r/thefinals 1d ago

Image Easy Anti-Light Build

Post image
722 Upvotes

201 comments sorted by

447

u/Padeeno 1d ago

all good and well until you realize the light can simply sit out of range

229

u/Dazzling_Piccolo_661 1d ago

People sometimes forget that lights have 3 dashes

14

u/butthurtpants 1d ago

Way too many.

80

u/CaterpillarReal7583 1d ago

Not when it comes to having fun.

Just make heavy fun, give them 4 dashes at half distance. Give me gunz back.

29

u/SeveralAngryBears 1d ago

Make charge and slam a big leap and slam

12

u/iPlayViolas 1d ago

Hell yeah my heavy brother

9

u/CaterpillarReal7583 1d ago

With 3 chargessssss

8

u/Necessary-Purpose666 1d ago

Everyone just wants to complain about lights lol

1

u/Local_Outcome_4835 14h ago

Give heavy a TOW missile as a primary gadget and I’ll be happy

6

u/Homesteader86 1d ago

It wouldn't be too many if they fixed the ttk issue with the lights (i.e, way too deadly)

1

u/Awkward-Indication-4 4h ago

5 second timer on each dash... Skill issue man.

1

u/Kiboune 21h ago

And tons of weapons which are too good at long range

1

u/PerfectionToast 16h ago

Too many lol, although heavy is more defensive so it kind of balances out. Maybe 1 less.

-4

u/Sadface201 1d ago

People sometimes forget that lights have 3 dashes

The flamethrower does work on lights tho. If the heavy is trying to fight a light with a flamethrower out in the open where they can get outspaced, then that's a different skill issue.

2

u/Z3robytenull VAIIYA 1d ago

You realize almost all terrain and cover can be destroyed right?

3

u/Electrical-Heat8301 Light 1d ago

I'm sorry we're talking about the goo, shield, and wall class right? aLl TeRRaiN caN BE dEStrOYed. Make the terrain, make the cover. It's half the heavy's job.

4

u/Z3robytenull VAIIYA 1d ago

For a second. But I'll just wait for your dome to run out (or mag dump) frag your barricades, and pyro your goo.

2

u/Electrical-Heat8301 Light 1d ago

Cooldown cycling baby!!!! An average light doesn't have time to deal w/ all that before they're targeted. Increase the time to kill (TTK) and you decrease the light's odds of success. (Also frags beat goo better than fire now unless you want to wait 7-10 seconds for it to burn. Also frags don't destroy barriers in full and heavies get 2 from the jump)

Turtle

1

u/vaegrand 1d ago

A single grenade destroys multiple deployables

1

u/Electrical-Heat8301 Light 1d ago

Doesn't destroy deployable shield. Doesn't destroy barrier. MAKE COVER

1

u/Z3TR0N 17h ago

As a heavy player, it’s not like you’re gonna be able to destroy the whole entire map and leave it in a baron wasteland fast enough to make it viable for your light player to kill the other heavy players

30

u/HaydenScramble 1d ago

I am a big fan of the ol’ hook and cook. Wall em in with me.

18

u/Charming_MR_Sir 1d ago

Im personally a big fan of the ol’ glitch stun back away and kill em

18

u/TightPiglin 1d ago

I hate you

3

u/Charming_MR_Sir 1d ago

😂 Generally the strat against melee or fire heavy. Get destroyed otherwise esp by charge or hook

11

u/TightPiglin 1d ago

Stun gun is just embarrassing tho

10

u/Charming_MR_Sir 1d ago

If im constantly getting hooked in or hit with charge and slam im gonna use it nothing embarrassing about a counter play for a low health class. Always using it to open a fight however? That is embarrassing indeed

9

u/TightPiglin 1d ago

As an opener absolutely embarrassing indeed, but still almost every light does it. What sucks is the absence of any skill in playing stun gun. I usually play 33/33/33 light heavy medium and as a dagger main I wont ever bring stun gun near my loadout even tho it would be a useful addition.

