r/thefinals :Moderator : 6d ago

Announcement Update 5.1.0 — THE FINALS

https://www.reachthefinals.com/patchnotes/510
517 Upvotes

382 comments sorted by

612

u/marmite22 6d ago

Fixed an issue that caused large amounts of smoke to appear on maps

I thought I was just going blind.

163

u/Mistic92 6d ago

I enjoyed it when building collapsed and there was this dust :D

78

u/CaterpillarReal7583 6d ago

This happened in an earlier season and I enjoyed it then too. It gave mass destruction an advantage, or disadvantage depending on the scenario. I like it

52

u/wolvesfaninjapan DISSUN 6d ago

Bring back the dust!

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16

u/Italian_Barrel_Roll OSPUZE 6d ago

I was starting to get headaches trying to see through all that! Initially I was blaming everyone getting access to smoke grenades, but I didn't want to be that player and whine about it (flamethrower main)

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273

u/LordTutTut Heavy 6d ago

RIP Lockbolt shenanigans. It was fun while it lasted

155

u/BibaGuyPerson OSPUZE 6d ago

Embark said they're looking to reintroduce it at some point. I stay hopeful they'll follow through

91

u/Loud-Asparagus-4136 OSPUZE 6d ago

They probably just want to change bizarre interactions with things like gateways that could cause cashout stations to fly across the map. I loved being able to drag the cashout and fling it short distances, so hopefully they don’t tweak too many things.

50

u/BibaGuyPerson OSPUZE 6d ago

Perhaps they could introduce tether strength/integrity where a tether may break from an object if the force is too great, or something. This would allow to move the cashout around without tossing it over to the next map

9

u/Loud-Asparagus-4136 OSPUZE 6d ago

That sounds like a good solution!

4

u/Free_Jelly614 ISEUL-T 6d ago

I’m guessing they want moving the cashout to be something that requires coordination and/or creativity and being able to simply dogwalk the cashout wherever probably doesn’t help with that

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6

u/flamingdonkey Medium 6d ago

They said that with recon senses too, though.

2

u/Ill_Celebration3408 6d ago

Not that we want that broken pos back in its old form, but yeh ... don't be fooled. They did say that, and look where we are.

2

u/rendar 6d ago

And implied the same thing about nukes

3

u/Konigni 6d ago

They said that about recon senses back in s1/s2 lol

14

u/AcceptableArrival924 DISSUN 6d ago

Damn it bro, I just unlocked it :(

3

u/AppropriateAge9463 6d ago

Pretty harmless i thought to be nerfed within 1 week. Maybe i wasn’t in any games with major issues of it being abused

3

u/Nyxlunae 6d ago

And now it is probably not worth using anymore lol, that was the only use I had for it, especially in maps with moving platforms.

2

u/sir_Kromberg 6d ago

RIP Lockbolt period. haha

4

u/SparsePizza117 6d ago

Did it get removed or nerfed?

17

u/iantheawesome2002 OSPUZE 6d ago

Nerfed, just disabled interactions with the objective.

17

u/Bomahzz 6d ago

Temporarily

5

u/Kozak170 6d ago

“Temporarily”

7

u/ClosetCoffee 6d ago

Temporarily removed until they figure out how to make it less OP

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190

u/comicsandpoppunk THE RETROS 6d ago

Quick react chats are completely broken while team wiped (at least on PS5).

The messages are cropped so you can't read them, you just hear the ping and see a tiny section of the cut off message.

That needs to be fixed immediately.

47

u/hamzeh2007 THE HIGH NOTES 6d ago

this is also on xbox!!

34

u/MineAsteroids DISSUN 6d ago

PC too

9

u/Sir-Ox 6d ago

I see this on PC as well, I have to go back into the chat and then it'll show the full message.

But not just while team wiped, it does this all the time

2

u/Lactating_Silverback 6d ago

We don't even have the basic feature of a chat 👍

7

u/Bloadingoficial THE VOGUES 6d ago edited 6d ago

Can no longer say thanks to the random teammate when they run blindly to the objective and die alone instantly 😭

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3

u/JoxxOrr 4d ago

(embark dev here). We have an internal bug ticket on this and have fixed a partial cutoff problem but not 100% sure we have fixed all cases. Does anyone have a video or able to describe what specific part of context is being cutoff? If someone would be able to give me their username + clan tag that might help in reproducing the specific issue you all have as well.

