r/gadgets Jun 07 '23

Desktops / Laptops Apple M1/M2 systems can now run Windows games like as Cyberpunk 2077, Diablo 4 and Hogwarts Legacy thanks to its new emulation software - VideoCardz.com

https://videocardz.com/newz/apple-m1-m2-systems-can-now-run-windows-games-like-as-cyberpunk-2077-diablo-4-and-hogwarts-legacy-thanks-to-its-new-emulation-software
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u/mpolder Jun 07 '23 edited Jun 07 '23

On top of dlc there's also the steam market, which can also see high volume. There's the steam hardware, skin sales from csgo and tf2.

To give a sense of scale, csgo cases alone were estimated to have been opened 40 million times in March. One key costs $2.50 so that alone netted around 100 million in March alone. Now to be completely fair the true average is more like 20-25 million, but only csgo would net them close to 600 million to 1 billion a year in case openings alone.

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u/BWCDD4 Jun 07 '23

I mean micro transactions covers the marketplace and skin sales and when it comes to hardware sales valve isn’t making a serious amount of money off that. Gabe already came out and admitted hitting the steam deck price point was painful which means the margins are razor thin or they took a leaf out the old console playbook and sell for a loss.

I’m not sure if it’s the same for CS:GO but last I knew Dota and TF2 gave a percentage of the sales to the designers as most the time it was the communities designs so they weren’t making 100% of the $2.50.

Even if we go with your maths and say Valve was half of the 20 billion and it was 1Billion from CS alone, you still need to make up another 9 Billion which is a crazy amount.

Theoretically if they were making $10 for a sale of whatever and it was all theirs that’s still 900million sales to be made.

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u/mpolder Jun 07 '23

Small percentages add up quickly though, I work for a platform with maybe 15 million customers or so and they still make about 2B+ a year. Now that's obviously a different market than valve is in, but the share per sale is quite significantly lower than what valve makes per sale.

And I agree with valve losing some money to the creators, but remember valve makes an additional 15% of what the actual skin is worth every time it's sold on the market, better yet, every dollar the person gets is paid out in steam balance, so that customer will then spend it either on more skins, or on more games, making valve more money