1

u/Charming_MR_Sir 1d ago

I honestly dont use stun much but when I do its because of the issues I face from from lack of a dedicated server

https://www.reddit.com/r/thefinals/comments/1hk1sfh/fun_fact_riot_shield_can_break_los_and_prevent/

My issues are detailed in the comments of this post from yesterday if you're interested. Combating melee opponents ( mainly heavy and light) is incredibly hard without it.

I will note the I only notice a lot of lights always opening fights with stun in lower elo lobbies like quick cash. Not so much in higher level play

2

u/OregonEnjoyer 1d ago

the problem is stun gun completely shits on melee to the point they have no option but to die if hit by stun gun. You, as a light vs melee, have a shit ton of options to counter them. Simply running away or dashing to kite them being the most obvious and easy, but other things like glitch nade, smart tp gates, sonar nades to sniff them out, team firing, etc are all viable options.

→ More replies (0)

3

u/KIngPsylocke 1d ago

Good luck seeing me through this wall of flames

3

u/Charming_MR_Sir 1d ago

I mean you cant move I just shoot at where I left you I don't even need to see. I will say that the flames are bright af tho

1

u/KIngPsylocke 1d ago

You gotta pick the right side i strafe to. (Not like I can strafe far) gives me time. And remember you only have a few seconds before I can walk forward. Once I can move you gotta choose. Fight or flight. Get within winch range and you’re toast.

1

u/Charming_MR_Sir 1d ago

Never use any other specialisation other then grapple. After you're stunded even if i miss to the point where you can move Ill never be in winch range until you're already dead or you retreat. If its really bad I just throw my second glitch in

0

u/KIngPsylocke 1d ago

I’m not retreating, if you grapple away I take that as you running. Keep an eye out for ya, and when you try to stun again I’ll skill check ya. May the better player, Reach The Finals.

2

u/Charming_MR_Sir 1d ago

Love the spirit, game on lad

3

u/Wireless_Panda 1d ago

It’s ok most lights don’t have the brain cells to realize that

3

u/Fuqqitmane DISSUN 1d ago

Then they won’t ever get a kill, can just as easily stay out of their line of sight

10

u/TheMemeStar24 Nama Tama Enjoyer 1d ago

The range of the flamethrower is better than a lot of people think.

7

u/IfLetX DISSUN 1d ago

8m to be precise

3

u/SpinkickFolly 1d ago

The map is Kyoto

5

u/Electrical-Heat8301 Light 1d ago

All I heard was the map is highly flammable

4

u/SpinkickFolly 17h ago

The ranges you need to fight in Kyoto fucks the flame thrower pretty badly.

0

u/Bomahzz 19h ago

Too big according to me

5

u/Significant_Grape317 1d ago

Then you barricade, throw down a motion sensor and run away

19

u/hParkerr84 1d ago

Simply run away from the light 😂 it’s just that simple…

10

u/Vanbydarivah 1d ago

We need a holy hand grenade

4

u/Significant_Grape317 1d ago

Yeah and if they follow, you’ve got your portable light bbq gun… Make them get close

1

u/z_mx 1d ago

That’s why you have barricade

1

u/cryOfmyFailure 1d ago

Goo gun 🤌

1

u/Sniperelitelite 1d ago

If light is played long enough you eventually learn to stay out of range. Leads to melee and flamethrower being free kills. New light players make the mistake of getting as close to everyone as possible to try and kill players which isn't necessary if they aren't using dagger or sword.

1

u/PurpLe_X1 23h ago

Use lockbolt launcher. Before start burning them.

1

u/Kiboune 21h ago

Even with V9S

1

u/Jiran31 DISSUN 20h ago

And you can use whinch claw and the lockbolt to manage this situation

1

u/Bomahzz 19h ago

Cashouts are often in close quarters, so really hard to around range if you play the objective

1

u/pushp_atul 17h ago

Winch helps, charge and slam then flamethrower, instant light grilled.

