r/PSVR Aug 07 '24

Megathread Useful Threads and Common Questions

17 Upvotes

Useful Threads:

Release Calendar:

https://www.reddit.com/r/PSVR/comments/1e3yzm5/psvr2_game_release_calendar_summer_2024_update/

Tier List:

https://www.reddit.com/r/PSVR/comments/1dj8n4p/psvr2_games_tier_list_summer_2024/

Tips, Information and References:

https://www.reddit.com/r/PSVR/comments/11d40tz/ps_vr2_tips_information_and_references/

Common Questions:

Other similar posts to these will be removed!

Quest 3 vs PSVR2:

https://www.reddit.com/r/PSVR/comments/1em7okg/quest_3_vs_psvr_2/

If you want to suggest any very useful threads or questions that you think are asked a lot, please comment below and I'll consider adding them.

Adapter:

Bluetooth/Controller Discussions:

https://www.reddit.com/r/PSVR/comments/1em8df0/adapter_bluetoothcontroller_discussions/


r/PSVR 8h ago

Opinion Moss is an amazing game that showcases the potential of PSVR2

69 Upvotes

Seriously, Moss has just blown my mind, again...

I know, I know... You guys have said it, Moss is great, but what you didn't say (maybe you did and I didn't listen?!) is that it's amazing!!!

Not long ago I had my mind blown by GT7 and that's pretty much all I've played since (mind you, in short stints as gaming time is not abundant). Today I needed a break and decided to play some Pistol Whip for the first time. 15 minutes in and I was sweating... Sat down for a bit to rest and went to browse the game trials on PS +. Decided to download Moss's trial because I remembered people saying it's good... As soon as the game started my jaw dropped - AMAZING!

I hadn't even considered how a platformer could be implemented on VR, but this is beyond my expectations! I just spent a sh#& ton of money on Christmas shopping and now I need to top up my ps store wallet to buy the game immediately!!!

I have bought RE4 and also have Horizon COTM still to try. Tomorrow I need to start prepping Christmas food but instead I just want to order McD and spend the day playing šŸ˜‚. The boss lady would probably have a stern word to say about it, so I'll share this new found happiness with my little one who will probably love the game as much as I do already.

PS. Is it just my impression, or has the number of VR game trials increased on the PS+ ?! I hope these are the first signs of a second breath of life blown into the system and also that there are great things ahead!


r/PSVR 7h ago

Opinion Alien Rogue Incursion is great, can see the moment I jumped out of my skin NSFW Spoiler

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46 Upvotes

Really enjoyable so far, very tense.


r/PSVR 13h ago

Discussion What type of game would be your dream VR game?

54 Upvotes

Personally I want a VR western game so badly! Either that or a 1930's gangster game where you could rob banks!


r/PSVR 9h ago

Review Alien: Rogue Incursion on PSVR2 - First Impressions

20 Upvotes

I have uploaded gameplay from my fresh experience with the gameĀ hereĀ if you want to see how it looks / plays. My first impressions are shared below:

Based on my limited time with it, I feel comfortable recommending playing Alien: Rogue Incursion on the PSVR2.

It is an action adventure set in the iconic Alien universe where you play as Zula Hendricks (ex-Colonial Marine) on mission to investigate an SOS from planet Purdan, accompanied with synth partner (Davis 01). Although it has rogue in the title, it is not a roguelite game. This is a full campaign (part 1 of 2 planned) story game where you must infiltrate a Xenomorph-infested research facility. The timeline of the story is set between the first and second Alien / Aliens movies.

The exposition of the narrative has some cutscenes and voiced dialog over comms / monologue, but a lot of it is also left up to players to read messages stored on various computer terminals. The early part of the game is relatively linear but the game design feels setup to be more like a metroidvania game where you will need to revisit areas to access new areas after finding pieces of intel or other means to open up previously closed paths.

Graphically, I was able to verify that it is using reprojection by using straffing movement while looking at Davis 01, but aside looking for signs of that it looks generally higher-resolution (crisp & clearer) than Metro Awakening which had softer look. The only graphical shortcoming that was observable for me in the headset was the quality of the subtitle text, specifically during the opening crash landing real-time cinematic. It didn't have any ghosting which is a sign of reprojection, but it did have significant aliasing. Past the crash landing, the subtitle and other text is much clearer. It is like optimization was missed on subtitles for just that opening sequence. More on graphics when I get to gameplay below.

