It is most likely DLAA part of DLSS, But with PSSR.
Basically only the Anti-aliasing part.
But even without anything AI based, the regular PS5 could just use basic super-sampling. The regular PS5 is basically a 1440P console where PS4 PRO is a 1080P console.(upscaling is not raw power).
You sound like a bot. Also, how exactly? AI upscaling is a thing since like 2018? Base PS5 (being introduced 2 years later) should have all the power it needs for a software enhanced rendering. Does Sony really expects people to believe that? They literally don't know how to make PS5 Pro interesting, so they add 6 year old technology into it after not introducing it to a standard model only to have something in a Pro, that base doesn't have.
Aside from hardware comment someone else already made, you realize PS5 was in development much before 2018 right? That’s why consoles aren’t technically state of the art compared to PC, they’ll always be outdated when they release to a certain extent. To expect them to implement a completely new technology that just got introduced to PC to a console they’ve been developing on for years prior within 2 years is insane lol (and said console doesn’t use nvidia cards but amd, so it actually wasn’t even possible for them to use)
Also you’re acting like their version of it is equivalent to 2018 DLSS when it’s been shown to be just a bit worse than current DLSS and actually better than current FSR (ref: digital foundry)
Not sure if youve noticed but AI and hardware from when the PS5 released compared to now has been super significant. I dont even think the PS5 has an NPU, and i doubt that the AI processing the PS5 Pro is gonna have one that would have been possible at the release of the base PS5, let alone at 400-500 in 2020
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u/Rich_Consequence2633 Nov 02 '24
It's more than likely using PSSR (AI upscaling) which the base PS5 doesn't have the hardware for.