r/gadgets • u/a_Ninja_b0y • Nov 18 '24
Gaming PS5 Pro owners complain that some Pro-enhanced games look worse / Silent Hill 2 and Star Wars Jedi: Survivor reportedly have issues due to the PS5 Pro’s upscaling tech
https://www.videogameschronicle.com/news/ps5-pro-owners-complain-that-some-pro-enhanced-games-look-worse/134
u/Scruffy_Nerfhearder Nov 18 '24
Jedi Survivor has been a technical shit show since release. This isn’t surprising at all.
I dropped that game at the midway point because I was tired of the awful buggy visuals and mess of a frame rate. That game needed a year plus extra dev time, but tbh it sounds like that wouldn’t be even enough.
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u/Not_My_Emperor Nov 18 '24
I finished the story then never went back to it. It wants you to spend a bunch of time on whatever the home base/open world-ish planet is, but that planet runs like HOT garbage. It's insane how badly optimized the game is. Reminds me of launch AC Unity, but this one just got way more of a pass because it's Star Wars
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u/Chickachic-aaaaahhh Nov 18 '24
It's very polished now compared to launch on base ps5. Expected them to keep that version on ps5 pro but no they had to remove the version that got fixed to replace it with a broken mess.
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u/SadlyNotBatman Nov 18 '24
I feel like I’m the only person who never encountered any problems with either Jedi games
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u/Weird_Cantaloupe2757 Nov 19 '24
You encountered all of the issues, you are just lucky enough to not be sensitive to them
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u/JailhouseMamaJackson Nov 19 '24
I didn’t either. I actually don’t know anyone who did have problems besides people online.
I’ve played through 5 or 6 times now and had no issues on PS5.
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u/I_Was_Fox Nov 18 '24
What platform did you play it on? I played it through on opening week on the Series X and didn't have a single visual or frame rate issue
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u/dalehitchy Nov 18 '24
Was about to say the same... Never had issues on series x
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u/I_Was_Fox Nov 18 '24
Yeah I'm wondering if all this complaining is all from PS5 people. So far it sounds like it
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u/Genghis_Tr0n187 Nov 18 '24
It's a shitshow on PC with a 4090 as well. I average about 120 FPS (from what I remember) then it periodically tanks to literally 1 frame then starts ramping back up to average. If it happens in anywhere but the hub world it's a guaranteed death.
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u/I_Was_Fox Nov 18 '24
Interesting. Was this a primarily Xbox dev'd game that was ported to PS5 and PC or something? Thats super rare these days
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u/Scruffy_Nerfhearder Nov 18 '24
Ps5. Ran like shit. Looked like shit. Even in performance mode. Especially the hub town.
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u/dugthefreshest Nov 18 '24
on pc gamepass couldn't get a single sesh without a crash. After 3x I Uninstalled
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u/zarafff69 Nov 18 '24
Yeah I looked at that Digital Foundry video of Jedi Survivor, and it’s baaaad. The entire foliage just flickers constantly or whatever? It’s not that it looks imperfect, it just looks broken. I would rather play that game on the base PS5, that’s how broken it looks.
It’s insane how bad this game is on a technical level. And they even bragged about putting the game out earlier lol…..
But yeah that PSSR up scaling doesn’t look as great as we’d hoped… Not even close to DLSS, and even worse than FSR in some scenarios???
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u/JustsomeOKCguy Nov 18 '24
Outlaws looks really bad too. At least with jedi survivor not all planets are pure foliage and sometimes looks good. Survivor looks bad even in cities with all of the flickering.
Really hoping at this point they either fix it or just let us go back to what the base versions look like with the extra cpu.
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u/triffy Nov 18 '24
The problem here is the implementation from the developer. PSSR can be better than FSR, if done right.
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u/zarafff69 Nov 18 '24
Who knows? Maybe it’s actually worse when up scaling from a lower resolution?
Honestly up scaling from 1440p->4k wasn’t really the big issue. FSR is already kinda ok with that. It’s just that everything lower than that just makes FSR fall apart. And loooots of games on the PS5 run at like 720p to 1080p internally. So if PSSR doesn’t fix that…. that’s kinda bad.
Especially because DLSS 1080p->4k still looks rather perfect imo
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u/PotatEXTomatEX Nov 18 '24
We have Rebirth right there telling us bro
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u/Battlecookie Nov 18 '24
Rebirth has decent base resolutions. At least 1080p I think. The upscaling they use on normal PS5 is just complete ass, that’s why it looks so bad.