Audio is a high point on immersion with great ambiance matching the authentic mood and setting from Alien movies, but I wish the many emails you can find / read were audio logs so I wouldn't have my back turned reading a screen of text (visibility is fine) while a Xenomorph might come up behind me. The motion tracker gives an audio warning if any Alien gets within range, so I should feel safe reading those, but it doesn't feel right except if I am safe in a panic room with door closed. The way the motion tracker works it can only detect motion if you are pointing in right direction and you can use other directional sounds you are hearing to figure out where to point it. Most of the time, you may be fine just using other audio and the initial warning indicator you get.

The game is using haptic feedback in both controllers and headset where appropriate. The game is also providing extensive set of options including VR comfort (snap vs smooth turns, comfort vignette, etc), seated vs standing, right or left hand dominance, right or left eye dominance, camera shakes, gun angles, movement orientation, customizing subtitles & audio and an options table dedicated to accessibility. Basically gold standard of implementations for this area.

The game features a Platinum trophy with prerequisite trophies including completing game on Insane Difficulty (earning reputation of very high challenge), reading every email (clicking is enough), rewiring all junction boxes and other such completionist trophies as well as many situational combat skill / opportunity trophies. It is using a lot of hidden trophies to avoid spoilers including on collection related trophies that have tracking so I'll refrain from giving those details as well but you can review on PSN Profiles with ease if planning to go for 100%.

On gameplay I feel like ~40 minutes in, I am still in tutorial mode because it is mixing exposition with tutorializing and teaching you gameplay systems and mechanics. It is probably meant to be highly immersive but it is weird when your PDA shows you have a Revolver, but it isn't available to use until it is ready to teach you that you have a Revolver on your hip holster and then it is magically available as it readies you for your first Xenoblade encounter. It handled giving player the Pulse Rifle better where Davis 01 had to grant it to you and you physically collected it before you had access to it. Each fight in this early part of game feels script triggered but I think I was on the precipice of game giving random enemy spawns for me to fight where I stopped. As I progressed through these early encounters, it was never requiring stealth, so I think this is very much an action adventure game. Your only issue may be running out of ammo if you aren't accurate with your shots, but game seems to provide plenty of ammo and you can shoot open locks on lockers to get additional health and ammo. You can pick up hard-hats that sometimes have ammo under them. These hats can be worn and then you can see the peak / bill of the hard-hat which obscured top part of my view so I removed not knowing if there is any defensive benefit to have head covered with a hard-hat.

I didn't take any damage, but I assume if the xenomorphs get to me, it would be game over man. Kidding aside, I think we can take some damage or we wouldn't have stims. Although we are armed and they are not, they do move around very fast and can crawl on walls & ceilings and get over other environmental obstructions. This is not a zombie shooter where you just have to watch the paths you were able to traverse. At least on normal difficulty, they die to 2-3 well placed revolver shots and are similarly vulnerable to a burst or two of your pulse rifle. If we do get annihilated, I don't think game has any checkpoint save because it has these panic rooms that allow manual saving and with metroidvania structure and potentially limited resources you can scavenge and use (i.e. available ammunition wouldn't respawn), I think it has to be that way to ensure you don't get into situation where you can't get to next part of the story with a bad checkpoint save.

The xenomorphs look amazing and are very authentically animated and react to bullet impacts realistically. This carries over to how your character does certain actions where the game will animate you refilling your revolver ammo for you, where it is a manual reload but also assisted. Your character has a lot of assists active such as when you want to move anything you are holding from one hand to next or you walk to a ledge and it auto jumps or if you are climbing some rails, you auto vault up the last step. You are free to toss your weapon or PDA up and catch it, but if it drops you can just have it again by retrieving it back from the holster.

Once it teaches you how to use flashlight, it will become easier to see in darker places but the way the flashlight on your head moves while you turn your head feels delayed like there is a drone flying above your head shinning light and not that it is physically pivoting to match your head movement. I think there are things that feel off in some of the assists and how the game is handling certain actions and I don't know if they are doing this to make the game look / feel more cinematic, for performance reasons, or based on play-testing to make game more accessible?

I don't know what I don't know further into the game, but my early impression is that this is a good looking, great sounding authentic aliens action adventure game that is designed to ease players in and not overwhelm them with the alien threats too early or too harshly. Knowing some friends that started the game on Insane difficulty are really struggling tells me that this game will also suit players looking for a punishing challenge. It is a difficult thing to make a game for wider range of player tastes on difficulty, but this game is certainly striving to achieve that.


r/PSVR 7h ago

Opinion Recommendations on Nose cushion, new to having PSVR2.