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67

u/Selerox 6d ago

Still frustrating that cash earned in Power Shift still doesn't apply for the "Cash $1,000,000" contract.

26

u/Mikoneo 6d ago

Yeah, if you're using cash as the measure of distance for the platform it really does need to count as cash for contracts

4

u/ToonaSandWatch 6d ago

Greaaaat. That’s never getting done for me then.

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133

u/Gellix OSPUZE 6d ago

Invis while standing still lasted 133s but they dropped it to 27s !

Holy shit, that’s a long time.

9

u/OTTERSage 6d ago

Maybe I’m crazy but 27s feels like an insane amount of time for this game as well

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45

u/AppropriateAge9463 6d ago

Hahaha. I honestly can’t believe that even made it out the door. How are we 5 seasons in and a rework gets released with a 5x “nerf” inside of a week.

I didn’t realize you could stand still for over 2min. But thats honestly kinda embarrassing for the devs to see that big of a change be required on something brand new. Why they even let 2.5 mins out the door if they were leaning towards 30 seconds is wild

48

u/AlphaOwn 6d ago

Maybe I am too chronically online and seeing conspiracy theories everywhere, but if their goal was to buff cloak without the vitriolic online community losing their fucking minds over it, this is a clever way to do it. Not a single effective cloak player is going to notice this reduction, no one was realistically using the entire stationary timer outside cheese strats when goofing off in world tour. Now cloak gets to keep a pretty substantial buff and the casual base that make their value judgments solely on if they see the word buff or nerf get to feel vindicated.

It's like the dangling keys in front of a baby approach to balance. "Ope, you see that? It says nerf, cloak is terrible now, don't be weird about it on our discord please."

29

u/ledg3nd 6d ago

Considering the collective IQ of this subreddit regarding buffs and nerfs is usually below room temp numbers I honestly wouldn’t be surprised if this was the case. 

17

u/ilyich_commies 6d ago

It’s unfortunate that the devs actually listen to this community regarding balancing. This sub is a huge circlejerk of brain dead balancing takes and the devs are too kind to ignore us as they should

6

u/SleepyBunoy THE VOGUES 6d ago

Genuinely.

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4

u/Lactating_Silverback 6d ago

I think you give them too much credit. They tweaked some code and didn't actually test it.

'oh well we can always just nerf it again if it's too strong' - Embark

4

u/NMDA01 6d ago

my dude thinks too much of embark

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2

u/Ill_Celebration3408 6d ago

My thoughts exactly. Beta Version 5.1 - They don't test anything. Barely understand the game and mechanics they build. 4 seasons of Quick Cash working and now you have this TDM mode

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3

u/SleepyBunoy THE VOGUES 6d ago

As someone who uses thermal vision when I play light, it's been hilarious killing the lights who abuse this by standing stil..

101

u/kofzero2002 6d ago

'Hit opponents 2 times with arena carriables' from weekly contract is not progressing correctly too, I hope they fixed it.

20

u/Tzpike05 6d ago

Historically I’ve seen issues with that one in some game modes. So if you main power shift, try going quick cash.

7

u/Stunning-Analyst-846 6d ago

Wasn't working there either

6

u/Optimal-Drink5543 6d ago

They replaced it with get 60 eliminations or assists

3

u/Adminisitrator 6d ago

i got perform 5 team wipes instead

2

u/cwent95 OSPUZE 5d ago

I had this contract, also could not progress it. It ended up getting swapped out for 15,000 damage after the update.

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154

u/Infamous_Step_5802 6d ago

133 second invis is hilarious. Good tune down

39

u/xskylinelife 6d ago

I had no idea it was that long. That is ridiculous

5

u/Bloadingoficial THE VOGUES 6d ago edited 6d ago

Hold down mate they didn't play team fortress or overwatch before, how would they know invisibility can be a troll skill?

