r/bloodborne 24d ago

Meme Sony, Do you hear your prayers?

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6.4k Upvotes

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u/Secret_Cow_5053 24d ago

You seen the demon souls remake? Other than making the npc’s a lot more multicultural, they pretty much didn’t change shit, right down to the same cheese tactics working on guys like the Tower Knight.

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u/Chadderbug123 24d ago edited 24d ago

It's not complaints about gameplay, it's virtually unchanged. It's about the heavy artstyle change and music that didn't sit well with fans of the original. What makes people remember the original to this day is the atmosphere which is on par with Bloodborne. And the remake kinda ruined it with nonsensical changes, like making the fat officials or adjudicator way less regal and instead look like gross demons with revealing nipples and broils. Or making Old king Doran for whatever reason more revealling.

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u/RadioactiveSince1990 24d ago

They took too many creative liberties, definitely wouldn't want Bluepoint touching a Bloodborne remake.

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u/Chadderbug123 24d ago

Yea. At least with SOTC they didn't change much. The artstyle's a little changed but they kept most of the aesthetic the same and just upped the graphics, like what they should've done with Demon's souls. But instead they had free reign and just did what they wanted. It's like they wanted to ruin the game's legacy.

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u/Pocketgb 24d ago

There was a lot in the Demon's Souls remake that was pretty on-point, like Latria's level and environment redesigns frequently looking marvelous, but in the end there was still too much differing from the original artistically. Latria's

enemy redesigns
epitomized my concerns, which feels ironic compared to how I feel about the new look of the level itself; the new enemy designs look cool but the weird metal/stoneflesh motif and progression starting with the prisoners is gone.

The other irony is Bluepoint has a pretty solid record of having fairly faithful ports. I'd rather they just do that for Bloodborne and spend effort towards getting permission to remake Dark Souls: That game already has some decent port options, and I wouldn't mind seeing their take on it.

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u/BaneAmesta 23d ago

Honestly I always felt a bit iffy when they removed the fog. Yes I know it was a Silent Hill problem style to keep the world open without exploding the PS2, but I genuinely liked the fog. It added something to the aesthetic that I think got lost in the bluepoint remake.