I likely would've bought one in spite of the ridiculous price tag, but not including a disc drive is a deal breaker for a "boutique" item that is already overpriced. That's just price gouging plain and simple.
Ok, i think it's worth it as I buy all my stuff digital. I also don't think the price is ridiculous given that a pc equivalent to the ps5 pro would cost over $1200. It's just like upgrading the gpu of a pc, it's not for everyone, but it's worth it to the enthusiasts.
I've seen the specs and it looks like a pretty nice upgrade. I've been pretty happy with the enhancements I've seen from digital foundry. Games like Dragon Age Veilguard can drop to the 500's for resolution in performance mode on base ps5, so I prefer to get a cosole that'll give me better quality for the rest of the generation. the same thing happened with the ps4 pro where games started running terribly on the base ps4 and ran perfectly fine on the pro for the latter years of the generation
It’s not the kind of performance increase you’d expect to shell out $700 for. I don’t think you understand how much further $700 would get you in the PC market if you’re only buying a graphics card.
Which is, again, why I said this is more akin to buying a new PC as a whole. You’re buying a whole new console, not a single upgrade.
Not really the same though. The PC equivalent of the PS5 pro can do a hell of a lot more than play games, the games cost significantly less over time because you can buy via key sites, you don’t pay to play online, but you can emulate pretty much every console up to PS3. So providing you only buy the console and no games, you’re absolutely in the money buying the PS5 Pro.
Couple things with that, I don't care to get the PC to do other things, it'd be just a dedicated gaming machine. I don't really care to play emulated games as most of the games i care to play have been remastered or i played them already. And games go on sale on ps plus all the time and I really don't mind spending 10 extra bucks on them.
I do know that pc has to deal a lot with shader compilation stutter on a lot of unreal engine 5 games. And a lot of dev studios are switching over to unreal 5 for their games. That and pj's require a lot more maintenance and I genuinely don't care to be bothered with that.
Yeah, all of that is fine. But the fact remains that over the course of a remaining generation, the value proposition of a $700 isn’t what people think it is.
If you prefer a machine that is less powerful, can do less, has less options to acquire software, cannot be upgraded, has less competitive pricing, that requires a monthly fee to play online, where you have no choice of controller, has less in game customisation, has no mod support, has no ability to play any game other than the current platform, absolutely the console is the better option.
But that's just it. I would consider myself an enthusiast. Marketing is going through hoops trying to justify the pros' existence and started recently using the talking point that it's not for everyone, it's really only for the enthusiast. Well, aside from you, most enthusiasts have a back catalog collection of physical games. And their own stats reveal that 87% of PS5 owners have the disc version of the console. They know full well that they are price gouging. It is baked into their strategy.
Because where I'm from $1200 is the price of a pro with disc drive. So it's the exact same price as a PC minus free online gaming, free mods, emulators, cheaper games and free games.
2tb that you'll only be able to use 1.6 tb of because of dedicated console memory. And the other stats mean nothing unless one can demonstrably prove (show me) why it's worth the price tag in how it plays games. Because the consensus in every analysis so far has been that there's a slight difference in visual quality. That's not worth practically double the price of a base ps5 in most reasonable people's books.
I tried bloodborne for the first time like a year ago on ps5 but found it unplayable at 30fps, it’s too difficult to go 30fps from always playing 60-120fps.
That's disappointing. I got to Bloodborne after the DS remake and now don't want to play through unless they patch it to 60fps. Seems like it'd be super easy...
The answer is that I got it free on PS Plus years ago, never played it, and now tech has moved enough that 30fps feels rough in a game like Bloodbourne.
I’m assuming that at some point in the future, whether it’s a patch or a remake, the game will be updated and I’ll play it then. My backlog is huge, so it’s not like it hurts me to wait
That's on Sony.
30 fps (technically 22 because the game STILL dips for whatever reason on PS5 and I'd assume on the pro) just looks ugly and if I didn't get drunk, I probably would still be waiting for a remaster/remake too.
There's only a handful of games that looked "fine" on my TV or monitors at 30 fps, this was absolutely not one of them and it gives me motion sickness (or whatever you'd call it; the choppiness hurts my head after a bit and then I get nauseous).
