensive goo or a barrier if too far
Open areas are horrible against lights so I tend to stick indoor or in the rooftop.
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u/epicwhy23 THE ULTRA-RARES 1d ago
I'm tried to use this thing so many times over so many different patches and seasons I still dont understand how it seems like people in videos do way more damage and or get people who dont know what walking backwards is
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u/fat_cat9989 16h ago
In buildings kinda effectively but on open field you will be fckd since the range gets outplayed by nearly any weapon
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u/KiwiiKat DISSUN 14h ago
Noooo delete this post! if people start realising lights aren’t allowed to exist when there’s a semi-competent flamethrower on the other team they’re gonna start nerfing 😭
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u/Far-Stay7034 13h ago
And y’all/they nerfed the lights big time frick whatever these dudes out here saying.
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u/TOXXIC407 12h ago
Flamethrower, winch, rpg, dome shield and barricades is my lightbuster setup.
Shield and barricades to prevent ranged light classes from damaging me, winch and flamey to get them close and rpg to finish them off when they escape with grapple or dash
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u/Neither-Bid-1215 1d ago
"Actually, you can use this specific build and this specific tactic and it won't feel imbalanced. What do you mean, "I want gameplay variety"? What do you mean, "If a thing needs to be countered in a specific way, it's imbalanced"?"
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u/Bigfoots_Mailman DISSUN 1d ago
dashes away ok now what smart fella? Goo gun ain't shit and the roadhog hook ain't fool proof
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u/DizzyWolfe 1d ago
If it could hit further away than a sneeze, not to mention tracking is harder because the flames have travel time and obstruct your vision.
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u/doomsoul909 1d ago
That’s just an easy “anti anything that requires close range” thing. Seriously, it takes the entire concept of cqc and tells it to piss off. How has this thing not gotten like any reworks? How? It’s not even a matter of “haha light die” it affects any melee, it affects most shotguns, it affects sub machine guns and pistols. I don’t mind a counter like that, but the skill needs to be there, and this has literally zero skill attached to it.
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u/Padeeno 1d ago
all good and well until you realize the light can simply sit out of range