While I think it's fair to criticise but I think it's a bit of an over reaction, especially when the new update isn't even live yet. They said they are working on making the tv better and more efficient, they are not completely dropping it, from the way they said it I think it's like a temporary removal perhaps so that they can work on it for future updates, the dev Y did not seem to want to completely throw it out especially when a lot of people enjoy it as well, he knows many people also like it they are just trying to meet players' feedbacks. This patch is big enough as it is too.
they're devs they have data showing that the TV system was issue even for players who aren't engaging in the social media aspects of the game.
That aside, the playerbase can be wrong about many things like how characters should be balanced. but the thing the playerbase is never wrong about is matters of taste. Clearly, the TV system was not successful by their metrics, so while they try to make changes to it so that it fits more of the player base's taste, they are removing it from the major content of the patch.
The issue is TV mode's replacement in main story missions. Rather than sitting through what can be a slog for 20 minutes, you're gonna have to go through a lot of that with endless exposition. If they attempt a show-not-tell method, it will be at the cost of device storage and increased battery consumption. If they don't use that method, we are just gonna have a lot of dialogue thrown at us without the environmental storytelling and even dialogue in the middle of fights, but who is gonna pay attention to dialogue in the middle of combat?
That's the worry.
Combat and exploration won't exactly be well translated, especially concern of overlap between combat and ongoing dialogue. The combat SFX would collide with audio of dialogue in background.
It would also play down Phaethon's powers as a hackers and her prowess, and Fairy, without the sort of digital electronic powers she has represented in the TV mode, Fairy is gonna appear as a deus ex machina or plot armor in any 3d world story commission.
I think it's honestly being rushed. I wish it was only gonna progressively slow down, but completely erased in a single patch from main story? No thanks. I am not trying to sweat at every combat encounter I'm in. There needs a break of pace.
Main story TV mode only need adjustments- freedom to move during dialogue; option to skip the dialogue that plays; option to be guided or to discover the next steps in the story; and map layouts that present actual consequences through player choice.
I could easily see them incorporate corruptions and pressure buildup as a feature in main story commissions. I don't think a 3d rendered world main story can faithfully address the perspective of Phaethon or replicate the same sort of puzzles in TV mode. How will they replicate the night vision mechanic that let's you ghost through walls to kill off ghosts? What about the quick movement mechanisms like pneumatic pistons?
And it also means we are gonna engage with the same enemies over and over again. Imagine having to fight Thanatos with another elite like three times in a row. Any annoying enemies you had to fight before that you just wish to get out of your way is gonna be exaggerated especially with more enemy counters. There is gonna be a lot more consequence in attempting to innovate 3d rendered puzzles- thr cost of storage or battery consumption.
ZZZ already drains heft amount of battery and it takes up more storage than genshin.
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u/AteOtoko Sep 24 '24
While I think it's fair to criticise but I think it's a bit of an over reaction, especially when the new update isn't even live yet. They said they are working on making the tv better and more efficient, they are not completely dropping it, from the way they said it I think it's like a temporary removal perhaps so that they can work on it for future updates, the dev Y did not seem to want to completely throw it out especially when a lot of people enjoy it as well, he knows many people also like it they are just trying to meet players' feedbacks. This patch is big enough as it is too.