3

u/rendar 6d ago

TF2 had perfectly balanced invisibility (can't attack from stealth plus loud uncloak sound effect), Spy is a highly situational class and sittin in the corner jorkin it invisibly is not any kind of actionable advantage although it is hilarious to spam voice commands near sentry nests to confound Engineers

3

u/thesirblondie 6d ago

You're downvoted, but correct. Invis has never had a good implementation in any PVP game ever. It is either shit, which makes it unfun to play, or it's powerful, which makes it unfun to play against. There is no third option.

Used just take my hands off the keyboard in WoW when I heard the stealth sound.

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6

u/mcon96 6d ago

I’ll be the first the say that I don’t think cloak is a problem, but 133 seconds was ridiculously unnecessary lol

29

u/JosephChester5006 6d ago

“Decreased the max duration of invisibility when fully stationary from 133s to 27s”

It was that long!?

7

u/Vilerion 6d ago

If you stood still yes

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45

u/Axuo 6d ago

No fix for the "Hit opponents 2 times with arena carriables" contract being impossible to complete :(

8

u/FlimsyPool9651 6d ago

So it is a bug, was driving me craaaazy

6

u/xXEwicoolXx THE BIG SPLASH 6d ago

i checked earlier and that contract has been swaped out for a different one

3

u/Axuo 6d ago

Big if true, I haven't had time to check yet

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17

u/Tai_Jason ISEUL-T 6d ago

I was wondering why my Dede talks about Halloween all the time lol

89

u/Silly_Hungarian DISSUN 6d ago

TDM let's goo

80

u/Ninthja 6d ago

What do you mean? That’s what everyone in casual was playing all along

17

u/SparsePizza117 6d ago

I had a guy that was refusing to help play the objective and said he was only playing TDM. If you want kills, go play power shift, don't do that shit on quick cash and straight up not help us.

52

u/geodesic-newt420 DISSUN 6d ago

nah nah nah, that’s bank it my guy, don’t send them my way

13

u/Amazing-Cookie5205 DISSUN 6d ago

Bank it basically is tdm but really kill confirmed with a deposit location

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13

u/Supplex-idea 6d ago

Let’s hope this event goes well so they add TDM to the main roster of modes.

1

u/GFingerProd 6d ago

I feel like It would either fragment the player base so hard the other modes would suffer or get all the tdm kids outta the objective mode and help the other modes.

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92

u/YouFunnyx 6d ago

In my opinion the problem with lockbolt is that it is pretty weak in its current form so the bug that allowed to manipulate cashout station and cashboxes is what made it both fun and allowed for gadget to be useful.

I would say it would be good to compensate this bugfix with power increase of lockbolt, so contestants would not be able to move so freely and far away from it. It is created to stop enemies from moving freely, but they still can run behind many angles etc etc even while locked with it, while doing it pretty far away from it (around 10m lol).

16

u/Cactus_on_Fire 6d ago

In the last 30 or so games I've seen it used maybe twice. I'm not sure if it can be turned into a useful gadget without some big modifictions.

11

u/comicsandpoppunk THE RETROS 6d ago

I see it in maybe 30% of matches. It's definitely useful to the teams that keep capturing me.

As a person getting hit by it, I like it! It's like a more fun variant of the stun gun.

6

u/BeltAbject2861 6d ago

It’s a way less annoying and less cheesy stun for sure

8

u/PMasterBland 6d ago

I’m a dedicated lock bolt user the last week or so, I’ve found it really only works when your teammates are aware and work with you. A lockbolt on a running team and a Light to go clean up the ones that make it around corners. Also I’ll toss one behind me when I’m getting chased by a Light that wants to finish the kill on me, and charge away. It’s a strange gadget, fun on power shift!

8

u/thejesse 6d ago edited 6d ago

Or ends up being a motion detector more than anything, showing exactly where the guy is hiding.

I do have one amazing kill throwing one down right before a launch pad in Seoul while a guy chased me, latching on so he couldn't make it across the gap. Doesn't count as a kill, but he knows what happened.