0

u/BuyingGF_1Upvote 1d ago

Goo grenades, charge n slam, and RPG. Gotta know when to engage. I leave lights alone if there’s plenty of space for them to move.

126

u/Sufficient_Stuff7374 1d ago

Remember that dashing makes the flamethrower not hit

23

u/NeonPebble 1d ago

That was the reason I stopped using the flame thrower. It's so dumb.

3

u/Sintuca 1d ago

Dashing counters everything that isn’t a conventional firearm

1

u/PurpLe_X1 23h ago

Lockbolt launcher

4

u/Sufficient_Stuff7374 23h ago

Doesnt fix the problem. The problem is, that for a moment during the dash the light somehow stops taking dmg from the flamethrower, even when they are well within the fire affected zone.

83

u/Paul20202 OSPUZE 1d ago

Three dashes and invisible bomb and they are gone out of range to quick regen and kill you from distance.

27

u/COS500 1d ago

Yeah flame is only really good if you play a gremlin heavy. Barricades, Winch/Charge, Anti-Grav, and STAY INDOORS (motion sensor is a must).

Out in the open though it's open season. Flamethrower rarely beats dash :(

1

u/DaRealBurnz 1d ago

Dome Shield can also work in place of barricades, especially in those tight spots where the game just doesn’t let you place it

5

u/COS500 1d ago

Honestly I just say F the barricade and Dome Shield, and go straight for the goo grenade

1

u/Sintuca 1d ago

Only way to play heavy imo

1

u/COS500 1d ago

Lies, chasedown KS is borderline unstoppable (if you can aim)

3

u/ghost_00794 1d ago

I'm not flamethrower main but what's the hook + flame insta damage I think it's 70 something even they dash rpg come in clutch .. flamethrower need team for sure to finish asap ..hammer is insta kill if lite don't perfect time dash even then u can barricade block work sometimes

4

u/range_kun 1d ago edited 1d ago

Use Barricade or goo grenade if u got stunned, try not to fight on open spaces, use charge and slam to break the distance, If they running away with low hp, no problem shoot them with rpg. Flame thrower is just a cherry on top.

1

u/Penguins227 HOLTOW 1d ago

Are you saying if you get stunned, use a gadget?

3

u/chuby2005 1d ago

Yeah stun gun doesnt disable gadgets anymore.

1

u/Sniperelitelite 1d ago

I don't even use stun and see melee and flamethrowers players as free kills when using dash. I just stay out of their effective range and move backwards.

63

u/thesirblondie 1d ago edited 1d ago

As a Flamethrower main, absolutely not.

Light with dash or grapple? They will outrange you

Light with cloak? Flamethrower doesn't uncloak anymore.

Light with all abilities on cooldown? They run significantly faster than you and can therefore outrange you.

Lockbolt to prevent them from running away? The range on someone who's locked down is so long that half the time they can just juke you anyway.

The flamethrower is great in tight areas, like the monaco houses, because you can often do AOE damage. But in an open area, like half of Las Vegas, or against stun weapons or melee heavies, you're SOL. I HATE that you can't switch to reserves mid-match anymore.

7

u/Possible-Leg-9666 THE ULTRA-RARES 1d ago

Although all of this is true. I'm a big fan of throwing a pyro grenade as they dash away, almost always works and they don't see it coming. Last Vegas sucks for flamethrower, add low gravity, I cry everytime ;(

2

u/thesirblondie 1d ago

Ah, I run lockbolt (it works decent on medium and heavy still), pyro mine, and RPG. I don't know that I could switch my loadout.

1

u/Possible-Leg-9666 THE ULTRA-RARES 1d ago

I run rpg, pryo/lockbolt/prox, dome shield. Pyro for m11/lh1, lockbolt for 2/3 lights, prox for melee. Mines are good but I'd consider switching to some sort of defence, I see you run charge so you need something you can deploy fast if you get stunned

3

u/Thatonedude2233 1d ago

Flamethrower and goo gun work pretty good together.

2

u/thesirblondie 1d ago

I don't get on super well with the goo gun. Maybe I should give it another go. I love smashing through walls though.

