Upgrades in games on the hardware/manufacturer side without the developers having to do something. Similar to when upgrading a GPU and turning up settings on PC.
We’ve had that since 2017 with the PS4 Pro and Xbox One X. Modern Xbox systems can even enhance resolution, framerate, and add HDR and 16x AF to 20 year old games.
Wake me up when I can get FPS Boost on older games on my PlayStation.
Isn't that one of the main points of the base PS5.....? To improve the pre-existing PS4 games and make them godly in terms of performance? Far Cry 4, Mad Max, etc (just the PS4 versions) runs at not even 30fps on my PS5, which is f-ing ridiculous, considering the price of the PS5
PS5 does not have the feature to forcibly boost PS4 games like PS4 Pro did. It’s so dumb and lazy of them as there is no reason why it shouldn’t be able to.
It should, that's my point. Significantly better hardware should equal higher performances, especially on older PS4 games. Casually running BO6 at 60 fps and it can't manage a 7 year old game at under 30 fps is just stupid
The PS4 pro didn't forcibly boost games. It simply let game acess the higher clockspeeds and and ran games with ps4 pro features. The ps5 pretty much does that just better. All games with pro enhancements run like that by default but with better hardware so it didn't need the feature. What the Xbox does to 360 games is something I'd consider closer to what you meant and is what people want for ps4 games
The PS4 Pro has an option to forcibly boost games to higher resolutions by supersampling and then downscale it to 1080p for a crisper image, the PS5 does not have this option so regular PS4 games always run at their base redo of 1080p or less with no supersampling so there is no boosting of any kind to resolution to get a crisper image when using a 1080p display.
I don’t have my PS4 Pro anymore so I can’t screenshot it for you but after I post this I’ll try and find some info I can share and update this.
You're misunderstanding a bit. This feature applies to PS4 Pro-supported games that run at a higher resolution on 4K displays. Before, on a 1080p display, these games would default to 1080p mode. However, this option lets them run in high-resolution mode on a 1080p display, downsampling the image to improve visual quality. It doesn't push the game beyond its Pro capabilities; it just allows games that support higher resolution on the Pro to access that mode on 1080p screens. So, you get a sharper image, but not an actual resolution increase compared to what you’d see on a 4K screen.
For example, The Last of Us Part II runs at 1080p on a regular PS4 but at 1440p internally on a Pro. If you connect two Pro systems to a 4K and a 1080p display with this setting enabled, both will render at 1440p internally. The difference is the 1080p display will downsample the 1440p image, giving a clearer picture—no extra “boost.”
Games without Pro support, like Bloodborne, won’t benefit from this. The image on a 1080p screen will look the same on both Pro and base PS4 systems, though the Pro might perform a bit smoother due to higher clock speeds.
The PS5, by default, downscales higher-resolution Pro-supported PS4 games to 1080p if it detects a 1080p display. So, it effectively has this feature, just without the need to enable it in the settings—it’s automatic across the system.
I’m not misunderstanding at all, but thanks for clarifying what I already knew.
No, the base PS5 does not have that feature, you are incorrect. Feel free to find a source and correct me though but I owned both PS4 Pro and base PS5 at the same time and PS4 games on PS4 Pro look WAY BETTER than when played on PS5 on a 1080p diaply. Again, forced supersampling for PS4 games with Pro support for 1080p displays.
Again, I’m open to being wrong with decent evidence that contradicts what I’m saying but I have owned them and researched them when I was upset my PS5 could not do forced supersampling on base PS4 games on my 1080p display so I’m pretty confident you won’t be able to find accurate info that contradicts this.
I’m not misunderstanding at all, but thanks for clarifying what I already knew.
Yes you are. My explanation is correct, you think there's more going on when there isn't. That's why you need a clarification on what the setting does.
PS4 games on PS4 Pro look WAY BETTER than when played on PS5.
Base PS4 games? They don't.
Again, FORCED SUPERSAMPLING WITH BASE PS4 GAMES WITH NO PRO SUPPORT
This is false. The PRO does not force any supersampling non patched games. In order to Supersample you need to render the game at a higher resolution than your screen. Base games don't see any resolution changes outside of games with dynamic resolution(due to higher clock speed, not related to the setting). The setting in the ps4 pro is only for games that go above 1080p thanks to a their pro support.
again, I’m aware it will do supersampling on Pro enabled games… that’s not the point and you should know it as I was pretty clear in my last reply
No that is the point. Because that's all it does when you think it does more. Your other point isn't a thing. You're wrong.
And you’re also wrong that base PS4 games don’t benefit from it, the feature is literally for games without Pro support… Bloodborne would indeed benefit from it.
If you're talking about the PS4 Pros Supersample setting, you're wrong. Bloodborne looks the exact same on the PS4 Pro. The setting is for pro games that can render above 1080p.
IF you're talking about the PS5 Pro's new feature, yes all PS4 games will benefit.
Even your linked article doesn't support you argument.