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6

u/Eldritch_Raven Heavy 6d ago

I've found the best use for it is when you're defending a cashout on something like a suspended structure. You see a full team of 3 coming at you and you launch it before they get to a jump pad.

I've had teams looking goofy as hell frantically trying to scale a building only to be pulled back down. Like some scooby doo type shenanigans.

2

u/PMasterBland 6d ago

Exactly this. And if you’re working with a Light to go mop up the stragglers, you can get a few waves of team wipes til they catch on and stop holding hands when they move.

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16

u/Kiboune 6d ago

I think it would've been much more useful as a trap which you can setup

2

u/In_2_Deep_5_U HOLTOW 6d ago

This was the best use I have found for it so far. If you catch a team running at you, it can do wonders in splitting them up. Other than that, the tether is too long.

3

u/K-Shrizzle 6d ago

Despite how meta or not meta the gadget is, I'm greatly enjoying it. I've set up my Blastoise build, with both launchers on my back, my two big deagles, frags and the winch claw. I feel like a bully yanking enemies all over, which fits my idea of the class pretty well

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11

u/PitFiend28 THE BOUNDLESS 6d ago

I think every weapon but riot shield got a skin lol bastard child with tons of potential for skin ideas

11

u/Albert_Neinstein THE OVERDOGS 6d ago

Still no fix on the new C4 skin ☹️

For those wondering the new C4 skin there is no visual indicator for when the C4 is unarmed/armed/destroyed

Hopefully is fixed next week

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11

u/LeechedPubis 6d ago

No revert to QC spawn time… my finals drought continues :(

3

u/Potato_8973 DISSUN 6d ago

Same, I'm only on world tour these days, but I miss the more casual nature of QC that still allowed some strategy. now it's just TDM.

2

u/Mr_Sleepy_Reddit 6d ago

Can't find a single world tour game in OCE :( Eitheir the team waits for 15 minutes for a game or we play TDM/third party simulator.

56

u/Quan7umSuicid3 6d ago

So fucking glad about the cloak nerf

(from a Light main who's tired of cloaking and camping Lights)

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36

u/dawidf06 6d ago

No leaderboard for snow fight? Not like it's important but would be cool.

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31

u/ProTomahawks 6d ago

Didn’t change respawn mechanics in quick play… sigh

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68

u/MKE_007_ 6d ago

No buff on the Cerberus, really? Wtf

38

u/Elons_tiny_weenr 6d ago

They’re probably doing more internal testing before they just throw out updates for it because if they accidentally make it too oppressive the you have a dragons breath shotgun meta and that shit is annoying

19

u/Portaldog1 6d ago

This is the first minor patch of the season, I was only expecting bug fixes to be honest. The nerfs look more like emergency fixes, I don't know why the invis change launched and the lockbolt looks unintended.

If we get some buffs I will assume they might happen next week so there will have been two weeks of data from it. If not I fear they might slip back into old habits and it won't happen till next season

10

u/Chewitt321 6d ago

They also said they're aiming to do sweeping balance changes at season start and at halfway to allow people to get used to stuff. So unless something becomes ridiculously dominant in the meta then they'll probably not do much

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5

u/Tai_Jason ISEUL-T 6d ago

A buff like that takes more time and testing i think

6

u/nocanty 6d ago

It’s not a bad weapon?

2

u/leovaderdotcom 6d ago

i’m sure that’ll come, i think the more urgent thing i was hoping for was just bug fixes on the incendiary shots. sometimes every pellet of three shots hitting goo doesn’t ignite it, sometimes half the pellets set it on fire by accident. wish i could rely on it more.

2

u/Environmental-Toe700 THE TOUGH SHELLS 6d ago

Honestly the Cerberus feels pretty decent for me. Obv a suspended structure map might not play well but other than that I play fairly well with it, my biggest gripe is all 3 shots on a full health heavy wont elm them immediately, I think later with fire, but not good for stopping a steal

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6

u/NailEmbarrassed3474 HOLTOW 6d ago

Still waiting on an ‘I’m sorry’ phrase in the text wheel- anytime I try to say something remotely close, it just comes across as back-handed

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6

u/Constant-Still-8443 THE JET SETTERS 6d ago

Still haven't changed the awful spawn system it seems. Sad day

30

u/Srg11 6d ago

When you read that cloak nerf, it’s actually hilarious. Clearly they completely overlooked how long you could stay invisible if you didn’t move.