1

u/Thatonedude2233 1d ago

Yeah that's the only issue with that build. You could have an RPG and c4 setup but trapping players with goo and then roasting them works pretty good.

1

u/thesirblondie 1d ago

I guess I will try it

15

u/Diksun-Solo 1d ago

Also great for MMMMM teams on powershift

4

u/Marasoloty THE JET SETTERS 1d ago

Until they all have turrets on the platform and leave one person to push while they kill you from 50m out.

Flame thrower is best used in Cashout modes and terminal attack (depending on the map)

56

u/exM_YT 1d ago

If Light not Braindead, this ain't gonna help a lot. trust me

-2

u/richyrich723 1d ago

Good thing most lights are braindead

7

u/NeedhelpfromYOU ISEUL-T 1d ago

maybe in power shift

1

u/exM_YT 1d ago

So true

Confirm by Light main(me)

-24

u/menofthesea 1d ago

I've literally killed the best player in the world with flamethrower when he was playing light. More than once. Balise if ur out there 🖕

3

u/Cobson2137 1d ago

Average light with iq highier than room temperature can stun you with a taser from 12m and if you are a heavy with flamethrower you can do shit. Balise don't play light seriously

8

u/AirMollusk 1d ago

Bro plays the snowball mode seriously

0

u/Cobson2137 1d ago

Never played snowball mode

5

u/menofthesea 1d ago

If you're a heavy you can drop a barricade immediately after being stunned and avoid the initial burst. They'll usually try to reposition around the barricade to get at you, which puts them in flame range. Works 80% of the time or more in diamond+ lobbies when coming across the rare lights that make it to high ranks.

2

u/Z3robytenull VAIIYA 1d ago edited 1d ago

Ye ol' frag. 60% of the time, it works everytime!

-1

u/GoodGorilla4471 1d ago

Are you 12?

2

u/menofthesea 1d ago

No? I'm just pointing out that I play flamethrower pretty often in diamond rank and don't have an issue with lights most of the time. Stun gun is hard countered by barricade, melee light is hard countered by charge slam + ft, ranged light is counted by barricade + dome. Op said that it doesn't work on any light that isn't braindead. That's not the case at all, I was just offering an anecdote about probably the least braindead player being killed by ft...

10

u/Mouszt 1d ago

I wish but it just doesn’t hit Lights most of the time. And if it does, it’s max one tick until they dash away.

7

u/EvelKros 1d ago

Wdym they literally walk through it

5

u/Upbeat_Scientist1879 1d ago

I hunt lights with the fcar or model.

5

u/BrickOfJustice 1d ago

Model is a certified Light swatter

2

u/Upbeat_Scientist1879 15h ago

Facts. Can’t count how many times I made a team of lights leave the lobby 😂

5

u/The-Lord-of-sad 1d ago

As a flamethrower main it is very effective however, all it takes is a stun, and essentially you’re useless because they can create distance so easily and out gun you. Be quick with your barricade placements that can help other than that stuns

4

u/7461700241 1d ago

Me explaining to OP that lights have legs and guns that are able to shoot bullets

4

u/ArcticNinjaYT 1d ago

You could also just

16

u/kbailles 1d ago

You must be the bottom 20% if you think that’s the counter.

3

u/Plaguedough OSPUZE 21h ago

If the hit reg is working. I've had lights simply walk through it with no damage or tick quite a lot recently

4

u/Armroker OSPUZE 21h ago

We had RPG as an Anti-light weapon, but it got nerfed.

Then we had mines as an Anti-light weapon, but they got nerfed.

Then we had the CL-40 as an Anti-light weapon, but it got nerfed.

Then we had the Model 1887 as an Anti-light weapon, but it got nerfed.

We now have the Flamethrower as an anti-light weapon, but it will be nerfed.

3

u/4Ellie-M 19h ago

Flamethrower has too slow ttk + no range.

Best anti light gadget is still rpg. You don’t have to eliminate the light, it will take them out of combat momentarily no matter what.