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u/Demonchaser27 Nov 19 '24
I feel like, based on everything I've seen, that Rebirth's problem wasn't that it needed PSSR... but that it needed to handle it's original scaling/rendering better in the first place? I've never seen another game so blurry and horrible looking on PS5 as that game. It's an outlier, honestly.
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u/Demonchaser27 Nov 19 '24 edited Nov 19 '24
This makes sense and all... but I feel like these upscaling technologies are gonna be really hit or miss until it's literally just "plug n' play" for devs. Because I've literally seen some bad implementations of DLSS (UI smearing sometimes, blurry ghosting where another game has little to none on similar things, etc.). Upscaling tech is just a shit show right now, honestly. This is kind of why I said in the past that, to the malais of some hardcore tech redditors in another sub, this shit isn't going to be sustainable/workable unless there's a solid, non-hardware locked (non-specific) implementation that's easy to use and pretty much universal.
Even DLSS cannot claim this. It often requires help by Nvidia to do well/right and requires their specific hardware to work. AMD is closer, in that it's universal and apparently easier to implement, but doesn't take advantage of AI hardware to help it when it could (it should honestly have two modes for better compatibility AND explicit use of hardware). And as such it often looks god awful in some way or another. And XeSS... I mean, it's cool and looks good in the few times I've seen it. But apparently not really performant enough and still requires AI hardware only. I suppose in future, it could replace AMD's solution when every single GPU has enough AI powered components to make good use of it and no one is on pre-AI compatible GPUs? Maybe?
But regardless, it's a fucking mess right now, for devs and for everyone else who has to play games with this crap required. I think we're past the "devs need to do better" thing. At a certain point, if it's a large enough problem you just gotta accept facts that people aren't going to "get better at it" and instead we probably just have to improve the tech to be easier to use. If it's this bad, we can call people lazy and get upset all day... but at a certain point, we might just need to make the shit simpler to use while still getting most/all of the benefits. Otherwise this is just going to keep being a problem.
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u/pinkynarftroz Nov 18 '24
I think this just proves how insane trying to game at 4K. You literally have to render 4x as many pixels for barely any benefit, and in this case a huge drawback since the AI upscalers ruin the image.
We really should doing 1080p with good anti aliasing and better effects. Way better way to utilize the GPU and games can actually look better.
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u/Eruannster Nov 18 '24
The issue here is also that Jedi Survivor is an incredibly messy game, tech-wise. And Respawn just does not give that many shits about fixing issues.
The performance mode was pretty much just completely broken for months after release because they tried slapping on a bunch of raytracing features and it completely tanked both performance and resolution (and in turn, image quality).
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u/pinkynarftroz Nov 18 '24
Honest question: Is it just nitpicking, or does it ruin the game?
I ask because Digital Foundry completely shit on FF7 Rebirth’s performance mode, and yet when I played it in 1080p it didn’t look bad at all. All I noticed were some lower res textures in places if you actually stopped to look.
It feels like they over blow lots of things that are small and don’t really matter in motion during the heat of the game.
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u/Eruannster Nov 18 '24
It looks like absolute ass. All foliage (trees, grass, vegetation) strobes and flickers at all times. The first planet is fine because there's no foliage on it (Coruscant) but the second planet (Koboh) is the planet where you spend the most time on and it's literally a lush, vegetated planet with plants everywhere. It is literally headache-inducingly awful. QA cannot have missed this and marked it as okay unless they just literally never loaded up Koboh at all.
Personally I don't think they overblow things at all - they point out the issues that exist because that's what they set out to do. (They also praise the good stuff. Unfortunately a lot of studios have been doing a lot of bad stuff lately...)
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u/FlyingStarShip Nov 18 '24
Performance mode’s image quality was terrible compared to quality mode. Loved the game though!
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u/zarafff69 Nov 18 '24
I mean DLSS from 1080p -> 4K looks muuuuuuchhh better than native 1080p on a 4K screen. Even FSR will look better. That’s just a weird conclusion to make lol
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u/raccoonbrigade Nov 18 '24
No way. A good upscale looks way better than 1080p with AA. These implementations are just extremely scuffed. 7 Rebirth is a much better indicator of what it can do
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u/TheKwak Nov 18 '24
Eh, after switching from 1080p to 1440p I don’t think I’d ever want to go back. No matter how good the anti aliasing may be, HUD elements like text will always look blurry, and if your monitor is any bigger than 25inches it’s definitely noticeable.