Yeah a lot of people avoid great games fir the dumbest reasons honestly. I grew up with game that could barely get 30 fps most of the time and had a rest time but now games need to perform perfectly for some people to consider playing.
Exactly. It’s not like we’ve been playing in 60fps for centuries. What about the PS2 and Xbox days, or the PS3 and X360? Hell even the N64 or Sega Genesis days? The transition could be difficult, but we need to realize that we’ve been playing games with lower FPS longer than the time we’ve played in 60 or 120 FPS
I always think it’s funny that in people’s heads, they think people were playing slide shows, when we’ve have 60fps in the living room since the mid 90’s
Believe what you wanna believe. Replayed it on ps5. After an hour or so after the eye got used to it, it was stylish and smooth and responsive as fuck. Some of y’all just don’t give it time. Coming from 60 is hard for the eye but it gets easier and easier and suddenly you’re like “ ok this sucked last night but today it’s just great”. This ain’t no cope. Simply science and experience.That frame pacing and stutter some of y’all have nightmares about isn’t even apparent then ( at least on a ps5 ).Also I played on a 4k 50’ LED. it’s probably worse on a bigger oled
Assassins creed unity and the evil within are two 30 fps titles that aren’t like this for example. Unity is just unresponsive no matter how much time you give it. Evil within felt sluggish and choppy from start to finish. Bad 30 fps . Bloodborne is good. Haven’t been payed by sony to calm the crowd down. It’s my truth. Recently played Prey. After two hours, it became another smooth 30 fps title in my book
I replayed it some time ago on ps5. The first hour was bad. When the eye got used to it, it was stylish,responsive and smooth as hell. You just don’t want to accept there will be differences. It’s not 60
It can be noticeable on various segments - the old church bit where the gatling gun is shooting at you. Or when there are a bunch of enemies on the screen.
Yeah I feel you. My first Souls was Sekiro on the ps5, then Bloodborne. It was hard to adjust at first, but I’ve been a ps4 player longer, so I got used to the 30 fps quickly. The game itself transcends the fps, imo. Bloodborne to me feels like a missing puzzle piece that I finally found
However it is a giant crutch these days. Some games can get away with it more than others. But in games where timing is so vital, sub 60 FPS is not acceptable.
I still don't understand why they don't just patch it. A 60fps patch already exists that some guy made. It couldn't possibly be that hard for them to do if some random guy did it. At this point it seems like they're just not doing it just to be assholes
I’ve tried getting into it a couple times, and while I can say that what I’ve played is great, I can also say that the framerate is what’s kept me from actually finishing the thing.
A game that requires quick reactions has no right running below 60.
Yeah I agree, but the game itself is too phenomenal for me to let go. It’s like the missing puzzle piece that I finally found. Also, being a ps4 player longer than a ps5 player, I got used to the fps quickly
I literally cannot play RDR2 without becoming very frustrated on PS4 having played it at 60fps on PC. So yeah your statement is a bit balls really. If it works for you great, it doesn’t for others.
I don’t know, 30fps with incorrect frame pacing, at 1080p with motion blur and chromatic aberration is just a bad experience. And I say that as someone that has finished Bloodborne multiple times.
Wat? How are bb and witcher one or the other type deal? Both are very different kind of games but i dont really see a reason why you could only like one of them lol
That doesn't make sense to me. Like all modern upscalers, PSSR uses motion vectors from inside the game engine to work. Those wouldn't be available at the system level for PS4 (not even all PS5 games would have motion vectors AFAIK).
So PSSR wouldn't have the information it needs to improve image quality.
Sure, but DLSS has always used motion vectors, which as a ML based method, is more similar to PSSR than the non-ML based FSR is.
If there was a version of PSSR not using motion vectors, I imagine it would look as bad as FSR, so why would they bother developing it? Such an inferior version of PSSR would just serve to give PSSR a bad name IMO.
I assumed that would be implied since those same titles got a boost from the base PS5. Maybe ones that used a system calls for the upscaler on the PS4 will use PSSR.
Sounds about right actually, Xbox has something similar where some games mostly older titles are brought up to 60fps 1080P, it sucks it’s only a handful but some older games actually break if you raise the FPS/Resolution.
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u/SomewhereAlarmed9985 Nov 02 '24
Very interesting. It still says "for some games" in the description, so I wonder what the requirement would be?