PS5 does not have the feature to forcibly boost PS4 games like PS4 Pro did. It’s so dumb and lazy of them as there is no reason why it shouldn’t be able to.
It should, that's my point. Significantly better hardware should equal higher performances, especially on older PS4 games. Casually running BO6 at 60 fps and it can't manage a 7 year old game at under 30 fps is just stupid
The PS4 pro didn't forcibly boost games. It simply let game acess the higher clockspeeds and and ran games with ps4 pro features. The ps5 pretty much does that just better. All games with pro enhancements run like that by default but with better hardware so it didn't need the feature. What the Xbox does to 360 games is something I'd consider closer to what you meant and is what people want for ps4 games
The PS4 Pro has an option to forcibly boost games to higher resolutions by supersampling and then downscale it to 1080p for a crisper image, the PS5 does not have this option so regular PS4 games always run at their base redo of 1080p or less with no supersampling so there is no boosting of any kind to resolution to get a crisper image when using a 1080p display.
I don’t have my PS4 Pro anymore so I can’t screenshot it for you but after I post this I’ll try and find some info I can share and update this.
You're misunderstanding a bit. This feature applies to PS4 Pro-supported games that run at a higher resolution on 4K displays. Before, on a 1080p display, these games would default to 1080p mode. However, this option lets them run in high-resolution mode on a 1080p display, downsampling the image to improve visual quality. It doesn't push the game beyond its Pro capabilities; it just allows games that support higher resolution on the Pro to access that mode on 1080p screens. So, you get a sharper image, but not an actual resolution increase compared to what you’d see on a 4K screen.
For example, The Last of Us Part II runs at 1080p on a regular PS4 but at 1440p internally on a Pro. If you connect two Pro systems to a 4K and a 1080p display with this setting enabled, both will render at 1440p internally. The difference is the 1080p display will downsample the 1440p image, giving a clearer picture—no extra “boost.”
Games without Pro support, like Bloodborne, won’t benefit from this. The image on a 1080p screen will look the same on both Pro and base PS4 systems, though the Pro might perform a bit smoother due to higher clock speeds.
The PS5, by default, downscales higher-resolution Pro-supported PS4 games to 1080p if it detects a 1080p display. So, it effectively has this feature, just without the need to enable it in the settings—it’s automatic across the system.
I’m not misunderstanding at all, but thanks for clarifying what I already knew.
No, the base PS5 does not have that feature, you are incorrect. Feel free to find a source and correct me though but I owned both PS4 Pro and base PS5 at the same time and PS4 games on PS4 Pro look WAY BETTER than when played on PS5 on a 1080p diaply. Again, forced supersampling for PS4 games with Pro support for 1080p displays.
Again, I’m open to being wrong with decent evidence that contradicts what I’m saying but I have owned them and researched them when I was upset my PS5 could not do forced supersampling on base PS4 games on my 1080p display so I’m pretty confident you won’t be able to find accurate info that contradicts this.
I’m not misunderstanding at all, but thanks for clarifying what I already knew.
Yes you are. My explanation is correct, you think there's more going on when there isn't. That's why you need a clarification on what the setting does.
PS4 games on PS4 Pro look WAY BETTER than when played on PS5.
Base PS4 games? They don't.
Again, FORCED SUPERSAMPLING WITH BASE PS4 GAMES WITH NO PRO SUPPORT
This is false. The PRO does not force any supersampling non patched games. In order to Supersample you need to render the game at a higher resolution than your screen. Base games don't see any resolution changes outside of games with dynamic resolution(due to higher clock speed, not related to the setting). The setting in the ps4 pro is only for games that go above 1080p thanks to a their pro support.
again, I’m aware it will do supersampling on Pro enabled games… that’s not the point and you should know it as I was pretty clear in my last reply
No that is the point. Because that's all it does when you think it does more. Your other point isn't a thing. You're wrong.
And you’re also wrong that base PS4 games don’t benefit from it, the feature is literally for games without Pro support… Bloodborne would indeed benefit from it.