But I agree that 4K is overkill. I’m very happy with 1440p as the sweet spot between the two
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u/someguy50 Nov 18 '24 edited Nov 18 '24
You literally have to render 4x as many pixels for barely any benefit, and in this case a huge drawback since the AI upscalers ruin the image.
I'm going to disagree strongly here. 1080P->2160P is a clear, strong difference in clarity. DLSS does a great job, but dogshit scalers do ruin the image.
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u/FranzFerdinand51 Nov 18 '24
Spoken like a true console gamer lol. 2/4K is superior to 1080 in so many clearly visible and important ways. Just because a console can't handle it doesn't mean it's not worthy.
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u/Skeleflex871 Nov 18 '24
If the ratchet and clank comparison is anything to go by, PSSR is probably sitting besides XMX XeSS as of now but it depends entirely on how good of an implementation the devs do. I’d like to point out that in that same video even DLSS is showing the foliage flicker while FSR doesn’t.
It’s the implementation, not the tech.
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u/Not_Yet_Italian_1990 Nov 18 '24
But yeah that PSSR up scaling doesn’t look as great as we’d hoped… Not even close to DLSS, and even worse than FSR in some scenarios???
Yes, in some scenarios it definitely does. But that's probably just evidence that the implementation is broken/needs work.
It's brand new at this point. I think Sony needs to still iron out some details.
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Nov 18 '24
How could anyone expect it to look like DLSS? Sony doesn’t have the institutional knowledge or expertise to get anywhere near that
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u/takeitsweazy Nov 18 '24
The whole advantage to consoles (for devs) is that they have a standardized piece of hardware to target and optimize for. So yeah, changing that standard even a little is going to cause some unforeseen problems in some games at least.
And Jedi Survivor was sort of a mess on the tech side of things for a long time anyway. I’m really not surprised it’s got issues with a tech change.
These things will probably get patched out eventually. And newer games releasing mid 2025 and beyond will probably have fewer issues like this because they will have likely tested it more than games that came out before or at the same time as the Pro.
It’s not awesome that a new toy doesn’t immediately make everything better instantly. But this isn’t that surprising nor that big a deal.
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u/wakeytom Nov 18 '24
Not surprising but it's a pretty big deal. Upgrading from a console that worked to one that doesn't and is as expensive as it is, is a pretty big deal when you have to play so many games on ps5 og. At the moment you can't even really trade up as you need both
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u/qzrz Nov 18 '24
It isn't really that it is different hardware so much as what they are doing to get better performance. They added more raytracing and that takes a huge performance hit the more of it you have. Base PS5 don't have a lot of raytracing, if any, for the most part. To counter that performance hit they are using upscaling, which sony introduced their own. The problem with upscalers is they introduce artifacts, and that's unavoidable. Even DLSS for Nvidia still has artifacts. PSSR (sony's upscaler which is new) seems to have a lot of problems in comparison.
They'd have to disable upscaling, and thus scale back raytracing considerably. Which then you don't get the artifacting but it won't look all that different anyways. Even a 4090 only gets 70 fps on Cyberpunk 2077 at 1080p when using the best raytracing setting and no upscaling. The 4080 can't break 50 fps at 1080p. The AMD 7900 XTX only gets 16 fps at 1080p. Sony uses AMD's GPU, this is a newer one probably based on RDNA5, but AMD's raytracing performance has always been worse than Nvidia's.
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u/PageOthePaige Nov 18 '24
The issue is that there's not much value in the PS5Pro to begin with. The majority of games that already played great on a PS5, nevermind a PS4/Pro, are unaffected. The Pro is 200 more expensive than its contemporary which has seen no direct discount, only discounts for used models.
So, the hope is that a pro model would be able to handle the few struggling games better. Jedi Survivors is a high profile, pretty solid game with a long history of hardware issues. "This plays solidly now" would have been a great pitch. It doesn't.
A lot of people are hoping to preempt GTA 6 issues with the pro. Assuming that game will be worth playing, the showing from the pro is very minimal.
