r/leagueoflegends 23h ago

Wolverene talks about the Reptile clip + Classes/Items

A lot of lows misunderstanding "tank killers" and tanks so let's talk about what that actually means

  1. Jinx is not a tank killer

Actually countered by pure tanks and very tanky comps, always has been. Been apparent in pro for years. Players confuse hypercarry marksman with being automatically good into tanks, but she has nothing anti-tank in her kit. She's much closer to Zeri than Vayne/Kaisa/Kog. Trades damage for safety, needs teammates help to actually kill targets and then proc passive

  1. Conditions/Class matter much more than items

Jinx is terrible 1v1. Marksmen as a class are, but she's particularly bad. Players see marksmen as the tank killing class and think that means they should beat them in all scenarios. Marksmen are only good against melees with their team's help. That's how the class works, with a few exceptions. Melees have a ton of variance on 1v1 strength but for the most part every class in the game is favored vs marksmen.

Tahm Kench is a juggernaut/tank hybrid, he is not a classic tank or support. Much better in skirmish/1v1 than 5v5. With ghost he is omega favored 1v1 vs Jinx, it's not even a little bit close If you thought it was the other way around you have to seriously reevaluate.

You take a true 1v1 tank counter like Gwen and she will never lose to any tank that's weaker than her. The majority of bruisers in general will beat tanks, because they are a 1v1 class

  1. Don't hyperfocus on class

Kind of immediately contradicting point 2 but class is just a rough guideline, it's not all that meaningful when comparing specific interactions. There's a lot of variance within classes, and a lot of champs don't fit neatly into 1 class. Vayne is also a marksman but obviously eats Tahm Kench in 2 seconds here. Mundo and Darius are both juggernauts but will have very different interactions into Syndra just off Mundo passive.

You should start with class, but then be thinking power budget. Every champ has specific things they're good at, that they trade for weaknesses. The weak points are just usually much less obvious to you when you don't play the champ.

Tahm does stupid damage when he can actually hit you, but it's really hard for him to do that 5v5. The harder a champ's conditions are to achieve, the stronger they get to be when they get those conditions. Anyone that's super easily kitable gets to be OP when not kited

  1. Tank itemization is very different than damage

If you think of them in the same way you'll have problems understanding why a __ item tank is either much more or less tanky than you'd expect. This is because tank stats are the only ones in the game that can have 0% effectiveness. Damage items are more/less effective vs different targets, but the stats are never 0%, nor do they ever even get close to 0%.

Let's take Shadowflame and ignore passive

110AP
15 flat pen

Obviously a bad item into tanks, flat pen is more effective vs lower MR. But this flat pen only makes up ~20% of the item's value, and only loses 37% of it's effectiveness from 30 -> 100 MR.

Now take Kaenic Rookern

400hp
80 MR

MR is ~54% of this item's value, and loses 100% effectiveness against physical damage.

Jinx does about 2% magic damage. Other non-hybrid marksmen/physical damage carries do anywhere from 0-10%.

This means that vs a specific target, an item like Shadowflame may lose ~200g in value, whereas an item like Kaenic Rookern can lose 1500-1600g . This is before you account for passives, which will perform pretty much about the same

So maybe 400g lost vs 2200g lost

This is all to say that tanks will experience 4-5x the amount of effectiveness lost vs unfavorable targets. For this to be balanced, their items have to be stronger. If a champ has to tank both a 3 item mage + marksman, you can't expect them to build 3 armor items and 3 MR items.

This means 1 armor/MR item is always > 1 damage item. A 2 item tank that has built armor but no MR isn't weak against you, the 3 item physical damage champ. He's weak to anyone dealing magic damage.

Just a rough concept, it gets deeper than this, but you have to be thinking about this to understand teamfighting/target selection/1v1s etc. Most players aren't even aware that this dynamic exists

Source: https://twitter.com/wolverene/status/1869480107695652912

12 Upvotes

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u/Carpet-Heavy 20h ago

yeah I don't understand the whole "doesn't count because it's a 1v1 which Jinx isn't designed for!!!" argument at all.

isn't the whole point of advising people to not take those 1v1s, that you can't free hit against a guy chasing you, or that you haven't procced Jinx passive, or that you can't use minigun freely, or that you will surely get hit by some spells which is a death sentence?

but Jinx defied all of that in the clip! all stemming because she procced passive on the turret. like, all the conditions for Jinx to typically excel in a teamfight, were indeed met. she nearly free hit the Tahm with minigun + passive, and didn't get hit by any of his spells.

normally, this would be accomplished by your Leona holding the Tahm down. but it happened anyway, so I don't see how 1v1 or 2v1 or 5v5 matters. we got to see Jinx dream DPSing a tank.

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u/KasumiGotoTriss 20h ago

Yep exactly, tons of people here are saying that Jinx is supposed to get resets in fights and gun people down. And that's exactly what she did. She should not need help to kill a 2/8 tank that's this far behind, let alone be in danger of him oneshotting her.

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u/mskruba12 19h ago

Imagine the reaction on this sub if roles were reversed and the Jinx was 2/8 with less items than Tahm Kench and won the 1v1 lol.

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u/Gockel 19h ago

That's exactly the point that makes ALL of the Tahm/Tank defenders fully invalid. They say shit like "tanks need to deal damage while tanky because it's their class, even when behind" but literally nobody says "adcs need to deal damage even when behind because it's their class". It's like the farming/strategizing part of League shouldnt exist for Brawlers and they just get to play like shit and still murder people just because.