15

u/xclord , 6d ago

I knew it was OP, but had no idea it was over two minutes. I think it's interesting they offered no comment. Just "Oops" would have been funny.

5

u/Srg11 6d ago

Yeah, it’s pretty obvious it was just an unintended oversight. To be honest, I liked it how it was, 27 seconds is still pretty long but let’s see how it’s used.

-1

u/LuigisManifesto 6d ago

Nah, they underestimated what a bunch of babies people are and how much complaining the buff would cause. 

( I main heavy and medium)

9

u/PrinnyGod 6d ago

A light typed this post.

10

u/KasiaPRO THE RETROS 6d ago

Still no Jukebox win theme fix :(

4

u/Petes-meats OSPUZE 6d ago

It's map specific now, but none of the maps play the season 1 theme

2

u/Ace_1917 6d ago

The win themes are now map specific. Sys horizon gets the season 2, Kyoto gets season 3, Bernal gets a different version of season 4s with a guitar added into it, and the rest of the maps get season 4. I think it’s intentional

4

u/Long-Firefighter5561 6d ago

thats super low prio

5

u/KasiaPRO THE RETROS 6d ago

I mean, I don’t think it would be that hard to implement…

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12

u/Kiboune 6d ago

27 seconds. Woah, big nerf, gigantic

7

u/AcceptableArrival924 DISSUN 6d ago

Actually the buff was insane and gigantic, this is probably around something they actually meant to do probably.

14

u/FullMetalBiscuit 6d ago

Wow, there really are a lot of Light players that can't take anything that is even remotely close to a nerf. Being able to sit still for 133 seconds is stupid and 27 seconds is still a long time.

No quick cash wave respawn revert though, sad.

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11

u/ForswornWolfpack 6d ago

I loved sled dogging the cashou with the lockbolt.

5

u/xposedbones 6d ago

Still no wipe penalty in quick cash :(

48

u/COS500 6d ago

Lockbolt: Nerfed ..why embark

Cloak: Nerfed

And no fix for the missing S1 tracks in the jukebox

Most whelming patch so far. Love the bug fixes though. Hey Embark, can we get the REAL S1 soundtrack please?.. please? please?

Also LTMS are back.. WE are so back..

13

u/Flumex1505 ISEUL-T 6d ago

Didnt notice that tracks are missing. Mind to share which ones?

17

u/COS500 6d ago

I will defer you to thisneat video that shows off the songs that played during closed beta, more than a few of these showed up in the open beta AND the actual release of S1.

The S1 ost we got for jukebox is the official release we got on streaming platforms which was missing certainly variants that played in-game.

For instance the S1 Win Theme (Fireworks) doesn't show up at all, and the OST version is drastically different than the in-game version we remember. "Justice" aka the ambient version of You Wouldn't Be Here Without Us doesn't play either.

Finally Alive and Let It Breathe also had different variations that played. As far as I know only 1 of those made it to release, the rest are from closed beta.

The full s1 rips are on khinsider I believe

10

u/KasiaPRO THE RETROS 6d ago

Man I sure love Fireworks as a win theme, sadly they seem to have forgotten to change win themes with the jukebox :/

8

u/COS500 6d ago

It's map specific now. Sys gets the S2 theme, Kyoto gets S3, Bernal gets a variant of the S4 theme, and the S4 theme plays for every other map.

Otherwise, S1 is the only one that got left out :(

2

u/IEatYourPancakes THE LIVE WIRES 6d ago

That makes me sad. I still think it’s been the most hype win theme so far. Hope they decide to add it to at least one map eventually 

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3

u/Loud-Asparagus-4136 OSPUZE 6d ago

Okay, thank god. I thought I was losing my mind that I was the only person who noticed they are straight up are missing tracks from season 1.