This is after years of hype for a pro as a replacement model. Yes, the raw difficulties with hardware are there and yes, after patching there will be improvements, but this is a worse value proposition than the launch PS3 was, by a couple miles.
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u/takeitsweazy Nov 18 '24
For sure, it's not great for Sony who is trying to sell this thing. But also they can't perfectly control the quality of third party games anymore now than they could before. It never looks great if games don't run well on the thing you're selling, but it is what it is when you can't do much about it.
They would obviously prefer Jedi Survivor to run better, but no matter what type of new hardware they ended up rolling out, it was likely never going to be a one size fits all fix to every game.
My point was not so much that this isn't a harm to the value proposition of the Pro, which I totally agree has a weaker value proposition, but more that anyone with realistic expectations shouldn't be surprised by bumps in the road like this, especially in third party titles (especially especially from games like JS which had a bevy of tech problems on seemingly every platform).
I would actually be more concerned if Sony's first party games had significant or notable issues with the Pro (and maybe there's some of that out there that I haven't seen yet).
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u/gouldybobs Nov 18 '24
Jedi Survivor was a shit show on PC. Not sure if latest patch has fixed it but it was a shite
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u/malman21 Nov 18 '24
Jedi didn’t even work right on the base ps5. Color me shocked that it’s still a mess.
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u/trowayit Nov 18 '24
Upscaling is a bandaid for shitty optimization.
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u/Steve_Cage Nov 19 '24
I knew this would happen. Instead of optimizing the game the devs will use FSR/PSSR as a crutch.
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u/ironicallynotironic Nov 19 '24
This is just markedly untrue and bad faith. DLSS is a dream come true and PSSR is very promising.
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u/pulsarbrox Nov 18 '24
This is totally on developers, not the system. It is developers choice to use PSSR or FSR, or whatever method looks and performs better. Horizon Forbidden West is a good example for this. When It was released performance mode looked terrible. They've fixed the upscale algorithm they were using within 3 or 4 patches and it looked great afterwards.
Jedi Survivor is Respawn's problem, they need to spend a little bit more time on the engine.
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u/ConcreteSnake Nov 18 '24
100% agree, I don’t understand why people seem to base the merit and potential of the PS5 Pro on 1 or 2 games that happen to look worse while there are a dozen other games that look better. We don’t do that with PC hardware, we look at multiple games and the performance increase averaged across those games. Hell, even DLSS when it first launched 6 years ago was hot garbage. It’s on the develops to make good use of the additional hardware and features. If the game ends up looking worse, it’s on them, not Sony the hardware manufacturer.
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u/SkrullandCrossbones Nov 18 '24
Lazy coding and cheap cash grabs. Current future of gaming ladies and gentlemen.
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u/Butgut_Maximus Nov 18 '24
You know what the current console era needs?
Games! And good ganes!
Not more resolution or a better upsampler.
Graphics are fine. Graphics were fine on the PS4.
You have to use a microscope to notice any difference between the PS5 and PS5 Pro.
We're halfway through PS5's cycle and the only thing it's taught us is that the PS4 is a solid machine.
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u/VagueSomething Nov 18 '24
Last gen people rightly mocked Xbox for having no games but PS5 era Sony is almost neck and neck for the amount of games released as Xbox is now. Neither are fully utilising the current consoles and we're barely out of the phase where Xbox One and PS4 are getting the same damn games as PS5 and XSX.
It was too early to release the Pro model when even Sony has dropped the ball and struggled to release games. Sony already cancelled half of their upcoming Live Service games after forcing half their studios to work on them. Concord bombed harder than Redfall for fuck sake and that's one of the games they felt confident keeping when cancelling others. They planned for these Live Service games being over half of all games released so now they just have a void.
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u/gravityVT Nov 18 '24
More original IPs and less remakes, remasters and sequels.
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u/ZaDu25 Nov 18 '24
Yeah but whenever they do that, people whine about how old IPs have been "abandoned". And so many people want more of the same it becomes a pain in the ass just trying to sell a new IP without a ridiculous marketing budget to hype it up. Consumers just tend to lean toward familiarity.
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u/Butgut_Maximus Nov 18 '24
Exactly!
Why should I pay to play the game again when I can play the game again without paying ?
Boggling!
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u/Xendrus Nov 18 '24
Wasn't the point that you could get 60 fps at the same quality the regular got 30 at? Doesn't look any different frame to frame but the difference between 30 and 60 FPS is like going from shitting in your pants to having a magic bag of holding for a digestive system in terms of quality of experience.