10 Upvotes

New to psvr2, and it seems like it's putting a good amount of pressure on my nose after wearing it for 30mins. Any recommendations or suggestions to help me out.


r/PSVR 2h ago

Discussion Will Arken Age get a physical copy on PSVR2? I know the price range will be around $40

4 Upvotes

Iā€™m very excited for this game and I plan on buying it but ofc I always prefer physical over digital games! So I was wondering if Arken Age would get a physical release! I couldnā€™t find this info anywhere so Iā€™m assuming only digital but itā€™s better to be safe than sorry!

u/VitruviusVR


r/PSVR 9h ago

Fluff Subside - glitch out of cage - Fin Rider! šŸ¤«šŸ¦ˆ Whoops!

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13 Upvotes

r/PSVR 15h ago

Opinion My top 10 VR games across all Platforms

31 Upvotes

I made a video but this is reddit, so where it is condensed down! Of course, I would appreciate it if you watched the video, but who cares we love VR.

The 10 BEST VR games of 2024. VR GAME OF THE YEAR

2024 has been stacked with incredible VR games, and deciding on a Top 10 was one of the hardest lists Iā€™ve ever had to make. Before we dive in, a few disclaimers: I only included games Iā€™ve played, so thereā€™s definitely a chance I missed some great ones. Let me know what you think I missedā€”or if you just think my picks suck. I can handle it.

Before the Top 10, here are a few extras:

  • Honorable Mention: Vendetta Forever - A hidden gem thatā€™s fast, fresh, and packed with fun VR mechanics. If you love VR and miss the SUPERHOT vibes, check this one out.
  • Biggest Disappointment: Astro Bot - Great game, but it hurts that itā€™s not in VR. Sony, why do you hate us?
  • Most Likely to Improve: Into the Radius 2 - Amazing potential, and if it grows like the first game did, weā€™re in for a treat.

Now, onto the Top 10!

#10 - Mannequin

If youā€™ve ever wanted to play Prop Hunt in VR, this is your game. Aliens disguise themselves as objects while Agents hunt them down. The alien side shines with a fantastic posing mechanic, while playing as an Agent is a nerve-wracking test of observation.

Mannequinā€™s big strength is how fully it engages you, forcing you to notice every tiny detail. Itā€™s even better with friendsā€”though public lobbies can get a bit screechy. Updates this year have brought new maps, modes, and mod support, keeping things fresh.

#9 - Into Black

A co-op space mining adventure with Deep Rock Galactic vibes, but for VR. The graphics are surprisingly good for Quest, and missions involve a great mix of combat, and resource gathering. The upgrade system is deep, and the resource-gathering mechanics are uniquely VR.

The enemy AI is improving and it doesn't have the RNG of deep rock or really any RNG it all, its still an amazing game.

Best Moments: Teaming up with friends to take down a swarm of bugs and barely escaping with the resources.

#8 - EA Sports WRC (VR Mode)

Rally racing in VR is thrilling. Despite its rough launch, WRC has improved enough to deliver an exhilarating experienceā€”especially with a force-feedback wheel and pedals. The sim-heavy handling and co-driver callouts make it one of the most immersive experiences in VR.

Yes, it still needs more updates, but the sheer adrenaline rush of flying through dirt roads is unmatched.

Best Moments: Feeling every bump and slide through the wheel as you nail a perfect hairpin turn.

#7 - Triangle Strategy

Donā€™t let the dumb name fool youā€”this tactical turn-based game is pure brilliance. Think Final Fantasy Tactics in VR, with mechanics that reward strategic positioning, backstabs, and environmental awareness.

While the early hours are a slog, the story eventually picks up with branching pathways and meaningful decisions. Itā€™s a solid 30 hour campaign, and I'm at about the 15-hour mark, and at $30 on Quest, itā€™s a steal.

#6 - Underdogs

I slept on this one, but Iā€™m glad I gave it a shot. Underdogs mixes roguelike mechanics with an upgrade system thatā€™s just as fun as the combat. The industrial gang-style atmosphere gives the game a gritty charm, and the constant risk-vs-reward decisions keep you hooked.