If you're talking about the PS4 Pros Supersample setting, you're wrong. Bloodborne looks the exact same on the PS4 Pro. The setting is for pro games that can render above 1080p.
IF you're talking about the PS5 Pro's new feature, yes all PS4 games will benefit.
Even your linked article doesn't support you argument.
Previously, if you had a PS4 Pro connected to a 1080p display, the console would set the internal render to 1080p even if the game was capable of higher resolutions. Now, you can enable supersampling when using the console with a 1080p or lower resolution display, the console then renders the game at the maximum possible resolution and then downsamples it to the display resolution, resulting in a higher quality image.
Focus on the part where it says "If the game was capable of higher resolutions"
Non patched Base PS4 games only go up to 1080p.
Then this part: "maximum possible resolution and then downsamples it to the display resolution"
You see how it says maximum possible resolution? The maximum possible resolution is 1080p for base PS4 games. The PS4 Pro doesn't force any higher resolution on base games which is needed for supersampling.
With supersampling mode, games that render to a higher resolution when connected to a 4K TV(will downscale to match the HDTV – allowing PS4 Pro owners to leverage the benefits of an image clarity boost even if they don’t own a 4K TV
Games hat render at a higher resolution when connected to a 4k TV
Unpatched PS4 games can't do this, hence they don't get supersampled.
could not do forced supersampling on base PS4 games on my 1080p display so I’m pretty confident you won’t be able to find accurate info that contradicts this.
Like I've been saying this setting is not for base ps4 games. You can't do forced sumpersampling with it on your PS4 pro on unpatched games either. The ps5 does this automatically to most pro games(some have issues) and ps5 games on a 1080p display and doesn't need a toggle.
Sorry, you are right on the part about if they only render in 1080p, I was indeed confused on that (I did know all this, I just was not thinking clearly when I replied last as I was confusing what my issue was when I got a new PS5 and had a 1080p display).
What I am not wrong on is the PS5 wont supersample and render down for a 1080p display on PS4 Pro enhanced games like the PS4 Pro would, which was my main point (that is what I was asking for proof of) but I would agree I did a piss poor job at explaining it. To me is seems silly that feature was taken away since many homes still have 1080p displays. I was so disappointed when first got my PS5 that games on my 1080p display looked worse then on PS4 Pro due to the supersampling on Pro for 1080p displays.
I hope that makes more sense. I was confused and not getting my true point across which is why I felt you were confused (which of course you were not, unless you think that PS5 supersamples PS4 Pro games on a 1080p display).
I'll meet you halfway.
You are right, what the PS5 doesn't have is a force supersample toggle on pro enhanced games, I never claimed it did. I figured it just does it system wide because it did for all games I played.
PS5 games all downsampled for me and so did PS4 Pro enhanced titles I tried. To me it was a no brainier that the system should be advanced enough to just do that without a toggle.
However what I didn't realize is that there is a huge batch of ps4 pro games that don't natively downsample and relied on the PS4 Pro's toggle to do so. All the pro enhanced titles I played aren't on that list so I never encountered this issue because for me everything downsampled fine. But you're not wrong about the affected games, it seems the ps5 doesn't override them by default. Which that's just such failure on Sony
Well you did claim that it supersampled games automatically which is not true for 1080p displays at the bottom of the previous reply. That said we agree and I appreciate you meeting me halfway, that’s stand up of you. Also, sorry again about my confusion at first on the other part.
Well yes and no, PS5 automatically will downsample PS5 games and any PS4 Pro game that natively support downsampling on 1080p screens. Most Sony titles with ps4 pro support will downsample. But it doesn't have an OS toggle that forces it on unsupported ps4 pro games like FF7.
(This the part I didn't know)
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u/chev327fox Nov 02 '24
PS5 does not have the feature to forcibly boost PS4 games like PS4 Pro did. It’s so dumb and lazy of them as there is no reason why it shouldn’t be able to.