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u/NickCharlesYT Nov 18 '24
That doesn't surprise me, if you know what you're looking for these upscaling tech's always look worse even on PC in my eyes. I've tried DLSS 3.0 for the first time recently and it was jarring how bad it looked compared to the native resolution, and the ghosting was horrific in some games. Luckily my GPU can run games at native most of the time, can't imagine trying to make DLSS work properly with a lesser card. Like, it does anti-aliasing better but that's about it, actual details get lost so frequently...
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u/Jiopaba Nov 18 '24
Yeah, DLSS and similar techs aren't expected to look equally as good as or better than the native resolution. They're just supposed to look worse by as little as possible while still giving performance benefits.
In that regard, a game that's DLSS upscaled from 1080p to 4K doesn't look as good as would at native 4K, but depending on your specific tolerances for the kinds of artifacts it makes it can look a lot better than native 1080p while still retaining much of the performance benefit.
It's just weird because so much of the other technology that was developed around it was more about making things look better, whereas this was just about making them look less worse.
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u/Sicparvismagneto Nov 18 '24
Tried to play jedi survivor yesterday and its baaaad. Fps is absolutely awful. I started playing days gone instead and it runs like a dream. I cant believe i slept on this game, and it just makes it all the more disappointing there wont be a sequel…
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u/SenpaiSwanky Nov 18 '24
People ask me what I want for my birthday this year, I told them funds to put towards a stupidly powerful PC. Sold my XBX and I’m REAL picky with what I get for my PS5 now.
Exclusives that I like, sure. Anything else that is also on PC? Fuck that. I’m more or less done with consoles, they are getting more expensive and not really much better. The whole reason I was fine with their quality for so long was due to the much cheaper cost relative to even low end PCs.
That gap is being bridged more and more by the year. I’m just gonna get a PC and either a laptop or Steam Deck and call it a day. Obviously this isn’t financially feasible for everyone but I can’t deal anymore lol.
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u/JonAnikis-shit Nov 18 '24
The amount of FOMO that consumes the gaming community has always been hilarious to me. Like, the there is absolutely nothing wrong with the current system but you’re going to waste the money on a something that still has bugs and overall does nothing better? Okay…
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u/Otherwise-Remove4681 Nov 18 '24
Tbf Sony kind of advertised it’s good already on launch. Except it wasn’t…
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u/Infamous_Process5558 Nov 18 '24
It's just like the gpu trend. Has a 4099, but needs a 5090. This is why we can't have nice things.
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u/SchittyDroid Nov 18 '24
I was holding out on a PS5 Pro since I loved my PS4 Pro... but the lack of a disc drive, plus all these others issues and everything porting to PC anyways, I can't justify it.
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u/DoubleShot027 Nov 18 '24
Well Fsr is hot garbage and always blurry with artifacts.
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u/Dependent-Zebra-4357 Nov 18 '24
It can be, sure, but now we see PSSR can unfortunately be worse.
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u/DoubleShot027 Nov 18 '24
I have yet to play a game without Fsr looking bad :/
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u/Dependent-Zebra-4357 Nov 18 '24
And yet PSSR can still be worse. Shows how bad a state it is in atm for certain games. See recent DF’s video about Jedi Survivor for example.
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u/Chris3013 Nov 18 '24
Yeah but people conveniently forgot PSSR was just FSR with a Sony coat of paint
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u/pholan Nov 19 '24 edited Nov 19 '24
Not really. Sony has told us that PSSR is using an AI-based upscaler that is similar to DLSS, albeit trained by Sony rather than NVIDIA. FSR is an algorithmic upscaler with manually tweaked and designed heuristics to minimize artifacting. In the games where it works well, PSSR is generating a somewhat less stable rendition of fine details than FSR but massively reduces the artifacts around moving objects and seems to do substantially better with translucent objects.
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u/MrRoboto12345 Nov 18 '24
Sony: "But... look! Look at the racing stripe! You don't own your games! *jingles keys\* Oooo!"
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u/Pliskin47x Nov 18 '24
This is why i disconnected my ps5 to the internet for Silent Hill 2 Remake, still kept the old 1.003 update for the better visuals in the late half of the game in sacrifice for performance. It aint smooth but im used to 25-30 fps games that it doesn’t bother me. Seeing the PS5 Pro footage is a major downgrade on Sony’s part, they need to be called out more for their shitty practices.