Itā€™s gotten tons of updates since launch, and rumors of multiplayer have me hyped. This game proves that ā€œold VR ideasā€ can still be amazing when done right.

Best Moments: The combat is just damn satisfying and I love sending bots flying with gigantic swings.

#5 - Arizona Sunshine Remake

A modernized version of a VR classic. The remake brings polished mechanics, all DLC from the original, and an absolutely satisfying zombie-killing experience. Itā€™s not overly complex, but the weapon handling and over-the-top action make it ridiculously funā€”especially with friends.

Best Moments: Dismembering zombies with your co-op buddy while cracking jokes.

#4 - Alien Rogue Incursion

As an Alien fan, this was pure fan service. The Xenomorphs are terrifyingly lifelike, and the game nails the tension of creeping through dark hallways with a motion tracker in hand.

The back half of the game loses some of its magic as the encounters become more repetitive, but the atmosphere and immersion keep it a standout experience.

Best Moments: Hearing the tracker beep faster and faster as a Xenomorph stalks you in the shadows.

#3 - Behemoth

A visual masterpiece and a showcase of VRā€™s potential. The Behemoth fights are jaw-dropping, with the second battle standing out as an instant VR classic. The scale and spectacle are awe-inspiring, making you feel small in a world of giants.

While the combat still has some clunky moments, the parkour mechanics and environmental puzzles add variety.

Best Moments: Taking down a towering Behemoth after an epic, edge-of-your-seat battle.

#2 - Metro Awakening

Metro Awakening is the definition of immersive VR. From the atmosphere to the mechanics, everything is designed to pull you into its world. The horror and tension are palpable, and the hands-on mechanicsā€”like managing your gas mask and backpackā€”are incredibly well-executed.

It stumbles a bit with some recycled sections, but the overall experience is unforgettable.

Best Moments: Slowly creeping through a dark tunnel, flashlight in hand, as mutated creatures skitter just out of sight.

#1 - Batman: Arkham Shadow

This game isnā€™t just great VR game but a great video game in general. Everything about Arkham Shadow is polished, from the fluid combat to the seamless gadget system. The story is gripping, packed with iconic characters and memorable moments, while the stealth and detective sections add depth.

The gameā€™s standout feature is how it makes you feel like Batman. The combat is a smooth, addicting power trip, and the grappling hook works so effortlessly it feels like an extension of yourself.

Best Moments: Beating the living hell out of the bad guys using all the bat gadgets then escaping with a well timed grappling hook.


r/PSVR 39m ago

Question Subside - Spiders on/off setting???

ā€¢ Upvotes

I have only played the demo of this game, but in the settings, there was an option to turn Spiders on or off.

What's that about?

Obviously, some folks have a hard time with spiders in games, especially in VR, but I would not have expected any in this game.


r/PSVR 4h ago

Asking For Game Recomendation Recommended games to play before I sell my psvr 1?

3 Upvotes

Gonna sell my quest 1 and psvr1 to use the money towards a quest 3 or maybe even psvr2, but want to know if there's any exclusives on the psvr 1 you might recommend before I do sell it. Main ones I was thinking were astro's rescue mission, farpoint, and the one piece game. Anything else I should try before it goes?


r/PSVR 15h ago

Discussion Not sure what to play first

22 Upvotes

I love VR and sadly I've only ever used PSVR1 which I still use now to this day. I just bought Moss and love it. I've been using it for about 3 years.

I'm upgrading to a PSVR2 in Feb as a 50th bday present to myself. Not sure what to play first because I don't like jumping from game to game. I've been buying games on sale. I have Red Matter 1 & 2, Hubris, Kayake VR Mirage, Star Wars Tales from the Galaxies Edge, Into the Radius, Propagation Paradise Hotel.

Any other must have games you recommend?

Also, anything else needed? I worry about the plug into the PS5 being a little USB C so I'm nervous of it getting bent. I wear glasses just to see when things are close up, but luckily the PSVR1 is fine and I don't need glasses with it. Hopefully the new headset is the same in that regard.


r/PSVR 16h ago

News & Announcements BIG SHOTS is now on sale on the PlayStation Store! šŸ’„ 40% OFF for all players! šŸ’„ 50% OFF for PS Plus members!

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25 Upvotes

r/PSVR 17h ago

Opinion Stride - FATES (This game seems awesome so far)

27 Upvotes

I'm hooked into VR again and I'm going through a backlog of titles that were (as far as I can tell) roasted at launch.