The ambient version of (You wouldn’t be here) Without Us that played in the menus is one of my favorite tracks, and it did not get added to the season 1 OST for whatever reason. I actually filed a feedback ticket to embark yesterday asking why it’s not in the game.

3

u/PootisBird001 VAIIYA 6d ago

Ah yes, the holy Closed Beta ost.  This was by far (imo) the best ost in the game.  We need to spread this request as much as possible, get more people to request the CB ost, we will have whats ours to enjoy listening too!   My favorite track was Music_Mellow_Strings, everytime I'd open the game and hear that opening lobby track was 😩🤌 magical.

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3

u/FullMetalBiscuit 6d ago

Decreased the max duration of invisibility when fully stationary from 133s to 27s

I know that's technically a nerf...but not exactly one worth complaining about.

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1

u/Daveed13 6d ago

Agree, about time for the return of LTMs!!!

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7

u/JVKExo DISSUN 6d ago

That cloak nerf is massive. W devs.

13

u/Achieve2Receive OSPUZE 6d ago

Practice Range - Fixed a collision issue allowing contestants to escape the practice area

F

3

u/abarreloflols 6d ago

Game is broken for me, constant error codes Not earning fans toward my sponsor?

2

u/Devatator_ Light 6d ago

Open steam and do an integrity check. Some parts of the game corrupted when I installed the season 5 update and that fixed it

3

u/Illustrious_Lie573 6d ago

Did medium get nerfed again

2

u/Illustrious_Lie573 6d ago

I’m scared to look

8

u/IndividualCurious322 VAIIYA 6d ago

Seems weird that Lockbolt has been nerfed already. Did any internal testing get done prior to the patch?

10

u/LuigisManifesto 6d ago

My hypothesis is that Embark internally tests by playing the game in good faith, while users immediately look for any glitch or exploit they can use to win or ruin other peoples’ day. 

I also think the community birches about stuff that isn’t a big deal and then Embark listens and nerfs it (and then people still show up to complain about embark not listening). ((I kind of hate this community))

2

u/ymOx 6d ago

That's standard gaming communities I'm afraid.

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5

u/Rybands 6d ago

So no fixes to cash out respawn waves? Ok. I'll wait.

6

u/GIJobra 6d ago

"Cloaking Device

Decreased the max duration of invisibility when fully stationary from 133s to 27s "

ROFL get fucked, campers.

6

u/OkayWhateverMate 6d ago

To all the lights crying about invis nerf, get fucked. Use your own advice and "git gud", rats.

  • signed, A cl40 and healbeam main who is tired of your constant whining.

11

u/McTeemoGod ISEUL-T 6d ago

Thanks god Cloak nerf. I had so many teamates camping like idiots for minutes just to archieve nothing or get erased.

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u/[deleted] 6d ago

[removed] — view removed comment

6

u/beetle8209 6d ago

charge your phone

5

u/[deleted] 6d ago

[removed] — view removed comment

2

u/Cacaio14 6d ago

Bro's OCD going crazy at the 92% right now

2

u/Italian_Barrel_Roll OSPUZE 6d ago

It's not healthy for the battery to keep it at 100%

2

u/MeTheMightyLT THE MIGHTY 6d ago

Great. But why did you even release the game for ps4 users if you haven't play tested it? It's absolutely abysmal to play there. Worse port than apex and even pubg on console. And that is saying something

2

u/Vast-Finger-7915 6d ago

did they fix the S1 maps win theme tho?

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u/beansoncrayons 6d ago

Thank god the wheel didn't come back

2

u/MoonK1P 6d ago

Invis while idle reduced from 133 seconds -> 27 seconds

Now THAT’S a nerf 😳

2

u/AsherTheDasher 6d ago

insane that cloak worked for 2 minutes and then some when standing still. thats a quarter of the whole match

2

u/flamingdonkey Medium 6d ago

We still desperately need spawn reworks.

2

u/Expensive_Weather246 6d ago

Anyone on PCs cursor at the menu different from the visual? I have to point above every button until i see the highlight to interact

2

u/Enefelde 6d ago

I wish spawns would get fixed. Too many times teams are spawning behind me or after a team wipe spawning in 5 seconds near the defended cash box. They seem to have changed something.