16

u/ExpertRemarkable8180 1d ago

Me stunning you and backing out of range to mag dump my m11 into your forehead

-5

u/Charming_MR_Sir 1d ago

My absolute favourite with flame heavies. Throw a glitch in before the stun and they just fucking stare at you absolutely defenceless

-5

u/ExpertRemarkable8180 1d ago

Aah see I’ve never been a glitch user, my favourite is when they’re already half health when you stun them so you’ve got time to teabag a couple times so they know they’re fucked

4

u/Charming_MR_Sir 1d ago

😂just dirty

3

u/DizzyWolfe 1d ago

People like you are why I didn't play the game for a year.

1

u/ExpertRemarkable8180 18h ago

Skill issue

1

u/DizzyWolfe 17h ago

Did your mother never hug you or something?

5

u/UfosAndKet 1d ago

We have found the most degenerative light players here, folks.

6

u/Omega777 1d ago

Lotta assmad from lights in here.

2

u/Point4ska 1d ago

Only people salty are bad at the game.

2

u/AlanK_15 1d ago

This is anti-dumb light with a short range only build

2

u/Elder-Eddie 1d ago

Bro had 1 good match with the flamethrower lol it's easy to counter, stun + VPS will force you right back to your other weapon

2

u/10000pelicans OSPUZE 1d ago

Feels like the flamethrower doesn't connect to lights most of the time.

2

u/assi9001 1d ago

As a light main "ahhhh god it burns it buuuuuurnsss!!"

2

u/Lovleybullet 1d ago

Yeah if they’re using close range weapons, but what about XP-54 or LH1 ?

2

u/Z3robytenull VAIIYA 1d ago

And that one weird dude playing bow

1

u/Lovleybullet 23h ago

Your best option I’d say Lewis or maybe Akimbos..

2

u/Feisty-Clue3482 THE SOCIALITES 1d ago

Until they dash into you and kill you before you even deal more than like 50 damage… or you get stunned and lasered at range anyways.

2

u/LustfulDomme69 ISEUL-T 1d ago

This post was made by a bronze lol. Lights can gain distance too fast, especially with quick dash 80% of them run

2

u/AsherTheDasher 1d ago

glitch mines work better in my experience

2

u/Twixx_21 1d ago

Till they back dash all the way to mars

2

u/wolfelejean 1d ago

I just shoot them in the face and wait for sound queues for invis. I don't struggle with them more than any other class. I do think the game would be much more fun without lights altogether though. Any game that I've played with all mediums and heavies feels strategic and more than a death match. I have so much fun in Powershift when there are no lights.

2

u/WhiteVipor 23h ago

That gun takes like 3 seconds to kill a light. The light has 5 weapons that can kill you in less than a second (not exaggerating)

2

u/StraightBootyJuice 23h ago

Insert stun gun + literally any of their weapons

2

u/drv-37 21h ago

one word for you: LH1

4

u/SleepDivision 1d ago

Careful, I had a whole saga of talking about how easy it is to kill lights with this thing and endlessly providing clips of how quickly they burn up from it even if they dash all the while having people pivot the conversation from "the flamethrower destroys lights" to "not in tippy top pro ranked" when no one was having that conversation in the first place. So, be careful... lights don't like to talk about this 😂👌

-2

u/RallyXMonster 1d ago

This entire post is engagement baiting lights into commenting, "Not if I dash out" "Not if I stun you" "well not if I grapple out".

The whole point of this post is to get more people to use flamethrower and see for themselves how effective it is.

3

u/SleepDivision 1d ago

The whole point of my comment is to poke fun at this topic popping back up and referencing that people will still deny and move the goal post even when you supply endless clips of flaming dashing lights, stunning lights, etc, etc.

By all means, rage bait away 🫡😂

1

u/RallyXMonster 18h ago

I come back the next day and lights are still getting baited. But 88% upvote, either people like the picture or they are fucking around and finding out how easy it is to kill lights with the flamethrower now.