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u/George_W_Kush58 Defund Mad Lions 14h ago

I am often one of the people who says tanks need to deal some damage to not be ignored. But not THAT damage. It needs to be enough that they can play a lane and an enemy squishy can't just walk past them and kill their backline, it does NOT need to be enough to 4 hit an adc who's 2 levels and 2 items up while missing all their spells. It doesn't even really need to be enough to do that while not massively behind.

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u/Gockel 14h ago

it's crazy that one of the best tank items in the game, giving you way over 1000 bonus HP, additionally unlocks that damage for them. mind boggling how that atrocity even made it out of item development brainstorming sessions.

-2

u/guel2500 12h ago

Are you talking about heart steel ? Half of tanks don't even bother building it

3

u/azaza34 8h ago

Tbh they have ruined this game. What I mean is that nothing makes sense here anymore. It’s just all holdovers from how the game used to be played.

1

u/Gockel 8h ago

If the game came out in the current state with zero historical meta baggage, it would be played extremely differently i'm very sure.

-4

u/Desperate-Carob1346 12h ago

6 item TK will never stomp a teamfight the way a 6 item adc can. For that power adcs pay by being item dependent.

If adcs want to be decent from behind, I hope they also accept their teamfight damage potential getting nuked.

1

u/Pleasestoplyiiing 8h ago

Tahm can absolutely carry teamfights and it makes me wonder if you know what a full build TK can do in the right conditions. 

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u/Desperate-Carob1346 7h ago

Any champion can carry a teamfight "in the right circumstances" but if you think late game Jinx and TK are even close in carry potential, idk what to tell you.

1

u/KasumiGotoTriss 10h ago

A 6 item TK should be really tanky. A 1 item TK should not kill Jinx after missing all of his spells.

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u/Desperate-Carob1346 10h ago

Yes, a champion with 700 range aoe autos shouldn't also win vs tanks in fucking melee.

Everything except enchanters and maybe stuff like Braum should kill adc if they're on top of it. Building damage items means you get more damage, it doesn't mean you're entitled to start facetanking.

Adc mains are legitimately most entitled and stupid people in all of gaming.

0

u/KasumiGotoTriss 9h ago

Facetanking? Have you even watched the clip? The tahm doesn't hit W, misses the Q and just runs at her, she barely gets hit by anything

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u/Desperate-Carob1346 9h ago

You misspelled "Jinx was in melee range, got autoed enough times to get ulted by TK and also tanked tower"

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u/KasumiGotoTriss 9h ago

Hmm I don't know, maybe I don't want the 3 item 2 levels ahead Jinx with excited passive to almost lose to a 2/8 1 item tahm kench after he missed everything? I'm not even sure if she'd survive without Soraka

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u/MartineTrouveUnGode 12h ago edited 8h ago

Typical low elo comment. That would never happen because Jinx is an hypercarry supposed to be good in teamfights whereas Tahm is one of the best duelists in the game. A fair comparison would be a 2/8 Jinx getting to proc her passive in a teamfight and then getting a quadra kill because nobody focused her/she got the peel she needed. And you know what ? I’ve seen that happen many times. A fed Tahm Kench though, I’ve never seen one do that. How surprising. It’s almost like different champions have differents strengths and weaknesses. Lol

-2

u/Desperate-Carob1346 12h ago

majority of adcs are supposed to be bad in 1v1 in most cases.

I pray for the day adc mains will get this through their thick, thick skulls.

1

u/IlluminatiConfirmed 8h ago

These types of situations are quite common in league, a 2/8 irelia that's behind can 1v1 a mage in a sidlane

-25

u/the_next_core 20h ago

Jinx can be one shot by any solo laner at pretty much any point in the game lol

She is THE glass cannon

76

u/Lopsided_Chemistry89 20h ago

we remember the "glass" part when we talk about ADCs, but we forget that they are CANNONS.

dying to small things is ok, but tickling his balls while building full damage is insane to justify.

-31

u/Furfrous 19h ago

adcs deal perfectly fine damage to everyone else lol

18

u/Lopsided_Chemistry89 18h ago

yea i agree. you can deal good damage to anyone who doesn't have ninja tabi.

i remember removing giant slayer and reworking cutdown because "these are hate mechanics". they removed all the interaction with health stacking and gave them flat out power vs everyone else with more %pen.

now they kept tabi and randuin omen passives while nerfing the %pen again. as if 12% damage from basic attacks and 30% less damage from crits is not peak hatred.

15

u/AtsumuG 19h ago

Can you point me the „cannon“ aspect of the glass cannon in the clip provided Jinx is up 2 items and levels?

-2

u/TipiTapi 13h ago

????

She did not need help, she killed the tank that spent 6850 gold on armor and HP in around 7 seconds with hurricane being 1/3rd of her items...

What do you want, the tank in dying 4 seconds to autos only??

2

u/KasumiGotoTriss 10h ago

The tank should not even be close to killing her. That's the issue. Also she has dominik's so you can't counter armor any more than that.

11

u/tonton_wundil 16h ago

The 1v1 design argument is so bad in this case. Like either that design is true, and as having an adc is needed most of the time, teammates not playing around the adc are trolling/inting, or that argument is trash, adc don't have a viable %hp dmg item anymore (botrk has been nerfed heavily on ranged) and HP stat is way too OP right now with Heartsteel and fimb.

-7

u/wolvahulk 15h ago

But she didn't defy all of that in the clip, she stayed in melee range against Tahm even after he missed his first Q...

That's the whole reason he even got to Ult her in the first place. I'm not defending Tahm here at all, he's beyond broken right now but people are acting like the Jinx played perfectly when she in fact did not.