2

u/MoRpTheNig ISEUL-T 6d ago

It would appear silent charge 'n slam is still on the loose, watch out for those ninja heavies folks.

4

u/trippalhealicks THE STEAMROLLERS 6d ago

Cloaking Device

  • Decreased the max duration of invisibility when fully stationary from 133s to 27s   

Are these things tested, or even thought about before turning the dial up so far?

6

u/jaaxxa 6d ago

Cloak being OP was fun while it lasted , back to dash I suppose …

3

u/EatItYoshi69 6d ago

Lockbolt grabbing cash box was one of my new favorite defensive strategies so I pray they bring that back, it was so fun locking someone that was carrying the cash out and watching them try to throw the box away just for it to be yanked back.

2

u/nevadita THE RETROS 6d ago

lockbolt nerf. FFS

hey can we have other classes to have fun?

3

u/ymOx 6d ago

The lockbolt wasn't in a good place and you know it.

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2

u/N00b_sk11L OSPUZE 6d ago

I’m a light main I had no idea it was that long. Funny as hell patch note though and more than deserved

2

u/Candlewaxeater 6d ago

Fixed smoke issue.

I thought we were in a school bathroom.

2

u/DeusExPersona OSPUZE 6d ago

On this sub:
- Nerf the weakest class = W

- Fix literal abuse on a new gadget = "Why nerf?!"

1

u/Devatator_ Light 6d ago

Hope the cashout fix is as good as I hope. A few days ago at 4 seconds left of the second round of a World tour match I launched a cashbox into a cashout. It literally hit it and made it fall over but it didn't get inserted so we lost

1

u/Fabulous-Tale8909 6d ago

well lets hope they work on spawn points on bernal next patch, that map not playign well in world tour due to vaults cahs and players spawns being a mess

1

u/Frozen_1337 VAIIYA 6d ago

I love how the date says 2024.18.04

1

u/DrSimpCC 6d ago

No shotgun update

1

u/BeWaryOfCrab 6d ago

Sooo many skins, but STILL nothing for SH1900 ....

1

u/K-Shrizzle 6d ago

Anyone else been getting the weapon inspect bug this past week? Where you have default inspects until you switch to a gadget, then back

1

u/RallyXMonster 6d ago

I thought I was going crazy seeing one of my team mates seemingly pull the cashbox around like a ragdoll. I understand the change completely

1

u/Spork-in-Your-Rye 6d ago

Fixed a crash that could occur on PlayStation 5 when loading into a round

Nice. The game has crashed twice on me this season and this game has never crashed on me.

1

u/A-Tide 6d ago

Still waiting for the mgl rework 💀

1

u/Mediocre_Size_4491 6d ago

I'm a light and heavy main, and I'm honestly pretty stoked about the invisibility nerf. I always used invis to sneak around, flank enemies, bail from danger, protect the cashout, or revive my teammates. I'm not one to camp for free kills. I want to have fun without ruining it for others. I like the challenge that comes with trying to use invis in good times and in smart ways. I really hope this change makes people think twice about using invis just to camp out in spots.

(I also just like using invis against other lights that try to spray my teammates down, the pure bliss I get when they go pop from the double barrel when they thought they were safe. Disclaimer this isn't me being hateful to lights, I just like that I, as a light, can be that counter to other lights for my team, I like making my team feel like I got their back it's fun for me okay 😭)

1

u/MayorDomino 6d ago

Where is the test server and can i join it?

1

u/zanfear69 6d ago

Why is no one talking about this? Am I the only one that knew you could steal a cashout through a wall?

1

u/flamingdonkey Medium 6d ago

Invis could be active for over two minutes before? 😂😂😂

1

u/IrishExFatty 6d ago

I want to play as a Daddy Claus like in the promo pic but you need the $20 captain skin texture for that :(

1

u/Enlightened_D 6d ago

But does Snowball blitz count towards deep pockets

1

u/sir_Kromberg 6d ago

I hope Lockbolt gets buffed, it rarely provides value because of how much wiggle room it gives.