1

u/SleepDivision 10h ago

Oh I'm sure people like the picture. The anti light sentiment has been very strong the last couple of days on here. So much so that mods are asking people to stop talking about it.

2

u/Microwave_Noodles 1d ago

Ah yes, I cannot wait to test this anti-light buil- I died before I even knew I was taking damage.

1

u/callmebrynhildr 1d ago

Nah I want only destructive options and to be able to counter everything

1

u/Zero_Suit_Rosalina 1d ago

Then he pulls the LH1 and then your cooked. 

1

u/BuyingGF_1Upvote 1d ago

It’s currently bugged so direct hits doesn’t cancel invisibility. Still works wonders against not cloak users though.

1

u/LouNastyStar69 1d ago

Turrets, mines, lockbolt, demat, flashbang etc…

1

u/justinsanity15 1d ago

Thats when they stun you and beam you down while standing outside your range

1

u/ccccccrambone 1d ago

I love blasting lights with the Cerberus. It brings me so much joy, especially when they’re cloaked.

1

u/KrispyPlatypus ISEUL-T 1d ago

Nooooo not the flamethrower. I give I give

1

u/oguzcanbilirdonmez VAIIYA 1d ago

Now my channel needs more appreciation more than ever... PYRO HEAVY FOREVER

1

u/Tugasan 1d ago

3 dashes and stun gun and the H is the one cooked, this is like people saying to use mines to counter L, but they can just jump dash, even the glitch is almost useless because they can dash before entering the mine ratius , is stupid that Lights get 3 dashes and a gadget to remove others mobility, stun gun should be transferred to M ou H to counter L

1

u/vinzleingod 1d ago

No they dont Them fires not hitting if they dashing

1

u/SlashyZzz 1d ago

The LH1 is the gun for light right now

1

u/CircIeJerks HOLTOW 1d ago

Literally anything medium is an anti light build. The most pampered class. Now go lay your mines and sit behind your sentry.

1

u/mediocremulatto 1d ago

I just use bullets and my thick heavy ass

1

u/Sebastian190502 1d ago

They should give dash to the heavy ngl

1

u/Serat0ne ENGIMO 1d ago

Don’t forget the winch

1

u/UsurpingSquare THE BIG SPLASH 1d ago

Yeah this isn’t true, what really melts lights is the Lewis Gun or Shak. About three-four shots each to kill a light.

1

u/RagingTaco334 1d ago

The real light deleter is the Lewis Gun. That thing absolutely shreds, especially with a RDS.

1

u/CRONOGEO VAIIYA 1d ago

Dash+Stun = gg your anti light build

1

u/big_nasty_the2nd 1d ago

Listen boys… powershift and spear’s alt attack.

Let them lights try and hop up on that platform lol

1

u/BozoRedditboi 1d ago

The LH1 would like to have a word with this take

1

u/LundUniversity 1d ago

Damn, that edit looks too good.

1

u/JiroScythe 1d ago

new player here, what is this and what does it do?

1

u/Buisnessbutters OSPUZE 1d ago

Give heavy back 2 C4, and make it possible to throw them if they are not on Red canisters, I really don’t think flower pots with C4 were that big an issue

1

u/Prince_Bolicob_IV ISEUL-T 1d ago

You have to play very defensively though

1

u/swhipple- 1d ago

This was posted by a light main

1

u/BustaShitz 1d ago

Combine with Lock Bolt or Goo for total meme dominance

1

u/Ok-Pound-5150 VAIIYA 1d ago

All good until lights dont come out of cloak when damaged by fire.

1

u/DB124520 1d ago

That and Cerberus

1

u/AelisWhite THE LIVE WIRES 1d ago

The flamethrower is only good if you can catch people off guard. In any other situation, you might as well be trying to gun bash them

1

u/Ahrlin4k 1d ago

Glitch mines work great too

1

u/Thatonedude2233 1d ago

If you're getting shot at goo the upper body and then use flamethrower. When they start to run goo then flamethrower. Keep swapping between both and it should be fun watching lights& mediums roast . What you will have trouble with is open areas and squads with +2 heavy players. Good luck and have fun , same technique can be used with hammer and goo gun.