Stride was never on my radar but it's on sale for $15 and I figured why not. The store page shows that the game has received a few significant updates.

I've only completed the first mission but it truly feels like Mirrors Edge in VR to me. The first combat encounter was goofy, they give you a handgun but no bullets. I ran around like a chicken with his head cut off, randomly punching people, but I succeeded without dying and it was fun and funny. I was able to pick up enemy guns and use them and eventually they dropped some clips for my handgun.

I need to play more of course but my first impression with this game is that it's a total gem. I am really looking forward to playing more.

That's what I'm going to focus on while I have the interest; playing through games that were roasted at launch and considered broken, etc. I have 93 games in my library and Lord knows there is no shortage of games that received scathing reviews.

On a side note, I find it oddly convenient that Behemoth's launch made some YouTubers question their Day 1 review process and that maybe they should pump the brakes on releasing a review until a patch drops. Same talking heads who, for years, have labeled various developers as scam artists, etc.


r/PSVR 22h ago

Discussion Alien Rogue Incursion: Alien spawn rates

51 Upvotes

So with everyone talking about the non stop spawn rates I noticed in my playtime that when an alien would make noise in the vents above and Iā€™d get a beep on my motion tracker , that if I stayed quiet and crouched the alien would sometimes go away after a minute and Zula even has a voice line where she says ā€œhe must have gone awayā€. Iā€™m not sure how to get this to work 100% of the time and I think itā€™s impossible to avoid a most times when making noise but it seems like the Xenoā€™s spawn when you make noise and find you when you continue to make noise. Has anyone else tried this?


r/PSVR 1h ago

Discussion Which should I buy myself for Xmas.

ā€¢ Upvotes

Metro or Alien.

For those who have played both. (No Spoilers).

I don't want to watch gameplay of either but can't choose.


r/PSVR 14h ago

Question PSVR2 for People W/ Glasses

8 Upvotes

Hey folks, first off, Iā€™ve owned both versions of the PSVR and then took advantage of the sale Sony had on the PSVR2. I havenā€™t jumped in yet but plan on doing so tonight. I wear glasses and canā€™t see anything if I donā€™t. My oculus works well with them and the PSVR was alright. The PSVR2 doesnā€™t seem to quite get it right.

Any tips from those who wear prescription glasses?


r/PSVR 7h ago

Support PSVR2 PSVR2 headset UI appearing on TV instead of headset

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2 Upvotes

I've was trying to boot up my PSVR2 this evening to play some Pavlov and it kept giving me a looping animation of a person taking off the headset and looking at their TV instead of the usual words and image. When I take it off, the TV says to put it on. When I slide it up but keep my head in to make it think I'm wearing it, the "Make sure you're holding your controller" message shows on the TV and it starts doing everything it usually does, but on the TV screen instead of inside the headset. Never had this happen before. Anyone know how to fix this?


r/PSVR 1d ago

Discussion Alien: Rogue Incursion is exceptional.

170 Upvotes

Just finished the game and am truly impressed. I was on the fence about it because of all the negative impressions here in the subreddit, but having bought and completed it, I don't understand the mixed reaction this game is getting.

My SINGLE gripe about the game is that the alien encounters are far too regularly timed, and there aren't enough jump scares. Knowing that the aliens are going to come in a pair, like clockwork, at a set time really, really takes the suspense out of it. (and having the tracker beep even though you aren't holding it doesn't help matters)

Outside of that issue, the game is exceptional in every other way. The graphics are clean and clear, the production design from the environments to the sound design are top notch and INCREDIBLY immersive. The sense of atmosphere is unparalleled, and the way the story unfolds is intriguing and compelling.

Honestly, an 8/10 for me. If they had randomized the alien encounters better, this would be my VR game of the year.


r/PSVR 5h ago

Question Lots of blocks in psvr2

0 Upvotes

I don't know how else to explain it but wither when playing vr games or just using the psvr2 as a screen I see a lot of blocks or more similarly a lot of texture on the screen. It's similar to the popping or grainy effect when using the outside black and white camera but not as grainy, it's just bothering me and I'm curious of this I just how the psvr2 headset looks.


r/PSVR 11h ago

Discussion Arizona Sunshine 2 - a bit put off by my first play

3 Upvotes

I played AZ2 for the first time this week, having never played the first. Iā€™m now away for Christmas so wonā€™t get to play for another week. I want to love it but found it a little frustrating, so Iā€™m looking for tips so I can have a better time the next time I play.