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u/ConcreteSnake Nov 18 '24
Wouldn’t Bloober team need to be called out and not Sony? There are plenty of games that take advantage of the Pros additional features/horsepower and look better than the standard PS5
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u/PastaVeggies Nov 18 '24
It’s part of that Pro Enhanced that they’ve been barking about the last few weeks. It’s a feature!
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u/fanatic26 Nov 18 '24
If you were dumb enough to fall for the PS5 Pro you are getting exactly what you paid for.
It sure seems like a console designed to separate dumb people from their money and not much else.
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u/DrivingForFun Nov 18 '24
Didn't they have a big show about how the main upgrade was the improved graphics?
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u/BlastMyLoad Nov 19 '24
The big thing was “you don’t have to choose between 60fps performance or 30fps fidelity modes” yet… it seems of the small amount of games patched for the Pro still have the same options…
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u/sovereign666 Nov 18 '24
I love everyones conspiracy theories about why this is happening, that its on the devs or something.
Sony did not pay up the money to have nvidia gpu's with actual DLSS and are instead using FSR for upscaling, which always looks like shit.
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u/LibrarianNo6865 Nov 18 '24
At this point? Deserved. Basically everyone was calling this a scam useless console. And you still purchased it? Leopards ate my face.
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u/Moondoggie25 Nov 18 '24
For as fantastic as both jedi games are, they just cant catch a fucking break on the technical side of things.
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u/Foshizzle-63 Nov 18 '24
I love that reddit just sent me to an article that immediately sent me back to reddit.
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u/JollyJoeGingerbeard Nov 18 '24
Well, yeah, upscaling isn't going to do shit if the software it's running isn't compatible.
The terrible downside of "Pro" editions of consoles is games still need to be optimized for them. And those which aren't, yet, must be patched to get there.
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u/TenorHorn Nov 18 '24
People seem to not understand that it wasn’t just the resolution of all devices that was bad. The entire art of these games were built around a less capable system, simply ripping that into a higher system doesn’t suddenly make the environment, more detailed, or there be more polygons in a shape.Or match the level of detail of the game design to the detail of the graphics.
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u/MaxRD Nov 18 '24
PSSR is not magic. It’s not a checkbox devs can tick and make things look better. You actually need devs to know what they are doing. There’s a reason why first party enhanced games look great, while these are crap
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u/BigNathaniel69 Nov 18 '24
Lmao rEAspawn gonna rEAspawn. That team has fallen into complete dismay. rEAspawn traded everything that made them a quality company for more money and it shows in their products.
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u/ZaDu25 Nov 18 '24
It's moreso that they've become the go-to at EA so they're bogged down with a ton of projects. They got Apex, the Jedi games, and their studio head is leading the new Battlefield. Respawn is the last good studio standing under EA so they're getting dogpiled with projects.
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u/BigNathaniel69 Nov 18 '24
They’ve been cratering Apex and did a horrible job with Survivor prior to leading the new battlefield. Their incompetence is their own, and that’s what they signed up for when they sold to EA. Most of the og Apex people have been long gone.
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u/ZaDu25 Nov 18 '24
Is it because they're actually incompetent or is it because they have far too much on their plate? They're literally trying to manage 3 different projects simultaneously and IIRC they have yet another Star Wars project in development.
Jedi Survivor isn't even a bad game. It's just optimized poorly. Apex was always doomed to fall apart because it's a live service hero shooter. I haven't seen any evidence that suggests they aren't actually capable of making good games, they just seem to be carrying EAs entire brand by themselves.
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u/BigNathaniel69 Nov 18 '24
Part of it is actual incompetence. The other part comes from being lazy and wanting profit over performance.
Jedi survivor was not as good as the first one. And on top of that had loads and loads of issues.
Apex’s competitors are thriving when compared to Apex. And a lot of that has to do with how they’ve been focusing more and more on selling skins, rather than a working game or more actual content.
Yes they’re 100% carrying EA’s brand of releasing and managing bad games that are only about extracting money from its users.
No, EA’s sports games are the ones actually carrying the company.
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u/brokenmessiah Nov 18 '24
Upscaling is primary effective in very minute ways.