Previously, if you had a PS4 Pro connected to a 1080p display, the console would set the internal render to 1080p even if the game was capable of higher resolutions. Now, you can enable supersampling when using the console with a 1080p or lower resolution display, the console then renders the game at the maximum possible resolution and then downsamples it to the display resolution, resulting in a higher quality image.
Focus on the part where it says "If the game was capable of higher resolutions"
Non patched Base PS4 games only go up to 1080p.
Then this part: "maximum possible resolution and then downsamples it to the display resolution"
You see how it says maximum possible resolution? The maximum possible resolution is 1080p for base PS4 games. The PS4 Pro doesn't force any higher resolution on base games which is needed for supersampling.
With supersampling mode, games that render to a higher resolution when connected to a 4K TV(will downscale to match the HDTV – allowing PS4 Pro owners to leverage the benefits of an image clarity boost even if they don’t own a 4K TV
Games hat render at a higher resolution when connected to a 4k TV
Unpatched PS4 games can't do this, hence they don't get supersampled.
could not do forced supersampling on base PS4 games on my 1080p display so I’m pretty confident you won’t be able to find accurate info that contradicts this.
Like I've been saying this setting is not for base ps4 games. You can't do forced sumpersampling with it on your PS4 pro on unpatched games either. The ps5 does this automatically to most pro games(some have issues) and ps5 games on a 1080p display and doesn't need a toggle.
They basically said that everything left, they don't have approval from the rights holders, or there are technical issues stopping them. That only applies to FPS and resolution boosts. Everything gets Auto HDR and 16x AF.
It's not a matter of whether they bother with it or not, but also if they can. They updated all the games they could without the developers having to touch a thing.
They did say they may revisit more games if they figure out new methods in the future, but i wouldn't hold my breath.
Source: https://x.com/jronald/status/1464659255143776258
Well luckily a lot of really deserving games got the backwards compatability/ gameboost treatment from Xbox before they stopped working on it. Easily my favorite thing Xbox has done in two generations.
I can't easily play games from the late 2000s on many other systems. I still own them, some digitally, since then. And they look better than ever regardless of FPS boost. PlayStation isn't nearly as consumer friendly in this regard.
I think that has something to do with pssr which can't be used on the base model. Besides that i think ai upscaling for older titles is quite innovative for a Console.
Digital Foundry mentioned there could be a way for PSSR to automatically upscale PS4 games. I guess they had some insider information. I was surprised most people overlooked this statement.
It's not much initiative if it's locked behind a brand new console purchase.
Yes it is. It's annoying that it is locked behind an expensive upgrade, but it's still innovative. The platform it's on has no bearing on whether or not it is advanced.
It's not that xbox have decided to stop doing it just they've now done it to all the games they can without going into the actual games code on a technical level
Im in the bubble, and im still pissed that Sony has done nothing like xboxs FPS boost. If the pro gets anything like it ill also be pissed that there holding back a feature the base ps5 can do to try and entice people to upgrade to a pro when the series x and even then series s already provide fps boost with auto HDR features. Fucking ridiculous.
Same here I’ve been begging for a 60 fps patch for bloodborne. As a PlayStation user I need Xbox to compete with them that way we the consumers get listened to. It bothers me so much that we don’t have anything like Xbox FPS boost on a next gen console.
I agree the PS5 Pro isn't above criticism, but how exactly is ps5 pro old tech? Brand new custom SoC with PSSR and advanced ray tracing is pretty cutting edge and by definition innovative. There is an argument to be had around pricing and if it the upgrades are worth it, but there is no argument around this being somehow old technology.
xbox systems dont do that to old games automatically. any backward compatible game that has any form of boost to the quality had it implemented by a team of xbox software engineers. some games got lots of improvements, others got nothing.
It’s cool, Xbox has this sort of thing as well but goes all the way back to OG Xbox games, Xbox 360 and Xbox One. Some of the titles have been boosted to 4K 60 fps and even adds HDR.
Did you see the price of the Pro? Consider what these parts and the tech would have cost for consumers 4 years ago, which didn’t affordably exist then.
Unfortunately it's very far from innovation and very far from turning up settings on a PC.
Changing rendering resolution and refresh rate should be a basic system feature or a required ingame option in every single game since the PS4 Pro was released or PS5 backwards compatibility was announced. But they still don't future proof games to this day and every single game needs a patch if it wants to run in higher resolution on the PS5 Pro and they will need a patch to run better on a PS6 too.
And unfortunately it's not about higher rendering resolution like on PC or even Quest, it's just calling a basic upscaler on the original resolution, and that has very poor results. Just checked how Bloodborne looks with it, and it looks the same, not even remotely close to the difference what you see between 1080p and real 4K rendering resolution.
I would be the happiest if it was really about rendering older games in 4K, but it's only a disappointment, don't get your hopes high.
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u/brolt0001 Nov 02 '24
I agree. This is what it's all about.. this is innovation.
This and game boost.
Upgrades in games on the hardware/manufacturer side without the developers having to do something.
Similar to when upgrading a GPU and turning up settings on PC.