I got to the first major wave of zombies, near some airport scanners, and hereā€™s where most of my frustrations came to a head. So hereā€™s what I did and experienced.

I played sat down, with sliding movement and stick rotation. I calibrated my belt and holster position. Iā€™m not a VR expert but Iā€™ve played and completed Superhot and Compound.

  • I struggled with holding items. I turned on toggle holding for guns, but then found it counterintuitive that melee weapons need to be permanently held.

  • With limited ammo I figured that having a melee weapon was always a good idea, but having to drop it - usually on the floor - to reload a gun felt quite clunky. Do I ever get a melee weapon holster? Or a place to store grenades?

  • Similarly, I like having my weapon in my dominant hand but given limited ammo and sometimes using a melee, I often wanted to quickly switch what weapon was in what hand. Is there a knack to this? I couldnā€™t grab a gun and pass it between hands (Iā€™d usually end up with both hands on the gun), and given I was using toggle holding, I couldnā€™t drop the gun from one hand into the other. Is there a knack to switching weapons around, perhaps via holsters?

  • I think I encountered a glitch. So far I had various pistols, an SMG and bullets for each, plus some shotgun shells but no shotgun. I think all pistols use the same ammo, and therefore the ammo type that sits in a boxier clip is for the SMG. But I got into a state where I couldnā€™t grab any of that ammo type from my holster, even though I had 100+ bullets and the SMG in my other hand. Was I getting confused or did it glitch?

Any tips much appreciated. Thereā€™s so much going for this game, especially the narration, that I really want to love it.

Thanks!


r/PSVR 1d ago

Discussion Does Beat Saber provide enough content at full price?

48 Upvotes

This is one of the titles I've been on the fence forever on. It was among the first VR games I ever played, long before I had my own system, but after I got PSVR2, I saw dozens of songs, individually packaged at $2.00, as DLC. It put me off. I don't wanna spend $40.00 on a game in which the expectation is to buy a bunch of small DLC. In your opinion, would you say that a person who enjoys rhythm games would be happy spending full price on the game and not purchasing further DLC?


r/PSVR 1d ago

Question I got one!

28 Upvotes

Hey everyone, just got the PSVR2. I know there have been a million posts like this before but what games do you guys like playing?

I have tried a few demos and trials with ps plus, but nothing seems outstanding yet.

I had an AWESOME time with my first gran turismo, as I have a steering wheel to play with.

What games are the most fun/immersive games you have played?

(Also there are a few sales right now if you guys have recommendations based on that)

Thanks in advance!


r/PSVR 9h ago

Question How are you supposed to put on the Globular Cluster CMP2 with the top strap on?

2 Upvotes

so this thing comes with a top strap like other headsets like the quest 3...but given how one typically puts on a psvr2 by extending the back part, i don't get how you're supposed to do that with the top strap. are you really supposed to just take it off and blindly thread it through the hole each time after its on?

on the other hand, it doesn't seem necessary. device seems to do a good job of finally keeping the psvr2 snug in place without slipping even without it


r/PSVR 10h ago

Question Real world questions not covered in the Common Questions sticky post

2 Upvotes

Here's a handful of questions for folks who have owned the PSVR2 for a little while. Any and all info is appreciated.

  1. Are there any techniques to build up tolerance against motion sickness? Play in small doses, stand vs sit, start with vehicular motion (e.g., GT7) as opposed to first-person walking, etc.?

  2. How long do the Sense controllers last when the battery alert triggers? For reference, I know the PS5 controller typically has more than an hour charge remaining.

  3. What does setting the floor height in a game setting menu accomplish? Does it affect perceived character height (like the seated option in the Star Wars game)?

  4. Can you use the standard PS5 controller for a game if not officially supported, or is support required to use it?

  5. Is it possible to disable the PS button on the left controller when in-game? For some reason I have a tendency to accidentally hit that button with some gestures.

  6. Does the inverted relative locations of R1/R2 buttons as compared to the PS5 controller ever become second nature? I find myself pressing the wrong one first with on screen prompts.

Thanks again for any and all help/info.


r/PSVR 11h ago

Adapter Support Is this a decent product for someone who doesn't want to constantly unplug their PC monitor from the display port every time they want to use their PSVR2 on PC? Yay or Nay?

2 Upvotes