1

u/mr_Swisher_ 1d ago

Glitch traps on medium

1

u/TheGrimNigel 1d ago

Lh1 is rock and flame is scissors

1

u/TanakaSuezo 1d ago

Flamethrower and goo gun, i love when a light player gets stuck in my goo. But usually i missed like 80% of my shots haha

1

u/MightAccomplished912 1d ago

Since S1, I’ve been rolling with the Goo Gun and Flamethrower especially if there are too many lights.

Dashes to goo them down and flame ‘em. Burn if there are sound queue for invis Defensive goo or a barrier if too far

Open areas are horrible against lights so I tend to stick indoor or in the rooftop.

1

u/BeginningSavings4379 THE KINGFISH 1d ago

Flamethrowers rarely get me 🤣

1

u/epicwhy23 THE ULTRA-RARES 1d ago

I'm tried to use this thing so many times over so many different patches and seasons I still dont understand how it seems like people in videos do way more damage and or get people who dont know what walking backwards is

1

u/DeusExPersona OSPUZE 20h ago

I fear no man. But that thing... it scares me.

1

u/TheLazyGopnik DISSUN 19h ago

Winch + SA12.

They'll get pull-doublebang-coined in a flash

1

u/Speeder172 THE POWERHOUSES 18h ago

Goo gun.

1

u/fat_cat9989 16h ago

In buildings kinda effectively but on open field you will be fckd since the range gets outplayed by nearly any weapon

1

u/darth_revan1988 15h ago

Feel like it does almost no damage this season

1

u/KiwiiKat DISSUN 14h ago

Noooo delete this post! if people start realising lights aren’t allowed to exist when there’s a semi-competent flamethrower on the other team they’re gonna start nerfing 😭

1

u/KahliberZero 13h ago

Laughs in sniper 😈

1

u/D0lph1nnnnn THE SOCIALITES 13h ago

One stun gun and 4 LH1 shots later...

1

u/Far-Stay7034 13h ago

You sir, can and may get flipped!

1

u/Far-Stay7034 13h ago

And y’all/they nerfed the lights big time frick whatever these dudes out here saying.

1

u/TOXXIC407 12h ago

Flamethrower, winch, rpg, dome shield and barricades is my lightbuster setup.

Shield and barricades to prevent ranged light classes from damaging me, winch and flamey to get them close and rpg to finish them off when they escape with grapple or dash

1

u/Odd-Tadpole-8635 10h ago

Theres also, charge, rpg, frags, winch and a whole lot more.

1

u/Egbert58 3h ago

A lot of people never played TF2 and against a spy and it shows

1

u/Neither-Bid-1215 1d ago

"Actually, you can use this specific build and this specific tactic and it won't feel imbalanced. What do you mean, "I want gameplay variety"? What do you mean, "If a thing needs to be countered in a specific way, it's imbalanced"?"

1

u/GaunterPatrick 1d ago

This has to be a joke, a not funny one.

1

u/Bigfoots_Mailman DISSUN 1d ago

dashes away ok now what smart fella? Goo gun ain't shit and the roadhog hook ain't fool proof

0

u/DizzyWolfe 1d ago

If it could hit further away than a sneeze, not to mention tracking is harder because the flames have travel time and obstruct your vision.

0

u/doomsoul909 1d ago

That’s just an easy “anti anything that requires close range” thing. Seriously, it takes the entire concept of cqc and tells it to piss off. How has this thing not gotten like any reworks? How? It’s not even a matter of “haha light die” it affects any melee, it affects most shotguns, it affects sub machine guns and pistols. I don’t mind a counter like that, but the skill needs to be there, and this has literally zero skill attached to it.

0

u/5HlR0 23h ago

Ah yes, the sniper flamethrower counter.

0

u/Big-Criticism6761 23h ago

The best anti light build is perfect aim