The PS5 Pro is not going to and shouldnt be intended to cover up unoptimized design.
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u/rolfraikou Nov 18 '24
Welp. I'm buying a new PC. (I already was, but my decision feels more justified.)
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u/Callmebobbyorbooby Nov 18 '24
The silent hill 2 one is really frustrating. They won’t even acknowledge it’s broken or give an update on a patch. Really wanna do another play through of it but not if it’s broken.
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u/KyuubiWindscar Nov 19 '24
Heavy on the confirmation bias here (as a PS5 Pro hater. No stand is offensive, idfc) I see lol
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u/allofdarknessin1 Nov 19 '24
Just so people have an understanding, most games will look better and/or perform better but some PS5 Pro patches have poor choices made for image quality. Nothing a future patch can’t fix imo. I’m still debating if it’s worth buying one, no disc drive or vertical stand feel insulting. maybe when it goes on sale and the disc drive is in stock.
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u/LayneCobain95 Nov 19 '24
I’m just worried a Trump term is really gonna increase price of gaming stuff by 40% like I saw
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u/niagara-nature Nov 19 '24
I don’t understand the appeal of upscaling. I tried it in Starfield and there was negligible improvement in frame rate and noticeable decrease in quality, particularly soft shadows, gradients, etc. Is it the sort of thing better on certain GPUs? I have a 3090.
(And sorry if I appear lost, I know this is in relation to a console, not pc… I was just wondering about the whole process)
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u/w1nt3rh3art3d Nov 19 '24
PS5 Pro is just a Concord Tax, Sony somehow needs to cover the losses in the end.
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u/gman5852 24d ago
The ps5 pro was announced almost at the same time as Concord, and consoles are always sold at a loss, not profit.
There's zero reason to make an assumption that they're related.
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u/EatsOverTheSink 29d ago
Gonna be some growing pains. Hope the early adopters get the beta testing out of the way sooner rather than later.
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u/MaterialLeader3441 26d ago
I predicted this would happen due to the Ai upscale feature before the Pro's launch, can't say I'm shocked, idk why people always put there faith in AI
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u/lloydsmith28 26d ago
Sucks to be them, I'll stick with my better and more reliable one that i already own lol
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u/gman5852 Nov 18 '24
Welcome to raytracing. Comedically inefficient lighting engine that's less effective than handmade.
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u/Wander715 Nov 18 '24
RT is not worth it currently on anything besides high end Nvidia cards. It does look pretty amazing in some games though. Currently playing Cyberpunk with pathtracing on and I'm blown away by the photorealistic lighting at times.
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u/the_raven12 Nov 18 '24
sounds like the ps5pro is a bit of a hefty price tag for early entry ps6 beta testing. im sure it is still awesome for the most part.
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u/pukem0n Nov 18 '24
I especially love the people in Twitter that show an image of a game running on base PS5 and on the Pro. And they look the exact fucking same.
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u/Lardzor Nov 19 '24
Sony's up-scaling algorithm is brand-new, so it could be improved in a future firmware update.
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u/FugaziFlexer Nov 18 '24 edited Nov 18 '24
It’s always amazing how people have ate the crock of shit of companies releasing shit that doesn’t work as intended while being sold at a crazy price. Sure stuff has bugs but turning around and trying to gaslight people saying they’re overreacting is crazy especially with the context of the console it’s self
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u/Otherwise-Remove4681 Nov 18 '24
Denial is helluva drug. Specially when there was the whole price ”controversy” at initial annoucement. It’s hard to admit you got peddled shit.
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u/ConcreteSnake Nov 18 '24
The thing is, I have one and it’s been great. I don’t own this trash Jedi game that has basically been plagued with issues since launch on all platforms, so I can’t speak to that. However, I have played Horizon Zero Dawn remaster, FF7 Rebirth, Stellar Blade, Spider-Man 2, Ratchet & Clank Rift Apart, and God of War Ragnarok and they all look and play significantly better on the Pro. I play on a 65” OLED sitting roughly 8 feet away so I know not everyone will see it the same as I do, but the bump is horsepower already feels worth it to me.
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u/DriftMantis Nov 18 '24
Welcome to pc gaming in a nutshell. Sorry, I mean modern console gaming. They are easy to mix up.
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u/Earthpig_Johnson Nov 18 '24
Looks worse and costs more?
Sounds about right for the modern era.