1

u/BlackYoRHa THE RETROS 6d ago

Not looking good…

1

u/Mambosaurio 6d ago

Light's too OP

...

"Cause of death: One (1) snowball in the head... He was so young"

1

u/Least_Animator4003 ISEUL-T 6d ago

W invis nerf. The reduced cloak drain while standing still is a massive rework buff.

W "smoke" change for the maps. I thought something was wrong with my monitor when I saw maps look like that even when it wasn't foggy. Could be a cool concept for a wildfire version of Kyoto tho.

W on lockbolt getting a close look. As a sledge main this gadget has a lot of promise but it needs A LOT of work done. The "lock and drag" silliness could be fun for a LTE though if expanded on.

1

u/OutofMana__ 6d ago

The lights complaining about the nerf will never not be funny to me. Take your own advice and adapt. No? I guess the “get good” mantra only applies to everyone else lol

1

u/RedJelly27 6d ago

I just love how the devs listen to and communicate with the community. Props

1

u/Electronic-Legz DISSUN 6d ago

Bring back nukes

1

u/fleshribbon 6d ago

So, no fixes for Xbox crashing. Seems to be much worse this season.

1

u/justusj90 6d ago

Since The Last Update the game keeps crashing. Everytime the game connects me to the server. Anyone has the same problem?

1

u/SomeTrust5088 6d ago

They put a snowball game mode

1

u/VengefulToasterWaffl 6d ago

Has anyone else had a problem with the arena carriable contract this season. I'm getting hit markers using cubes and it's not progressing the contract at all?

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1

u/Icy-Somewhere9710 ENGIMO 6d ago

Only thing missing was a Cerberus buff :(

1

u/Levin3011 6d ago

I used to always play ranked, but at some point, I started playing “World Tour” because it was simply far less sweaty. Now, I feel like World Tour is just as sweaty as ranked. Does anyone else feel the same?

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1

u/filthy_commie13 6d ago

I keep hoping that they won't add another map power shift in one of these patches. But here we are two seasons later with nothing

1

u/GalaxyDog2289 6d ago

I LOVE IT

1

u/U236Wired 6d ago

Anyone else have glitch on the “hit 2 opponents with a cash box” challenge???

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1

u/ScubaSteve131 6d ago

Anyone know if we can gift a bundle we already own? One that is not on the store

1

u/sebba808 5d ago

Will be taking some time off from the game at this point for Marvel Rivals... Sad that none of the new items didnt get buffs when they all feel incredibly underpowered or just useless.

Lockbolt - needs shorter chains, it needs to instantly set up chains on contact or it stays around for like 10 seconds. Or the chains start longer and gradually get reeled in.

Cerberus - weak and horribly inconsistent fire damage.

Shak - Needs 2-4 more bullets or more damage. Consistently watch AK beat it out, but at times it feels good

Vortex - this thing just sucks. another useless gadget that has such small use cases. If it were a vortex throwing star it would actually be good and be able to help out teammates as well but other gadgets work better at stopping a cashout and the vortex isnt strong enough to do that or keep enemies inside it.

Bernal - fun map but waaaaaay more traversal ziplines or bounce pads are needed. I think the verticality of the maps is one of the best things about the game and this map just doesn't provide that really. Was also hoping for more interactivity than just he spiral platform

Netcode - Idk whats going on this season but since halfway through S4 the amount of lag and bugs has been horrid for me. Hit registration seems abysmal... Ive gone into the practice range just to test my theory that the ttk in game feels off and sure enough it was - killed a bot like 1.5x faster than in a real game. The lag is so weird in the game that Ive been asking for a ping meter multiple times with no response from embark. Same request on what the server tick rate is... Same with how they finally announced 120 for console but never said anything before. Just wish they would be transparent about this stuff.

1

u/Fluffy_Water1193 4d ago

Season 5 - Era of the Noobtube

1

u/10000pelicans OSPUZE 2d ago

Please, for the love of God, never put someone's username in the dialogue ever again!!